Open Source Tomb Raider Engine
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Makefile 11KB

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  1. ###############################################################
  2. # Mongoose <stu7440@westga.edu>
  3. ###############################################################
  4. # + Cleaner clean
  5. # + Add new include tree
  6. # + Add new flags
  7. # + Install/Uninstall
  8. # + Debian and Redhat packaging
  9. # + Lots of misc new features
  10. ###############################################################
  11. BUILD_SELECT=debug
  12. NAME=OpenRaider
  13. NAME_TAR=openraider
  14. MAJOR_VERSION=0
  15. MINOR_VERSION=1
  16. MICRO_VERSION=2
  17. BUILD_ID=$(shell date "+%Y%m%d")
  18. PRE=
  19. VERSION=$(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)$(PRE)
  20. VERSION_DEB=$(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION).$(BUILD_ID)
  21. BUILD_HOST=$(shell uname -s -n -r -m)
  22. ARCH=$(shell uname -m -s | sed -e "s/ /-/g")
  23. UNAME=$(shell uname -s)
  24. ###############################################################
  25. # -DMULTITEXTURE Add OpenGL multitexturing
  26. # -DUNICODE_SUPPORT Add unicode/internation keyboard support
  27. # -DUSING_EMITTER_IN_GAME Run particle test in game
  28. BASE_DEFS=$(shell sdl-config --cflags) -Iinclude -DSDL_INTERFACE \
  29. -DUSING_OPENGL -DZLIB_SUPPORT -DUSING_EMITTER \
  30. -DUSING_OPENAL -DUSING_TGA -DUSING_PTHREADS \
  31. BASE_LIBS=$(shell sdl-config --libs) -lz -lstdc++ \
  32. -lpthread -lSDL_ttf
  33. # -DDEBUG_GL
  34. DEBUG_DEFS=-DDEBUG -DEXPERIMENTAL
  35. DEBUG_OBJ=
  36. ifeq ($(UNAME),Darwin)
  37. AUDIO_LIBS += -lalut
  38. AUDIO_LIBS += -framework OpenAL
  39. AUDIO_LIBS += -L/usr/local/lib
  40. AUDIO_DEFS += -I/usr/local/include
  41. GL_LIBS += -framework OpenGL
  42. GL_LIBS += -L/opt/local/lib
  43. GL_DEFS += -I/opt/local/include
  44. else
  45. AUDIO_LIBS += -lopenal
  46. GL_LIBS += -lGL -lGLU
  47. GL_LIBS += -L/usr/local/lib
  48. GL_DEFS += -I/usr/local/include
  49. endif
  50. BASE_LIBS += $(AUDIO_LIBS)
  51. BASE_LIBS += $(GL_LIBS)
  52. BASE_DEFS += $(AUDIO_DEFS)
  53. BASE_DEFS += $(GL_DEFS)
  54. ###############################################################
  55. TREE_DIR=OpenRaider
  56. BUILD_DEBUG_DIR=bin/debug
  57. BUILD_RELEASE_DIR=bin/release
  58. BUILD_PROF_DIR=bin/prof
  59. BUILD_TEST_DIR=bin/test
  60. BUILD_MEM_DIR=bin/mem
  61. BUILD_INSTALL_DIR=bin/$(BUILD_SELECT)
  62. DEB_DIR=/tmp/$(NAME).deb
  63. # Edited for Debian GNU/Linux.
  64. DESTDIR =
  65. INSTALL_BIN=$(DESTDIR)/usr/games
  66. INSTALL_LIB=$(DESTDIR)/usr/lib
  67. INSTALL_DOC=$(DESTDIR)/usr/share/doc/$(NAME)
  68. INSTALL_SHARE=$(DESTDIR)/usr/share/$(NAME)
  69. INSTALL_INCLUDE=$(DESTDIR)/usr/include
  70. ###############################################################
  71. CC=gcc
  72. WARNINGS=-Weverything -Wno-padded -Wno-packed -Wno-documentation
  73. WARNINGS+=-Wno-documentation-unknown-command -Wno-format-nonliteral
  74. WARNINGS+=-Wno-covered-switch-default -Wno-global-constructors
  75. WARNINGS+=-Wno-exit-time-destructors -Wno-c++98-compat-pedantic
  76. WARNINGS+=-Wno-disabled-macro-expansion -Wno-missing-variable-declarations
  77. WARNINGS+=-Wno-missing-prototypes -Wno-pedantic
  78. WARNINGS+=-Wno-shorten-64-to-32 -Wno-sign-conversion
  79. FLAGS_ALL=-std=c++11
  80. BASE_CFLAGS=$(FLAGS_ALL) $(BASE_DEFS) \
  81. -DVERSION=\"\\\"$(NAME)-$(VERSION)-$(BUILD_ID)\\\"\" \
  82. -DBUILD_HOST=\"\\\"$(BUILD_HOST)\\\"\"
  83. LD_FLAGS=-L/usr/X11/lib -lXmu -lXt -lSM -lICE -lXext -lX11 -lXi \
  84. -lm $(BASE_LIBS)
  85. RELEASE_CFLAGS=$(BASE_CFLAGS) -ffast-math -funroll-loops \
  86. -fomit-frame-pointer -O2 -Wall
  87. DEBUG_CFLAGS=$(BASE_CFLAGS) -g -O0 $(DEBUG_DEFS) $(WARNINGS)
  88. ################################################################
  89. DO_CC=$(CC) $(CFLAGS) -o $@ -c $<
  90. DO_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
  91. TARGETS=$(BUILDDIR)/$(NAME)
  92. ################################################################
  93. auto: $(BUILD_SELECT)
  94. run: $(BUILD_SELECT)
  95. bin/$(BUILD_SELECT)/OpenRaider
  96. targets: $(TARGETS)
  97. bundle: release
  98. mac_dist/bundle.sh
  99. mac_dist/plist.sh $(NAME) $(VERSION) $(BUILD_ID) > bin/OpenRaider.app/Contents/Info.plist
  100. mac_dist/frameworks.sh
  101. bundle-image: bundle
  102. mac_dist/image.sh
  103. bundle-archive: bundle
  104. mac_dist/archive.sh
  105. all: debug release prof
  106. debug:
  107. @-mkdir -p $(BUILD_DEBUG_DIR)
  108. $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) \
  109. CFLAGS="$(DEBUG_CFLAGS)" \
  110. LD_FLAGS="$(LD_FLAGS)"
  111. prof:
  112. @-mkdir -p $(BUILD_PROF_DIR)
  113. $(MAKE) targets BUILDDIR=$(BUILD_PROF_DIR) \
  114. CFLAGS="$(DEBUG_CFLAGS) -pg" \
  115. LD_FLAGS="$(LD_FLAGS) -pg"
  116. release:
  117. @-mkdir -p $(BUILD_RELEASE_DIR)
  118. $(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) \
  119. CFLAGS="$(RELEASE_CFLAGS)" \
  120. LD_FLAGS="$(LD_FLAGS)"
  121. #####################################
  122. ded:
  123. @-mkdir -p $(BUILD_DEBUG_DIR)/ded
  124. $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR)/ded \
  125. CFLAGS="$(DEBUG_CFLAGS) -DDEDICATED_SERVER" \
  126. LD_FLAGS="$(LD_FLAGS)"
  127. # -DDEBUG_MEMORY_VERBOSE
  128. # -DDEBUG_MEMORY
  129. memory:
  130. @-mkdir -p $(BUILD_MEM_DIR)
  131. $(MAKE) targets BUILDDIR=$(BUILD_MEM_DIR) \
  132. DEBUG_OBJ="$(BUILD_MEM_DIR)/memory_test.o" \
  133. CFLAGS="$(DEBUG_CFLAGS) -DDEBUG_MEMORY" \
  134. LD_FLAGS="$(LD_FLAGS)"
  135. depend:
  136. @-echo "Making deps..."
  137. @-echo "# Autogenerated dependency file" > depend
  138. @-find ./src -name "*.cpp" -exec ./deps.sh $(BASE_DEFS) {} \; >> depend
  139. @-echo "[DONE]"
  140. ################################################################
  141. OBJS = \
  142. $(DEBUG_OBJ) \
  143. $(BUILDDIR)/Camera.o \
  144. $(BUILDDIR)/Emitter.o \
  145. $(BUILDDIR)/GLString.o \
  146. $(BUILDDIR)/MatMath.o \
  147. $(BUILDDIR)/Matrix.o \
  148. $(BUILDDIR)/Network.o \
  149. $(BUILDDIR)/OpenGLMesh.o \
  150. $(BUILDDIR)/OpenRaider.o \
  151. $(BUILDDIR)/Particle.o \
  152. $(BUILDDIR)/Quaternion.o \
  153. $(BUILDDIR)/Render.o \
  154. $(BUILDDIR)/SDLSystem.o \
  155. $(BUILDDIR)/SkeletalModel.o \
  156. $(BUILDDIR)/Sound.o \
  157. $(BUILDDIR)/System.o \
  158. $(BUILDDIR)/Texture.o \
  159. $(BUILDDIR)/tga.o \
  160. $(BUILDDIR)/TombRaider.o \
  161. $(BUILDDIR)/Vector3d.o \
  162. $(BUILDDIR)/ViewVolume.o \
  163. $(BUILDDIR)/World.o
  164. $(BUILDDIR)/$(NAME) : $(OBJS)
  165. $(CC) $(CFLAGS) $(LD_FLAGS) -o $@ $(OBJS)
  166. #################################################################
  167. clean: clean-small clean-dep clean-doc
  168. clean-small: clean-build clean-test clean-obj
  169. @-rm -rf bin/OpenRaider.app
  170. @-rm -rf bin/OpenRaider.dmg
  171. @-rm -rf bin/OpenRaider.zip
  172. clean-dep:
  173. @-echo "Cleaning dependencies"
  174. @-rm -f depend
  175. @-echo "[DONE]"
  176. clean-test:
  177. @-echo "Cleaning test builds"
  178. @-rm -f $(BUILD_TEST_DIR)/*.o
  179. @-rm -rf $(BUILD_TEST_DIR)/*.dSYM
  180. @-rm -f $(BUILD_TEST_DIR)/*.test
  181. @-rm -rf $(BUILD_TEST_DIR)/*.build
  182. @-echo "[DONE]"
  183. clean-obj:
  184. @-echo "Cleaning objects"
  185. @-rm -f $(BUILD_PROF_DIR)/*.o
  186. @-rm -f $(BUILD_DEBUG_DIR)/*.o
  187. @-rm -f $(BUILD_RELEASE_DIR)/*.o
  188. @-rm -f $(BUILD_TEST_DIR)/*.o
  189. @-rm -f $(BUILD_MEM_DIR)/*.o
  190. @-echo "[DONE]"
  191. clean-build:
  192. @-echo "Cleaning builds"
  193. @-rm -f $(BUILD_PROF_DIR)/$(NAME)
  194. @-rm -f $(BUILD_DEBUG_DIR)/$(NAME)
  195. @-rm -f $(BUILD_RELEASE_DIR)/$(NAME)
  196. @-rm -f $(BUILD_MEM_DIR)/$(NAME)
  197. @-echo "[DONE]"
  198. clean-doc:
  199. @-echo "Cleaning docs"
  200. @-rm -rf doc
  201. @-echo "[DONE]"
  202. #################################################################
  203. -include depend
  204. #################################################################
  205. ifneq ($(UNAME),Darwin)
  206. install:
  207. mkdir -p $(INSTALL_SHARE)/data
  208. cp setup.sh $(INSTALL_SHARE)
  209. cp data/* $(INSTALL_SHARE)/data
  210. mkdir -p $(INSTALL_DOC)
  211. cp README.md README.old ChangeLog
  212. mkdir -p $(INSTALL_BIN)
  213. cp bin/$(BUILD_SELECT)/OpenRaider $(INSTALL_BIN)
  214. bin-tarball: clean-build clean-test clean-obj $(BUILD_SELECT)
  215. @-cd .. && tar zcvf $(NAME_TAR)-$(VERSION_DEB)-$(ARCH).tar.gz \
  216. $(TREE_DIR)/Makefile $(TREE_DIR)/data \
  217. $(TREE_DIR)/bin/$(BUILD_SELECT)/OpenRaider \
  218. $(TREE_DIR)/README.md $(TREE_DIR)/ChangeLog
  219. endif
  220. #################################################################
  221. # Unit Test builds
  222. #################################################################
  223. TEST_FLAGS=$(FLAGS_ALL) -g -O0 -DDEBUG -lstdc++ -Iinclude
  224. TEST_MAP_TR5=~/.OpenRaider/paks/tr5/demo.trc
  225. TEST_MAP_TR4=~/.OpenRaider/paks/tr4/angkor1.tr4
  226. TEST_MAP_TR3=~/.OpenRaider/paks/tr3/scotland.tr2
  227. TEST_MAP_TR2=~/.OpenRaider/paks/tr2/unwater.tr2
  228. TEST_MAP_TR1=~/.OpenRaider/paks/tr1/level1.phd
  229. test.build: Matrix.test Math.test Memory.test Network.test Sound.test tga.test GLString.test TombRaider.test
  230. test: test.build
  231. @-echo "================================================="
  232. @-echo "Running Memory unit test"
  233. $(BUILD_TEST_DIR)/memory_test.test
  234. @-echo "================================================="
  235. @-echo "Running Matrix unit test"
  236. $(BUILD_TEST_DIR)/Matrix.test
  237. @-echo "================================================="
  238. @-echo "Running Math unit test"
  239. $(BUILD_TEST_DIR)/Math.test
  240. @-echo "================================================="
  241. @-echo "Running Sound unit test"
  242. $(BUILD_TEST_DIR)/Sound.test
  243. @-echo "================================================="
  244. @-echo "Running TGA unit test"
  245. $(BUILD_TEST_DIR)/tga.test
  246. @-echo "================================================="
  247. @-echo "Running GLString unit test"
  248. $(BUILD_TEST_DIR)/GLString.test
  249. @-echo "================================================="
  250. @-echo "Running TombRaider unit test"
  251. $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR1)
  252. TombRaider.reg_test:
  253. $(MAKE) TombRaider.test
  254. $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR1) > /tmp/log.tr1
  255. $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR2) > /tmp/log.tr2
  256. $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR3) > /tmp/log.tr3
  257. $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR4) > /tmp/log.tr4
  258. $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR5) > /tmp/log.tr5
  259. TR_FLAGS = -D__TEST_TR5_DUMP_TGA -D__TEST_32BIT_TEXTILES -DDEBUG_MEMORY
  260. TombRaider.test:
  261. @-mkdir -p $(BUILD_TEST_DIR)
  262. $(CC) $(FLAGS_ALL) $(WARNINGS) -Iinclude $(TR_FLAGS) -o $(BUILD_TEST_DIR)/TombRaiderTest.o -c test/TombRaider.cpp
  263. $(MAKE) targets NAME=TombRaider.test BUILDDIR=$(BUILD_TEST_DIR) \
  264. OBJS="$(BUILD_TEST_DIR)/TombRaiderTest.o $(BUILD_TEST_DIR)/TombRaider.o $(BUILD_TEST_DIR)/tga.o $(BUILD_TEST_DIR)/memory_test.o" \
  265. CFLAGS="$(BASE_CFLAGS) -g $(TR_FLAGS)" \
  266. LD_FLAGS="-lz -lstdc++"
  267. #################################################################
  268. GLString.test:
  269. mkdir -p $(BUILD_TEST_DIR)
  270. $(CC) $(FLAGS_ALL) $(WARNINGS) -Iinclude \
  271. $(shell sdl-config --cflags) $(shell sdl-config --libs) \
  272. $(GL_LIBS) $(GL_DEFS) -lSDL_ttf -lm -lstdc++ \
  273. src/Texture.cpp src/GLString.cpp \
  274. test/GLString.cpp -o $(BUILD_TEST_DIR)/GLString.test
  275. #################################################################
  276. Matrix.test:
  277. @-echo "Building Matrix unit test"
  278. mkdir -p $(BUILD_TEST_DIR)
  279. $(CC) $(FLAGS_ALL) $(WARNINGS) -g -lm -lstdc++ -Iinclude \
  280. src/Matrix.cpp src/Quaternion.cpp src/Vector3d.cpp src/MatMath.cpp \
  281. test/Matrix.cpp -o $(BUILD_TEST_DIR)/Matrix.test
  282. Math.test:
  283. @-echo "Building Math unit test"
  284. mkdir -p $(BUILD_TEST_DIR)
  285. $(CC) $(FLAGS_ALL) $(WARNINGS) -g -lm -lstdc++ -Iinclude \
  286. src/MatMath.cpp src/Vector3d.cpp test/MatMath.cpp -o $(BUILD_TEST_DIR)/Math.test
  287. #################################################################
  288. Memory.test:
  289. mkdir -p $(BUILD_TEST_DIR)
  290. $(CC) $(FLAGS_ALL) $(WARNINGS) -g -lstdc++ -Iinclude \
  291. -DDEBUG_MEMORY -DDEBUG_MEMORY_ERROR \
  292. src/memory_test.cpp test/memory_test.cpp -o $(BUILD_TEST_DIR)/memory_test.test
  293. #################################################################
  294. Network.test:
  295. mkdir -p $(BUILD_TEST_DIR)
  296. $(CC) $(TEST_FLAGS) $(WARNINGS) src/MatMath.cpp src/Vector3d.cpp \
  297. src/Network.cpp test/Network.cpp -o $(BUILD_TEST_DIR)/Network.test
  298. #################################################################
  299. Sound.test:
  300. mkdir -p $(BUILD_TEST_DIR)
  301. $(CC) $(TEST_FLAGS) $(WARNINGS) \
  302. -DUSING_OPENAL $(AUDIO_LIBS) $(AUDIO_DEFS) \
  303. src/Sound.cpp test/Sound.cpp -o $(BUILD_TEST_DIR)/Sound.test
  304. #################################################################
  305. tga.test:
  306. mkdir -p $(BUILD_TEST_DIR)
  307. $(CC) $(TEST_FLAGS) $(WARNINGS) \
  308. src/tga.cpp test/tga.cpp -o $(BUILD_TEST_DIR)/tga.test
  309. #################################################################