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- /*!
- * \file include/TombRaider1.h
- * \brief Tomb Raider 1 items and states.
- *
- * Based on TR Rosetta Stone
- *
- * \author Mongoose
- * \author xythobuz
- */
- #ifndef _TOMBRAIDER1_H_
- #define _TOMBRAIDER1_H_
-
- /*!
- * \brief Tomb Raider 1 items and states
- */
- class TombRaider1 {
- public:
-
- /*!
- * \brief States of a Wolf (Item 7)
- */
- enum WolfStates {
- WolfState_Walking = 1,
- WolfState_Running = 2,
- WolfState_Jumping = 3,
- WolfState_Stalking = 5,
- WolfState_JumpingAttack = 6,
- WolfState_Attacking = 7,
- WolfState_Lying = 8, //!< Lying down
- WolfState_Getting = 9, //!< Getting ready to strike
- WolfState_RunningJump = 10,
- WolfState_Dying = 11,
- WolfState_Biting = 12
- };
-
- /*!
- * \brief States of a Bear (Item 8)
- */
- enum BearStates {
- BearState_Walking = 0, //!< Walking on all fours
- BearState_Getting = 1, //!< Getting back to all fours
- BearState_WalkingHind = 2, //!< Walking on hind legs
- BearState_Running = 3, //!< Running on all fours
- BearState_Rearing = 4, //!< Rearing up on hind legs
- BearState_Growling = 5, //!< ?
- BearState_RunningAttack = 6, //!< Running and attacking
- BearState_Standing = 7, //!< Standing on hind legs
- BearState_Biting = 8,
- BearState_Dying = 9
- };
-
- /*!
- * \brief States of a Bat (Item 9)
- */
- enum BatStates {
- BatState_Starting = 1, //!< Starting to fly
- BatState_Flying = 2, //!< Flying straight
- BatState_Biting = 3,
- BatState_Circling = 4,
- BatState_Dying = 5
- };
-
- /*!
- * \brief States of a Crocodile on land (Item 10)
- */
- enum CrocodileLandStates {
- CrocodileLandState_Stationary = 1,
- CrocodileLandState_Walking1 = 2,
- CrocodileLandState_Walking2 = 3,
- CrocodileLandState_Turning = 4,
- CrocodileLandState_Biting = 5,
- CrocodileLandState_Dying = 7
- };
-
- /*!
- * \brief States of a Crocodile in water (Item 11)
- */
- enum CrocodileWaterStates {
- CrocodileWaterState_Swimming = 1,
- CrocodileWaterState_Biting = 2,
- CrocodileWaterState_Dying = 3
- };
-
- /*!
- * \brief States of a Lion (Male & Female) and a Panther (Items 12, 13, 14)
- */
- enum LionStates {
- LionState_Standing = 1,
- LionState_Walking = 2,
- LionState_Leaping = 3,
- LionState_LeapBite = 4,
- LionState_Dying = 5,
- LionState_Biting1 = 6,
- LionState_Biting2 = 7
- };
-
- /*!
- * \brief States of a Gorilla (Item 15)
- */
- enum GorillaStates {
- GorillaState_Standing = 1, //!< Standing on all fours
- GorillaState_Running = 3, //!< Running on all fours
- GorillaState_Walking = 4, //!< Walking on legs (attacking?)
- GorillaState_Dying = 5,
- GorillaState_Thumping = 6, //!< Thumping on chest
- GorillaState_Waving = 7, //!< Waving arms
- GorillaState_TurningL = 8, //!< Turning leftward?
- GorillaState_TurningR = 9, //!< Turning rightward?
- GorillaState_Jumping = 10, //!< Jumping up and waving arms
- GorillaState_Climbing = 11
- };
-
- /*!
- * \brief States of a Giant Rat on land (Item 16)
- */
- enum GiantRatLandStates {
- GiantRatLandState_Standing = 1,
- GiantRatLandState_JumpBite = 2,
- GiantRatLandState_Running = 3,
- GiantRatLandState_Biting = 4,
- GiantRatLandState_Dying = 5,
- GiantRatLandState_RearingUp = 6
- };
-
- /*!
- * \brief States of a Giant Rat in the water (Item 17)
- */
- enum GiantRatWaterStates {
- GiantRatWaterState_Swimming = 1,
- GiantRatWaterState_Biting = 2,
- GiantRatWaterState_Dying = 3
- };
-
- /*!
- * \brief States of a Tyrannosaur (Item 18)
- */
- enum TyrannosaurStates {
- TyrannosaurState_Standing = 1,
- TyrannosaurState_Walking = 2,
- TyrannosaurState_Running = 3,
- TyrannosaurState_Dying = 5,
- TyrannosaurState_Bellowing = 6,
- TyrannosaurState_Biting = 7,
- TyrannosaurState_Shaking = 8 //!< Shaking Head and Spitting Out
- };
-
- /*!
- * \brief States of a Raptor (Item 19)
- */
- enum RaptorStates {
- RaptorState_Dying = 0,
- RaptorState_Standing = 1,
- RaptorState_Walking = 2,
- RaptorState_Running = 3,
- RaptorState_JumpBite = 4,
- RaptorState_Bellowing = 6,
- RaptorState_RunBellow = 7,
- RaptorState_Biting = 8
- };
-
- /*!
- * \brief States of a Winged Mutant (Item 20)
- */
- enum WingedMutantStates {
- WingedMutantState_Crouching = 1,
- WingedMutantState_Walking = 2,
- WingedMutantState_Running = 3,
- WingedMutantState_Biting = 4,
- WingedMutantState_Looking = 6,
- WingedMutantState_Jumping = 7,
- WingedMutantState_Clawing = 8,
- WingedMutantState_Aiming = 9, //!< Aiming Right-Hand Gun
- WingedMutantState_AimFire = 10, //!< Aiming and Firing Left-Hand Gun
- WingedMutantState_Firing = 11, //!< Firing Right-Hand Gun
- WingedMutantState_Standing = 12,
- WingedMutantState_Flying = 13
- };
-
- /*!
- * \brief States of a Centaur Mutant (Item 23)
- */
- enum CentaurMutantStates {
- CentaurMutantState_Standing = 1,
- CentaurMutantState_Firing = 2,
- CentaurMutantState_Galloping = 3,
- CentaurMutantState_Aiming = 4,
- CentaurMutantState_Dying = 5,
- CentaurMutantState_Rearing = 6 //!< Rearing up
- };
-
- /*!
- * \brief States of a Mummy (Item 24)
- */
- enum MummyStates {
- MummyState_Standing = 1,
- MummyState_Falling = 2 //!< Falling forward
- };
-
- /*!
- * \brief States of Larson (Item 27)
- */
- enum LarsonStates {
- LarsonState_Walking1 = 0,
- LarsonState_StandingGun = 1,
- LarsonState_Walking2 = 2,
- LarsonState_Running = 3,
- LarsonState_Aiming = 4,
- LarsonState_Injured = 5, //!< Injured by gunshot / Dying
- LarsonState_Standing = 6,
- LarsonState_Firing = 7
- };
-
- /*!
- * \brief States of Pierre (Item 28)
- */
- enum PierreStates {
- PierreState_Standing = 1,
- PierreState_Walking = 2,
- PierreState_Running = 3,
- PierreState_Aiming = 4,
- PierreState_Dying = 5,
- PierreState_Holstering = 6,
- PierreState_Firing = 7
- };
-
- /*!
- * \brief States of the Skateboard (Item 29)
- */
- enum SkateboardStates {
- SkateboardState_BeingTurned = 0,
- SkateboardState_Stationary1 = 1,
- SkateboardState_Stationary2 = 2,
- SkateboardState_Stationary3 = 3,
- SkateboardState_Stationary4 = 4
- };
-
- /*!
- * \brief States of the Skateboard Kid (Item 30)
- */
- enum SkateboardKidStates {
- SkateboardKidState_Turning = 0, //!< Turning and Aiming?
- SkateboardKidState_Firing1 = 1,
- SkateboardKidState_Skating = 2,
- SkateboardKidState_Aiming = 3,
- SkateboardKidState_Firing2 = 4,
- SkateboardKidState_Dying = 5
- };
-
- /*!
- * \brief States of the Cowboy (Item 31)
- */
- enum CowboyStates {
- CowboyState_Aiming1 = 1,
- CowboyState_Walking = 2,
- CowboyState_Running = 3,
- CowboyState_Aiming2 = 4,
- CowboyState_Dying = 5,
- CowboyState_Firing = 6
- };
-
- /*!
- * \brief States of Mr. T (Item 32)
- */
- enum MrTStates {
- MrTState_Dying = 0,
- MrTState_Standing = 1,
- MrTState_Walking = 2,
- MrTState_Running = 3,
- MrTState_Aiming = 4,
- MrTState_Firing = 6
- };
-
- /*!
- * \brief States of Winged Natla (Item 33)
- */
- enum WingedNatlaStates {
- WingedNatlaState_Standing1 = 1,
- WingedNatlaState_Flying = 2,
- WingedNatlaState_Running = 3,
- WingedNatlaState_Aiming = 4, //!< Aiming and Firing
- WingedNatlaState_Dying1 = 5, //!< "Dying" the first time
- WingedNatlaState_Spinning = 7, //!< Spinning around in air
- WingedNatlaState_Standing2 = 8,
- WingedNatlaState_Dying2 = 9 //!< Dying for real
- };
-
- /*!
- * \brief States of the Giant Mutant (Item 34)
- */
- enum GiantMutantStates {
- GiantMutantState_Dying = 0,
- GiantMutantState_Sitting = 1, //!< Sitting on floor
- GiantMutantState_Pulling = 2, //!< Pulling self forward
- GiantMutantState_SlappingRight = 4, //!< Slapping with right hand
- GiantMutantState_SlappingBoth = 5, //!< Slapping with both hands
- GiantMutantState_MakingWave = 6, //!< Making big wave with right hand
- GiantMutantState_Dropping = 8, //!< Dropping to floor after hatching
- GiantMutantState_RaisingArms = 9,
- GiantMutantState_Shaking = 11 //!< Shaking victim with right hand
- };
-
- /*!
- * \brief States of a piece of Collapsible Floor (Item 35)
- */
- enum CollapsibleFloorStates {
- CollapsibleFloorState_Stationary = 0,
- CollapsibleFloorState_Shaking = 1,
- CollapsibleFloorState_Falling = 2,
- CollapsibleFloorState_Settling = 3 //!< Settling down
- };
-
- /*!
- * \brief States of a Swinging Blade (Item 36)
- */
- enum SwingingBladeStates {
- SwingingBladeState_Stationary = 0,
- SwingingBladeState_Swinging = 2
- };
-
- /*!
- * \brief States of a Boulder (Item 38)
- */
- enum BoulderStates {
- BoulderState_Stationary = 0,
- BoulderState_Rolling = 1
- };
-
- /*!
- * \brief States of a Dart Gun (Item 40)
- */
- enum DartGunStates {
- DartGunState_Idle = 0, //!< ?
- DartGunState_Firing = 1 //!< ?
- };
-
- /*!
- * \brief States of a Door opening upwards (Item 41)
- */
- enum DoorUpwardStates {
- DoorUpwardState_Upward = 0,
- DoorUpwardState_OnSide = 1
- };
-
- /*!
- * \brief States of a Slamming Door (Item 42)
- */
- enum SlammingDoorStates {
- SlammingDoorState_Open = 0,
- SlammingDoorState_Closed = 1
- };
-
- /*!
- * \brief States of the Handle of Thors Hammer (Item 44)
- */
- enum ThorHammerHandleStates {
- ThorHammerHandleState_Stationary = 0, //!< Stationary in up position
- ThorHammerHandleState_Moving1 = 1, //!< Moving down a little and returning
- ThorHammerHandleState_Moving2 = 2, //!< Moving down all the way
- ThorHammerHandleState_Stopped = 3 //!< Stopped at down position
- };
-
- /*!
- * \brief States of the Block of Thors Hammer (Item 45)
- */
- enum ThorHammerBlockStates {
- ThorHammerBlockState_Stationary = 0,
- ThorHammerBlockState_Moving1 = 1, //!< Moving down a little and returning
- ThorHammerBlockState_Moving2 = 2 //!< Moving down all the way
- };
-
- /*!
- * \brief States of a Metal Rod (Item 47)
- */
- enum MetalRodStates {
- MetalRodState_Stationary = 0,
- MetalRodState_Moving = 1
- };
-
- /*!
- * \brief States of a Pushable Cubical (Item 48 - 51)
- */
- enum PushableStates {
- PushableState_Stationary = 0,
- PushableState_Pulled = 1, //!< ?
- PushableState_Pushed = 2 //!< ?
- };
-
- /*!
- * \brief States of a Movable Tall Block (Item 52)
- */
- enum MovableTallBlockStates {
- MovableTallBlockState_Stationary = 0,
- MovableTallBlockState_MovingForward = 1, //!< ?
- MovableTallBlockState_MovingBackward = 2 //!< ?
- };
-
- /*!
- * \brief States of Falling Pieces (Item 53)
- */
- enum FallingPiecesStates {
- FallingPiecesState_Stationary = 0,
- FallingPiecesState_Falling = 1,
- FallingPiecesState_Settling = 2 //!< Settling down
- };
-
- /*!
- * \brief States of a Switch (Item 55, 56)
- */
- enum SwitchStates {
- SwitchState_Off = 0,
- SwitchState_On = 1 //!< States may be reversed
- };
-
- /*!
- * \brief States of a Door (Item 57 - 66)
- */
- enum DoorStates {
- DoorState_Closed = 0,
- DoorState_Open = 1
- };
-
- /*!
- * \brief States of a Cog (Item 74 - 76)
- */
- enum CogStates {
- CogState_Stationary = 0,
- CogState_Turning = 1
- };
-
- /*!
- * \brief States of a Shack (Item 162)
- */
- enum ShackStates {
- ShackState_StartingPosition = 0,
- ShackState_DroppingFirst = 1, //!< Dropping after first fuse
- ShackState_DroppingSecond = 2, //!< Dropping after second fuse
- ShackState_DroppingThird = 3, //!< Dropping to ground after third fuse
- ShackState_OnGround = 4
- };
-
- /*!
- * \brief States of a Mutant Egg & Holder (Item 163 & 181)
- */
- enum MutantEggStates {
- MutantEggState_Starting = 0,
- MutantEggState_Hatching = 1 //!< Is the fragmenting hardcoded?
- };
-
- /*!
- * \brief States of a Motorboat (Item 182)
- */
- enum MotorboatStates {
- MotorboatState_StationaryInitial = 1,
- MotorboatState_Moving = 2,
- MotorboatState_StationaryFinal = 3
- };
-
- /*!
- * \brief Items & IDs in Tomb Raider 1
- */
- enum Items {
- Lara = 0,
- PistolAnimation = 1,
- ShotgunAnimation = 2,
- MagnumAnimation = 3,
- LaraAlternate = 4, //!< Lara's home appearance, wounded, or turned to gold
- UziAnimation = 5,
- LaraMutant = 6,
- Wolf = 7,
- Bear = 8,
- Bat = 9,
- CrocodileLand = 10,
- CrocodileWater = 11,
- LionMale = 12,
- LionFemale = 13, //!< Same states as Male Lion
- Panther = 14, //!< Same states as Male and Female Lion
- Gorilla = 15,
- GiantRatLand = 16,
- GiantRatWater = 17,
- Tyrannosaur = 18,
- Raptor = 19,
- WingedMutant = 20, //!< Also winged mummy (unused)
- LaraHips1 = 21,
- LaraHips2 = 22,
- CentaurMutant = 23,
- Mummy = 24,
-
- Larson = 27,
- Pierre = 28,
- Skateboard = 29,
- SkateboardKid = 30,
- Cowboy = 31,
- MrT = 32,
- WingedNatla = 33, //!< Actually Natla with a winged mutant
- GiantMutant = 34,
- CollapsibleFloor = 35,
- SwingingBlade = 36,
- Spikes = 37,
- Boulder = 38,
- Dart = 39,
- DartGun = 40,
- DoorUpward = 41,
- SlammingDoor = 42,
- SwordOfDamocles1 = 43,
- ThorHammerHandle = 44,
- ThorHammerBlock = 45,
- HangingBall = 46, //!< Hanging ball? Some kind of box?
- MetalRod = 47, //!< Metal rod? / Powered mining cart
- PushableCubical1 = 48,
- PushableCubical2 = 49,
- PushableCubical3 = 50,
- PushableCubical4 = 51,
- MovableTallBlock = 52,
- FallingPieces = 53,
- SwordOfDamocles2 = 54,
- AboveWaterSwitch = 55,
- UnderWaterSwitch = 56,
- Door1 = 57,
- Door2 = 58,
- Door3 = 59,
- Door4 = 60,
- Door5 = 61,
- Door6 = 62,
- Door7 = 63,
- Door8 = 64,
- Trapdoor1 = 65, //!< Uses DoorStates
- Trapdoor2 = 66, //!< Uses DoorStates
-
- BridgeFlat = 68,
- BridgeSlope1 = 69,
- BridgeSlope2 = 70,
- PassportOpen = 71, //!< Passport opening up
- Compass = 72,
-
- Cogs1 = 74, //!< animated
- Cogs2 = 75, //!< animated
- Cogs3 = 76, //!< animated
- CS_Lara = 77, //!< Lara / Scion holder in Cut Scene
- CS_Larson = 78, //!< Larson / Natla / Scion holder in Cut Scene
- CS_LarsonGun = 79, //!< Larsons gun / Scion / Natla in Cut Scene
- CS_Scion = 80, //!< Scion in Cut Scene
- PassportClosed = 81, //!< Passport closed
- N = 82, //!< N-thingy, Playstation memory card?
- SaveCrystal = 83,
- _Pistols = 84,
- _Shotgun = 85,
- _Magnums = 86,
- _Uzis = 87,
- _PistolAmmo = 88, //!< ?
- _ShotgunAmmo = 89,
- _MagnumAmmo = 90,
- _UziAmmo = 91,
-
- _SmallMedipack = 93,
- _LargeMedipack = 94,
- Sunglasses = 95,
- Cassette = 96, // Cassette player and headphones
- DirectionKeys = 97,
-
- Pistol = 99,
- Shotgun = 100,
- Magnum = 101,
- Uzi = 102,
- PistolAmmo = 103, //!< ?
- ShotgunAmmo = 104,
- MagnumAmmo = 105,
- UziAmmo = 106,
-
- SmallMedipack = 108,
- LargeMedipack = 109,
- _Puzzle1 = 110,
- _Puzzle2 = 111,
- _Puzzle3 = 112,
- _Puzzle4 = 113,
- Puzzle1 = 114,
- Puzzle2 = 115,
- Puzzle3 = 116,
- Puzzle4 = 117,
- Slot1Empty = 118,
- Slot2Empty = 119,
- Slot3Empty = 120,
- Slot4Empty = 121,
- Slot1Full = 122,
- Slot2Full = 123,
- Slot3Full = 124,
- Slot4Full = 125,
- _Pickup1 = 126,
- Pickup1 = 127,
- LaraHips3 = 128,
- _Key1 = 129,
- _Key2 = 130,
- _Key3 = 131,
- _Key4 = 132,
- Key1 = 133,
- Key2 = 134,
- Key3 = 135,
- Key4 = 136,
- Lock1 = 137,
- Lock2 = 138,
- Lock3 = 139,
- Lock4 = 140,
-
- _ScionPiece = 143,
-
- CompleteScion = 146,
- ScionHolder = 147,
-
- ScionPiece = 150,
- _Flare = 151, //!< Flare(?) / Explosion
-
- _Splash = 153,
-
- _Bubbles1 = 155,
- _Bubbles2 = 156,
-
- _BloodSplatter = 158,
-
- _FlyingDisk = 160,
- CentaurStatue = 161,
- Shack = 162, //!< Suspended from wire rope
- MutantEggNormal = 163, //!< Mutant Egg and Holder (Normal)
- _BulletHit = 164,
- _Sparkle = 165,
- Gunflare1 = 166,
-
- LaraHips4 = 169,
- LaraHips5 = 170,
-
- MutantBullet = 172,
- MutantGrenade = 173,
-
- _Splatter = 176,
- LaraHips6 = 177,
- _Fire = 178,
- LaraHips7 = 179,
- FlowingLava = 180, //!< Flowing Atlantean Lava
- MutantEggBig = 181, //!< Mutant Egg and Holder (Big)
- Motorboat = 182,
- LaraHips8 = 183,
-
- ShrinkingWedge = 189, //!< ?
- _StandardSymbols = 190,
- _Plant1 = 191,
- _Plant2 = 192,
- _Plant3 = 193,
- _Plant4 = 194,
- _Plant5 = 195,
-
- _Bag1 = 200,
-
- _Bag2 = 204,
-
- Gunflare2 = 207,
-
- _Rock1 = 212,
- _Rock2 = 213,
- _Rock3 = 214,
- _Bag3 = 215,
- _Pottery1 = 216,
- _Pottery2 = 217,
-
- _PaintedPot = 231,
-
- _IncaMummy = 233,
-
- _Pottery3 = 236,
- _Pottery4 = 237,
- _Pottery5 = 238,
- _Pottery6 = 239
- };
- };
-
- #endif
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