Open Source Tomb Raider Engine
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CMakeLists.txt 7.2KB

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  1. # Add SDL2 Library
  2. find_package (SDL2)
  3. include_directories (SYSTEM ${SDL2_INCLUDE_DIR})
  4. set (LIBS ${LIBS} ${SDL2_LIBRARY})
  5. # Add SDL2_ttf Library
  6. find_package (SDL2TTF)
  7. include_directories (SYSTEM ${SDL2TTF_INCLUDE_DIR})
  8. set (LIBS ${LIBS} ${SDL2TTF_LIBRARY})
  9. # Add OpenGL Library
  10. find_package (OpenGL REQUIRED)
  11. include_directories (SYSTEM ${OPENGL_INCLUDE_DIRS})
  12. set (LIBS ${LIBS} ${OPENGL_LIBRARIES})
  13. # Add OpenAL Library
  14. find_package (OpenAL)
  15. include_directories (SYSTEM ${OPENAL_INCLUDE_DIRS})
  16. set (LIBS ${LIBS} ${OPENAL_LIBRARIES})
  17. # Add ALUT Library
  18. find_package (ALUT)
  19. include_directories (SYSTEM ${ALUT_INCLUDE_DIRS})
  20. set (LIBS ${LIBS} ${ALUT_LIBRARIES})
  21. # Add Z Library
  22. find_package (ZLIB REQUIRED)
  23. include_directories (SYSTEM ${ZLIB_INCLUDE_DIRS})
  24. set (LIBS ${LIBS} ${ZLIB_LIBRARIES})
  25. #################################################################
  26. # Set Source files
  27. set (SRCS ${SRCS} "Camera.cpp")
  28. set (SRCS ${SRCS} "Command.cpp")
  29. set (SRCS ${SRCS} "Console.cpp")
  30. set (SRCS ${SRCS} "Game.cpp")
  31. set (SRCS ${SRCS} "main.cpp")
  32. set (SRCS ${SRCS} "Menu.cpp")
  33. set (SRCS ${SRCS} "Mesh.cpp")
  34. set (SRCS ${SRCS} "OpenRaider.cpp")
  35. set (SRCS ${SRCS} "Render.cpp")
  36. set (SRCS ${SRCS} "SkeletalModel.cpp")
  37. set (SRCS ${SRCS} "Sound.cpp")
  38. set (SRCS ${SRCS} "Texture.cpp")
  39. set (SRCS ${SRCS} "TombRaider.cpp")
  40. set (SRCS ${SRCS} "ViewVolume.cpp")
  41. set (SRCS ${SRCS} "Window.cpp")
  42. set (SRCS ${SRCS} "World.cpp")
  43. # Select available Sound library
  44. if (OPENAL_FOUND AND ALUT_FOUND)
  45. set (SRCS ${SRCS} "SoundAL.cpp")
  46. else (OPENAL_FOUND AND ALUT_FOUND)
  47. # Currently only OpenAL support
  48. message (FATAL_ERROR "OpenAL and ALUT are required!")
  49. endif (OPENAL_FOUND AND ALUT_FOUND)
  50. # Select available Windowing library
  51. if (SDL2_FOUND AND SDL2TTF_FOUND)
  52. set (SRCS ${SRCS} "WindowSDL.cpp")
  53. else (SDL2_FOUND AND SDL2TTF_FOUND)
  54. # Currently only SDL2 support
  55. message (FATAL_ERROR "SDL2 and SDL2-TTF are required!")
  56. endif (SDL2_FOUND AND SDL2TTF_FOUND)
  57. #################################################################
  58. # Configuration Header file
  59. configure_file (
  60. "${PROJECT_SOURCE_DIR}/include/Config.h.in"
  61. "${PROJECT_BINARY_DIR}/Config.h"
  62. )
  63. #################################################################
  64. # Apple specific bundling
  65. if (APPLE)
  66. # Mac Bundle Data
  67. set (MACOSX_BUNDLE_INFO_STRING "OpenSource TombRaider Game Engine")
  68. set (MACOSX_BUNDLE_ICON_FILE "AppIcon")
  69. set (MACOSX_BUNDLE_GUI_IDENTIFIER "de.xythobuz.OpenRaider")
  70. set (MACOSX_BUNDLE_BUNDLE_NAME "OpenRaider")
  71. set (MACOSX_BUNDLE_SHORT_VERSION_STRING "${OpenRaider_VERSION_MAJOR}.${OpenRaider_VERSION_MINOR}.${OpenRaider_VERSION_MICRO}${OpenRaider_VERSION_RELEASE}")
  72. set (MACOSX_BUNDLE_LONG_VERSION_STRING "${OpenRaider_VERSION_MAJOR}.${OpenRaider_VERSION_MINOR}.${OpenRaider_VERSION_MICRO}${OpenRaider_VERSION_RELEASE} (${CMAKE_BUILD_TYPE})")
  73. set (MACOSX_BUNDLE_BUNDLE_VERSION "${OpenRaider_VERSION_MAJOR}.${OpenRaider_VERSION_MINOR}.${OpenRaider_VERSION_MICRO}${OpenRaider_VERSION_RELEASE} (${CMAKE_BUILD_TYPE})")
  74. set (MACOSX_BUNDLE_COPYRIGHT "2001 - 2014")
  75. # Copy Icon
  76. set (MAC_ICON "../cmake/AppIcon.icns")
  77. set_source_files_properties (${MAC_ICON} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
  78. set (SRCS ${SRCS} ${MAC_ICON})
  79. # Copy Data
  80. set (MAC_DATA "../data/OpenRaider.ini" "../data/test.ttf" "../data/splash.tga")
  81. set_source_files_properties (${MAC_DATA} PROPERTIES MACOSX_PACKAGE_LOCATION Resources/defaults)
  82. set (SRCS ${SRCS} ${MAC_DATA})
  83. endif (APPLE)
  84. #################################################################
  85. # Check for SSE, enable if available
  86. include (../cmake/FindSSE.cmake)
  87. if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
  88. if (SSE_FOUND)
  89. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSE")
  90. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -msse")
  91. endif (SSE_FOUND)
  92. if (SSE2_FOUND)
  93. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSE2")
  94. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -msse2")
  95. endif (SSE2_FOUND)
  96. if (SSE3_FOUND)
  97. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSE3")
  98. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -msse3")
  99. endif (SSE3_FOUND)
  100. if (SSSE3_FOUND)
  101. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSSE3")
  102. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -mssse3")
  103. endif (SSSE3_FOUND)
  104. if (SSE4_1_FOUND)
  105. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSE4.1")
  106. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -msse4.1")
  107. endif (SSE4_1_FOUND)
  108. # Display message if something is enabled
  109. if (NOT "${SSE_FOUND_MSG}" STREQUAL "")
  110. message (STATUS "Enabled${SSE_FOUND_MSG}...")
  111. endif (NOT "${SSE_FOUND_MSG}" STREQUAL "")
  112. endif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
  113. # Apply Flags
  114. set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenRaider_CXX_FLAGS}")
  115. set (CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${OpenRaider_CXX_FLAGS} ${OpenRaider_CXX_FLAGS_DEBUG}")
  116. set (CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} ${OpenRaider_CXX_FLAGS} ${OpenRaider_CXX_FLAGS_RELEASE}")
  117. # Add subdirectories
  118. add_subdirectory ("math")
  119. add_subdirectory ("utils")
  120. # Add Executable
  121. add_executable (OpenRaider MACOSX_BUNDLE ${SRCS})
  122. #################################################################
  123. if (APPLE)
  124. if (${CMAKE_GENERATOR} STREQUAL "Unix Makefiles")
  125. # Copy setup script
  126. add_custom_command (TARGET OpenRaider POST_BUILD
  127. COMMAND echo "Injecting setup script..."
  128. COMMAND cp "${PROJECT_SOURCE_DIR}/cmake/setup_mac.sh" "${PROJECT_BINARY_DIR}/src/OpenRaider.app/Contents/MacOS/OpenRaider.sh"
  129. COMMAND chmod "a+x" "${PROJECT_BINARY_DIR}/src/OpenRaider.app/Contents/MacOS/OpenRaider.sh"
  130. )
  131. # Fix executable name, so setup script will be called
  132. add_custom_command (TARGET OpenRaider POST_BUILD
  133. COMMAND echo "Changing executable name..."
  134. COMMAND /usr/libexec/PlistBuddy -c "Set :CFBundleExecutable OpenRaider.sh" Info.plist
  135. WORKING_DIRECTORY ${PROJECT_BINARY_DIR}/src/OpenRaider.app/Contents
  136. )
  137. # Preparing the bundle on install
  138. # http://www.cmake.org/Wiki/BundleUtilitiesExample
  139. set (plugin_dest_dir OpenRaider.app/Contents/MacOS)
  140. set (APPS "${PROJECT_BINARY_DIR}/src/OpenRaider.app")
  141. install (CODE "
  142. file(GLOB_RECURSE PLUGINS
  143. \"\${CMAKE_INSTALL_PREFIX}/${plugin_dest_dir}/plugins/*${CMAKE_SHARED_LIBRARY_SUFFIX}\")
  144. include(BundleUtilities)
  145. fixup_bundle(\"${APPS}\" \"\${PLUGINS}\" \"\")
  146. " COMPONENT Runtime
  147. )
  148. endif (${CMAKE_GENERATOR} STREQUAL "Unix Makefiles")
  149. endif (APPLE)
  150. #################################################################
  151. if (NOT APPLE)
  152. # Install binary
  153. install (TARGET OpenRaider
  154. RUNTIME DESTINATION bin
  155. )
  156. endif (NOT APPLE)
  157. #################################################################
  158. # Add Math Library
  159. set (LIBS ${LIBS} m)
  160. # Add utils Library
  161. set (LIBS ${LIBS} OpenRaider_math)
  162. set (LIBS ${LIBS} OpenRaider_utils)
  163. # Link to all found libs
  164. target_link_libraries (OpenRaider ${LIBS})
  165. #################################################################
  166. # Add target to run executable
  167. add_custom_target(run COMMAND OpenRaider DEPENDS OpenRaider WORKING_DIRECTORY ${CMAKE_PROJECT_DIR})