Open Source Tomb Raider Engine
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Camera.cpp 2.3KB

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  1. /*!
  2. * \file src/Camera.cpp
  3. * \brief Camera class
  4. *
  5. * \author Mongoose
  6. * \author xythobuz
  7. */
  8. #include "global.h"
  9. #include <cmath>
  10. #include "math/Matrix.h"
  11. #include "Camera.h"
  12. Camera::Camera() {
  13. mViewDistance = 14.0f;
  14. mRotationDeltaX = 1.0f;
  15. mRotationDeltaY = 1.0f;
  16. mTheta = 0.0f;
  17. mTheta2 = 0.0f;
  18. mPos[0] = 0.0f;
  19. mPos[1] = 0.0f;
  20. mPos[2] = 0.0f;
  21. mTarget[0] = 0.0f;
  22. mTarget[1] = 0.0f;
  23. mTarget[2] = mViewDistance;
  24. mQ.setIdentity();
  25. }
  26. void Camera::getTarget(float target[3]) {
  27. target[0] = mTarget[0];
  28. target[1] = mTarget[1];
  29. target[2] = mTarget[2];
  30. }
  31. float Camera::getRadianYaw() {
  32. return mTheta;
  33. }
  34. float Camera::getRadianPitch() {
  35. return mTheta2;
  36. }
  37. void Camera::setPosition(float pos[3]) {
  38. mPos[0] = pos[0];
  39. mPos[1] = pos[1];
  40. mPos[2] = pos[2];
  41. }
  42. void Camera::setSensitivityX(float sens) {
  43. mRotationDeltaX = sens;
  44. }
  45. void Camera::setSensitivityY(float sens) {
  46. mRotationDeltaY = sens;
  47. }
  48. void Camera::update() {
  49. mTarget[0] = (mViewDistance * std::sin(mTheta)) + mPos[0];
  50. mTarget[1] = (mViewDistance * std::sin(mTheta2)) + mPos[1]; // + height_offset;
  51. mTarget[2] = (mViewDistance * std::cos(mTheta)) + mPos[2];
  52. }
  53. void Camera::rotate(float angle, float x, float y, float z) {
  54. Quaternion t, n;
  55. float look[4] = { 0.0f, 0.0f, -1.0f, 1.0f };
  56. t.set(angle, x, y, z);
  57. n = mQ * t;
  58. n.normalize();
  59. Matrix matrix(n);
  60. matrix.multiply4v(look, mTarget);
  61. for (int i = 0; i < 3; ++i)
  62. mTarget[i] += mPos[i];
  63. mQ = n;
  64. }
  65. void Camera::command(enum camera_command cmd) {
  66. switch (cmd) {
  67. case CAMERA_ROTATE_UP:
  68. if (mTheta2 < (OR_PI / 2)) {
  69. mTheta2 += mRotationDeltaY;
  70. rotate(mTheta2, 1.0f, 0.0f, 0.0f);
  71. }
  72. break;
  73. case CAMERA_ROTATE_DOWN:
  74. if (mTheta2 > -(OR_PI / 2)) {
  75. mTheta2 -= mRotationDeltaY;
  76. rotate(mTheta2, 1.0f, 0.0f, 0.0f);
  77. }
  78. break;
  79. case CAMERA_ROTATE_RIGHT:
  80. mTheta += mRotationDeltaX;
  81. rotate(mTheta, 0.0f, 1.0f, 0.0f);
  82. break;
  83. case CAMERA_ROTATE_LEFT:
  84. mTheta -= mRotationDeltaX;
  85. rotate(mTheta, 0.0f, 1.0f, 0.0f);
  86. break;
  87. }
  88. }