123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117 |
- /*!
- * \file src/Entity.cpp
- * \brief World Entities
- *
- * \author xythobuz
- */
-
- #include "global.h"
- #include "Log.h"
- #include "World.h"
- #include "Entity.h"
-
- Entity::Entity(float p[3], float a[3], int id, long r, unsigned int model) {
- for (int i = 0; i < 3; i++) {
- pos[i] = p[i];
- angles[i] = a[i];
- }
- objectId = id;
- moveType = MoveTypeWalk;
- room = r;
- skeletalModel = model;
- boneFrame = 0;
- animationFrame = 0;
- idleAnimation = 0;
- state = 0;
- }
-
- void Entity::display() {
- /*
- glPushMatrix();
- glTranslatef(pos[0], pos[1], pos[2]);
- glRotatef(glm::degrees(angles[1]), 0, 1, 0);
- glRotatef(glm::degrees(angles[0]), 1, 0, 0);
- //glRotatef(glm::degrees(angles[2]), 0, 0, 1);
- getWorld().getSkeletalModel(skeletalModel).display(animationFrame, boneFrame);
- glPopMatrix();
- */
- }
-
- void Entity::move(char movement) {
-
- }
-
- void Entity::print() {
- getLog() << "Entity " << objectId << ":" << Log::endl
- << " Room " << room << " (" << getWorld().getRoom(room).getFlags()
- << ")" << Log::endl
- << " " << pos[0] << "x " << pos[1] << "y " << pos[2] << "z"
- << Log::endl
- << " " << glm::degrees(angles[1]) << " Yaw" << Log::endl;
- }
-
- SkeletalModel& Entity::getModel() {
- return getWorld().getSkeletalModel(skeletalModel);
- }
-
- void Entity::setSkeletalModel(unsigned int model) {
- skeletalModel = model;
- animationFrame = 0;
- boneFrame = 0;
- idleAnimation = 0;
- }
-
- Entity::MoveType Entity::getMoveType() {
- return moveType;
- }
-
- void Entity::setMoveType(MoveType m) {
- moveType = m;
- }
-
- int Entity::getObjectId() {
- return objectId;
- }
-
- void Entity::setAngles(float a[3]) {
- for (unsigned int i = 0; i < 3; i++)
- angles[i] = a[i];
- }
-
- float Entity::getPos(unsigned int i) {
- return pos[i];
- }
-
- float Entity::getAngle(unsigned int i) {
- return angles[i];
- }
-
- long Entity::getRoom() {
- return room;
- }
-
- unsigned long Entity::getAnimation() {
- return animationFrame;
- }
-
- void Entity::setAnimation(unsigned long index) {
- animationFrame = index;
- boneFrame = 0;
- }
-
- unsigned long Entity::getBoneFrame() {
- return boneFrame;
- }
-
- void Entity::setBoneFrame(unsigned long index) {
- boneFrame = index;
- }
-
- unsigned long Entity::getIdleAnimation() {
- return idleAnimation;
- }
-
- void Entity::setIdleAnimation(unsigned long index) {
- idleAnimation = index;
- }
|