Open Source Tomb Raider Engine
Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.

OpenRaider.h 1.8KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104
  1. /*!
  2. * \file include/OpenRaider.h
  3. * \brief Main Game Object
  4. *
  5. * \author xythobuz
  6. */
  7. #ifndef _OPENRAIDER_H_
  8. #define _OPENRAIDER_H_
  9. #include <vector>
  10. #include "Console.h"
  11. #include "Menu.h"
  12. #include "Sound.h"
  13. #include "Window.h"
  14. /*!
  15. * \brief Main Game Singleton
  16. */
  17. class OpenRaider {
  18. public:
  19. typedef enum {
  20. menu = 0,
  21. console,
  22. forward,
  23. backward,
  24. left,
  25. right,
  26. jump,
  27. crouch,
  28. use,
  29. holster,
  30. ActionEventCount // Should always be at the end
  31. } ActionEvents;
  32. /*!
  33. * \brief Constructs an object of OpenRaider
  34. */
  35. OpenRaider();
  36. /*!
  37. * \brief Deconstructs an object of OpenRaider
  38. */
  39. ~OpenRaider();
  40. /*!
  41. * \brief Load the configuration file
  42. * \returns 0 on success
  43. */
  44. int loadConfig(const char *config);
  45. int command(const char *command);
  46. int command(const char *command, std::vector<char *> *args);
  47. char *expandDirectoryNames(const char *s);
  48. int set(const char *var, const char *value);
  49. int bind(const char *action, const char *key);
  50. int bind(ActionEvents action, const char *key);
  51. int initialize();
  52. void run();
  53. void handleKeyboard(KeyboardButton key, bool pressed);
  54. void handleText(char *text, bool notFinished);
  55. void handleMouseClick(unsigned int x, unsigned int y, MouseButton button, bool released);
  56. void handleMouseMotion(int xrel, int yrel);
  57. Window *mWindow;
  58. Sound *mSound;
  59. Menu *mMenu;
  60. Console *mConsole;
  61. bool mMapListFilled;
  62. std::vector<char *> mMapList;
  63. private:
  64. void loadPakFolderRecursive(const char *dir);
  65. void fillMapList();
  66. bool mInit;
  67. bool mRunning;
  68. char *mBaseDir;
  69. char *mPakDir;
  70. char *mAudioDir;
  71. char *mDataDir;
  72. KeyboardButton keyBindings[ActionEventCount];
  73. };
  74. #endif