Open Source Tomb Raider Engine
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GLString.cpp 6.2KB

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  1. /*!
  2. * \file test/GLString.cpp
  3. * \brief Open GL rendering font/string Unit Test
  4. *
  5. * \author Mongoose
  6. */
  7. #include <math.h>
  8. #ifdef __APPLE__
  9. #include <OpenGL/glu.h>
  10. #else
  11. #include <GL/glu.h>
  12. #endif
  13. #ifdef HAVE_MTK
  14. #include <Texture.h>
  15. #include <mtk_tga.h>
  16. Texture gTexture;
  17. #else
  18. #error "Requires MTK: Texture and mtk_tga"
  19. #endif
  20. #include <GLString.h>
  21. GLString *TEXT;
  22. void swap_buffers();
  23. void event_resize(int width, int height)
  24. {
  25. GLfloat aspect;
  26. glMatrixMode(GL_PROJECTION);
  27. aspect = (GLfloat)width/(GLfloat)height;
  28. // Mongoose 2002.01.01, Setup view volume, with a nice FOV
  29. // gluPerspective is deprecated!
  30. // gluPerspective(40.0, aspect, 1, 2000);
  31. // fix: http://stackoverflow.com/a/2417756
  32. GLfloat fH = tan(float(40.0 / 360.0f * 3.14159f));
  33. GLfloat fW = fH * aspect;
  34. glFrustum(-fW, fW, -fH, fH, 1, 2000);
  35. glMatrixMode(GL_MODELVIEW);
  36. }
  37. void event_display(int width, int height)
  38. {
  39. static float x = 0.0, y = 0.0, z = -150.0, r = 0.0;
  40. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  41. glLoadIdentity();
  42. glTranslatef(0.0, 0.0, -20.0);
  43. glRotatef((float)cos(r)*180.0, 0.0, 0.0, 1.0);
  44. r += 0.01;
  45. // Mongoose 2002.01.01, Render color quad
  46. glDisable(GL_TEXTURE_2D);
  47. glBegin(GL_TRIANGLE_STRIP);
  48. glColor3f(1.0, 0.0, 0.0);
  49. glVertex3f(x + 50, y + 50, z);
  50. glColor3f(0.0, 1.0, 0.0);
  51. glVertex3f(x - 50, y + 50, z);
  52. glColor3f(0.0, 0.0, 1.0);
  53. glVertex3f(x + 50, y - 50, z);
  54. glColor3f(0.5, 0.5, 0.5);
  55. glVertex3f(x - 50, y - 50, z);
  56. glEnd();
  57. // Mongoose 2002.01.01, Render text
  58. glDisable(GL_CULL_FACE);
  59. glEnable(GL_BLEND);
  60. glEnable(GL_TEXTURE_2D);
  61. glColor3f(0.1, 0.2, 1.0);
  62. TEXT->Render(width, height);
  63. glFlush();
  64. swap_buffers();
  65. }
  66. #ifdef HAVE_SDL
  67. #include <SDL/SDL.h>
  68. SDL_Surface *SDL_WINDOW = NULL;
  69. void swap_buffers()
  70. {
  71. SDL_GL_SwapBuffers();
  72. }
  73. void shutdown_gl()
  74. {
  75. SDL_Quit();
  76. }
  77. void init_gl(unsigned int width, unsigned int height,
  78. int argc, char *argv[])
  79. {
  80. int i, j;
  81. int id[4];
  82. float s = 1.0;
  83. // Setup GL
  84. glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
  85. glShadeModel(GL_SMOOTH);
  86. glEnable(GL_DEPTH_TEST);
  87. glDepthFunc(GL_LESS);
  88. glEnable(GL_BLEND);
  89. glBlendFunc(GL_SRC_ALPHA, GL_ONE);
  90. event_resize(width, height);
  91. // Mongoose 2002.01.01, Texture setup
  92. gTexture.reset();
  93. gTexture.setFlag(Texture::fUseMipmaps);
  94. gTexture.setMaxTextureCount(32);
  95. if (argc > 1)
  96. {
  97. for (i = 1, j = 0; i < argc; ++i, ++j)
  98. {
  99. if (j < 4)
  100. {
  101. id[j] = gTexture.loadTGA(argv[i]);
  102. }
  103. }
  104. }
  105. else
  106. {
  107. // id[0] = gTexture.loadTGA("data/font-0.tga");
  108. // id[1] = gTexture.loadTGA("data/font-1.tga");
  109. // id[2] = gTexture.loadTGA("data/font-2.tga");
  110. // id[3] = gTexture.loadTGA("data/font-3.tga");
  111. id[0] = id[1] = id[2] = id[3] = gTexture.loadTGA("data/font-0.tga");
  112. }
  113. TEXT->Init(4, 4, id);
  114. i = TEXT->glPrintf((width/2)-12*5, height/2, 0,
  115. "[font %i] GLString Test", id[0]);
  116. if (i)
  117. {
  118. printf("TEXT->glPrintf> ERROR code %i ( 0 means no error )\n", i);
  119. }
  120. i = TEXT->glPrintf((width/2)-12*5, height/2+32, 1,
  121. "[font %i] GLString Test", id[1]);
  122. if (i)
  123. {
  124. printf("TEXT->glPrintf> ERROR code %i ( 0 means no error )\n", i);
  125. }
  126. s = 1.1;
  127. TEXT->Scale(s);
  128. i = TEXT->glPrintf((width/2)-10*7, height/2+64, 1,
  129. "[font %i] Scaled by %.1f", id[2], s);
  130. if (i)
  131. {
  132. printf("TEXT->glPrintf> ERROR code %i ( 0 means no error )\n", i);
  133. }
  134. i = TEXT->glPrintf((width/2)-10*7, height/2-32, 0,
  135. "[font %i] Scaled by %.1f", id[3], s);
  136. if (i)
  137. {
  138. printf("TEXT->glPrintf> ERROR code %i ( 0 means no error )\n", i);
  139. }
  140. }
  141. int main_gl(int argc, char *argv[])
  142. {
  143. SDL_Event event;
  144. unsigned int mkeys, mod, key;
  145. int flags;
  146. unsigned int width = 640;
  147. unsigned int height = 480;
  148. bool fullscreen = false;
  149. #ifndef __APPLE__
  150. char *driver = NULL;
  151. #endif
  152. // Setup clean up on exit
  153. atexit(shutdown_gl);
  154. // Get user settings
  155. //event_init(&width, &height, &fullscreen, &driver, argc, argv);
  156. // Create GL context
  157. SDL_Init(SDL_INIT_VIDEO);
  158. #ifndef __APPLE__
  159. if (!driver || !driver[0] || SDL_GL_LoadLibrary(driver) < 0)
  160. {
  161. SDL_ClearError();
  162. // Fallback 1
  163. if (SDL_GL_LoadLibrary("libGL.so") < 0)
  164. {
  165. SDL_ClearError();
  166. // Fallback 2
  167. if (SDL_GL_LoadLibrary("libGL.so.1") < 0)
  168. {
  169. fprintf(stderr, "main_gl> SDL_GL_LoadLibrary failed!\n");
  170. fprintf(stderr, "main_gl> Error is [%s].\n", SDL_GetError());
  171. exit(1);
  172. }
  173. }
  174. }
  175. #endif
  176. flags = SDL_OPENGL | SDL_GL_DOUBLEBUFFER;
  177. if (fullscreen)
  178. {
  179. flags |= SDL_FULLSCREEN;
  180. SDL_ShowCursor(SDL_DISABLE);
  181. }
  182. SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
  183. SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
  184. SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
  185. SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
  186. SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
  187. SDL_WINDOW = SDL_SetVideoMode(width, height, 16, flags);
  188. SDL_WM_SetCaption("GLString Test", "GLString Test");
  189. SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
  190. // Init rendering
  191. init_gl(width, height, argc, argv);
  192. for (;;)
  193. {
  194. // Pause for 10-20 ms
  195. SDL_Delay(10);
  196. event_display(width, height);
  197. while (SDL_PollEvent(&event))
  198. {
  199. switch (event.type)
  200. {
  201. case SDL_QUIT:
  202. exit(0);
  203. break;
  204. case SDL_MOUSEMOTION:
  205. break;
  206. case SDL_MOUSEBUTTONDOWN:
  207. case SDL_MOUSEBUTTONUP:
  208. break;
  209. case SDL_KEYDOWN:
  210. mkeys = (unsigned int)SDL_GetModState();
  211. mod = 0;
  212. if (mkeys & KMOD_LSHIFT)
  213. mod |= KMOD_LSHIFT;
  214. if (mkeys & KMOD_RSHIFT)
  215. mod |= KMOD_RSHIFT;
  216. if (mkeys & KMOD_LCTRL)
  217. mod |= KMOD_LCTRL;
  218. if (mkeys & KMOD_RCTRL)
  219. mod |= KMOD_RCTRL;
  220. if (mkeys & KMOD_LALT)
  221. mod |= KMOD_LALT;
  222. if (mkeys & KMOD_RALT)
  223. mod |= KMOD_RALT;
  224. key = event.key.keysym.sym;
  225. switch (key)
  226. {
  227. case 0x1B: // 27d, ESC
  228. exit(0);
  229. break;
  230. }
  231. break;
  232. case SDL_KEYUP:
  233. break;
  234. case SDL_VIDEORESIZE:
  235. event_resize(event.resize.w, event.resize.h);
  236. width = event.resize.w;
  237. height = event.resize.h;
  238. event_display(width, height);
  239. break;
  240. }
  241. }
  242. }
  243. return 0;
  244. }
  245. #else
  246. #error "Requires SDL to create GL Context"
  247. #endif
  248. int main(int argc, char *argv[])
  249. {
  250. printf("[GLString class test]\n");
  251. TEXT = new GLString();
  252. main_gl(argc, argv);
  253. return 0;
  254. }