Open Source Tomb Raider Engine
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Thomas Buck 1b8d5f6694 Now segfaults somwhere else in Render 10 years ago
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math Slimmed down math/math.h 10 years ago
utils Added mouse scrolling support. Used in Console to scroll the history. 10 years ago
CMakeLists.txt Added Render 10 years ago
Camera.cpp Camera sensitivity stored in OpenRaider 10 years ago
Console.cpp Added Game class. Moved typedefs into global header. 10 years ago
Emitter.cpp Added Camera, Emitter, Mesh, Particle, ViewVolume 10 years ago
Game.cpp Now segfaults somwhere else in Render 10 years ago
Menu.cpp Added TombRaider level loader 10 years ago
Mesh.cpp Added Camera, Emitter, Mesh, Particle, ViewVolume 10 years ago
OpenRaider.cpp Game is singleton. Started initializing Render. Modified Camera and Render. 10 years ago
Particle.cpp Added Camera, Emitter, Mesh, Particle, ViewVolume 10 years ago
Render.cpp Now segfaults somwhere else in Render 10 years ago
SkeletalModel.cpp Added SkeletalModel, now using std::vector 10 years ago
Sound.cpp Added Sound initialization 10 years ago
Texture.cpp Added Texture 10 years ago
TombRaider.cpp Validating pak before putting it in menu list 10 years ago
ViewVolume.cpp Added Camera, Emitter, Mesh, Particle, ViewVolume 10 years ago
Window.cpp Game is singleton. Started initializing Render. Modified Camera and Render. 10 years ago
WindowSDL.cpp Can now also bind mouse actions 10 years ago
World.cpp Now segfaults somwhere else in Render 10 years ago
main.cpp Added Game class. Moved typedefs into global header. 10 years ago