Open Source Tomb Raider Engine
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  1. ###############################################################
  2. # Mongoose <stu7440@westga.edu>
  3. ###############################################################
  4. # + Cleaner clean
  5. # + Add new include tree
  6. # + Add new flags
  7. # + Install/Uninstall
  8. # + Debian and Redhat packaging
  9. # + Lots of misc new features
  10. ###############################################################
  11. BUILD_SELECT=debug
  12. NAME=OpenRaider
  13. NAME_TAR=openraider
  14. MAJOR_VERSION=0
  15. MINOR_VERSION=1
  16. MICRO_VERSION=2
  17. BUILD_ID=$(shell date "+%Y%m%d")
  18. PRE=
  19. VERSION=$(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)$(PRE)
  20. VERSION_DEB=$(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION).$(BUILD_ID)
  21. BUILD_HOST=$(shell uname -s -n -r -m)
  22. ARCH=$(shell uname -m -s | sed -e "s/ /-/g")
  23. UNAME=$(shell uname -s)
  24. ###############################################################
  25. # -DMULTITEXTURE Add OpenGL multitexturing
  26. # -DUSING_EMITTER_IN_GAME Run particle test in game
  27. BASE_DEFS=-Iinclude -DUSING_EMITTER
  28. BASE_LIBS=$(shell sdl2-config --libs) -lz -lstdc++ \
  29. -lpthread -lSDL2_ttf
  30. # -DDEBUG_GL
  31. DEBUG_DEFS=-DDEBUG -DEXPERIMENTAL
  32. DEBUG_OBJ=
  33. ifeq ($(UNAME),Darwin)
  34. AUDIO_LIBS += -lalut
  35. AUDIO_LIBS += -framework OpenAL
  36. AUDIO_LIBS += -L/usr/local/lib
  37. AUDIO_DEFS += -isystem /usr/local/include
  38. GL_LIBS += -framework OpenGL
  39. GL_LIBS += -L/opt/local/lib
  40. GL_DEFS += -isystem /opt/local/include
  41. else
  42. AUDIO_LIBS += -lopenal -lalut
  43. GL_LIBS += -lGL -lGLU
  44. GL_LIBS += -L/usr/local/lib
  45. GL_DEFS += -isystem /usr/local/include
  46. BASE_LIBS += -L/usr/X11/lib -lXmu -lXt -lSM -lICE -lXext -lX11 -lXi
  47. endif
  48. BASE_LIBS += $(AUDIO_LIBS)
  49. BASE_LIBS += $(GL_LIBS)
  50. BASE_DEFS += $(AUDIO_DEFS)
  51. BASE_DEFS += $(GL_DEFS)
  52. ###############################################################
  53. TREE_DIR=OpenRaider
  54. BUILD_DEBUG_DIR=bin/debug
  55. BUILD_RELEASE_DIR=bin/release
  56. BUILD_PROF_DIR=bin/prof
  57. BUILD_TEST_DIR=bin/test
  58. BUILD_MEM_DIR=bin/mem
  59. BUILD_INSTALL_DIR=bin/$(BUILD_SELECT)
  60. DEB_DIR=/tmp/$(NAME).deb
  61. # Edited for Debian GNU/Linux.
  62. DESTDIR =
  63. INSTALL_BIN=$(DESTDIR)/usr/games
  64. INSTALL_LIB=$(DESTDIR)/usr/lib
  65. INSTALL_DOC=$(DESTDIR)/usr/share/doc/$(NAME)
  66. INSTALL_SHARE=$(DESTDIR)/usr/share/$(NAME)
  67. INSTALL_INCLUDE=$(DESTDIR)/usr/include
  68. ###############################################################
  69. CC=gcc
  70. WARNINGS=-Weverything -Wno-padded -Wno-packed
  71. WARNINGS+=-Wno-global-constructors -Wno-exit-time-destructors
  72. WARNINGS+=-Wno-documentation-unknown-command -Wno-c++98-compat-pedantic
  73. WARNINGS+=-Wno-missing-prototypes -Wno-missing-variable-declarations
  74. WARNINGS+=-Wno-disabled-macro-expansion
  75. WARNINGS+=-Wno-shorten-64-to-32 -Wno-sign-conversion
  76. FLAGS_ALL=-std=c++11
  77. BASE_CFLAGS=$(FLAGS_ALL) $(BASE_DEFS) \
  78. -DVERSION=\"\\\"$(NAME)-$(VERSION)-$(BUILD_ID)\\\"\" \
  79. -DBUILD_HOST=\"\\\"$(BUILD_HOST)\\\"\"
  80. LD_FLAGS=-lm $(BASE_LIBS)
  81. RELEASE_CFLAGS=$(BASE_CFLAGS) -ffast-math -funroll-loops \
  82. -fomit-frame-pointer -O2 -Wall
  83. DEBUG_CFLAGS=$(BASE_CFLAGS) -g -O0 $(DEBUG_DEFS) $(WARNINGS)
  84. ################################################################
  85. DO_CC=$(CC) $(CFLAGS) -o $@ -c $<
  86. DO_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
  87. TARGETS=$(BUILDDIR)/$(NAME)
  88. ################################################################
  89. auto: $(BUILD_SELECT)
  90. run: $(BUILD_SELECT)
  91. bin/$(BUILD_SELECT)/OpenRaider
  92. targets: $(TARGETS)
  93. bundle: release
  94. mac_dist/bundle.sh
  95. mac_dist/plist.sh $(NAME) $(VERSION) $(BUILD_ID) > bin/OpenRaider.app/Contents/Info.plist
  96. mac_dist/frameworks.sh
  97. bundle-image: bundle
  98. mac_dist/image.sh
  99. bundle-archive: bundle
  100. mac_dist/archive.sh
  101. all: debug release prof
  102. debug:
  103. @-mkdir -p $(BUILD_DEBUG_DIR)
  104. $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) \
  105. CFLAGS="$(DEBUG_CFLAGS)" \
  106. LD_FLAGS="$(LD_FLAGS)"
  107. prof:
  108. @-mkdir -p $(BUILD_PROF_DIR)
  109. $(MAKE) targets BUILDDIR=$(BUILD_PROF_DIR) \
  110. CFLAGS="$(DEBUG_CFLAGS) -pg" \
  111. LD_FLAGS="$(LD_FLAGS) -pg"
  112. release:
  113. @-mkdir -p $(BUILD_RELEASE_DIR)
  114. $(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) \
  115. CFLAGS="$(RELEASE_CFLAGS)" \
  116. LD_FLAGS="$(LD_FLAGS)"
  117. #####################################
  118. ded:
  119. @-mkdir -p $(BUILD_DEBUG_DIR)/ded
  120. $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR)/ded \
  121. CFLAGS="$(DEBUG_CFLAGS) -DDEDICATED_SERVER" \
  122. LD_FLAGS="$(LD_FLAGS)"
  123. # -DDEBUG_MEMORY_VERBOSE
  124. # -DDEBUG_MEMORY
  125. memory:
  126. @-mkdir -p $(BUILD_MEM_DIR)
  127. $(MAKE) targets BUILDDIR=$(BUILD_MEM_DIR) \
  128. DEBUG_OBJ="$(BUILD_MEM_DIR)/memory_test.o" \
  129. CFLAGS="$(DEBUG_CFLAGS) -DDEBUG_MEMORY" \
  130. LD_FLAGS="$(LD_FLAGS)"
  131. depend:
  132. @-echo "Making deps..."
  133. @-echo "# Autogenerated dependency file" > depend
  134. @-find ./src -name "*.cpp" -exec ./deps.sh $(BASE_DEFS) {} \; >> depend
  135. @-echo "[DONE]"
  136. ################################################################
  137. OBJS = \
  138. $(DEBUG_OBJ) \
  139. $(BUILDDIR)/Camera.o \
  140. $(BUILDDIR)/Emitter.o \
  141. $(BUILDDIR)/GLString.o \
  142. $(BUILDDIR)/MatMath.o \
  143. $(BUILDDIR)/Matrix.o \
  144. $(BUILDDIR)/Mesh.o \
  145. $(BUILDDIR)/Network.o \
  146. $(BUILDDIR)/OpenRaider.o \
  147. $(BUILDDIR)/Particle.o \
  148. $(BUILDDIR)/Quaternion.o \
  149. $(BUILDDIR)/Render.o \
  150. $(BUILDDIR)/SDLSystem.o \
  151. $(BUILDDIR)/SkeletalModel.o \
  152. $(BUILDDIR)/Sound.o \
  153. $(BUILDDIR)/System.o \
  154. $(BUILDDIR)/Texture.o \
  155. $(BUILDDIR)/tga.o \
  156. $(BUILDDIR)/TombRaider.o \
  157. $(BUILDDIR)/Vector3d.o \
  158. $(BUILDDIR)/ViewVolume.o \
  159. $(BUILDDIR)/World.o
  160. $(BUILDDIR)/$(NAME) : $(OBJS)
  161. $(CC) $(CFLAGS) $(LD_FLAGS) -o $@ $(OBJS)
  162. #################################################################
  163. CHECK_BIN=cppcheck
  164. CHECK_DIR=.
  165. CHECK_STD=--std=c++11 --std=posix
  166. CHECK_FLAGS=--quiet --force
  167. CHECK_INC=-Iinclude
  168. CHECK_NORMAL=--enable=information,warning,performance,portability
  169. CHECK_FULL=--enable=all
  170. CHECK_CONFIG=--check-config
  171. check:
  172. $(CHECK_BIN) $(CHECK_FLAGS) $(CHECK_INC) $(CHECK_STD) \
  173. $(CHECK_NORMAL) $(CHECK_DIR)
  174. checkFull:
  175. $(CHECK_BIN) $(CHECK_FLAGS) $(CHECK_INC) $(CHECK_STD) \
  176. $(CHECK_FULL) $(CHECK_DIR)
  177. checkConfig:
  178. $(CHECK_BIN) $(CHECK_FLAGS) $(CHECK_INC) $(CHECK_CONFIG) $(CHECK_DIR)
  179. #################################################################
  180. clean: clean-small clean-dep clean-doc
  181. clean-small: clean-build clean-test clean-obj
  182. @-rm -rf bin/OpenRaider.app
  183. @-rm -rf bin/OpenRaider.dmg
  184. @-rm -rf bin/OpenRaider.zip
  185. clean-dep:
  186. @-echo "Cleaning dependencies"
  187. @-rm -f depend
  188. @-echo "[DONE]"
  189. clean-test:
  190. @-echo "Cleaning test builds"
  191. @-rm -f $(BUILD_TEST_DIR)/*.o
  192. @-rm -rf $(BUILD_TEST_DIR)/*.dSYM
  193. @-rm -f $(BUILD_TEST_DIR)/*.test
  194. @-rm -rf $(BUILD_TEST_DIR)/*.build
  195. @-echo "[DONE]"
  196. clean-obj:
  197. @-echo "Cleaning objects"
  198. @-rm -f $(BUILD_PROF_DIR)/*.o
  199. @-rm -f $(BUILD_DEBUG_DIR)/*.o
  200. @-rm -f $(BUILD_RELEASE_DIR)/*.o
  201. @-rm -f $(BUILD_TEST_DIR)/*.o
  202. @-rm -f $(BUILD_MEM_DIR)/*.o
  203. @-echo "[DONE]"
  204. clean-build:
  205. @-echo "Cleaning builds"
  206. @-rm -f $(BUILD_PROF_DIR)/$(NAME)
  207. @-rm -f $(BUILD_DEBUG_DIR)/$(NAME)
  208. @-rm -f $(BUILD_RELEASE_DIR)/$(NAME)
  209. @-rm -f $(BUILD_MEM_DIR)/$(NAME)
  210. @-echo "[DONE]"
  211. clean-doc:
  212. @-echo "Cleaning docs"
  213. @-rm -rf doc
  214. @-echo "[DONE]"
  215. #################################################################
  216. -include depend
  217. #################################################################
  218. ifneq ($(UNAME),Darwin)
  219. install:
  220. mkdir -p $(INSTALL_SHARE)/data
  221. cp setup.sh $(INSTALL_SHARE)
  222. cp data/* $(INSTALL_SHARE)/data
  223. mkdir -p $(INSTALL_DOC)
  224. cp README.md README.old ChangeLog
  225. mkdir -p $(INSTALL_BIN)
  226. cp bin/$(BUILD_SELECT)/OpenRaider $(INSTALL_BIN)
  227. bin-tarball: clean-build clean-test clean-obj $(BUILD_SELECT)
  228. @-cd .. && tar zcvf $(NAME_TAR)-$(VERSION_DEB)-$(ARCH).tar.gz \
  229. $(TREE_DIR)/Makefile $(TREE_DIR)/data \
  230. $(TREE_DIR)/bin/$(BUILD_SELECT)/OpenRaider \
  231. $(TREE_DIR)/README.md $(TREE_DIR)/ChangeLog
  232. endif
  233. #################################################################
  234. # Unit Test builds
  235. #################################################################
  236. TEST_FLAGS=$(FLAGS_ALL) -g -O0 -DDEBUG -DUNIT_TEST -lstdc++ -Iinclude
  237. TEST_MAP_TR5=~/.OpenRaider/paks/tr5/demo.trc
  238. TEST_MAP_TR4=~/.OpenRaider/paks/tr4/angkor1.tr4
  239. TEST_MAP_TR3=~/.OpenRaider/paks/tr3/scotland.tr2
  240. TEST_MAP_TR2=~/.OpenRaider/paks/tr2/unwater.tr2
  241. TEST_MAP_TR1=~/.OpenRaider/paks/tr1/level1.phd
  242. test.build: Matrix.test Math.test Memory.test Network.test Sound.test tga.test GLString.test TombRaider.test
  243. test: test.build
  244. @-echo "================================================="
  245. @-echo "Running Memory unit test"
  246. $(BUILD_TEST_DIR)/memory_test.test
  247. @-echo "================================================="
  248. @-echo "Running Matrix unit test"
  249. $(BUILD_TEST_DIR)/Matrix.test
  250. @-echo "================================================="
  251. @-echo "Running Math unit test"
  252. $(BUILD_TEST_DIR)/Math.test
  253. @-echo "================================================="
  254. @-echo "Running Sound unit test"
  255. $(BUILD_TEST_DIR)/Sound.test
  256. @-echo "================================================="
  257. @-echo "Running TGA unit test"
  258. $(BUILD_TEST_DIR)/tga.test
  259. @-echo "================================================="
  260. @-echo "Running GLString unit test"
  261. $(BUILD_TEST_DIR)/GLString.test
  262. @-echo "================================================="
  263. @-echo "Running TombRaider unit test"
  264. $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR1)
  265. TombRaider.reg_test:
  266. $(MAKE) TombRaider.test
  267. $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR1) > /tmp/log.tr1
  268. $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR2) > /tmp/log.tr2
  269. $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR3) > /tmp/log.tr3
  270. $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR4) > /tmp/log.tr4
  271. $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR5) > /tmp/log.tr5
  272. TR_FLAGS = -D__TEST_TR5_DUMP_TGA -D__TEST_32BIT_TEXTILES -DDEBUG_MEMORY
  273. TombRaider.test:
  274. @-mkdir -p $(BUILD_TEST_DIR)
  275. $(CC) $(FLAGS_ALL) $(WARNINGS) -Iinclude $(TR_FLAGS) -o $(BUILD_TEST_DIR)/TombRaiderTest.o -c test/TombRaider.cpp
  276. $(MAKE) targets NAME=TombRaider.test BUILDDIR=$(BUILD_TEST_DIR) \
  277. OBJS="$(BUILD_TEST_DIR)/TombRaiderTest.o $(BUILD_TEST_DIR)/TombRaider.o $(BUILD_TEST_DIR)/tga.o $(BUILD_TEST_DIR)/memory_test.o" \
  278. CFLAGS="$(BASE_CFLAGS) -g $(TR_FLAGS)" \
  279. LD_FLAGS="-lz -lstdc++"
  280. #################################################################
  281. GLString.test:
  282. mkdir -p $(BUILD_TEST_DIR)
  283. $(CC) $(FLAGS_ALL) $(WARNINGS) -Iinclude \
  284. $(shell sdl2-config --libs) \
  285. $(GL_LIBS) $(GL_DEFS) -lSDL2_ttf -lm -lstdc++ \
  286. src/Texture.cpp src/tga.cpp src/GLString.cpp \
  287. test/GLString.cpp -o $(BUILD_TEST_DIR)/GLString.test
  288. #################################################################
  289. Matrix.test:
  290. @-echo "Building Matrix unit test"
  291. mkdir -p $(BUILD_TEST_DIR)
  292. $(CC) $(FLAGS_ALL) $(WARNINGS) -g -lm -lstdc++ -Iinclude \
  293. src/Matrix.cpp src/Quaternion.cpp src/Vector3d.cpp src/MatMath.cpp \
  294. test/Matrix.cpp -o $(BUILD_TEST_DIR)/Matrix.test
  295. Math.test:
  296. @-echo "Building Math unit test"
  297. mkdir -p $(BUILD_TEST_DIR)
  298. $(CC) $(FLAGS_ALL) $(WARNINGS) -g -lm -lstdc++ -Iinclude \
  299. src/MatMath.cpp src/Vector3d.cpp test/MatMath.cpp -o $(BUILD_TEST_DIR)/Math.test
  300. #################################################################
  301. Memory.test:
  302. mkdir -p $(BUILD_TEST_DIR)
  303. $(CC) $(FLAGS_ALL) $(WARNINGS) -g -lstdc++ -Iinclude \
  304. -DDEBUG_MEMORY -DDEBUG_MEMORY_ERROR \
  305. src/memory_test.cpp test/memory_test.cpp -o $(BUILD_TEST_DIR)/memory_test.test
  306. #################################################################
  307. Network.test:
  308. mkdir -p $(BUILD_TEST_DIR)
  309. $(CC) $(TEST_FLAGS) $(WARNINGS) src/MatMath.cpp src/Vector3d.cpp \
  310. src/Network.cpp test/Network.cpp -o $(BUILD_TEST_DIR)/Network.test
  311. #################################################################
  312. Sound.test:
  313. mkdir -p $(BUILD_TEST_DIR)
  314. $(CC) $(TEST_FLAGS) $(WARNINGS) \
  315. $(AUDIO_LIBS) $(AUDIO_DEFS) \
  316. src/Sound.cpp test/Sound.cpp -o $(BUILD_TEST_DIR)/Sound.test
  317. #################################################################
  318. tga.test:
  319. mkdir -p $(BUILD_TEST_DIR)
  320. $(CC) $(TEST_FLAGS) $(WARNINGS) \
  321. src/tga.cpp test/tga.cpp -o $(BUILD_TEST_DIR)/tga.test
  322. #################################################################