Open Source Tomb Raider Engine
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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140101 ]
  6. * Fixed Render bug, now console is visible again
  7. * Implemented CMD + Q shortcut on Mac to quit
  8. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  9. the first received mouse event, because its faulty, thanks
  10. to an SDL bug:
  11. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  12. * Fixed incredibly slow mouse/camera movements
  13. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  14. invisible and grab it in windowed mode
  15. [ 20131231 ]
  16. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  17. mode on Mac, still not working correctly, but better :)
  18. [ 20131227 ]
  19. * Moved included documents into GitHub Repo wiki
  20. (https://github.com/xythobuz/OpenRaider/wiki)
  21. * Reduced start up time by increasing animation speed
  22. [ 20131221 ]
  23. * Reimplemented deprecated gluLookAt()
  24. * Reimplemented deprecated gluPerspective()
  25. * Reimplemented deprecated gluBuild2DMipmaps()
  26. * Reimplemented alutLoadWAVFile(), seems not to be working
  27. * Moved mac distribution logic from makefile into scripts
  28. [ 20131219 ]
  29. * Bundle now contains dynamic libraries not included with Mac OS X
  30. * Bundle now runs setup if needed
  31. * Fixed memory test builds not running on OS X
  32. [ 20131218 ]
  33. * Enabled ALUT on Mac OS X
  34. * Silenced many warnings regarding non-writable string constants
  35. * Fixed issues with linked libraries on Mac OS X
  36. * Implemented support for bundling OpenRaider as Mac App
  37. * Removed Microsoft Visual Studio Project files
  38. * Removed Screenshot Script
  39. [ 20131217 ]
  40. * No longer segfaults on launch in Mac OS X
  41. [ 20131215 ]
  42. * Wrote new README file
  43. * Added stub for missing hel/CollisionObject
  44. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  45. [ 20030713 ]
  46. * UTPackage class forked from PSKModel class
  47. * System class gets download, dir backports
  48. * libferit usage in public CVS
  49. * mtk_tga gets filename parm save and drops color swaping
  50. [ 20030704 ]
  51. * Tested PSKModel with models from:
  52. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  53. * On the fly resolution change like in unit tests
  54. * GLString obsoleted, undefining HAVE_SDL_TTF
  55. will cause OR to use font.tga texture fallback
  56. * Merged GLString and SDL_TTF utils Texture usage
  57. * TTF renderer replaces texture font system
  58. * Font system using new ortho projection
  59. * Requirements file now in cvs
  60. * Fixed all known level loading issues from new codebase
  61. * Loadlevel command using mapname string
  62. * Maps are validated on rc load
  63. * Experimental TTF support in OpenRaider, Look in RC file
  64. * Removed Console, MtkImage classes from private tree
  65. [ 20030701 ]
  66. * Removing OpenRaider Map use for level/music string storage
  67. ( This means if you set a map to a certain number in rc, then
  68. you can no longer call it by 'load #' )
  69. * Fixed PSKModel unit test build
  70. * Fixed Hel Simulation, Spring unit test builds
  71. [ 20030630 ]
  72. * EXPERIMENTAL on the fly colored -> textured polygon code
  73. ( It's not even funny how bad the colors match currently )
  74. * API changes in Texture class to make it easier to upgrade
  75. * Screeshots stored in ~/.OpenRaider/sshots/
  76. * Fixed broke new multitexture support in Texture class
  77. * Texture class gets color texture generator
  78. * Texture class gets SDL_TTF support from SDLSystem
  79. * Update to OR Texture class ( backports from UnRaider )
  80. * Fixed matrix multiplcation issues with fixed code generator
  81. * Reworking broken Matrix changes into rollback fix
  82. * Fixes for Matrix based math breakage ( just rolled it rollback )
  83. [ 20030618 ]
  84. * Redone a lot of hel and it's use, broke a lot of things
  85. * UTF-8 and TTF font texture generation support
  86. * Camera broken, Matrix broken, Quaternion broken?
  87. * About finished mtk3d and hel converging
  88. * Phyiscs system base work done
  89. [ 20030604 ]
  90. * Console/command rollover not finished, but working
  91. * BUG portals/walk block too often with current collision
  92. * BUG room sprites have wrong texture ID?
  93. * Unicode key support?
  94. * Some more user definable keys using 'bind' command
  95. * System gets old resource system, new resource system
  96. based on it with dynamic modes and command parsing
  97. [ 20030602 ]
  98. * Mouse grab command
  99. * New key input design, currently using ASCII to
  100. be compatible with old code
  101. * SDL mouse grab toggle back in SDLSystem
  102. * SDL_TTF support starts in SDLSystem
  103. * Made printf string buffering part of System
  104. * Simulation fixes, GL unit test
  105. * Removed main.* from CVS
  106. * Removed Raider.*, gl_util.* from local tree
  107. * Added Mass, ParticleMass, Simulation to CVS
  108. * More stat commands for debugging
  109. * Fix for console command marker strip
  110. * Updates to Hel, mass simulator, more vector operators
  111. [ 20030528 ]
  112. * RC file now allows imports of another RC file
  113. ( If you want to be a jackass you *can make it loop )
  114. * RC file now interprets spaces ( User request )
  115. * RC file allows trailing comments now
  116. * Room hopping disabled by default now
  117. ( command hop to enable )
  118. * Swimming movement added to stop-gap movement system
  119. [ 20030526 ]
  120. * Removed some test code from TombRaider
  121. * Fix for TR4 loading using TRC loader
  122. * Fix for solid mode rendering debug ( solid, r_light 1 )
  123. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  124. * Finished up element API, some TRC support for faces
  125. * Stopping work on array renderer until the element
  126. system is back up ( possible backport for 0.1.0? )
  127. * Cleaning up OpenGLMesh prototype API
  128. [ 20030524 ]
  129. * New OpenGLMesh array renderer
  130. * Fix for Vector collection empty handling
  131. * Fix for the 20030519 segfault/lock on exit bug
  132. * More API unification coding, and OpenRaider usage
  133. for room loading
  134. * Watch for a lot of new bugs, this is a lot of
  135. coding changing around
  136. [ 20030522 ]
  137. * More unification, including TRC room translation
  138. support starts ( convert from TRC to OR )
  139. * Handle TRC loading in OpenRaider CVS builds
  140. * TR5 loading tweaking to work for demo paks as well
  141. * Room sprite processing factored out
  142. [ 20030521 ]
  143. * TR5/TRC Sound ripping/in game loading finished
  144. * More TombRaider format unification
  145. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  146. * TR5/TRC loader finished - loads only nondemo map I have
  147. [ 20030519 ]
  148. * More work on TR5/TRC support now using doc std
  149. * Refactored skeletal class structure
  150. * BUG seems to be leak fix related world clear lock
  151. * Fix: Skeletal animation memory leak
  152. * New rendering routine for new temp mesh type
  153. ( Buggy and expensive, but it's a stop gap )
  154. ( Colored polygons aren't really rendered as such )
  155. * Fix: OpenRaider new mesh API stop-gap handling
  156. * Fix: TombRaider new mesh loader API
  157. [ 20030517 ]
  158. * BUG found in new mesh loader API
  159. ( Quad tess is broken in TombRaider for meshes )
  160. ( Vertex array translation from TombRaider broken )
  161. * Event system partially in place, needs glue as well
  162. * Console commands from RC hack/fix
  163. [ 20030516 ]
  164. * Mesh rendering temp disabled until mesh renderer
  165. is fully redone
  166. * Finally getting a lot of the more complex mesh
  167. building routines pushed behind clean API from
  168. the OpenRaider to the TombRaider class
  169. ( Could cause a lot of new bugs? )
  170. * Event system test structures introduced to World
  171. * Some major work on model_mesh rendering, also
  172. abstracting interface for their construction
  173. * Some minor work on OpenGLMesh renderer, with code
  174. in place to increase performance
  175. [ 20030513 ]
  176. * TombRaider engine abstraction for room
  177. vertex and color loading and parsing
  178. [ 20030512 ]
  179. * New external SFX use for TR2/TR3 paks -- now
  180. all versions load sound files into the game engine
  181. See README for help using external paks.
  182. * New external SFX pak loading support for TR2 and TR3
  183. * Documentation updates and user usability package tests
  184. ( thanks Josh )
  185. * Apt source in place ( see README )
  186. * Automated debian packaging in Makefile ( make debian )
  187. * Animation half ass restored in non lara models agian
  188. * BUG found in SkeletalModel::setFrame - quick disable to
  189. remove crash bug CLOSES 20030101 tmp filing
  190. [ 20030510 ]
  191. * Old TR4 sound support moved behind new interface
  192. * Sound support for TR1 using new interface - have to wait
  193. for external sound pak support for TR2 and TR3
  194. * New sound sample management/interface in TombRaider class
  195. [ 20030509 ]
  196. * Manually patched with JML's UNICODE support
  197. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  198. [ 20030101 ]
  199. * Seriously broken animation! =)
  200. * I wonder how much this breaks - hacks shoved in to
  201. keep it runnable until the new event system is started
  202. * Skeletal model refactoring
  203. * Seperating entity and animation states and it's ugly
  204. * Finer animation control starts
  205. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  206. [ 20021228 ]
  207. * Md3 refactoring
  208. * Many Md3 fixes and features out of unit test work
  209. * Huge Md3 unit, testing ground for future TR unit test
  210. [ 20021227 ]
  211. * Md3 easter egg in cvs
  212. * State system work and testing
  213. [ 20021224 ]
  214. * Wireframe color code doc in README
  215. * Minor compile fixes for gcc 3.x
  216. * Default portal display in wireframe mode now
  217. * New hop command to disable room hopping movement
  218. * New r_animate command to enable entity animation test
  219. * Fixed showfps fault on load screen
  220. * Review of System timer
  221. * Replaced FPS estimation with pure frame rate counter
  222. * SDLSystem uses SDL timer now
  223. * Removed some dupilcate console commands out documented
  224. * Depth sorted particles
  225. * Lots of minor depth sorting and vising work
  226. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  227. * Entity vis no longer considers rooms agian
  228. * New Vector replaces List as renderable container
  229. for a great deal of memory savings
  230. * Room mesh/sprites rendering in nontexture modes agian
  231. * Documentation updates
  232. * Fix entity out of room fix
  233. * New OGL mesh can render with multitexture
  234. * New all bumpmaps are now loaded into texture memory
  235. * New [Network.Server] RC support
  236. * Run console commands from RC file
  237. * Neat new multitexture logo effect
  238. * Hel only build from now on
  239. * "Shooting" test in cvs
  240. * Fixes for depth rendering
  241. * New wireframe mode color codes for renderable type
  242. * Entity sprites back
  243. * Time to move to beta versioning
  244. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  245. * New sshot upload script for my conv ;)
  246. * New entity rendering vising starts, primative depth sort
  247. * Static ( room models ) using sphere bounding volumes now
  248. * New enumeration coding style project wide starts
  249. * New room depth sorting code starts
  250. * Fix for version stamp in corner
  251. * New update room render list per frame command
  252. * Misc minor sound/animation updates
  253. * Hel vising fix in ViewVolume, hel enabled by default
  254. * Look for bugs caused by huge refactoring of codebase
  255. * Hel objects in all builds
  256. * World class temp keeps Light and OpenGLMesh deps for now
  257. * Refactoring: OpenRaider, Render, TombRaider classes
  258. * World class emerges in cvs ( Big refactoring job )
  259. * Texture use moved into Render class
  260. * Emitter use moved into Render class
  261. * Seperation of physical and rendered world starts
  262. * Hel clean up, unit testing fixes
  263. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  264. * New Camera API, clean up starting
  265. * Quaternion ( class ) in cvs
  266. * Toggle for hel use
  267. * Fix port reporting is expected host order agian
  268. * libHel starts creeping into cvs build starting with some vising
  269. * Netcode fix
  270. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  271. * Inactive text no longer rendered
  272. * More libhel work
  273. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  274. * Little manual route chaining test for the fun of it
  275. * Trace tests
  276. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  277. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  278. * Fix for console use before level load crash
  279. * TR4 hack to play footsteps when running
  280. * TR4 pak sounds loaded and playable - just not sourced yet
  281. * New play command
  282. * Improved sound support
  283. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  284. * TR4 pak sound reading and dumping
  285. ( I couldn't find any paks using compression - however
  286. my algorithm can handle those that may )
  287. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  288. * TR4 ponytail type guessing algorithm works with TR4 paks
  289. ( May not apply to all custom lara models )
  290. * TR4 pigtails rendering algorithm now too
  291. * In TR4 ponytail works great with default settings
  292. * Up key now gets last command entered
  293. * r_ponytail console command
  294. * All builds use same texture binds as former EXPERMENTAL builds
  295. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  296. in list and handling
  297. * TR4 GL light support ( pretty )
  298. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  299. * One room render command and changes for other old commands
  300. * Fix for crash using new room ->adJRoom vector
  301. * Fixed room vertex lighting
  302. * Documentation updates
  303. * New scripts for installing
  304. * New client/server kills
  305. * Thanks dan for tesing multiplayer - lots of bugs found
  306. * Started moving room struct into more of a class type of
  307. collections and what not
  308. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  309. * Hack to handle camera out of world - moves to like a FPS
  310. viewpoint -- needs quats and 'dragging' to make it smoother
  311. * Entities drawn in different order to handle large alpha
  312. polygon in rooms ( Hack until sorting algorithm is in place )
  313. * Little hack to force exit of threads w/o calling back
  314. * Lowered network traffic rate and disabled debugging to stdout
  315. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  316. * Code to handle bad texture ids, like in Nasa.tr2
  317. * Network multiplayer test Client/Server can now connect
  318. and pass data and generate clients on each end of game
  319. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  320. * Network code starts
  321. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  322. * Speed boost for entity room clipping
  323. * Fixed color lighting - still some polygons can go all white
  324. * Console commands for clipping and new fly mode
  325. * Getting ready to seperate world clipping and storage from Render
  326. * Cheap wall clipping hack ( works great however )
  327. Doesn't take into account adjoint rooms ( there is a reason )
  328. * EXPERIMENTAL Better GL light support for font/world interaction
  329. * EXPERIMENTAL new level texture loading
  330. * Switching maps in game should never cause crashs anymore
  331. * Found then fixed several memory leaks
  332. * Makefile rule just for memory profiling build ( make memory )
  333. * Vectors replacing Lists for most collection implementations in Render
  334. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  335. * Turn animation for fun
  336. * Room vertex lighting back in
  337. * Vertex color/normal support changes for model meshes
  338. * Skeletal model/mesh model collision _support_
  339. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  340. * Hop up/down to rooms when in void
  341. * Primative 3rd person camera
  342. * GL light support for TR1-TR3
  343. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  344. * Removed room mesh rendering from Render
  345. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  346. * OpenGLMesh and Light classes start
  347. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  348. * Ah, a little free time -- cleaning up Render class a little
  349. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  350. * Auto depends generation for certian people =p
  351. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  352. * Time based animation tracer
  353. * Rounded out mtk3d a little more with common func from
  354. other projects
  355. * New pathing subsystem
  356. * Relocatable data dir ( thanks joshua for idea )
  357. Set by using init var 'HomeDir'
  358. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  359. * Fixed room mesh cache tris texcoors
  360. * Changed room tracking code
  361. * Replaced old room cache mesh texcoor system for tris
  362. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  363. * New menu state for keys
  364. * Major OpenRaider class clean up, reducing, reformatting for
  365. use with picky compilers, etc
  366. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  367. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  368. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  369. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  370. * Wall detection ( no clipping yet )
  371. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  372. values b/c assigned to wrong structure )
  373. * More debugging for bad cache room mesh crash
  374. * New animation fix by making getNumAnimsForMoveable use signed
  375. values ( seems to make TR4 and other levels loadable agian )
  376. * Stopped flickering idle lara by only drawing 1 frame of idle
  377. * Better bad cache quad handling?
  378. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  379. * Fix for room quad's texture bug
  380. * Console print system prototype
  381. * Misc clean ups
  382. * Level load menu prototype active by default
  383. * New debug info in game room/sector/pos
  384. * Floor player clipping by sector ( yay )
  385. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  386. * Floor player clipping by box ( hhmmm... )
  387. * Backport of Camera
  388. * Backport of SDLSystem prototype to replace SDL wrapper
  389. * Backport of mtk3d with GL style matrices and etc
  390. * Hacky fix for texture ids for room polygons
  391. ( Caused by new fast cache room polygon builder )
  392. * Backport of UnRaider Texture handler
  393. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  394. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  395. * Bug found Texture ids broken on new room mesh translation
  396. * Texcoord fix for quads
  397. * Removed damned vertex arrays
  398. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  399. * Partially fixed new renderer/translator
  400. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  401. * New Makefile optional memeory_test.cpp OBJ injection
  402. * "Commit of Doom" to break cvs source, yay!
  403. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  404. * Render cleaned up a little more
  405. * New room mesh system using arrays
  406. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  407. * Fixed TR4 bone layering
  408. * Worked on finiding/rendering ponytail some more
  409. * Moved angle clac for tags back into TombRaider class
  410. * Screenshot TGA file fix
  411. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  412. * Ponytail hack
  413. * Better UV generation
  414. * Broke TR2 with the new animation framing
  415. * Animation frame 'safety valve' to prevent overflows
  416. until it can be fixed correctly
  417. * Animation translation fixes
  418. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  419. * More TR format notes
  420. * TR4 object header
  421. * Minor changes to OpenRaider for speed/calarity
  422. * Idle aframe test code in
  423. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  424. * Fix for Lara model picking in TR4
  425. * Fix for TR4 loading ( tr4_light )
  426. * Fix for TR4 loading ( tr4_ai_data )
  427. * Fog support
  428. * Fix for world geo ( room bbox adjust )
  429. * Fix for bad mem usage reporting for overhead
  430. * Fix for HUGE memory leaks in TombRaider class
  431. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  432. * Fix for memfile size reporting
  433. * Fix for GLString truncation
  434. * New audio dir support back in
  435. * Fix for insert of tree_insert for memeory
  436. * Iterative version of tree_insert for memeory togglable
  437. at compile time
  438. * Fix for m-string max accounting
  439. * RBTree fix for memeory ( must stop coding after 0200 )
  440. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  441. * Stability has degraded with aggressive feature prototyping
  442. * More information for zero allocs
  443. * Fix for some 0 byte allocatations found in project
  444. * Check for 0 byte allocatations
  445. * Old List back in for now - slower, smaller
  446. * Removed many unnessacary sleeps from older builds
  447. * New feature tracks memory usage by file
  448. * Print to screen while loading back
  449. * New GLString now has helper functions for speedy string
  450. updates to replace hacks
  451. * Fixed damn 'memeory' rbtree
  452. * More verbose fatal error reporting
  453. * Reworked memeory prototype into better code
  454. * Removed working list tracker from memeory
  455. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  456. * Memeory memory overhead reduction for filename storage
  457. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  458. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  459. * Back to dynamic C-strings to save 'memeory memory'
  460. * Wrote a RBTree implementation directly into Memeory util
  461. * TGA debug fix
  462. * Looking at writing RBTree directly into Memeory util
  463. * Fixed driver string memory leak in main found with Memeory
  464. * Fixed GLString memory leak just found with Memeory
  465. * Fixes for release build to avoid memeory debugger
  466. * Memeory changes to avoid new/delete calls internally
  467. affecting MEMEORY_ERROR reports ( much much slower list based )
  468. * New iostreams and memeory header guards
  469. * Doh, corerction on pointer 0 padding
  470. * New delete accounting hack
  471. * New Memeory unit test features/fixes
  472. * Printing addr with hexadecimal for obvious reasons
  473. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  474. * Fixed overlapped vars/data members
  475. * Dumps memeory report filename fix
  476. * Dumps memeory report for unfreed on exit now?
  477. * Console commands to debug 'memeory'
  478. * New c func printing option in Tree
  479. * Memeory profiling system starting
  480. * Font data fixes
  481. * Fixed sourceforge cvs tree
  482. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  483. * Fixed bug where ent draw didn't account for viewmodel
  484. in same room
  485. * New texture binding method for strict checking and
  486. to avoid prechecks on unsorted polygons
  487. * More rendering toggles for more testing
  488. * Draw room bbox with r_portal
  489. * Moved more commands to console only ( See README )
  490. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  491. * Fix rendering bug with r_portal
  492. * RC uses pakdir for strict path enforcement now
  493. * New RC commands for Map/Music that represent backend correctly
  494. ( It's a FIFO, not a sorter )
  495. * RC parser now uses console command parser helper too
  496. * Improvements to console command parser
  497. ( less memory, faster normal case, easier to add new commands )
  498. * Hack to try to unload level shows it's time to start a
  499. rewrite =)
  500. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  501. * Screenshot console command
  502. * View model render toggle console command
  503. * View model index fix for entity use
  504. * Console command naming clean up starting
  505. * Console fix for backspacing over prompt
  506. * Load command to load levels by index
  507. * Many more console commands, replacing some key commands
  508. * Sprites render after players now for more accurate scene
  509. * Collapsed some rendering gobals into temp LARA entity gobal
  510. * Portal visual debugging
  511. * Console fix for prompt display after command given
  512. * Fix for bad cvs sync
  513. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  514. * Portal (precompiled) use starts
  515. * Very basic console prototype in place
  516. * Render control flags ( Not same as mode flags )
  517. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  518. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  519. * Fix for RC loader
  520. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  521. * Temp resource redundency pruning solution
  522. * More string safety auditing and fixes
  523. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  524. * Hack to fix texture dumping
  525. * More string clean up
  526. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  527. * Minor TR support work
  528. * Texture dumping fix for new mtk_tga
  529. * New tristrip rendering sprites
  530. * Changed to snprint in all objects now
  531. * Clean up in texture use
  532. * Clean up in screenshot code
  533. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  534. * Animation frame testing hack back keys '[' and ']'
  535. * Reduction of room rendering top levels ( consistent speed? )
  536. * Improvments to texture handling and loading
  537. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  538. * Updated mtk_tga from my current mtk_image source
  539. fixes tga save bug and more stuff
  540. * New more correct FPS counter for alpha testers amusement
  541. DisplayFPS=true in init and key command 'f'
  542. * Refactoring and clean up in OpenRaider
  543. * TombRaider getting ready for testing new class based system
  544. * Got new specs for TR4 and TR5
  545. * Readying class based system for new physics and rendering
  546. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  547. * Fixes for fast texture cache for older tombraider data
  548. * Fixes for TombRaider unit test
  549. * Makefile changes for gcc 3.0
  550. * GLString use fix, forgot to disable culling - thanks dan
  551. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  552. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  553. * Tune up of Sound
  554. * Disable cusor show on switch to fullscreen also
  555. * GLString scaling
  556. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  557. * New Sound flags ( allows for easier expansion )
  558. * Start loadscreen before caching sound now
  559. * NOTE audio support is fine - just low memory condition kill
  560. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  561. * Broke audio support by switching around
  562. OpenRaider, LoadLevel/SetupAudio
  563. * README update
  564. * Texture caching while reading from diskfile in callback
  565. * New load screen percentage feedback via callback
  566. * Fix for Tombraider multiple Clear() bug
  567. * New load ordering, might break some things
  568. * More work on GLString use in OR
  569. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  570. * Speed set on Camera
  571. * Played with some refactoring in OpenRaider class
  572. and thread hacks for external texture use
  573. * New texture loading to make external textures
  574. id independent of TR texture id at load time
  575. * Changed 'load screen' layout and particle setup
  576. * Removed dependence of Emitter on Texture agent - calls
  577. GL texture bind directly now
  578. * Particle partial resync with freyja_particle tree
  579. * Emitter partial resync with freyja_particle tree
  580. * Render minor reduction/refactoring, breaking up some code
  581. * New GL font system for OpenRaider ( GLString )
  582. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  583. * GlGetString use 'correct' fix
  584. * Music list reimplemented for CVS
  585. * Emitter commited to CVS ( oopsie )
  586. * Changlog reformated
  587. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  588. * New Changlog format
  589. * Minor GL string use 'temp fix' in Render
  590. * ModelDebug option to RC to disable model load debugging
  591. * TODO update
  592. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  593. * Minor rendering changes
  594. * Particle test fix
  595. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  596. * Particle testing ( Using one of my freyja prototypes )
  597. * Fullscreen toggle - '9' key
  598. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  599. * Timer prototype starts, just using a time delay for now
  600. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  601. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  602. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  603. * Set up new box just for windows TR compatibility tests
  604. ( got old ppro out, bought a hdd for it - weee )
  605. * Testing exported meshes with Freyja
  606. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  607. * Mesh export test for TombRaider
  608. * Texel adjustment method rolled back into TombRaider
  609. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  610. * TR4 sky mesh?
  611. * Texture changes
  612. * Freyja work with ponytail graphing
  613. * New FPS counter uses larger frame samples and reset
  614. ( readings still off by a little )
  615. * Splash screen for threaded loads (shakes for fullscreen feedback)
  616. * Particle engine research ( no code )
  617. * Threading testing
  618. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  619. * Might wait to install X 4.0.1 to work on bump map rendering
  620. * Render check for multitexture
  621. * Fixed OpenRaider to use new TombRaider::Texture API
  622. * Bump map use with new TombRaider backend API
  623. * "TR3 objtexture alpha clip" back in for 32bit textiles
  624. * More testing features like texture dumping for all versions
  625. * Special texture loading default use in TR4/TR5
  626. * Zero padding on dumped textures - yes, it is about time
  627. * Fixed special texture loading/dumping
  628. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  629. * 32bit texture default use in TR4/TR5
  630. * 32bit texture testing in TR5
  631. * Make rule regression testing in cvs tree
  632. `make tombraider.test`
  633. * Better make rules for tombraider.test
  634. * TombRaider fixes for compression use and dellocation
  635. * New TombRaider::LoadTR5
  636. * Worked on TombRaider agent
  637. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  638. * Added *some of the TR5 spec to regression test build
  639. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  640. * Some minor checks for bad allocation of meshes?
  641. * Changed moveable code to assume nonanimated entity
  642. * Entity drawing tied to room drawing
  643. (For vising, later use an entity cache per room to avoid full cycle)
  644. * Screenshot name now based on VERSION string (better bugs reports)
  645. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  646. * Fixed Freyja tree's colored polygons
  647. * More debug output on animation building
  648. * Fixed Freyja's tree too
  649. * Fixed TR4 decompress bug
  650. ( silly me, it only worked because of opt, didn't clear a var )
  651. * Animation grouping prototype
  652. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  653. * Fixes for mesh rendering ambient light level
  654. * Fixes for animtion rendering
  655. * Fixes for animation loading
  656. (TR2+ lara has some animation problems still, with junk frames)
  657. (TR1 lara works because all the right indices = 0)
  658. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  659. * Fixed animations using steping fix I wrote for libfreyja_egg
  660. this breaks the old TR aniamtion hacks though =)
  661. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  662. * Back porting to Freyja to help figure out TR animation problems
  663. * Worked on TR5 and TR4 texture alpha flags
  664. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  665. * Fixed skeletal/moveable loading and animation
  666. * Starting entity mapping tracer
  667. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  668. * NOTE make enities list so dup models won't draw to same position
  669. * Caching caused segfault - so now emulate dumb smart pointers
  670. * Removed Free TR data, it caused to many segfaults,
  671. for some reason it frees twice even with Clear()
  672. * Caching for duplicate models ( saves tons of memory )
  673. * Fixed loading and animation for all models in level
  674. * Broke animation with new loader?! (caused by new moveable loading)
  675. * Free TR data after load ( May cause segfault on exit )
  676. * Simple vising for items back in
  677. * Oops, removed mesh draw from viewmodel renderer
  678. ( was debuging item meshes )
  679. * Fixed tr4 (2 layer tags) flag set on non lara models
  680. * Fixed moveable loading
  681. * Looking for moveable object drawing problems ( werid )
  682. * Fixed item positioning set on load
  683. * Fixed sprite/room amb lighting back to white ( heh, oops )
  684. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  685. * Void color only when outside world
  686. * Various minor renderer changes
  687. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  688. * Fixed lara's colored polygons index bug for TR1
  689. * Autoload lara as view model
  690. * Tr4 two mesh system use
  691. * Basic skeletal model animation (frame rate based)
  692. * Skeletal model rendering
  693. * Skeletal model loader finished
  694. * No quaterions generated in current skeletal loader
  695. It'll be easy to add bone lerping later, but first I want
  696. correct behavior ( ie animation and placement )
  697. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  698. * Planning rendering engine #3
  699. * Once skeletal models are in rendering engine #2
  700. physics code can start
  701. * EXPERIMENTAL moveable code starts
  702. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  703. * Moveable code finaling coming back in ( now with quats )
  704. * Bug fix to ignore bad meshes in some TR4 levels?
  705. * TombRaider class test
  706. * Some TR5 specs fell in my lap today =)
  707. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  708. * Mouse motion control fixes
  709. * Item sprite rendering ( TR1, TR2, and should work for others )
  710. * Item sprite loading ( TR1, TR2, and should work for others )
  711. * Fixed room sprite loading
  712. * Hack temp fixes for camera ( broke it bad last night )
  713. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  714. * Baisc strafing and better forward/backward movement on camera
  715. * More user documentation and bug tracking
  716. * Portal toggle
  717. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  718. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  719. * Mouse look code
  720. * The portal code is hindered by the old XZ vis check =(
  721. once it's replaced it should be 100% correct
  722. * Added portal code, and is almost fully working now
  723. * Worked on portal code (testing)
  724. * Since adding quaternion camera, segfault on exit... hhmmm...
  725. * Finished quaternion based camera and rendering
  726. * Planning to break mtk3d into base type classes and expand it as
  727. a library with learping functions for use in animation also =)
  728. * Started on quaternion camera and quaternion support in mtk3d
  729. * TR4 sound fx postioning loader starts
  730. * GL driver string from resource
  731. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  732. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  733. * SDL key code fixes
  734. * More SDL fixes for rendering
  735. * More SDL work, fixes
  736. * FPS counter prints to console every 100 frames
  737. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  738. * SDL is very slow atm ( drag ass )
  739. You can edit Makefile to set it to use it if you want
  740. * Finished basic test SDL interface
  741. * Started on item sprite loading (likes a little more, but not priority)
  742. * Aren't you all gald I ditched render engine #1 now? ;)
  743. * New sprite rendering code
  744. * Fixed bug that drew static room meshes twice
  745. * Fixed bug that drew alpha sorted tris 3 times
  746. (Fixes all known alpha rendering bugs)
  747. * Room sprite loading code
  748. * Cleaned code, fixed some documentation
  749. * Started work on Resource agent, not ready to replace old code yet
  750. * No longer dump textures, unless explictly set in rc file
  751. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  752. * Fixed XEmacs modes should have been 'Mode: C++'
  753. * Looked at portal design guide, was useless
  754. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  755. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  756. * SDL support starts back
  757. * Added my old linux joystick code
  758. * Basic sorted alpha poly render second pass with very small penalty
  759. ( An all new rendering feature never in engine before )
  760. * Figured out best way to sort alpha polys exp with rooms only for now
  761. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  762. * Static mesh rendering back ( doesn't use room lighting
  763. intensity for now )
  764. * Texel alignment
  765. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  766. * Static meshes
  767. * Model meshes
  768. * Mipmaps in Texture as option
  769. * Code clean up
  770. * Item sprite and room sprite loader code about finished
  771. * Finished adding my screenshot code from Freyja, and
  772. made it produce TGAs instead of PPMs ( cmd 'S' )
  773. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  774. * POublic CVS Release
  775. * Vertex lighting now functional and stable in new engine
  776. * Fix for TR4 water alpha via textile generator, but
  777. some light shards are still black - might be other
  778. alpha flags that are unknown
  779. * New level loader using _map_list
  780. * New Map list RC rule
  781. * Start of item sprite code in new engine
  782. * Leaving old Texture calls for compaiblity with obsolete
  783. * New textile loading by moving new code into Freyja's
  784. TombRaider module to handle *all pixmap generation
  785. * User documentation
  786. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  787. * Testing
  788. * Resource system back in
  789. * AL init threaded off
  790. * Switched order of AL and GL inits
  791. ( so you can have in game progess loader for loading )
  792. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  793. * Should have all the best of the engines merged by Monday!
  794. * Started model rendering code for engine #2
  795. * New mode control for WIREFRAME, SOLID, TEXTURE
  796. * Fixed texel index bug for rooms
  797. * New Camera methods for visibility and more accessors
  798. * Render engine #2 feature upgrade by merging with engine #1
  799. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  800. * Rendering engine #2 fixes
  801. * New Camera method for positioning
  802. * Rendering engine #2 update
  803. * Added documentation to Sound agent
  804. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  805. * Texture manager fixes
  806. * Tesselated quads
  807. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  808. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  809. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  810. * Render fixes
  811. * OpenAL fixes for /dev/dsp in use and _init guard
  812. * Added Sound manager, OpenAL support for groovy 3d audio =)
  813. * Dropped all OSS code
  814. * Fixed segfault by freeing _texture and _tombraider twice
  815. * TR4 texture fixes ported from gegg
  816. * Fixed segfault on texture handling
  817. * Removed splash screen code completely
  818. ( Will later use loader screens just like TR )
  819. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  820. * Splash screen as compile time support
  821. * PThread support as compile time option
  822. * TR4 texel loading fixes
  823. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  824. * OpenRaider request for sourceforge hosting
  825. * New Render class is now the new renderer
  826. * GLUT use abstracted and placed into openraider.cpp
  827. * Mtk Image manager
  828. * Mtk texture manager
  829. * Thread for Freyja loader
  830. * Freyja camera
  831. * OpenRaider RC system design
  832. * Freyja loader replaces yuri loader in test build
  833. * Splash screen
  834. * New engine starts
  835. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  836. * Removed drawing another lara as an error marker for movables
  837. * Removed level dumping and saving
  838. * Split up mesh rendering
  839. * New 3rd person lara camera rendering
  840. * New animation control
  841. * This project is based on trueview by yuri and some patches
  842. and porting to linux by Mongoose along with code from
  843. GooseEgg by Mongoose
  844. * Log started