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- /*!
- * \file include/GLString.h
- * \brief Open GL rendering font/string class
- *
- * \author Mongoose
- * \author xythobuz
- */
-
- #ifndef _GLSTRING_H_
- #define _GLSTRING_H_
-
- /*!
- * \brief Internal data structure representing GL Strings
- */
- typedef struct gl_string_s {
- int x; //!< X Coordinate
- int y; //!< Y Coordinate
- float scale; //!< Scale factor
- char *text; //!< Text buffer
- bool active; //!< active state
- unsigned short int len; //!< length
- } gl_string_t;
-
- /*!
- * \brief Open GL rendering font/string class
- */
- class GLString {
- public:
-
- /*!
- * \brief Constructs an object of GLString
- */
- GLString();
-
- /*!
- * \brief Deconstructs an object of GLString
- */
- ~GLString();
-
- /*!
- * \brief Set max number of strings
- * \param max_strings maximum number of strings
- */
- void Init(unsigned int max_strings);
-
- /*!
- * \brief Sets a single byte in a string
- * \param string valid gl string id
- * \param pos position in that gl string to set
- * \param c character to set in gl string
- */
- void SetChar(unsigned int string, unsigned int pos, char c);
-
- /*!
- * \brief Gets number of bytes in a string buffer
- * \param string valid gl string id
- * \returns length/number of bytes of string
- */
- unsigned int GetStringLen(unsigned int string);
-
- /*!
- * \brief Returns string buffer
- * \param string valid gl string id
- * \returns pointer to string buffer
- */
- char *GetBuffer(unsigned int string);
-
-
- void setActive(unsigned int string, bool active);
-
- /*!
- * \brief Sets text in a string.
- * It will be truncated as needed to fit
- * \param string valid string id
- * \param s format string and args like for printf
- */
- void SetString(unsigned int string, const char *s, ...);
-
- /*!
- * \brief Sets default text scaling
- * \param scale new scale factor > 0.0
- */
- void Scale(float scale);
-
- /*!
- * \brief Generates a new string and renders it to the gl target
- * \param x valid X screen coordinate
- * \param y valid Y screen coordinate
- * \param string valid format string with args like for printf
- * \returns 0 on success, -1 on invalid string, -2 on full string list
- */
- int glPrintf(int x, int y, const char *string, ...);
-
- /*!
- * \brief Renders strings over GL scene.
- * Should be called after scene is rendered.
- * GL Culling should be disabled.
- */
- void Render();
-
- /*!
- * \brief Get the String data structure for a string id
- * \param id valid string id
- * \returns string for id, or NULL if it does not exist
- */
- gl_string_t *GetString(unsigned int id);
-
-
- private:
- unsigned int _num_string_max; //!< Max number of strings buffered
- unsigned int _num_string; //!< Current number of strings buffered
- gl_string_t *_string; //!< Buffered strings and their properities
- float _scale; //!< Default scale factor for new strings
- };
-
- #endif
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