Open Source Tomb Raider Engine
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ChangeLog 46KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.3) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140330 ]
  6. * Fixed some segfaults relating to missing upper-bound-checks
  7. while accessing std::vectors in World/Render
  8. * Added animation test command, FPS display
  9. [ 20140329 ]
  10. * Proper fix for texture offset bug
  11. * Added more asserts
  12. [ 20140327 ]
  13. * Started reimplementing game/render commands
  14. * Using only colors defined for renderer
  15. [ 20140326 ]
  16. * Fixed Sound segfault
  17. * Added basic camera and entity movement
  18. [ 20140324 ]
  19. * Hacked Texture Offset fix
  20. [ 20140323 ]
  21. * Try to load external sound effect files
  22. * Added Renderer
  23. * Moved gWorld, LARA into Game
  24. * Moved Camera sensitivity into OpenRaider
  25. * Re-Added LoadScreen render mode
  26. * Added level data processing code
  27. [ 20140322 ]
  28. * Added Game class, TombRaider level loader, Camera, Emitter,
  29. Mesh, Particle, ViewVolume, Texture
  30. * Added SkeletalModel, now using std::vector
  31. * Added World, now using std::vector and std::list
  32. [ 20140321 ]
  33. * Added help command
  34. * Added proper command history for console
  35. * Added mouse scrolling support
  36. * Can bind mouse actions
  37. [ 20140316 ]
  38. * Added mouse support, also for menu
  39. * Added Console
  40. * Fixed system timer for BSDs (like Mac OS X)
  41. [ 20140315 ]
  42. * Added Window interface and WindowSDL implementation
  43. * Prepared cmake to make SDL optional in the future
  44. * Added event handling and font support
  45. * Started implementing command system
  46. * Config file now has .ini extension
  47. * Added transparent menu overlay
  48. * Implemented key bindings
  49. [ 20140314 ]
  50. * Started more or less complete re-write...
  51. * Sound now uses std::vector, volume setting, clear()
  52. * Moved math, Matrix, Quaternion and Vector3d into new math lib
  53. * Added main.h/cpp with OpenRaider global
  54. * Rewrote time lib using ctime
  55. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  56. [ 20140313 ]
  57. * Removed unit tests. No unit tests are better then some half-assed
  58. non working ones...
  59. [ 20140312 ]
  60. * Resizing the window works properly (except for fixed string positions)
  61. * Removed FullScreen config command and flag that had no effect
  62. * Set cursor visible when disabling mousegrab
  63. [ 20140311 ]
  64. * Removed empty Camera, Matrix, Particle, Quaternion,
  65. Vector3d and ViewVolume destructors
  66. * Removed unneeded Quaternion assignment operator
  67. * Added Vector3d copy constructor
  68. [ 20140307 ]
  69. * Removed duplicated GL initialization code
  70. * Removed duplicated TGA writing code from Texture
  71. * Moved system_timer into time utilities, changed its API
  72. * Fixed a bug that prevented input of console commands using
  73. the shift key for eg. uppercase letters or symbols
  74. * Removed (totally unfinished) networking support
  75. [ 20140306 ]
  76. * Created utility library
  77. * Rewrote bufferString()
  78. * Rewrote and fixed fullPath(), it worked more or less by accident
  79. [ 20140305 ]
  80. * Now using cmake build system
  81. * Pak file extensions are checked to see if they could be valid
  82. * Bugfix: String was used after being deleted in OpenRaider.cpp
  83. [ 20140304 ]
  84. * Removed memory test
  85. [ 20140303 ]
  86. * Removed Map.h & Tree.h, using std::map instead...
  87. [ 20140221 ]
  88. * Removed the `Map` command. Now the PakDir command causes
  89. a recursive search of the specified directory. Every file found
  90. is added to the map list if it validates.
  91. * The menu map list can now be stepped per folder with the
  92. right and left arrows.
  93. * Methods wrapping printf-style functions now get compiler warnings
  94. * Reenabled some warnings and fixed them
  95. [ 20140216 ]
  96. * Removed the FastCard option. Not necessary on todays hardware?!
  97. * Removed UNICODE_SUPPORT, not working this way with SDL2
  98. [ 20140215 ]
  99. * Enabled previously disabled polygon smoothing & color material
  100. when setting fastcard to true
  101. * Fixed bug in system timer millisecond conversion
  102. * Extended rc_get_bool to also accept 0 or 1 besides true and false
  103. [ 20140210 ]
  104. * Finished the Tomb Raider 1 Item/State definitions
  105. * Ported to SDL2 and SDL2-TTF using the Migration Guide:
  106. https://wiki.libsdl.org/MigrationGuide
  107. [ 20140209 ]
  108. * Renamed OpenGLMesh to Mesh
  109. * Removed unused flags, enums, ...
  110. [ 20140202 ]
  111. * Fixed more cppcheck warnings
  112. * Removed unnecessary defines (USING_xxx)
  113. [ 20140201 ]
  114. * Rewrote Memory Unit Test using greatest
  115. * Used C++ static analysis tool cppcheck and tried to fix
  116. its warnings
  117. [ 20140131 ]
  118. * All unit tests buildable again and no more warnings
  119. [ 20140129 ]
  120. * Removed unused libferit stuff
  121. * Changed code to generate much less warnings
  122. * Using relative epsilon for float comparison
  123. [ 20140124 ]
  124. * Fixed some TombRaider.cpp warnings
  125. [ 20140120 ]
  126. * Removed HAVE_SDL & HAVE_SDL_TTF flags. SDL & TTF always required!
  127. * Converted all tabs to spaces (4 spaces per tab)
  128. * Auto indented all cpp files
  129. [ 20140119 ]
  130. * Enabled linear texture filtering for fonts, resulting in nicer
  131. looking down scaling
  132. * Removed unused TGA font parts of GLString with slight API changes
  133. * Modified GLString Unit Test to work with new GLString
  134. * Removed unused glDrawGrid, glDrawAxis, glPrintf2d, glPrintf3d
  135. from SDLSystem
  136. * Silenced many more warnings
  137. [ 20140118 ]
  138. * Removed unused (and pretty empty) Entity class
  139. [ 20140117 ]
  140. * Reenabled room hopping on launch
  141. * Now using C++11 standard.
  142. * Turned on many more warnings and silenced some of them.
  143. * Removed empty Quaternion Unit Test
  144. [ 20140111 ]
  145. * Rewrote GLString Unit Test, now using TTF Font
  146. * Removed included TGA font and loading code
  147. * Rewrote Matrix Unit Test now using greatest
  148. * Documented MatMath, fixed bug in helRandomNum(),
  149. added better Unit Test
  150. * Only one way of conversion between Deg and Rad in MatMath
  151. * Use the same style of include guards in all headers
  152. * Added memory test to SkeletalModel. Adding to OpenGLMesh causes
  153. a segfault on launch
  154. [ 20140110 ]
  155. * Removed endian.(h/cpp) as it shouldn't be needed. See:
  156. http://commandcenter.blogspot.de/2012/04/byte-order-fallacy.html
  157. * Removed empty Light.cpp
  158. * All Unit Tests build without warning
  159. * Converted many FIXME comments to be in the doxygen documentation
  160. * Removed hel & mstl folders, moved into parent directory
  161. * mtk_tga Unit Test uses greatest
  162. * Moved remaining Unit Tests (Network & TombRaider)
  163. * memory_test Unit Test no longer produces warnings
  164. * Building a memory test build no longer produces warnings
  165. [ 20140109 ]
  166. * Added greatest Test Framework, rewrote Sound Test
  167. * Renamed all memeory references to memory
  168. * Moved headers into include/
  169. * Put Unit Tests into test/
  170. [ 20140107 ]
  171. * Removed hel/Mass. There was an object of this class in World,
  172. but it was never used!
  173. * Removed even more unused files (mstl/Vector.cpp,
  174. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  175. mstl/Stack.h)
  176. * Completely removed hel/Simulation, as it depends on missing
  177. files (hel/CollisionObject)
  178. * Improved Makefile portability
  179. [ 20140106 ]
  180. * Hel Simulation Test builds, but doesn't work!
  181. [ 20140105 ]
  182. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  183. * Fixed strange Mouse Y-Axis Overflow bug
  184. * Cleanup of Makefile
  185. [ 20140104 ]
  186. * Hel Unit Test build & passes
  187. * Spring & Simulation Tests unbuildable, missing files?
  188. * GLString Unit Test builds, works not every time?
  189. * TombRaider Unit & Regression Test working
  190. [ 20140103 ]
  191. * Removed more (unused?) code, PSKModel & UTPackage
  192. * Removed unused MD3, mtk3d, MtkImage stuff!
  193. [ 20140102 ]
  194. * Improved the Mac build steps...
  195. Freealut now in /usr/local so we don't need to call
  196. install_name_tool on the built binary
  197. * Removed the old & unused GLUTSystem
  198. * Replaced the (unknown) included sample sound file
  199. * Removed some redundant build config defines
  200. [ 20140101 ]
  201. * Fixed Wavebuffer loading of Sound subsystem, as well as
  202. making the Sound Unit Test buildable on Mac.
  203. Added new argument to loadWav, length of buffer.
  204. * Changed (unknown) included Font to Droid Sans Mono
  205. * Fixed Render bug, now console is visible again
  206. * Implemented CMD + Q shortcut on Mac to quit
  207. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  208. the first received mouse event, because its faulty, thanks
  209. to an SDL bug:
  210. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  211. * Fixed incredibly slow mouse/camera movements
  212. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  213. invisible and grab it in windowed mode
  214. [ 20131231 ]
  215. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  216. mode on Mac, still not working correctly, but better :)
  217. [ 20131227 ]
  218. * Moved included documents into GitHub Repo wiki
  219. (https://github.com/xythobuz/OpenRaider/wiki)
  220. * Reduced start up time by increasing animation speed
  221. [ 20131221 ]
  222. * Reimplemented deprecated gluLookAt()
  223. * Reimplemented deprecated gluPerspective()
  224. * Reimplemented deprecated gluBuild2DMipmaps()
  225. * Reimplemented alutLoadWAVFile(), seems not to be working
  226. * Moved mac distribution logic from makefile into scripts
  227. [ 20131219 ]
  228. * Bundle now contains dynamic libraries not included with Mac OS X
  229. * Bundle now runs setup if needed
  230. * Fixed memory test builds not running on OS X
  231. [ 20131218 ]
  232. * Enabled ALUT on Mac OS X
  233. * Silenced many warnings regarding non-writable string constants
  234. * Fixed issues with linked libraries on Mac OS X
  235. * Implemented support for bundling OpenRaider as Mac App
  236. * Removed Microsoft Visual Studio Project files
  237. * Removed Screenshot Script
  238. [ 20131217 ]
  239. * No longer segfaults on launch in Mac OS X
  240. [ 20131215 ]
  241. * Wrote new README file
  242. * Added stub for missing hel/CollisionObject
  243. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  244. [ 20030713 ]
  245. * UTPackage class forked from PSKModel class
  246. * System class gets download, dir backports
  247. * libferit usage in public CVS
  248. * mtk_tga gets filename parm save and drops color swaping
  249. [ 20030704 ]
  250. * Tested PSKModel with models from:
  251. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  252. * On the fly resolution change like in unit tests
  253. * GLString obsoleted, undefining HAVE_SDL_TTF
  254. will cause OR to use font.tga texture fallback
  255. * Merged GLString and SDL_TTF utils Texture usage
  256. * TTF renderer replaces texture font system
  257. * Font system using new ortho projection
  258. * Requirements file now in cvs
  259. * Fixed all known level loading issues from new codebase
  260. * Loadlevel command using mapname string
  261. * Maps are validated on rc load
  262. * Experimental TTF support in OpenRaider, Look in RC file
  263. * Removed Console, MtkImage classes from private tree
  264. [ 20030701 ]
  265. * Removing OpenRaider Map use for level/music string storage
  266. ( This means if you set a map to a certain number in rc, then
  267. you can no longer call it by 'load #' )
  268. * Fixed PSKModel unit test build
  269. * Fixed Hel Simulation, Spring unit test builds
  270. [ 20030630 ]
  271. * EXPERIMENTAL on the fly colored -> textured polygon code
  272. ( It's not even funny how bad the colors match currently )
  273. * API changes in Texture class to make it easier to upgrade
  274. * Screeshots stored in ~/.OpenRaider/sshots/
  275. * Fixed broke new multitexture support in Texture class
  276. * Texture class gets color texture generator
  277. * Texture class gets SDL_TTF support from SDLSystem
  278. * Update to OR Texture class ( backports from UnRaider )
  279. * Fixed matrix multiplcation issues with fixed code generator
  280. * Reworking broken Matrix changes into rollback fix
  281. * Fixes for Matrix based math breakage ( just rolled it rollback )
  282. [ 20030618 ]
  283. * Redone a lot of hel and it's use, broke a lot of things
  284. * UTF-8 and TTF font texture generation support
  285. * Camera broken, Matrix broken, Quaternion broken?
  286. * About finished mtk3d and hel converging
  287. * Phyiscs system base work done
  288. [ 20030604 ]
  289. * Console/command rollover not finished, but working
  290. * BUG portals/walk block too often with current collision
  291. * BUG room sprites have wrong texture ID?
  292. * Unicode key support?
  293. * Some more user definable keys using 'bind' command
  294. * System gets old resource system, new resource system
  295. based on it with dynamic modes and command parsing
  296. [ 20030602 ]
  297. * Mouse grab command
  298. * New key input design, currently using ASCII to
  299. be compatible with old code
  300. * SDL mouse grab toggle back in SDLSystem
  301. * SDL_TTF support starts in SDLSystem
  302. * Made printf string buffering part of System
  303. * Simulation fixes, GL unit test
  304. * Removed main.* from CVS
  305. * Removed Raider.*, gl_util.* from local tree
  306. * Added Mass, ParticleMass, Simulation to CVS
  307. * More stat commands for debugging
  308. * Fix for console command marker strip
  309. * Updates to Hel, mass simulator, more vector operators
  310. [ 20030528 ]
  311. * RC file now allows imports of another RC file
  312. ( If you want to be a jackass you *can make it loop )
  313. * RC file now interprets spaces ( User request )
  314. * RC file allows trailing comments now
  315. * Room hopping disabled by default now
  316. ( command hop to enable )
  317. * Swimming movement added to stop-gap movement system
  318. [ 20030526 ]
  319. * Removed some test code from TombRaider
  320. * Fix for TR4 loading using TRC loader
  321. * Fix for solid mode rendering debug ( solid, r_light 1 )
  322. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  323. * Finished up element API, some TRC support for faces
  324. * Stopping work on array renderer until the element
  325. system is back up ( possible backport for 0.1.0? )
  326. * Cleaning up OpenGLMesh prototype API
  327. [ 20030524 ]
  328. * New OpenGLMesh array renderer
  329. * Fix for Vector collection empty handling
  330. * Fix for the 20030519 segfault/lock on exit bug
  331. * More API unification coding, and OpenRaider usage
  332. for room loading
  333. * Watch for a lot of new bugs, this is a lot of
  334. coding changing around
  335. [ 20030522 ]
  336. * More unification, including TRC room translation
  337. support starts ( convert from TRC to OR )
  338. * Handle TRC loading in OpenRaider CVS builds
  339. * TR5 loading tweaking to work for demo paks as well
  340. * Room sprite processing factored out
  341. [ 20030521 ]
  342. * TR5/TRC Sound ripping/in game loading finished
  343. * More TombRaider format unification
  344. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  345. * TR5/TRC loader finished - loads only nondemo map I have
  346. [ 20030519 ]
  347. * More work on TR5/TRC support now using doc std
  348. * Refactored skeletal class structure
  349. * BUG seems to be leak fix related world clear lock
  350. * Fix: Skeletal animation memory leak
  351. * New rendering routine for new temp mesh type
  352. ( Buggy and expensive, but it's a stop gap )
  353. ( Colored polygons aren't really rendered as such )
  354. * Fix: OpenRaider new mesh API stop-gap handling
  355. * Fix: TombRaider new mesh loader API
  356. [ 20030517 ]
  357. * BUG found in new mesh loader API
  358. ( Quad tess is broken in TombRaider for meshes )
  359. ( Vertex array translation from TombRaider broken )
  360. * Event system partially in place, needs glue as well
  361. * Console commands from RC hack/fix
  362. [ 20030516 ]
  363. * Mesh rendering temp disabled until mesh renderer
  364. is fully redone
  365. * Finally getting a lot of the more complex mesh
  366. building routines pushed behind clean API from
  367. the OpenRaider to the TombRaider class
  368. ( Could cause a lot of new bugs? )
  369. * Event system test structures introduced to World
  370. * Some major work on model_mesh rendering, also
  371. abstracting interface for their construction
  372. * Some minor work on OpenGLMesh renderer, with code
  373. in place to increase performance
  374. [ 20030513 ]
  375. * TombRaider engine abstraction for room
  376. vertex and color loading and parsing
  377. [ 20030512 ]
  378. * New external SFX use for TR2/TR3 paks -- now
  379. all versions load sound files into the game engine
  380. See README for help using external paks.
  381. * New external SFX pak loading support for TR2 and TR3
  382. * Documentation updates and user usability package tests
  383. ( thanks Josh )
  384. * Apt source in place ( see README )
  385. * Automated debian packaging in Makefile ( make debian )
  386. * Animation half ass restored in non lara models agian
  387. * BUG found in SkeletalModel::setFrame - quick disable to
  388. remove crash bug CLOSES 20030101 tmp filing
  389. [ 20030510 ]
  390. * Old TR4 sound support moved behind new interface
  391. * Sound support for TR1 using new interface - have to wait
  392. for external sound pak support for TR2 and TR3
  393. * New sound sample management/interface in TombRaider class
  394. [ 20030509 ]
  395. * Manually patched with JML's UNICODE support
  396. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  397. [ 20030101 ]
  398. * Seriously broken animation! =)
  399. * I wonder how much this breaks - hacks shoved in to
  400. keep it runnable until the new event system is started
  401. * Skeletal model refactoring
  402. * Seperating entity and animation states and it's ugly
  403. * Finer animation control starts
  404. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  405. [ 20021228 ]
  406. * Md3 refactoring
  407. * Many Md3 fixes and features out of unit test work
  408. * Huge Md3 unit, testing ground for future TR unit test
  409. [ 20021227 ]
  410. * Md3 easter egg in cvs
  411. * State system work and testing
  412. [ 20021224 ]
  413. * Wireframe color code doc in README
  414. * Minor compile fixes for gcc 3.x
  415. * Default portal display in wireframe mode now
  416. * New hop command to disable room hopping movement
  417. * New r_animate command to enable entity animation test
  418. * Fixed showfps fault on load screen
  419. * Review of System timer
  420. * Replaced FPS estimation with pure frame rate counter
  421. * SDLSystem uses SDL timer now
  422. * Removed some dupilcate console commands out documented
  423. * Depth sorted particles
  424. * Lots of minor depth sorting and vising work
  425. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  426. * Entity vis no longer considers rooms agian
  427. * New Vector replaces List as renderable container
  428. for a great deal of memory savings
  429. * Room mesh/sprites rendering in nontexture modes agian
  430. * Documentation updates
  431. * Fix entity out of room fix
  432. * New OGL mesh can render with multitexture
  433. * New all bumpmaps are now loaded into texture memory
  434. * New [Network.Server] RC support
  435. * Run console commands from RC file
  436. * Neat new multitexture logo effect
  437. * Hel only build from now on
  438. * "Shooting" test in cvs
  439. * Fixes for depth rendering
  440. * New wireframe mode color codes for renderable type
  441. * Entity sprites back
  442. * Time to move to beta versioning
  443. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  444. * New sshot upload script for my conv ;)
  445. * New entity rendering vising starts, primative depth sort
  446. * Static ( room models ) using sphere bounding volumes now
  447. * New enumeration coding style project wide starts
  448. * New room depth sorting code starts
  449. * Fix for version stamp in corner
  450. * New update room render list per frame command
  451. * Misc minor sound/animation updates
  452. * Hel vising fix in ViewVolume, hel enabled by default
  453. * Look for bugs caused by huge refactoring of codebase
  454. * Hel objects in all builds
  455. * World class temp keeps Light and OpenGLMesh deps for now
  456. * Refactoring: OpenRaider, Render, TombRaider classes
  457. * World class emerges in cvs ( Big refactoring job )
  458. * Texture use moved into Render class
  459. * Emitter use moved into Render class
  460. * Seperation of physical and rendered world starts
  461. * Hel clean up, unit testing fixes
  462. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  463. * New Camera API, clean up starting
  464. * Quaternion ( class ) in cvs
  465. * Toggle for hel use
  466. * Fix port reporting is expected host order agian
  467. * libHel starts creeping into cvs build starting with some vising
  468. * Netcode fix
  469. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  470. * Inactive text no longer rendered
  471. * More libhel work
  472. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  473. * Little manual route chaining test for the fun of it
  474. * Trace tests
  475. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  476. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  477. * Fix for console use before level load crash
  478. * TR4 hack to play footsteps when running
  479. * TR4 pak sounds loaded and playable - just not sourced yet
  480. * New play command
  481. * Improved sound support
  482. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  483. * TR4 pak sound reading and dumping
  484. ( I couldn't find any paks using compression - however
  485. my algorithm can handle those that may )
  486. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  487. * TR4 ponytail type guessing algorithm works with TR4 paks
  488. ( May not apply to all custom lara models )
  489. * TR4 pigtails rendering algorithm now too
  490. * In TR4 ponytail works great with default settings
  491. * Up key now gets last command entered
  492. * r_ponytail console command
  493. * All builds use same texture binds as former EXPERMENTAL builds
  494. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  495. in list and handling
  496. * TR4 GL light support ( pretty )
  497. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  498. * One room render command and changes for other old commands
  499. * Fix for crash using new room ->adJRoom vector
  500. * Fixed room vertex lighting
  501. * Documentation updates
  502. * New scripts for installing
  503. * New client/server kills
  504. * Thanks dan for tesing multiplayer - lots of bugs found
  505. * Started moving room struct into more of a class type of
  506. collections and what not
  507. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  508. * Hack to handle camera out of world - moves to like a FPS
  509. viewpoint -- needs quats and 'dragging' to make it smoother
  510. * Entities drawn in different order to handle large alpha
  511. polygon in rooms ( Hack until sorting algorithm is in place )
  512. * Little hack to force exit of threads w/o calling back
  513. * Lowered network traffic rate and disabled debugging to stdout
  514. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  515. * Code to handle bad texture ids, like in Nasa.tr2
  516. * Network multiplayer test Client/Server can now connect
  517. and pass data and generate clients on each end of game
  518. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  519. * Network code starts
  520. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  521. * Speed boost for entity room clipping
  522. * Fixed color lighting - still some polygons can go all white
  523. * Console commands for clipping and new fly mode
  524. * Getting ready to seperate world clipping and storage from Render
  525. * Cheap wall clipping hack ( works great however )
  526. Doesn't take into account adjoint rooms ( there is a reason )
  527. * EXPERIMENTAL Better GL light support for font/world interaction
  528. * EXPERIMENTAL new level texture loading
  529. * Switching maps in game should never cause crashs anymore
  530. * Found then fixed several memory leaks
  531. * Makefile rule just for memory profiling build ( make memory )
  532. * Vectors replacing Lists for most collection implementations in Render
  533. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  534. * Turn animation for fun
  535. * Room vertex lighting back in
  536. * Vertex color/normal support changes for model meshes
  537. * Skeletal model/mesh model collision _support_
  538. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  539. * Hop up/down to rooms when in void
  540. * Primative 3rd person camera
  541. * GL light support for TR1-TR3
  542. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  543. * Removed room mesh rendering from Render
  544. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  545. * OpenGLMesh and Light classes start
  546. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  547. * Ah, a little free time -- cleaning up Render class a little
  548. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  549. * Auto depends generation for certian people =p
  550. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  551. * Time based animation tracer
  552. * Rounded out mtk3d a little more with common func from
  553. other projects
  554. * New pathing subsystem
  555. * Relocatable data dir ( thanks joshua for idea )
  556. Set by using init var 'HomeDir'
  557. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  558. * Fixed room mesh cache tris texcoors
  559. * Changed room tracking code
  560. * Replaced old room cache mesh texcoor system for tris
  561. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  562. * New menu state for keys
  563. * Major OpenRaider class clean up, reducing, reformatting for
  564. use with picky compilers, etc
  565. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  566. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  567. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  568. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  569. * Wall detection ( no clipping yet )
  570. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  571. values b/c assigned to wrong structure )
  572. * More debugging for bad cache room mesh crash
  573. * New animation fix by making getNumAnimsForMoveable use signed
  574. values ( seems to make TR4 and other levels loadable agian )
  575. * Stopped flickering idle lara by only drawing 1 frame of idle
  576. * Better bad cache quad handling?
  577. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  578. * Fix for room quad's texture bug
  579. * Console print system prototype
  580. * Misc clean ups
  581. * Level load menu prototype active by default
  582. * New debug info in game room/sector/pos
  583. * Floor player clipping by sector ( yay )
  584. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  585. * Floor player clipping by box ( hhmmm... )
  586. * Backport of Camera
  587. * Backport of SDLSystem prototype to replace SDL wrapper
  588. * Backport of mtk3d with GL style matrices and etc
  589. * Hacky fix for texture ids for room polygons
  590. ( Caused by new fast cache room polygon builder )
  591. * Backport of UnRaider Texture handler
  592. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  593. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  594. * Bug found Texture ids broken on new room mesh translation
  595. * Texcoord fix for quads
  596. * Removed damned vertex arrays
  597. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  598. * Partially fixed new renderer/translator
  599. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  600. * New Makefile optional memeory_test.cpp OBJ injection
  601. * "Commit of Doom" to break cvs source, yay!
  602. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  603. * Render cleaned up a little more
  604. * New room mesh system using arrays
  605. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  606. * Fixed TR4 bone layering
  607. * Worked on finiding/rendering ponytail some more
  608. * Moved angle clac for tags back into TombRaider class
  609. * Screenshot TGA file fix
  610. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  611. * Ponytail hack
  612. * Better UV generation
  613. * Broke TR2 with the new animation framing
  614. * Animation frame 'safety valve' to prevent overflows
  615. until it can be fixed correctly
  616. * Animation translation fixes
  617. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  618. * More TR format notes
  619. * TR4 object header
  620. * Minor changes to OpenRaider for speed/calarity
  621. * Idle aframe test code in
  622. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  623. * Fix for Lara model picking in TR4
  624. * Fix for TR4 loading ( tr4_light )
  625. * Fix for TR4 loading ( tr4_ai_data )
  626. * Fog support
  627. * Fix for world geo ( room bbox adjust )
  628. * Fix for bad mem usage reporting for overhead
  629. * Fix for HUGE memory leaks in TombRaider class
  630. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  631. * Fix for memfile size reporting
  632. * Fix for GLString truncation
  633. * New audio dir support back in
  634. * Fix for insert of tree_insert for memeory
  635. * Iterative version of tree_insert for memeory togglable
  636. at compile time
  637. * Fix for m-string max accounting
  638. * RBTree fix for memeory ( must stop coding after 0200 )
  639. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  640. * Stability has degraded with aggressive feature prototyping
  641. * More information for zero allocs
  642. * Fix for some 0 byte allocatations found in project
  643. * Check for 0 byte allocatations
  644. * Old List back in for now - slower, smaller
  645. * Removed many unnessacary sleeps from older builds
  646. * New feature tracks memory usage by file
  647. * Print to screen while loading back
  648. * New GLString now has helper functions for speedy string
  649. updates to replace hacks
  650. * Fixed damn 'memeory' rbtree
  651. * More verbose fatal error reporting
  652. * Reworked memeory prototype into better code
  653. * Removed working list tracker from memeory
  654. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  655. * Memeory memory overhead reduction for filename storage
  656. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  657. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  658. * Back to dynamic C-strings to save 'memeory memory'
  659. * Wrote a RBTree implementation directly into Memeory util
  660. * TGA debug fix
  661. * Looking at writing RBTree directly into Memeory util
  662. * Fixed driver string memory leak in main found with Memeory
  663. * Fixed GLString memory leak just found with Memeory
  664. * Fixes for release build to avoid memeory debugger
  665. * Memeory changes to avoid new/delete calls internally
  666. affecting MEMEORY_ERROR reports ( much much slower list based )
  667. * New iostreams and memeory header guards
  668. * Doh, corerction on pointer 0 padding
  669. * New delete accounting hack
  670. * New Memeory unit test features/fixes
  671. * Printing addr with hexadecimal for obvious reasons
  672. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  673. * Fixed overlapped vars/data members
  674. * Dumps memeory report filename fix
  675. * Dumps memeory report for unfreed on exit now?
  676. * Console commands to debug 'memeory'
  677. * New c func printing option in Tree
  678. * Memeory profiling system starting
  679. * Font data fixes
  680. * Fixed sourceforge cvs tree
  681. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  682. * Fixed bug where ent draw didn't account for viewmodel
  683. in same room
  684. * New texture binding method for strict checking and
  685. to avoid prechecks on unsorted polygons
  686. * More rendering toggles for more testing
  687. * Draw room bbox with r_portal
  688. * Moved more commands to console only ( See README )
  689. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  690. * Fix rendering bug with r_portal
  691. * RC uses pakdir for strict path enforcement now
  692. * New RC commands for Map/Music that represent backend correctly
  693. ( It's a FIFO, not a sorter )
  694. * RC parser now uses console command parser helper too
  695. * Improvements to console command parser
  696. ( less memory, faster normal case, easier to add new commands )
  697. * Hack to try to unload level shows it's time to start a
  698. rewrite =)
  699. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  700. * Screenshot console command
  701. * View model render toggle console command
  702. * View model index fix for entity use
  703. * Console command naming clean up starting
  704. * Console fix for backspacing over prompt
  705. * Load command to load levels by index
  706. * Many more console commands, replacing some key commands
  707. * Sprites render after players now for more accurate scene
  708. * Collapsed some rendering gobals into temp LARA entity gobal
  709. * Portal visual debugging
  710. * Console fix for prompt display after command given
  711. * Fix for bad cvs sync
  712. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  713. * Portal (precompiled) use starts
  714. * Very basic console prototype in place
  715. * Render control flags ( Not same as mode flags )
  716. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  717. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  718. * Fix for RC loader
  719. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  720. * Temp resource redundency pruning solution
  721. * More string safety auditing and fixes
  722. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  723. * Hack to fix texture dumping
  724. * More string clean up
  725. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  726. * Minor TR support work
  727. * Texture dumping fix for new mtk_tga
  728. * New tristrip rendering sprites
  729. * Changed to snprint in all objects now
  730. * Clean up in texture use
  731. * Clean up in screenshot code
  732. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  733. * Animation frame testing hack back keys '[' and ']'
  734. * Reduction of room rendering top levels ( consistent speed? )
  735. * Improvments to texture handling and loading
  736. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  737. * Updated mtk_tga from my current mtk_image source
  738. fixes tga save bug and more stuff
  739. * New more correct FPS counter for alpha testers amusement
  740. DisplayFPS=true in init and key command 'f'
  741. * Refactoring and clean up in OpenRaider
  742. * TombRaider getting ready for testing new class based system
  743. * Got new specs for TR4 and TR5
  744. * Readying class based system for new physics and rendering
  745. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  746. * Fixes for fast texture cache for older tombraider data
  747. * Fixes for TombRaider unit test
  748. * Makefile changes for gcc 3.0
  749. * GLString use fix, forgot to disable culling - thanks dan
  750. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  751. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  752. * Tune up of Sound
  753. * Disable cusor show on switch to fullscreen also
  754. * GLString scaling
  755. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  756. * New Sound flags ( allows for easier expansion )
  757. * Start loadscreen before caching sound now
  758. * NOTE audio support is fine - just low memory condition kill
  759. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  760. * Broke audio support by switching around
  761. OpenRaider, LoadLevel/SetupAudio
  762. * README update
  763. * Texture caching while reading from diskfile in callback
  764. * New load screen percentage feedback via callback
  765. * Fix for Tombraider multiple Clear() bug
  766. * New load ordering, might break some things
  767. * More work on GLString use in OR
  768. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  769. * Speed set on Camera
  770. * Played with some refactoring in OpenRaider class
  771. and thread hacks for external texture use
  772. * New texture loading to make external textures
  773. id independent of TR texture id at load time
  774. * Changed 'load screen' layout and particle setup
  775. * Removed dependence of Emitter on Texture agent - calls
  776. GL texture bind directly now
  777. * Particle partial resync with freyja_particle tree
  778. * Emitter partial resync with freyja_particle tree
  779. * Render minor reduction/refactoring, breaking up some code
  780. * New GL font system for OpenRaider ( GLString )
  781. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  782. * GlGetString use 'correct' fix
  783. * Music list reimplemented for CVS
  784. * Emitter commited to CVS ( oopsie )
  785. * Changlog reformated
  786. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  787. * New Changlog format
  788. * Minor GL string use 'temp fix' in Render
  789. * ModelDebug option to RC to disable model load debugging
  790. * TODO update
  791. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  792. * Minor rendering changes
  793. * Particle test fix
  794. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  795. * Particle testing ( Using one of my freyja prototypes )
  796. * Fullscreen toggle - '9' key
  797. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  798. * Timer prototype starts, just using a time delay for now
  799. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  800. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  801. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  802. * Set up new box just for windows TR compatibility tests
  803. ( got old ppro out, bought a hdd for it - weee )
  804. * Testing exported meshes with Freyja
  805. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  806. * Mesh export test for TombRaider
  807. * Texel adjustment method rolled back into TombRaider
  808. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  809. * TR4 sky mesh?
  810. * Texture changes
  811. * Freyja work with ponytail graphing
  812. * New FPS counter uses larger frame samples and reset
  813. ( readings still off by a little )
  814. * Splash screen for threaded loads (shakes for fullscreen feedback)
  815. * Particle engine research ( no code )
  816. * Threading testing
  817. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  818. * Might wait to install X 4.0.1 to work on bump map rendering
  819. * Render check for multitexture
  820. * Fixed OpenRaider to use new TombRaider::Texture API
  821. * Bump map use with new TombRaider backend API
  822. * "TR3 objtexture alpha clip" back in for 32bit textiles
  823. * More testing features like texture dumping for all versions
  824. * Special texture loading default use in TR4/TR5
  825. * Zero padding on dumped textures - yes, it is about time
  826. * Fixed special texture loading/dumping
  827. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  828. * 32bit texture default use in TR4/TR5
  829. * 32bit texture testing in TR5
  830. * Make rule regression testing in cvs tree
  831. `make tombraider.test`
  832. * Better make rules for tombraider.test
  833. * TombRaider fixes for compression use and dellocation
  834. * New TombRaider::LoadTR5
  835. * Worked on TombRaider agent
  836. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  837. * Added *some of the TR5 spec to regression test build
  838. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  839. * Some minor checks for bad allocation of meshes?
  840. * Changed moveable code to assume nonanimated entity
  841. * Entity drawing tied to room drawing
  842. (For vising, later use an entity cache per room to avoid full cycle)
  843. * Screenshot name now based on VERSION string (better bugs reports)
  844. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  845. * Fixed Freyja tree's colored polygons
  846. * More debug output on animation building
  847. * Fixed Freyja's tree too
  848. * Fixed TR4 decompress bug
  849. ( silly me, it only worked because of opt, didn't clear a var )
  850. * Animation grouping prototype
  851. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  852. * Fixes for mesh rendering ambient light level
  853. * Fixes for animtion rendering
  854. * Fixes for animation loading
  855. (TR2+ lara has some animation problems still, with junk frames)
  856. (TR1 lara works because all the right indices = 0)
  857. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  858. * Fixed animations using steping fix I wrote for libfreyja_egg
  859. this breaks the old TR aniamtion hacks though =)
  860. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  861. * Back porting to Freyja to help figure out TR animation problems
  862. * Worked on TR5 and TR4 texture alpha flags
  863. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  864. * Fixed skeletal/moveable loading and animation
  865. * Starting entity mapping tracer
  866. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  867. * NOTE make enities list so dup models won't draw to same position
  868. * Caching caused segfault - so now emulate dumb smart pointers
  869. * Removed Free TR data, it caused to many segfaults,
  870. for some reason it frees twice even with Clear()
  871. * Caching for duplicate models ( saves tons of memory )
  872. * Fixed loading and animation for all models in level
  873. * Broke animation with new loader?! (caused by new moveable loading)
  874. * Free TR data after load ( May cause segfault on exit )
  875. * Simple vising for items back in
  876. * Oops, removed mesh draw from viewmodel renderer
  877. ( was debuging item meshes )
  878. * Fixed tr4 (2 layer tags) flag set on non lara models
  879. * Fixed moveable loading
  880. * Looking for moveable object drawing problems ( werid )
  881. * Fixed item positioning set on load
  882. * Fixed sprite/room amb lighting back to white ( heh, oops )
  883. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  884. * Void color only when outside world
  885. * Various minor renderer changes
  886. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  887. * Fixed lara's colored polygons index bug for TR1
  888. * Autoload lara as view model
  889. * Tr4 two mesh system use
  890. * Basic skeletal model animation (frame rate based)
  891. * Skeletal model rendering
  892. * Skeletal model loader finished
  893. * No quaterions generated in current skeletal loader
  894. It'll be easy to add bone lerping later, but first I want
  895. correct behavior ( ie animation and placement )
  896. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  897. * Planning rendering engine #3
  898. * Once skeletal models are in rendering engine #2
  899. physics code can start
  900. * EXPERIMENTAL moveable code starts
  901. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  902. * Moveable code finaling coming back in ( now with quats )
  903. * Bug fix to ignore bad meshes in some TR4 levels?
  904. * TombRaider class test
  905. * Some TR5 specs fell in my lap today =)
  906. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  907. * Mouse motion control fixes
  908. * Item sprite rendering ( TR1, TR2, and should work for others )
  909. * Item sprite loading ( TR1, TR2, and should work for others )
  910. * Fixed room sprite loading
  911. * Hack temp fixes for camera ( broke it bad last night )
  912. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  913. * Baisc strafing and better forward/backward movement on camera
  914. * More user documentation and bug tracking
  915. * Portal toggle
  916. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  917. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  918. * Mouse look code
  919. * The portal code is hindered by the old XZ vis check =(
  920. once it's replaced it should be 100% correct
  921. * Added portal code, and is almost fully working now
  922. * Worked on portal code (testing)
  923. * Since adding quaternion camera, segfault on exit... hhmmm...
  924. * Finished quaternion based camera and rendering
  925. * Planning to break mtk3d into base type classes and expand it as
  926. a library with learping functions for use in animation also =)
  927. * Started on quaternion camera and quaternion support in mtk3d
  928. * TR4 sound fx postioning loader starts
  929. * GL driver string from resource
  930. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  931. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  932. * SDL key code fixes
  933. * More SDL fixes for rendering
  934. * More SDL work, fixes
  935. * FPS counter prints to console every 100 frames
  936. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  937. * SDL is very slow atm ( drag ass )
  938. You can edit Makefile to set it to use it if you want
  939. * Finished basic test SDL interface
  940. * Started on item sprite loading (likes a little more, but not priority)
  941. * Aren't you all gald I ditched render engine #1 now? ;)
  942. * New sprite rendering code
  943. * Fixed bug that drew static room meshes twice
  944. * Fixed bug that drew alpha sorted tris 3 times
  945. (Fixes all known alpha rendering bugs)
  946. * Room sprite loading code
  947. * Cleaned code, fixed some documentation
  948. * Started work on Resource agent, not ready to replace old code yet
  949. * No longer dump textures, unless explictly set in rc file
  950. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  951. * Fixed XEmacs modes should have been 'Mode: C++'
  952. * Looked at portal design guide, was useless
  953. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  954. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  955. * SDL support starts back
  956. * Added my old linux joystick code
  957. * Basic sorted alpha poly render second pass with very small penalty
  958. ( An all new rendering feature never in engine before )
  959. * Figured out best way to sort alpha polys exp with rooms only for now
  960. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  961. * Static mesh rendering back ( doesn't use room lighting
  962. intensity for now )
  963. * Texel alignment
  964. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  965. * Static meshes
  966. * Model meshes
  967. * Mipmaps in Texture as option
  968. * Code clean up
  969. * Item sprite and room sprite loader code about finished
  970. * Finished adding my screenshot code from Freyja, and
  971. made it produce TGAs instead of PPMs ( cmd 'S' )
  972. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  973. * POublic CVS Release
  974. * Vertex lighting now functional and stable in new engine
  975. * Fix for TR4 water alpha via textile generator, but
  976. some light shards are still black - might be other
  977. alpha flags that are unknown
  978. * New level loader using _map_list
  979. * New Map list RC rule
  980. * Start of item sprite code in new engine
  981. * Leaving old Texture calls for compaiblity with obsolete
  982. * New textile loading by moving new code into Freyja's
  983. TombRaider module to handle *all pixmap generation
  984. * User documentation
  985. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  986. * Testing
  987. * Resource system back in
  988. * AL init threaded off
  989. * Switched order of AL and GL inits
  990. ( so you can have in game progess loader for loading )
  991. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  992. * Should have all the best of the engines merged by Monday!
  993. * Started model rendering code for engine #2
  994. * New mode control for WIREFRAME, SOLID, TEXTURE
  995. * Fixed texel index bug for rooms
  996. * New Camera methods for visibility and more accessors
  997. * Render engine #2 feature upgrade by merging with engine #1
  998. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  999. * Rendering engine #2 fixes
  1000. * New Camera method for positioning
  1001. * Rendering engine #2 update
  1002. * Added documentation to Sound agent
  1003. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  1004. * Texture manager fixes
  1005. * Tesselated quads
  1006. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  1007. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  1008. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  1009. * Render fixes
  1010. * OpenAL fixes for /dev/dsp in use and _init guard
  1011. * Added Sound manager, OpenAL support for groovy 3d audio =)
  1012. * Dropped all OSS code
  1013. * Fixed segfault by freeing _texture and _tombraider twice
  1014. * TR4 texture fixes ported from gegg
  1015. * Fixed segfault on texture handling
  1016. * Removed splash screen code completely
  1017. ( Will later use loader screens just like TR )
  1018. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  1019. * Splash screen as compile time support
  1020. * PThread support as compile time option
  1021. * TR4 texel loading fixes
  1022. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  1023. * OpenRaider request for sourceforge hosting
  1024. * New Render class is now the new renderer
  1025. * GLUT use abstracted and placed into openraider.cpp
  1026. * Mtk Image manager
  1027. * Mtk texture manager
  1028. * Thread for Freyja loader
  1029. * Freyja camera
  1030. * OpenRaider RC system design
  1031. * Freyja loader replaces yuri loader in test build
  1032. * Splash screen
  1033. * New engine starts
  1034. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  1035. * Removed drawing another lara as an error marker for movables
  1036. * Removed level dumping and saving
  1037. * Split up mesh rendering
  1038. * New 3rd person lara camera rendering
  1039. * New animation control
  1040. * This project is based on trueview by yuri and some patches
  1041. and porting to linux by Mongoose along with code from
  1042. GooseEgg by Mongoose
  1043. * Log started