Open Source Tomb Raider Engine
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WindowSDL.cpp 14KB

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  1. /*!
  2. * \file src/WindowSDL.cpp
  3. * \brief SDL windowing implementation
  4. *
  5. * \author xythobuz
  6. */
  7. #include <cstdio>
  8. #include <ctime>
  9. #include "global.h"
  10. #include "RunTime.h"
  11. #include "UI.h"
  12. #include "utils/strings.h"
  13. #include "WindowSDL.h"
  14. #define SUBSYSTEMS_USED (SDL_INIT_VIDEO | SDL_INIT_EVENTS)
  15. WindowSDL::WindowSDL() {
  16. mInit = false;
  17. mWidth = DEFAULT_WIDTH;
  18. mHeight = DEFAULT_HEIGHT;
  19. mFullscreen = false;
  20. mMousegrab = false;
  21. mTextInput = false;
  22. mWindow = NULL;
  23. mGLContext = NULL;
  24. }
  25. WindowSDL::~WindowSDL() {
  26. if (mInit) {
  27. SDL_QuitSubSystem(SUBSYSTEMS_USED);
  28. SDL_Quit();
  29. }
  30. }
  31. void WindowSDL::setSize(unsigned int width, unsigned int height) {
  32. assert(width > 0);
  33. assert(height > 0);
  34. mWidth = width;
  35. mHeight = height;
  36. if (mInit == true) {
  37. SDL_SetWindowSize(mWindow, mWidth, mHeight);
  38. resizeGL();
  39. }
  40. }
  41. void WindowSDL::setFullscreen(bool fullscreen) {
  42. mFullscreen = fullscreen;
  43. if (mInit == true) {
  44. if (mFullscreen)
  45. SDL_SetWindowFullscreen(mWindow, SDL_WINDOW_FULLSCREEN_DESKTOP);
  46. else
  47. SDL_SetWindowFullscreen(mWindow, 0);
  48. }
  49. }
  50. void WindowSDL::setMousegrab(bool grab) {
  51. mMousegrab = grab;
  52. if (mInit == true) {
  53. if (mMousegrab) {
  54. SDL_SetRelativeMouseMode(SDL_TRUE);
  55. } else {
  56. SDL_SetRelativeMouseMode(SDL_FALSE);
  57. SDL_ShowCursor(1);
  58. }
  59. }
  60. }
  61. bool WindowSDL::getMousegrab() {
  62. return mMousegrab;
  63. }
  64. int WindowSDL::initialize() {
  65. assert(mInit == false);
  66. if (SDL_Init(SUBSYSTEMS_USED) != 0) {
  67. printf("SDL_Init Error: %s\n", SDL_GetError());
  68. return -1;
  69. }
  70. int flags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE;
  71. if (mFullscreen)
  72. flags |= SDL_WINDOW_FULLSCREEN;
  73. mInit = true;
  74. setMousegrab(mMousegrab);
  75. if ((SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5) != 0)
  76. || (SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5) != 0)
  77. || (SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5) != 0)
  78. || (SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16) != 0)
  79. || (SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1) != 0)) {
  80. printf("SDL_GL_SetAttribute Error: %s\n", SDL_GetError());
  81. mInit = false;
  82. return -3;
  83. }
  84. mWindow = SDL_CreateWindow(VERSION, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
  85. mWidth, mHeight, flags);
  86. if (mWindow == NULL) {
  87. printf("SDL_CreateWindow Error: %s\n", SDL_GetError());
  88. mInit = false;
  89. return -4;
  90. }
  91. mGLContext = SDL_GL_CreateContext(mWindow);
  92. if (mGLContext == NULL) {
  93. printf("SDL_GL_CreateContext Error: %s\n", SDL_GetError());
  94. mInit = false;
  95. return -5;
  96. }
  97. setSize(mWidth, mHeight);
  98. return 0;
  99. }
  100. void WindowSDL::eventHandling() {
  101. SDL_Event event;
  102. assert(mInit == true);
  103. while(SDL_PollEvent(&event)) {
  104. switch (event.type) {
  105. case SDL_MOUSEMOTION:
  106. UI::handleMouseMotion(event.motion.xrel, event.motion.yrel, event.motion.x, event.motion.y);
  107. break;
  108. case SDL_MOUSEBUTTONDOWN:
  109. case SDL_MOUSEBUTTONUP:
  110. KeyboardButton button;
  111. if (event.button.button == SDL_BUTTON_LEFT)
  112. button = leftmouseKey;
  113. else if (event.button.button == SDL_BUTTON_RIGHT)
  114. button = rightmouseKey;
  115. else if (event.button.button == SDL_BUTTON_MIDDLE)
  116. button = middlemouseKey;
  117. else if (event.button.button == SDL_BUTTON_X1)
  118. button = fourthmouseKey;
  119. else if (event.button.button == SDL_BUTTON_X2)
  120. button = fifthmouseKey;
  121. else
  122. button = unknownKey;
  123. UI::handleMouseClick(event.button.x, event.button.y, button, (event.type == SDL_MOUSEBUTTONUP));
  124. break;
  125. case SDL_MOUSEWHEEL:
  126. if ((event.wheel.x != 0) || (event.wheel.y != 0))
  127. UI::handleMouseScroll(event.wheel.x, event.wheel.y);
  128. break;
  129. case SDL_TEXTINPUT:
  130. case SDL_TEXTEDITING:
  131. if (event.text.text != NULL)
  132. UI::handleText(event.text.text, (event.type == SDL_TEXTEDITING));
  133. break;
  134. case SDL_KEYDOWN:
  135. case SDL_KEYUP:
  136. KeyboardButton key;
  137. switch (event.key.keysym.sym) {
  138. case SDLK_0:
  139. key = zeroKey;
  140. break;
  141. case SDLK_1:
  142. key = oneKey;
  143. break;
  144. case SDLK_2:
  145. key = twoKey;
  146. break;
  147. case SDLK_3:
  148. key = threeKey;
  149. break;
  150. case SDLK_4:
  151. key = fourKey;
  152. break;
  153. case SDLK_5:
  154. key = fiveKey;
  155. break;
  156. case SDLK_6:
  157. key = sixKey;
  158. break;
  159. case SDLK_7:
  160. key = sevenKey;
  161. break;
  162. case SDLK_8:
  163. key = eightKey;
  164. break;
  165. case SDLK_9:
  166. key = nineKey;
  167. break;
  168. case SDLK_a:
  169. key = aKey;
  170. break;
  171. case SDLK_b:
  172. key = bKey;
  173. break;
  174. case SDLK_c:
  175. key = cKey;
  176. break;
  177. case SDLK_d:
  178. key = dKey;
  179. break;
  180. case SDLK_e:
  181. key = eKey;
  182. break;
  183. case SDLK_f:
  184. key = fKey;
  185. break;
  186. case SDLK_g:
  187. key = gKey;
  188. break;
  189. case SDLK_h:
  190. key = hKey;
  191. break;
  192. case SDLK_i:
  193. key = iKey;
  194. break;
  195. case SDLK_j:
  196. key = jKey;
  197. break;
  198. case SDLK_k:
  199. key = kKey;
  200. break;
  201. case SDLK_l:
  202. key = lKey;
  203. break;
  204. case SDLK_m:
  205. key = mKey;
  206. break;
  207. case SDLK_n:
  208. key = nKey;
  209. break;
  210. case SDLK_o:
  211. key = oKey;
  212. break;
  213. case SDLK_p:
  214. key = pKey;
  215. break;
  216. case SDLK_q:
  217. key = qKey;
  218. break;
  219. case SDLK_r:
  220. key = rKey;
  221. break;
  222. case SDLK_s:
  223. key = sKey;
  224. break;
  225. case SDLK_t:
  226. key = tKey;
  227. break;
  228. case SDLK_u:
  229. key = uKey;
  230. break;
  231. case SDLK_v:
  232. key = vKey;
  233. break;
  234. case SDLK_w:
  235. key = wKey;
  236. break;
  237. case SDLK_x:
  238. key = xKey;
  239. break;
  240. case SDLK_y:
  241. key = yKey;
  242. break;
  243. case SDLK_z:
  244. key = zKey;
  245. break;
  246. case SDLK_QUOTE:
  247. key = quoteKey;
  248. break;
  249. case SDLK_BACKSLASH:
  250. key = backslashKey;
  251. break;
  252. case SDLK_BACKSPACE:
  253. key = backspaceKey;
  254. break;
  255. case SDLK_CAPSLOCK:
  256. key = capslockKey;
  257. break;
  258. case SDLK_COMMA:
  259. key = commaKey;
  260. break;
  261. case SDLK_DELETE:
  262. key = delKey;
  263. break;
  264. case SDLK_UP:
  265. key = upKey;
  266. break;
  267. case SDLK_DOWN:
  268. key = downKey;
  269. break;
  270. case SDLK_LEFT:
  271. key = leftKey;
  272. break;
  273. case SDLK_RIGHT:
  274. key = rightKey;
  275. break;
  276. case SDLK_END:
  277. key = endKey;
  278. break;
  279. case SDLK_EQUALS:
  280. key = equalsKey;
  281. break;
  282. case SDLK_ESCAPE:
  283. key = escapeKey;
  284. break;
  285. case SDLK_F1:
  286. key = f1Key;
  287. break;
  288. case SDLK_F2:
  289. key = f2Key;
  290. break;
  291. case SDLK_F3:
  292. key = f3Key;
  293. break;
  294. case SDLK_F4:
  295. key = f4Key;
  296. break;
  297. case SDLK_F5:
  298. key = f5Key;
  299. break;
  300. case SDLK_F6:
  301. key = f6Key;
  302. break;
  303. case SDLK_F7:
  304. key = f7Key;
  305. break;
  306. case SDLK_F8:
  307. key = f8Key;
  308. break;
  309. case SDLK_F9:
  310. key = f9Key;
  311. break;
  312. case SDLK_F10:
  313. key = f10Key;
  314. break;
  315. case SDLK_F11:
  316. key = f11Key;
  317. break;
  318. case SDLK_F12:
  319. key = f12Key;
  320. break;
  321. case SDLK_BACKQUOTE:
  322. key = backquoteKey;
  323. break;
  324. case SDLK_HOME:
  325. key = homeKey;
  326. break;
  327. case SDLK_INSERT:
  328. key = insertKey;
  329. break;
  330. case SDLK_LALT:
  331. key = leftaltKey;
  332. break;
  333. case SDLK_LCTRL:
  334. key = leftctrlKey;
  335. break;
  336. case SDLK_LEFTBRACKET:
  337. key = leftbracketKey;
  338. break;
  339. case SDLK_LGUI:
  340. key = leftguiKey;
  341. break;
  342. case SDLK_LSHIFT:
  343. key = leftshiftKey;
  344. break;
  345. case SDLK_MINUS:
  346. key = minusKey;
  347. break;
  348. case SDLK_NUMLOCKCLEAR:
  349. key = numlockKey;
  350. break;
  351. case SDLK_PAGEDOWN:
  352. key = pagedownKey;
  353. break;
  354. case SDLK_PAGEUP:
  355. key = pageupKey;
  356. break;
  357. case SDLK_PAUSE:
  358. key = pauseKey;
  359. break;
  360. case SDLK_PERIOD:
  361. key = dotKey;
  362. break;
  363. case SDLK_RALT:
  364. key = rightaltKey;
  365. break;
  366. case SDLK_RCTRL:
  367. key = rightctrlKey;
  368. break;
  369. case SDLK_RETURN:
  370. case SDLK_RETURN2:
  371. key = enterKey;
  372. break;
  373. case SDLK_RGUI:
  374. key = rightguiKey;
  375. break;
  376. case SDLK_RIGHTBRACKET:
  377. key = rightbracketKey;
  378. break;
  379. case SDLK_RSHIFT:
  380. key = rightshiftKey;
  381. break;
  382. case SDLK_SCROLLLOCK:
  383. key = scrolllockKey;
  384. break;
  385. case SDLK_SEMICOLON:
  386. key = semicolonKey;
  387. break;
  388. case SDLK_SLASH:
  389. key = slashKey;
  390. break;
  391. case SDLK_SPACE:
  392. key = spaceKey;
  393. break;
  394. case SDLK_TAB:
  395. key = tabKey;
  396. break;
  397. default:
  398. key = unknownKey;
  399. break;
  400. }
  401. UI::handleKeyboard(key, (event.type == SDL_KEYDOWN));
  402. break;
  403. case SDL_WINDOWEVENT:
  404. if (event.window.event == SDL_WINDOWEVENT_RESIZED)
  405. setSize(event.window.data1, event.window.data2);
  406. break;
  407. case SDL_QUIT:
  408. getRunTime().setRunning(false);
  409. break;
  410. }
  411. }
  412. UI::eventsFinished();
  413. }
  414. void WindowSDL::setTextInput(bool on) {
  415. assert(mInit == true);
  416. mTextInput = on;
  417. if (mTextInput)
  418. SDL_StartTextInput();
  419. else
  420. SDL_StopTextInput();
  421. }
  422. bool WindowSDL::getTextInput() {
  423. assert(mInit == true);
  424. return mTextInput;
  425. }
  426. void WindowSDL::swapBuffersGL() {
  427. assert(mInit == true);
  428. SDL_GL_SwapWindow(mWindow);
  429. }