Open Source Tomb Raider Engine
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ChangeLog 45KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140312 ]
  6. * Resizing the window works properly (except for fixed string positions)
  7. [ 20140311 ]
  8. * Removed empty Camera, Matrix, Particle, Quaternion,
  9. Vector3d and ViewVolume destructors
  10. * Removed unneeded Quaternion assignment operator
  11. * Added Vector3d copy constructor
  12. [ 20140307 ]
  13. * Removed duplicated GL initialization code
  14. * Removed duplicated TGA writing code from Texture
  15. * Moved system_timer into time utilities, changed its API
  16. * Fixed a bug that prevented input of console commands using
  17. the shift key for eg. uppercase letters or symbols
  18. * Removed (totally unfinished) networking support
  19. [ 20140306 ]
  20. * Created utility library
  21. * Rewrote bufferString()
  22. * Rewrote and fixed fullPath(), it worked more or less by accident
  23. [ 20140305 ]
  24. * Now using cmake build system
  25. * Pak file extensions are checked to see if they could be valid
  26. * Bugfix: String was used after being deleted in OpenRaider.cpp
  27. [ 20140304 ]
  28. * Removed memory test
  29. [ 20140303 ]
  30. * Removed Map.h & Tree.h, using std::map instead...
  31. [ 20140221 ]
  32. * Removed the `Map` command. Now the PakDir command causes
  33. a recursive search of the specified directory. Every file found
  34. is added to the map list if it validates.
  35. * The menu map list can now be stepped per folder with the
  36. right and left arrows.
  37. * Methods wrapping printf-style functions now get compiler warnings
  38. * Reenabled some warnings and fixed them
  39. [ 20140216 ]
  40. * Removed the FastCard option. Not necessary on todays hardware?!
  41. * Removed UNICODE_SUPPORT, not working this way with SDL2
  42. [ 20140215 ]
  43. * Enabled previously disabled polygon smoothing & color material
  44. when setting fastcard to true
  45. * Fixed bug in system timer millisecond conversion
  46. * Extended rc_get_bool to also accept 0 or 1 besides true and false
  47. [ 20140210 ]
  48. * Finished the Tomb Raider 1 Item/State definitions
  49. * Ported to SDL2 and SDL2-TTF using the Migration Guide:
  50. https://wiki.libsdl.org/MigrationGuide
  51. [ 20140209 ]
  52. * Renamed OpenGLMesh to Mesh
  53. * Removed unused flags, enums, ...
  54. [ 20140202 ]
  55. * Fixed more cppcheck warnings
  56. * Removed unnecessary defines (USING_xxx)
  57. [ 20140201 ]
  58. * Rewrote Memory Unit Test using greatest
  59. * Used C++ static analysis tool cppcheck and tried to fix
  60. its warnings
  61. [ 20140131 ]
  62. * All unit tests buildable again and no more warnings
  63. [ 20140129 ]
  64. * Removed unused libferit stuff
  65. * Changed code to generate much less warnings
  66. * Using relative epsilon for float comparison
  67. [ 20140124 ]
  68. * Fixed some TombRaider.cpp warnings
  69. [ 20140120 ]
  70. * Removed HAVE_SDL & HAVE_SDL_TTF flags. SDL & TTF always required!
  71. * Converted all tabs to spaces (4 spaces per tab)
  72. * Auto indented all cpp files
  73. [ 20140119 ]
  74. * Enabled linear texture filtering for fonts, resulting in nicer
  75. looking down scaling
  76. * Removed unused TGA font parts of GLString with slight API changes
  77. * Modified GLString Unit Test to work with new GLString
  78. * Removed unused glDrawGrid, glDrawAxis, glPrintf2d, glPrintf3d
  79. from SDLSystem
  80. * Silenced many more warnings
  81. [ 20140118 ]
  82. * Removed unused (and pretty empty) Entity class
  83. [ 20140117 ]
  84. * Reenabled room hopping on launch
  85. * Now using C++11 standard.
  86. * Turned on many more warnings and silenced some of them.
  87. * Removed empty Quaternion Unit Test
  88. [ 20140111 ]
  89. * Rewrote GLString Unit Test, now using TTF Font
  90. * Removed included TGA font and loading code
  91. * Rewrote Matrix Unit Test now using greatest
  92. * Documented MatMath, fixed bug in helRandomNum(),
  93. added better Unit Test
  94. * Only one way of conversion between Deg and Rad in MatMath
  95. * Use the same style of include guards in all headers
  96. * Added memory test to SkeletalModel. Adding to OpenGLMesh causes
  97. a segfault on launch
  98. [ 20140110 ]
  99. * Removed endian.(h/cpp) as it shouldn't be needed. See:
  100. http://commandcenter.blogspot.de/2012/04/byte-order-fallacy.html
  101. * Removed empty Light.cpp
  102. * All Unit Tests build without warning
  103. * Converted many FIXME comments to be in the doxygen documentation
  104. * Removed hel & mstl folders, moved into parent directory
  105. * mtk_tga Unit Test uses greatest
  106. * Moved remaining Unit Tests (Network & TombRaider)
  107. * memory_test Unit Test no longer produces warnings
  108. * Building a memory test build no longer produces warnings
  109. [ 20140109 ]
  110. * Added greatest Test Framework, rewrote Sound Test
  111. * Renamed all memeory references to memory
  112. * Moved headers into include/
  113. * Put Unit Tests into test/
  114. [ 20140107 ]
  115. * Removed hel/Mass. There was an object of this class in World,
  116. but it was never used!
  117. * Removed even more unused files (mstl/Vector.cpp,
  118. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  119. mstl/Stack.h)
  120. * Completely removed hel/Simulation, as it depends on missing
  121. files (hel/CollisionObject)
  122. * Improved Makefile portability
  123. [ 20140106 ]
  124. * Hel Simulation Test builds, but doesn't work!
  125. [ 20140105 ]
  126. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  127. * Fixed strange Mouse Y-Axis Overflow bug
  128. * Cleanup of Makefile
  129. [ 20140104 ]
  130. * Hel Unit Test build & passes
  131. * Spring & Simulation Tests unbuildable, missing files?
  132. * GLString Unit Test builds, works not every time?
  133. * TombRaider Unit & Regression Test working
  134. [ 20140103 ]
  135. * Removed more (unused?) code, PSKModel & UTPackage
  136. * Removed unused MD3, mtk3d, MtkImage stuff!
  137. [ 20140102 ]
  138. * Improved the Mac build steps...
  139. Freealut now in /usr/local so we don't need to call
  140. install_name_tool on the built binary
  141. * Removed the old & unused GLUTSystem
  142. * Replaced the (unknown) included sample sound file
  143. * Removed some redundant build config defines
  144. [ 20140101 ]
  145. * Fixed Wavebuffer loading of Sound subsystem, as well as
  146. making the Sound Unit Test buildable on Mac.
  147. Added new argument to loadWav, length of buffer.
  148. * Changed (unknown) included Font to Droid Sans Mono
  149. * Fixed Render bug, now console is visible again
  150. * Implemented CMD + Q shortcut on Mac to quit
  151. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  152. the first received mouse event, because its faulty, thanks
  153. to an SDL bug:
  154. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  155. * Fixed incredibly slow mouse/camera movements
  156. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  157. invisible and grab it in windowed mode
  158. [ 20131231 ]
  159. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  160. mode on Mac, still not working correctly, but better :)
  161. [ 20131227 ]
  162. * Moved included documents into GitHub Repo wiki
  163. (https://github.com/xythobuz/OpenRaider/wiki)
  164. * Reduced start up time by increasing animation speed
  165. [ 20131221 ]
  166. * Reimplemented deprecated gluLookAt()
  167. * Reimplemented deprecated gluPerspective()
  168. * Reimplemented deprecated gluBuild2DMipmaps()
  169. * Reimplemented alutLoadWAVFile(), seems not to be working
  170. * Moved mac distribution logic from makefile into scripts
  171. [ 20131219 ]
  172. * Bundle now contains dynamic libraries not included with Mac OS X
  173. * Bundle now runs setup if needed
  174. * Fixed memory test builds not running on OS X
  175. [ 20131218 ]
  176. * Enabled ALUT on Mac OS X
  177. * Silenced many warnings regarding non-writable string constants
  178. * Fixed issues with linked libraries on Mac OS X
  179. * Implemented support for bundling OpenRaider as Mac App
  180. * Removed Microsoft Visual Studio Project files
  181. * Removed Screenshot Script
  182. [ 20131217 ]
  183. * No longer segfaults on launch in Mac OS X
  184. [ 20131215 ]
  185. * Wrote new README file
  186. * Added stub for missing hel/CollisionObject
  187. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  188. [ 20030713 ]
  189. * UTPackage class forked from PSKModel class
  190. * System class gets download, dir backports
  191. * libferit usage in public CVS
  192. * mtk_tga gets filename parm save and drops color swaping
  193. [ 20030704 ]
  194. * Tested PSKModel with models from:
  195. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  196. * On the fly resolution change like in unit tests
  197. * GLString obsoleted, undefining HAVE_SDL_TTF
  198. will cause OR to use font.tga texture fallback
  199. * Merged GLString and SDL_TTF utils Texture usage
  200. * TTF renderer replaces texture font system
  201. * Font system using new ortho projection
  202. * Requirements file now in cvs
  203. * Fixed all known level loading issues from new codebase
  204. * Loadlevel command using mapname string
  205. * Maps are validated on rc load
  206. * Experimental TTF support in OpenRaider, Look in RC file
  207. * Removed Console, MtkImage classes from private tree
  208. [ 20030701 ]
  209. * Removing OpenRaider Map use for level/music string storage
  210. ( This means if you set a map to a certain number in rc, then
  211. you can no longer call it by 'load #' )
  212. * Fixed PSKModel unit test build
  213. * Fixed Hel Simulation, Spring unit test builds
  214. [ 20030630 ]
  215. * EXPERIMENTAL on the fly colored -> textured polygon code
  216. ( It's not even funny how bad the colors match currently )
  217. * API changes in Texture class to make it easier to upgrade
  218. * Screeshots stored in ~/.OpenRaider/sshots/
  219. * Fixed broke new multitexture support in Texture class
  220. * Texture class gets color texture generator
  221. * Texture class gets SDL_TTF support from SDLSystem
  222. * Update to OR Texture class ( backports from UnRaider )
  223. * Fixed matrix multiplcation issues with fixed code generator
  224. * Reworking broken Matrix changes into rollback fix
  225. * Fixes for Matrix based math breakage ( just rolled it rollback )
  226. [ 20030618 ]
  227. * Redone a lot of hel and it's use, broke a lot of things
  228. * UTF-8 and TTF font texture generation support
  229. * Camera broken, Matrix broken, Quaternion broken?
  230. * About finished mtk3d and hel converging
  231. * Phyiscs system base work done
  232. [ 20030604 ]
  233. * Console/command rollover not finished, but working
  234. * BUG portals/walk block too often with current collision
  235. * BUG room sprites have wrong texture ID?
  236. * Unicode key support?
  237. * Some more user definable keys using 'bind' command
  238. * System gets old resource system, new resource system
  239. based on it with dynamic modes and command parsing
  240. [ 20030602 ]
  241. * Mouse grab command
  242. * New key input design, currently using ASCII to
  243. be compatible with old code
  244. * SDL mouse grab toggle back in SDLSystem
  245. * SDL_TTF support starts in SDLSystem
  246. * Made printf string buffering part of System
  247. * Simulation fixes, GL unit test
  248. * Removed main.* from CVS
  249. * Removed Raider.*, gl_util.* from local tree
  250. * Added Mass, ParticleMass, Simulation to CVS
  251. * More stat commands for debugging
  252. * Fix for console command marker strip
  253. * Updates to Hel, mass simulator, more vector operators
  254. [ 20030528 ]
  255. * RC file now allows imports of another RC file
  256. ( If you want to be a jackass you *can make it loop )
  257. * RC file now interprets spaces ( User request )
  258. * RC file allows trailing comments now
  259. * Room hopping disabled by default now
  260. ( command hop to enable )
  261. * Swimming movement added to stop-gap movement system
  262. [ 20030526 ]
  263. * Removed some test code from TombRaider
  264. * Fix for TR4 loading using TRC loader
  265. * Fix for solid mode rendering debug ( solid, r_light 1 )
  266. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  267. * Finished up element API, some TRC support for faces
  268. * Stopping work on array renderer until the element
  269. system is back up ( possible backport for 0.1.0? )
  270. * Cleaning up OpenGLMesh prototype API
  271. [ 20030524 ]
  272. * New OpenGLMesh array renderer
  273. * Fix for Vector collection empty handling
  274. * Fix for the 20030519 segfault/lock on exit bug
  275. * More API unification coding, and OpenRaider usage
  276. for room loading
  277. * Watch for a lot of new bugs, this is a lot of
  278. coding changing around
  279. [ 20030522 ]
  280. * More unification, including TRC room translation
  281. support starts ( convert from TRC to OR )
  282. * Handle TRC loading in OpenRaider CVS builds
  283. * TR5 loading tweaking to work for demo paks as well
  284. * Room sprite processing factored out
  285. [ 20030521 ]
  286. * TR5/TRC Sound ripping/in game loading finished
  287. * More TombRaider format unification
  288. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  289. * TR5/TRC loader finished - loads only nondemo map I have
  290. [ 20030519 ]
  291. * More work on TR5/TRC support now using doc std
  292. * Refactored skeletal class structure
  293. * BUG seems to be leak fix related world clear lock
  294. * Fix: Skeletal animation memory leak
  295. * New rendering routine for new temp mesh type
  296. ( Buggy and expensive, but it's a stop gap )
  297. ( Colored polygons aren't really rendered as such )
  298. * Fix: OpenRaider new mesh API stop-gap handling
  299. * Fix: TombRaider new mesh loader API
  300. [ 20030517 ]
  301. * BUG found in new mesh loader API
  302. ( Quad tess is broken in TombRaider for meshes )
  303. ( Vertex array translation from TombRaider broken )
  304. * Event system partially in place, needs glue as well
  305. * Console commands from RC hack/fix
  306. [ 20030516 ]
  307. * Mesh rendering temp disabled until mesh renderer
  308. is fully redone
  309. * Finally getting a lot of the more complex mesh
  310. building routines pushed behind clean API from
  311. the OpenRaider to the TombRaider class
  312. ( Could cause a lot of new bugs? )
  313. * Event system test structures introduced to World
  314. * Some major work on model_mesh rendering, also
  315. abstracting interface for their construction
  316. * Some minor work on OpenGLMesh renderer, with code
  317. in place to increase performance
  318. [ 20030513 ]
  319. * TombRaider engine abstraction for room
  320. vertex and color loading and parsing
  321. [ 20030512 ]
  322. * New external SFX use for TR2/TR3 paks -- now
  323. all versions load sound files into the game engine
  324. See README for help using external paks.
  325. * New external SFX pak loading support for TR2 and TR3
  326. * Documentation updates and user usability package tests
  327. ( thanks Josh )
  328. * Apt source in place ( see README )
  329. * Automated debian packaging in Makefile ( make debian )
  330. * Animation half ass restored in non lara models agian
  331. * BUG found in SkeletalModel::setFrame - quick disable to
  332. remove crash bug CLOSES 20030101 tmp filing
  333. [ 20030510 ]
  334. * Old TR4 sound support moved behind new interface
  335. * Sound support for TR1 using new interface - have to wait
  336. for external sound pak support for TR2 and TR3
  337. * New sound sample management/interface in TombRaider class
  338. [ 20030509 ]
  339. * Manually patched with JML's UNICODE support
  340. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  341. [ 20030101 ]
  342. * Seriously broken animation! =)
  343. * I wonder how much this breaks - hacks shoved in to
  344. keep it runnable until the new event system is started
  345. * Skeletal model refactoring
  346. * Seperating entity and animation states and it's ugly
  347. * Finer animation control starts
  348. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  349. [ 20021228 ]
  350. * Md3 refactoring
  351. * Many Md3 fixes and features out of unit test work
  352. * Huge Md3 unit, testing ground for future TR unit test
  353. [ 20021227 ]
  354. * Md3 easter egg in cvs
  355. * State system work and testing
  356. [ 20021224 ]
  357. * Wireframe color code doc in README
  358. * Minor compile fixes for gcc 3.x
  359. * Default portal display in wireframe mode now
  360. * New hop command to disable room hopping movement
  361. * New r_animate command to enable entity animation test
  362. * Fixed showfps fault on load screen
  363. * Review of System timer
  364. * Replaced FPS estimation with pure frame rate counter
  365. * SDLSystem uses SDL timer now
  366. * Removed some dupilcate console commands out documented
  367. * Depth sorted particles
  368. * Lots of minor depth sorting and vising work
  369. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  370. * Entity vis no longer considers rooms agian
  371. * New Vector replaces List as renderable container
  372. for a great deal of memory savings
  373. * Room mesh/sprites rendering in nontexture modes agian
  374. * Documentation updates
  375. * Fix entity out of room fix
  376. * New OGL mesh can render with multitexture
  377. * New all bumpmaps are now loaded into texture memory
  378. * New [Network.Server] RC support
  379. * Run console commands from RC file
  380. * Neat new multitexture logo effect
  381. * Hel only build from now on
  382. * "Shooting" test in cvs
  383. * Fixes for depth rendering
  384. * New wireframe mode color codes for renderable type
  385. * Entity sprites back
  386. * Time to move to beta versioning
  387. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  388. * New sshot upload script for my conv ;)
  389. * New entity rendering vising starts, primative depth sort
  390. * Static ( room models ) using sphere bounding volumes now
  391. * New enumeration coding style project wide starts
  392. * New room depth sorting code starts
  393. * Fix for version stamp in corner
  394. * New update room render list per frame command
  395. * Misc minor sound/animation updates
  396. * Hel vising fix in ViewVolume, hel enabled by default
  397. * Look for bugs caused by huge refactoring of codebase
  398. * Hel objects in all builds
  399. * World class temp keeps Light and OpenGLMesh deps for now
  400. * Refactoring: OpenRaider, Render, TombRaider classes
  401. * World class emerges in cvs ( Big refactoring job )
  402. * Texture use moved into Render class
  403. * Emitter use moved into Render class
  404. * Seperation of physical and rendered world starts
  405. * Hel clean up, unit testing fixes
  406. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  407. * New Camera API, clean up starting
  408. * Quaternion ( class ) in cvs
  409. * Toggle for hel use
  410. * Fix port reporting is expected host order agian
  411. * libHel starts creeping into cvs build starting with some vising
  412. * Netcode fix
  413. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  414. * Inactive text no longer rendered
  415. * More libhel work
  416. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  417. * Little manual route chaining test for the fun of it
  418. * Trace tests
  419. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  420. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  421. * Fix for console use before level load crash
  422. * TR4 hack to play footsteps when running
  423. * TR4 pak sounds loaded and playable - just not sourced yet
  424. * New play command
  425. * Improved sound support
  426. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  427. * TR4 pak sound reading and dumping
  428. ( I couldn't find any paks using compression - however
  429. my algorithm can handle those that may )
  430. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  431. * TR4 ponytail type guessing algorithm works with TR4 paks
  432. ( May not apply to all custom lara models )
  433. * TR4 pigtails rendering algorithm now too
  434. * In TR4 ponytail works great with default settings
  435. * Up key now gets last command entered
  436. * r_ponytail console command
  437. * All builds use same texture binds as former EXPERMENTAL builds
  438. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  439. in list and handling
  440. * TR4 GL light support ( pretty )
  441. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  442. * One room render command and changes for other old commands
  443. * Fix for crash using new room ->adJRoom vector
  444. * Fixed room vertex lighting
  445. * Documentation updates
  446. * New scripts for installing
  447. * New client/server kills
  448. * Thanks dan for tesing multiplayer - lots of bugs found
  449. * Started moving room struct into more of a class type of
  450. collections and what not
  451. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  452. * Hack to handle camera out of world - moves to like a FPS
  453. viewpoint -- needs quats and 'dragging' to make it smoother
  454. * Entities drawn in different order to handle large alpha
  455. polygon in rooms ( Hack until sorting algorithm is in place )
  456. * Little hack to force exit of threads w/o calling back
  457. * Lowered network traffic rate and disabled debugging to stdout
  458. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  459. * Code to handle bad texture ids, like in Nasa.tr2
  460. * Network multiplayer test Client/Server can now connect
  461. and pass data and generate clients on each end of game
  462. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  463. * Network code starts
  464. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  465. * Speed boost for entity room clipping
  466. * Fixed color lighting - still some polygons can go all white
  467. * Console commands for clipping and new fly mode
  468. * Getting ready to seperate world clipping and storage from Render
  469. * Cheap wall clipping hack ( works great however )
  470. Doesn't take into account adjoint rooms ( there is a reason )
  471. * EXPERIMENTAL Better GL light support for font/world interaction
  472. * EXPERIMENTAL new level texture loading
  473. * Switching maps in game should never cause crashs anymore
  474. * Found then fixed several memory leaks
  475. * Makefile rule just for memory profiling build ( make memory )
  476. * Vectors replacing Lists for most collection implementations in Render
  477. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  478. * Turn animation for fun
  479. * Room vertex lighting back in
  480. * Vertex color/normal support changes for model meshes
  481. * Skeletal model/mesh model collision _support_
  482. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  483. * Hop up/down to rooms when in void
  484. * Primative 3rd person camera
  485. * GL light support for TR1-TR3
  486. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  487. * Removed room mesh rendering from Render
  488. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  489. * OpenGLMesh and Light classes start
  490. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  491. * Ah, a little free time -- cleaning up Render class a little
  492. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  493. * Auto depends generation for certian people =p
  494. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  495. * Time based animation tracer
  496. * Rounded out mtk3d a little more with common func from
  497. other projects
  498. * New pathing subsystem
  499. * Relocatable data dir ( thanks joshua for idea )
  500. Set by using init var 'HomeDir'
  501. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  502. * Fixed room mesh cache tris texcoors
  503. * Changed room tracking code
  504. * Replaced old room cache mesh texcoor system for tris
  505. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  506. * New menu state for keys
  507. * Major OpenRaider class clean up, reducing, reformatting for
  508. use with picky compilers, etc
  509. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  510. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  511. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  512. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  513. * Wall detection ( no clipping yet )
  514. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  515. values b/c assigned to wrong structure )
  516. * More debugging for bad cache room mesh crash
  517. * New animation fix by making getNumAnimsForMoveable use signed
  518. values ( seems to make TR4 and other levels loadable agian )
  519. * Stopped flickering idle lara by only drawing 1 frame of idle
  520. * Better bad cache quad handling?
  521. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  522. * Fix for room quad's texture bug
  523. * Console print system prototype
  524. * Misc clean ups
  525. * Level load menu prototype active by default
  526. * New debug info in game room/sector/pos
  527. * Floor player clipping by sector ( yay )
  528. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  529. * Floor player clipping by box ( hhmmm... )
  530. * Backport of Camera
  531. * Backport of SDLSystem prototype to replace SDL wrapper
  532. * Backport of mtk3d with GL style matrices and etc
  533. * Hacky fix for texture ids for room polygons
  534. ( Caused by new fast cache room polygon builder )
  535. * Backport of UnRaider Texture handler
  536. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  537. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  538. * Bug found Texture ids broken on new room mesh translation
  539. * Texcoord fix for quads
  540. * Removed damned vertex arrays
  541. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  542. * Partially fixed new renderer/translator
  543. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  544. * New Makefile optional memeory_test.cpp OBJ injection
  545. * "Commit of Doom" to break cvs source, yay!
  546. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  547. * Render cleaned up a little more
  548. * New room mesh system using arrays
  549. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  550. * Fixed TR4 bone layering
  551. * Worked on finiding/rendering ponytail some more
  552. * Moved angle clac for tags back into TombRaider class
  553. * Screenshot TGA file fix
  554. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  555. * Ponytail hack
  556. * Better UV generation
  557. * Broke TR2 with the new animation framing
  558. * Animation frame 'safety valve' to prevent overflows
  559. until it can be fixed correctly
  560. * Animation translation fixes
  561. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  562. * More TR format notes
  563. * TR4 object header
  564. * Minor changes to OpenRaider for speed/calarity
  565. * Idle aframe test code in
  566. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  567. * Fix for Lara model picking in TR4
  568. * Fix for TR4 loading ( tr4_light )
  569. * Fix for TR4 loading ( tr4_ai_data )
  570. * Fog support
  571. * Fix for world geo ( room bbox adjust )
  572. * Fix for bad mem usage reporting for overhead
  573. * Fix for HUGE memory leaks in TombRaider class
  574. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  575. * Fix for memfile size reporting
  576. * Fix for GLString truncation
  577. * New audio dir support back in
  578. * Fix for insert of tree_insert for memeory
  579. * Iterative version of tree_insert for memeory togglable
  580. at compile time
  581. * Fix for m-string max accounting
  582. * RBTree fix for memeory ( must stop coding after 0200 )
  583. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  584. * Stability has degraded with aggressive feature prototyping
  585. * More information for zero allocs
  586. * Fix for some 0 byte allocatations found in project
  587. * Check for 0 byte allocatations
  588. * Old List back in for now - slower, smaller
  589. * Removed many unnessacary sleeps from older builds
  590. * New feature tracks memory usage by file
  591. * Print to screen while loading back
  592. * New GLString now has helper functions for speedy string
  593. updates to replace hacks
  594. * Fixed damn 'memeory' rbtree
  595. * More verbose fatal error reporting
  596. * Reworked memeory prototype into better code
  597. * Removed working list tracker from memeory
  598. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  599. * Memeory memory overhead reduction for filename storage
  600. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  601. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  602. * Back to dynamic C-strings to save 'memeory memory'
  603. * Wrote a RBTree implementation directly into Memeory util
  604. * TGA debug fix
  605. * Looking at writing RBTree directly into Memeory util
  606. * Fixed driver string memory leak in main found with Memeory
  607. * Fixed GLString memory leak just found with Memeory
  608. * Fixes for release build to avoid memeory debugger
  609. * Memeory changes to avoid new/delete calls internally
  610. affecting MEMEORY_ERROR reports ( much much slower list based )
  611. * New iostreams and memeory header guards
  612. * Doh, corerction on pointer 0 padding
  613. * New delete accounting hack
  614. * New Memeory unit test features/fixes
  615. * Printing addr with hexadecimal for obvious reasons
  616. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  617. * Fixed overlapped vars/data members
  618. * Dumps memeory report filename fix
  619. * Dumps memeory report for unfreed on exit now?
  620. * Console commands to debug 'memeory'
  621. * New c func printing option in Tree
  622. * Memeory profiling system starting
  623. * Font data fixes
  624. * Fixed sourceforge cvs tree
  625. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  626. * Fixed bug where ent draw didn't account for viewmodel
  627. in same room
  628. * New texture binding method for strict checking and
  629. to avoid prechecks on unsorted polygons
  630. * More rendering toggles for more testing
  631. * Draw room bbox with r_portal
  632. * Moved more commands to console only ( See README )
  633. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  634. * Fix rendering bug with r_portal
  635. * RC uses pakdir for strict path enforcement now
  636. * New RC commands for Map/Music that represent backend correctly
  637. ( It's a FIFO, not a sorter )
  638. * RC parser now uses console command parser helper too
  639. * Improvements to console command parser
  640. ( less memory, faster normal case, easier to add new commands )
  641. * Hack to try to unload level shows it's time to start a
  642. rewrite =)
  643. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  644. * Screenshot console command
  645. * View model render toggle console command
  646. * View model index fix for entity use
  647. * Console command naming clean up starting
  648. * Console fix for backspacing over prompt
  649. * Load command to load levels by index
  650. * Many more console commands, replacing some key commands
  651. * Sprites render after players now for more accurate scene
  652. * Collapsed some rendering gobals into temp LARA entity gobal
  653. * Portal visual debugging
  654. * Console fix for prompt display after command given
  655. * Fix for bad cvs sync
  656. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  657. * Portal (precompiled) use starts
  658. * Very basic console prototype in place
  659. * Render control flags ( Not same as mode flags )
  660. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  661. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  662. * Fix for RC loader
  663. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  664. * Temp resource redundency pruning solution
  665. * More string safety auditing and fixes
  666. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  667. * Hack to fix texture dumping
  668. * More string clean up
  669. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  670. * Minor TR support work
  671. * Texture dumping fix for new mtk_tga
  672. * New tristrip rendering sprites
  673. * Changed to snprint in all objects now
  674. * Clean up in texture use
  675. * Clean up in screenshot code
  676. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  677. * Animation frame testing hack back keys '[' and ']'
  678. * Reduction of room rendering top levels ( consistent speed? )
  679. * Improvments to texture handling and loading
  680. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  681. * Updated mtk_tga from my current mtk_image source
  682. fixes tga save bug and more stuff
  683. * New more correct FPS counter for alpha testers amusement
  684. DisplayFPS=true in init and key command 'f'
  685. * Refactoring and clean up in OpenRaider
  686. * TombRaider getting ready for testing new class based system
  687. * Got new specs for TR4 and TR5
  688. * Readying class based system for new physics and rendering
  689. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  690. * Fixes for fast texture cache for older tombraider data
  691. * Fixes for TombRaider unit test
  692. * Makefile changes for gcc 3.0
  693. * GLString use fix, forgot to disable culling - thanks dan
  694. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  695. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  696. * Tune up of Sound
  697. * Disable cusor show on switch to fullscreen also
  698. * GLString scaling
  699. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  700. * New Sound flags ( allows for easier expansion )
  701. * Start loadscreen before caching sound now
  702. * NOTE audio support is fine - just low memory condition kill
  703. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  704. * Broke audio support by switching around
  705. OpenRaider, LoadLevel/SetupAudio
  706. * README update
  707. * Texture caching while reading from diskfile in callback
  708. * New load screen percentage feedback via callback
  709. * Fix for Tombraider multiple Clear() bug
  710. * New load ordering, might break some things
  711. * More work on GLString use in OR
  712. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  713. * Speed set on Camera
  714. * Played with some refactoring in OpenRaider class
  715. and thread hacks for external texture use
  716. * New texture loading to make external textures
  717. id independent of TR texture id at load time
  718. * Changed 'load screen' layout and particle setup
  719. * Removed dependence of Emitter on Texture agent - calls
  720. GL texture bind directly now
  721. * Particle partial resync with freyja_particle tree
  722. * Emitter partial resync with freyja_particle tree
  723. * Render minor reduction/refactoring, breaking up some code
  724. * New GL font system for OpenRaider ( GLString )
  725. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  726. * GlGetString use 'correct' fix
  727. * Music list reimplemented for CVS
  728. * Emitter commited to CVS ( oopsie )
  729. * Changlog reformated
  730. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  731. * New Changlog format
  732. * Minor GL string use 'temp fix' in Render
  733. * ModelDebug option to RC to disable model load debugging
  734. * TODO update
  735. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  736. * Minor rendering changes
  737. * Particle test fix
  738. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  739. * Particle testing ( Using one of my freyja prototypes )
  740. * Fullscreen toggle - '9' key
  741. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  742. * Timer prototype starts, just using a time delay for now
  743. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  744. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  745. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  746. * Set up new box just for windows TR compatibility tests
  747. ( got old ppro out, bought a hdd for it - weee )
  748. * Testing exported meshes with Freyja
  749. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  750. * Mesh export test for TombRaider
  751. * Texel adjustment method rolled back into TombRaider
  752. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  753. * TR4 sky mesh?
  754. * Texture changes
  755. * Freyja work with ponytail graphing
  756. * New FPS counter uses larger frame samples and reset
  757. ( readings still off by a little )
  758. * Splash screen for threaded loads (shakes for fullscreen feedback)
  759. * Particle engine research ( no code )
  760. * Threading testing
  761. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  762. * Might wait to install X 4.0.1 to work on bump map rendering
  763. * Render check for multitexture
  764. * Fixed OpenRaider to use new TombRaider::Texture API
  765. * Bump map use with new TombRaider backend API
  766. * "TR3 objtexture alpha clip" back in for 32bit textiles
  767. * More testing features like texture dumping for all versions
  768. * Special texture loading default use in TR4/TR5
  769. * Zero padding on dumped textures - yes, it is about time
  770. * Fixed special texture loading/dumping
  771. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  772. * 32bit texture default use in TR4/TR5
  773. * 32bit texture testing in TR5
  774. * Make rule regression testing in cvs tree
  775. `make tombraider.test`
  776. * Better make rules for tombraider.test
  777. * TombRaider fixes for compression use and dellocation
  778. * New TombRaider::LoadTR5
  779. * Worked on TombRaider agent
  780. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  781. * Added *some of the TR5 spec to regression test build
  782. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  783. * Some minor checks for bad allocation of meshes?
  784. * Changed moveable code to assume nonanimated entity
  785. * Entity drawing tied to room drawing
  786. (For vising, later use an entity cache per room to avoid full cycle)
  787. * Screenshot name now based on VERSION string (better bugs reports)
  788. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  789. * Fixed Freyja tree's colored polygons
  790. * More debug output on animation building
  791. * Fixed Freyja's tree too
  792. * Fixed TR4 decompress bug
  793. ( silly me, it only worked because of opt, didn't clear a var )
  794. * Animation grouping prototype
  795. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  796. * Fixes for mesh rendering ambient light level
  797. * Fixes for animtion rendering
  798. * Fixes for animation loading
  799. (TR2+ lara has some animation problems still, with junk frames)
  800. (TR1 lara works because all the right indices = 0)
  801. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  802. * Fixed animations using steping fix I wrote for libfreyja_egg
  803. this breaks the old TR aniamtion hacks though =)
  804. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  805. * Back porting to Freyja to help figure out TR animation problems
  806. * Worked on TR5 and TR4 texture alpha flags
  807. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  808. * Fixed skeletal/moveable loading and animation
  809. * Starting entity mapping tracer
  810. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  811. * NOTE make enities list so dup models won't draw to same position
  812. * Caching caused segfault - so now emulate dumb smart pointers
  813. * Removed Free TR data, it caused to many segfaults,
  814. for some reason it frees twice even with Clear()
  815. * Caching for duplicate models ( saves tons of memory )
  816. * Fixed loading and animation for all models in level
  817. * Broke animation with new loader?! (caused by new moveable loading)
  818. * Free TR data after load ( May cause segfault on exit )
  819. * Simple vising for items back in
  820. * Oops, removed mesh draw from viewmodel renderer
  821. ( was debuging item meshes )
  822. * Fixed tr4 (2 layer tags) flag set on non lara models
  823. * Fixed moveable loading
  824. * Looking for moveable object drawing problems ( werid )
  825. * Fixed item positioning set on load
  826. * Fixed sprite/room amb lighting back to white ( heh, oops )
  827. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  828. * Void color only when outside world
  829. * Various minor renderer changes
  830. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  831. * Fixed lara's colored polygons index bug for TR1
  832. * Autoload lara as view model
  833. * Tr4 two mesh system use
  834. * Basic skeletal model animation (frame rate based)
  835. * Skeletal model rendering
  836. * Skeletal model loader finished
  837. * No quaterions generated in current skeletal loader
  838. It'll be easy to add bone lerping later, but first I want
  839. correct behavior ( ie animation and placement )
  840. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  841. * Planning rendering engine #3
  842. * Once skeletal models are in rendering engine #2
  843. physics code can start
  844. * EXPERIMENTAL moveable code starts
  845. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  846. * Moveable code finaling coming back in ( now with quats )
  847. * Bug fix to ignore bad meshes in some TR4 levels?
  848. * TombRaider class test
  849. * Some TR5 specs fell in my lap today =)
  850. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  851. * Mouse motion control fixes
  852. * Item sprite rendering ( TR1, TR2, and should work for others )
  853. * Item sprite loading ( TR1, TR2, and should work for others )
  854. * Fixed room sprite loading
  855. * Hack temp fixes for camera ( broke it bad last night )
  856. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  857. * Baisc strafing and better forward/backward movement on camera
  858. * More user documentation and bug tracking
  859. * Portal toggle
  860. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  861. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  862. * Mouse look code
  863. * The portal code is hindered by the old XZ vis check =(
  864. once it's replaced it should be 100% correct
  865. * Added portal code, and is almost fully working now
  866. * Worked on portal code (testing)
  867. * Since adding quaternion camera, segfault on exit... hhmmm...
  868. * Finished quaternion based camera and rendering
  869. * Planning to break mtk3d into base type classes and expand it as
  870. a library with learping functions for use in animation also =)
  871. * Started on quaternion camera and quaternion support in mtk3d
  872. * TR4 sound fx postioning loader starts
  873. * GL driver string from resource
  874. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  875. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  876. * SDL key code fixes
  877. * More SDL fixes for rendering
  878. * More SDL work, fixes
  879. * FPS counter prints to console every 100 frames
  880. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  881. * SDL is very slow atm ( drag ass )
  882. You can edit Makefile to set it to use it if you want
  883. * Finished basic test SDL interface
  884. * Started on item sprite loading (likes a little more, but not priority)
  885. * Aren't you all gald I ditched render engine #1 now? ;)
  886. * New sprite rendering code
  887. * Fixed bug that drew static room meshes twice
  888. * Fixed bug that drew alpha sorted tris 3 times
  889. (Fixes all known alpha rendering bugs)
  890. * Room sprite loading code
  891. * Cleaned code, fixed some documentation
  892. * Started work on Resource agent, not ready to replace old code yet
  893. * No longer dump textures, unless explictly set in rc file
  894. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  895. * Fixed XEmacs modes should have been 'Mode: C++'
  896. * Looked at portal design guide, was useless
  897. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  898. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  899. * SDL support starts back
  900. * Added my old linux joystick code
  901. * Basic sorted alpha poly render second pass with very small penalty
  902. ( An all new rendering feature never in engine before )
  903. * Figured out best way to sort alpha polys exp with rooms only for now
  904. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  905. * Static mesh rendering back ( doesn't use room lighting
  906. intensity for now )
  907. * Texel alignment
  908. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  909. * Static meshes
  910. * Model meshes
  911. * Mipmaps in Texture as option
  912. * Code clean up
  913. * Item sprite and room sprite loader code about finished
  914. * Finished adding my screenshot code from Freyja, and
  915. made it produce TGAs instead of PPMs ( cmd 'S' )
  916. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  917. * POublic CVS Release
  918. * Vertex lighting now functional and stable in new engine
  919. * Fix for TR4 water alpha via textile generator, but
  920. some light shards are still black - might be other
  921. alpha flags that are unknown
  922. * New level loader using _map_list
  923. * New Map list RC rule
  924. * Start of item sprite code in new engine
  925. * Leaving old Texture calls for compaiblity with obsolete
  926. * New textile loading by moving new code into Freyja's
  927. TombRaider module to handle *all pixmap generation
  928. * User documentation
  929. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  930. * Testing
  931. * Resource system back in
  932. * AL init threaded off
  933. * Switched order of AL and GL inits
  934. ( so you can have in game progess loader for loading )
  935. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  936. * Should have all the best of the engines merged by Monday!
  937. * Started model rendering code for engine #2
  938. * New mode control for WIREFRAME, SOLID, TEXTURE
  939. * Fixed texel index bug for rooms
  940. * New Camera methods for visibility and more accessors
  941. * Render engine #2 feature upgrade by merging with engine #1
  942. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  943. * Rendering engine #2 fixes
  944. * New Camera method for positioning
  945. * Rendering engine #2 update
  946. * Added documentation to Sound agent
  947. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  948. * Texture manager fixes
  949. * Tesselated quads
  950. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  951. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  952. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  953. * Render fixes
  954. * OpenAL fixes for /dev/dsp in use and _init guard
  955. * Added Sound manager, OpenAL support for groovy 3d audio =)
  956. * Dropped all OSS code
  957. * Fixed segfault by freeing _texture and _tombraider twice
  958. * TR4 texture fixes ported from gegg
  959. * Fixed segfault on texture handling
  960. * Removed splash screen code completely
  961. ( Will later use loader screens just like TR )
  962. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  963. * Splash screen as compile time support
  964. * PThread support as compile time option
  965. * TR4 texel loading fixes
  966. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  967. * OpenRaider request for sourceforge hosting
  968. * New Render class is now the new renderer
  969. * GLUT use abstracted and placed into openraider.cpp
  970. * Mtk Image manager
  971. * Mtk texture manager
  972. * Thread for Freyja loader
  973. * Freyja camera
  974. * OpenRaider RC system design
  975. * Freyja loader replaces yuri loader in test build
  976. * Splash screen
  977. * New engine starts
  978. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  979. * Removed drawing another lara as an error marker for movables
  980. * Removed level dumping and saving
  981. * Split up mesh rendering
  982. * New 3rd person lara camera rendering
  983. * New animation control
  984. * This project is based on trueview by yuri and some patches
  985. and porting to linux by Mongoose along with code from
  986. GooseEgg by Mongoose
  987. * Log started