Open Source Tomb Raider Engine
Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.

Mesh.h 1.7KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960
  1. /*!
  2. * \file include/Mesh.h
  3. * \brief OpenGL Mesh
  4. *
  5. * \author xythobuz
  6. */
  7. #ifndef _MESH_H_
  8. #define _MESH_H_
  9. #include <vector>
  10. #include "system/Shader.h"
  11. struct IndexedRectangle {
  12. unsigned int v1, v2, v3, v4; // Vertex list indices
  13. unsigned int texture; // Index into object-texture list
  14. IndexedRectangle(unsigned int t, unsigned int _v1,
  15. unsigned int _v2, unsigned int _v3, unsigned int _v4 = 0)
  16. : v1(_v1), v2(_v2), v3(_v3), v4(_v4), texture(t) { }
  17. };
  18. struct IndexedColoredRectangle {
  19. unsigned int v1, v2, v3, v4;
  20. unsigned char r, g, b;
  21. IndexedColoredRectangle(unsigned char _r, unsigned char _g, unsigned char _b,
  22. unsigned int _v1, unsigned int _v2,
  23. unsigned int _v3, unsigned int _v4 = 0)
  24. : v1(_v1), v2(_v2), v3(_v3), v4(_v4), r(_r), g(_g), b(_b) { }
  25. };
  26. // --------------------------------------
  27. class Mesh {
  28. public:
  29. Mesh(const std::vector<glm::vec3>& vertices,
  30. const std::vector<IndexedRectangle>& rectangles,
  31. const std::vector<IndexedRectangle>& triangles,
  32. const std::vector<IndexedColoredRectangle>& coloredRectangles,
  33. const std::vector<IndexedColoredRectangle>& coloredTriangles);
  34. void prepare();
  35. void display(glm::mat4 MVP);
  36. private:
  37. std::vector<unsigned short> indicesBuff;
  38. std::vector<glm::vec3> verticesBuff;
  39. std::vector<unsigned int> texturesBuff;
  40. std::vector<unsigned short> indicesColorBuff;
  41. std::vector<glm::vec3> verticesColorBuff;
  42. std::vector<glm::vec3> colorsBuff;
  43. ShaderBuffer indices, vertices, uvs;
  44. ShaderBuffer indicesColor, verticesColor, colors;
  45. };
  46. #endif