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- /*!
- * \file src/World.cpp
- * \brief The game world (model)
- *
- * \author Mongoose
- */
-
- #include <cstdio>
- #include <math.h>
-
- #include "global.h"
- #include "World.h"
-
- World::~World() {
- destroy();
- }
-
- // Temp methods for rendering use until more refactoring is done
- model_mesh_t *World::getMesh(int index)
- {
- return mMeshes[index];
- }
-
- void World::addMesh(model_mesh_t *mesh)
- {
- if (mesh)
- mMeshes.push_back(mesh);
- }
-
-
- void World::addRoom(Room &room) {
- mRooms.push_back(&room);
- }
-
- unsigned int World::sizeRoom() {
- return mRooms.size();
- }
-
- Room &World::getRoom(unsigned int index) {
- assert(index < mRooms.size());
- return *mRooms.at(index);
- }
-
- void World::addSprite(SpriteSequence &sprite) {
- mSprites.push_back(&sprite);
- }
-
- unsigned int World::sizeSprite() {
- return mSprites.size();
- }
-
- SpriteSequence &World::getSprite(unsigned int index) {
- assert(index < mSprites.size());
- return *mSprites.at(index);
- }
-
- void World::addEntity(Entity &entity) {
- mEntities.push_back(&entity);
- }
-
- unsigned int World::sizeEntity() {
- return mEntities.size();
- }
-
- Entity &World::getEntity(unsigned int index) {
- assert(index < mEntities.size());
- return *mEntities.at(index);
- }
-
- void World::addSkeletalModel(SkeletalModel &model) {
- mModels.push_back(&model);
- }
-
- unsigned int World::sizeSkeletalModel() {
- return mModels.size();
- }
-
- SkeletalModel &World::getSkeletalModel(unsigned int index) {
- assert(index < mModels.size());
- return *mModels.at(index);
- }
-
-
- int World::getRoomByLocation(int index, float x, float y, float z)
- {
- assert(index >= 0);
- assert(index < (int)mRooms.size());
- Room &room = *mRooms.at(index);
-
- if (room.getBoundingBox().inBox(x, y, z))
- return index;
- else
- return getRoomByLocation(x, y, z);
- }
-
-
- int World::getRoomByLocation(float x, float y, float z) {
- int hop = -1;
-
- for (unsigned int i = 0; i < mRooms.size(); i++) {
- if (mRooms.at(i)->getBoundingBox().inBoxPlane(x, z)) {
- if (mRooms.at(i)->getBoundingBox().inBox(x, y, z))
- return i;
- else
- hop = i; // This room is above or below current position
- }
- }
-
- return hop;
- }
-
-
- void World::destroy() {
- for (unsigned int i = 0; i != mRooms.size(); i++)
- delete mRooms[i];
- mRooms.clear();
-
- for (unsigned int i = 0; i != mSprites.size(); i++)
- delete mSprites[i];
- mSprites.clear();
-
- for (unsigned int i = 0; i != mEntities.size(); i++)
- delete mEntities[i];
- mEntities.clear();
-
- for (unsigned int i = 0; i != mModels.size(); i++)
- delete mModels[i];
- mModels.clear();
-
- for (std::vector<int>::size_type i = 0; i != mMeshes.size(); i++) {
- model_mesh_t *mesh = mMeshes[i];
-
- if (!mesh)
- continue;
-
- for (std::vector<int>::size_type j = 0; j != mesh->texturedTriangles.size(); j++) {
- if (mesh->texturedTriangles[j])
- delete mesh->texturedTriangles[j];
- }
-
- for (std::vector<int>::size_type j = 0; j != mesh->coloredTriangles.size(); j++) {
- if (mesh->coloredTriangles[j])
- delete mesh->coloredTriangles[j];
- }
-
- for (std::vector<int>::size_type j = 0; j != mesh->texturedRectangles.size(); j++) {
- if (mesh->texturedRectangles[j])
- delete mesh->texturedRectangles[j];
- }
-
- for (std::vector<int>::size_type j = 0; j != mesh->coloredRectangles.size(); j++) {
- if (mesh->coloredRectangles[j])
- delete mesh->coloredRectangles[j];
- }
-
- if (mesh->vertices)
- delete [] mesh->vertices;
-
- if (mesh->colors)
- delete [] mesh->colors;
-
- if (mesh->normals)
- delete [] mesh->normals;
-
- delete mesh;
- }
- mMeshes.clear();
- }
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