Open Source Tomb Raider Engine
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ChangeLog 43KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140215 ]
  6. * Enabled previously disabled polygon smoothing & color material
  7. when setting fastcard to true
  8. * Fixed bug in system timer millisecond conversion
  9. * Extended rc_get_bool to also accept 0 or 1 besides true and false
  10. [ 20140210 ]
  11. * Finished the Tomb Raider 1 Item/State definitions
  12. * Ported to SDL2 and SDL2-TTF using the Migration Guide:
  13. https://wiki.libsdl.org/MigrationGuide
  14. [ 20140209 ]
  15. * Renamed OpenGLMesh to Mesh
  16. * Removed unused flags, enums, ...
  17. [ 20140202 ]
  18. * Fixed more cppcheck warnings
  19. * Removed unnecessary defines (USING_xxx)
  20. [ 20140201 ]
  21. * Rewrote Memory Unit Test using greatest
  22. * Used C++ static analysis tool cppcheck and tried to fix
  23. its warnings
  24. [ 20140131 ]
  25. * All unit tests buildable again and no more warnings
  26. [ 20140129 ]
  27. * Removed unused libferit stuff
  28. * Changed code to generate much less warnings
  29. * Using relative epsilon for float comparison
  30. [ 20140124 ]
  31. * Fixed some TombRaider.cpp warnings
  32. [ 20140120 ]
  33. * Removed HAVE_SDL & HAVE_SDL_TTF flags. SDL & TTF always required!
  34. * Converted all tabs to spaces (4 spaces per tab)
  35. * Auto indented all cpp files
  36. [ 20140119 ]
  37. * Enabled linear texture filtering for fonts, resulting in nicer
  38. looking down scaling
  39. * Removed unused TGA font parts of GLString with slight API changes
  40. * Modified GLString Unit Test to work with new GLString
  41. * Removed unused glDrawGrid, glDrawAxis, glPrintf2d, glPrintf3d
  42. from SDLSystem
  43. * Silenced many more warnings
  44. [ 20140118 ]
  45. * Removed unused (and pretty empty) Entity class
  46. [ 20140117 ]
  47. * Reenabled room hopping on launch
  48. * Now using C++11 standard.
  49. * Turned on many more warnings and silenced some of them.
  50. * Removed empty Quaternion Unit Test
  51. [ 20140111 ]
  52. * Rewrote GLString Unit Test, now using TTF Font
  53. * Removed included TGA font and loading code
  54. * Rewrote Matrix Unit Test now using greatest
  55. * Documented MatMath, fixed bug in helRandomNum(),
  56. added better Unit Test
  57. * Only one way of conversion between Deg and Rad in MatMath
  58. * Use the same style of include guards in all headers
  59. * Added memory test to SkeletalModel. Adding to OpenGLMesh causes
  60. a segfault on launch
  61. [ 20140110 ]
  62. * Removed endian.(h/cpp) as it shouldn't be needed. See:
  63. http://commandcenter.blogspot.de/2012/04/byte-order-fallacy.html
  64. * Removed empty Light.cpp
  65. * All Unit Tests build without warning
  66. * Converted many FIXME comments to be in the doxygen documentation
  67. * Removed hel & mstl folders, moved into parent directory
  68. * mtk_tga Unit Test uses greatest
  69. * Moved remaining Unit Tests (Network & TombRaider)
  70. * memory_test Unit Test no longer produces warnings
  71. * Building a memory test build no longer produces warnings
  72. [ 20140109 ]
  73. * Added greatest Test Framework, rewrote Sound Test
  74. * Renamed all memeory references to memory
  75. * Moved headers into include/
  76. * Put Unit Tests into test/
  77. [ 20140107 ]
  78. * Removed hel/Mass. There was an object of this class in World,
  79. but it was never used!
  80. * Removed even more unused files (mstl/Vector.cpp,
  81. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  82. mstl/Stack.h)
  83. * Completely removed hel/Simulation, as it depends on missing
  84. files (hel/CollisionObject)
  85. * Improved Makefile portability
  86. [ 20140106 ]
  87. * Hel Simulation Test builds, but doesn't work!
  88. [ 20140105 ]
  89. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  90. * Fixed strange Mouse Y-Axis Overflow bug
  91. * Cleanup of Makefile
  92. [ 20140104 ]
  93. * Hel Unit Test build & passes
  94. * Spring & Simulation Tests unbuildable, missing files?
  95. * GLString Unit Test builds, works not every time?
  96. * TombRaider Unit & Regression Test working
  97. [ 20140103 ]
  98. * Removed more (unused?) code, PSKModel & UTPackage
  99. * Removed unused MD3, mtk3d, MtkImage stuff!
  100. [ 20140102 ]
  101. * Improved the Mac build steps...
  102. Freealut now in /usr/local so we don't need to call
  103. install_name_tool on the built binary
  104. * Removed the old & unused GLUTSystem
  105. * Replaced the (unknown) included sample sound file
  106. * Removed some redundant build config defines
  107. [ 20140101 ]
  108. * Fixed Wavebuffer loading of Sound subsystem, as well as
  109. making the Sound Unit Test buildable on Mac.
  110. Added new argument to loadWav, length of buffer.
  111. * Changed (unknown) included Font to Droid Sans Mono
  112. * Fixed Render bug, now console is visible again
  113. * Implemented CMD + Q shortcut on Mac to quit
  114. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  115. the first received mouse event, because its faulty, thanks
  116. to an SDL bug:
  117. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  118. * Fixed incredibly slow mouse/camera movements
  119. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  120. invisible and grab it in windowed mode
  121. [ 20131231 ]
  122. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  123. mode on Mac, still not working correctly, but better :)
  124. [ 20131227 ]
  125. * Moved included documents into GitHub Repo wiki
  126. (https://github.com/xythobuz/OpenRaider/wiki)
  127. * Reduced start up time by increasing animation speed
  128. [ 20131221 ]
  129. * Reimplemented deprecated gluLookAt()
  130. * Reimplemented deprecated gluPerspective()
  131. * Reimplemented deprecated gluBuild2DMipmaps()
  132. * Reimplemented alutLoadWAVFile(), seems not to be working
  133. * Moved mac distribution logic from makefile into scripts
  134. [ 20131219 ]
  135. * Bundle now contains dynamic libraries not included with Mac OS X
  136. * Bundle now runs setup if needed
  137. * Fixed memory test builds not running on OS X
  138. [ 20131218 ]
  139. * Enabled ALUT on Mac OS X
  140. * Silenced many warnings regarding non-writable string constants
  141. * Fixed issues with linked libraries on Mac OS X
  142. * Implemented support for bundling OpenRaider as Mac App
  143. * Removed Microsoft Visual Studio Project files
  144. * Removed Screenshot Script
  145. [ 20131217 ]
  146. * No longer segfaults on launch in Mac OS X
  147. [ 20131215 ]
  148. * Wrote new README file
  149. * Added stub for missing hel/CollisionObject
  150. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  151. [ 20030713 ]
  152. * UTPackage class forked from PSKModel class
  153. * System class gets download, dir backports
  154. * libferit usage in public CVS
  155. * mtk_tga gets filename parm save and drops color swaping
  156. [ 20030704 ]
  157. * Tested PSKModel with models from:
  158. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  159. * On the fly resolution change like in unit tests
  160. * GLString obsoleted, undefining HAVE_SDL_TTF
  161. will cause OR to use font.tga texture fallback
  162. * Merged GLString and SDL_TTF utils Texture usage
  163. * TTF renderer replaces texture font system
  164. * Font system using new ortho projection
  165. * Requirements file now in cvs
  166. * Fixed all known level loading issues from new codebase
  167. * Loadlevel command using mapname string
  168. * Maps are validated on rc load
  169. * Experimental TTF support in OpenRaider, Look in RC file
  170. * Removed Console, MtkImage classes from private tree
  171. [ 20030701 ]
  172. * Removing OpenRaider Map use for level/music string storage
  173. ( This means if you set a map to a certain number in rc, then
  174. you can no longer call it by 'load #' )
  175. * Fixed PSKModel unit test build
  176. * Fixed Hel Simulation, Spring unit test builds
  177. [ 20030630 ]
  178. * EXPERIMENTAL on the fly colored -> textured polygon code
  179. ( It's not even funny how bad the colors match currently )
  180. * API changes in Texture class to make it easier to upgrade
  181. * Screeshots stored in ~/.OpenRaider/sshots/
  182. * Fixed broke new multitexture support in Texture class
  183. * Texture class gets color texture generator
  184. * Texture class gets SDL_TTF support from SDLSystem
  185. * Update to OR Texture class ( backports from UnRaider )
  186. * Fixed matrix multiplcation issues with fixed code generator
  187. * Reworking broken Matrix changes into rollback fix
  188. * Fixes for Matrix based math breakage ( just rolled it rollback )
  189. [ 20030618 ]
  190. * Redone a lot of hel and it's use, broke a lot of things
  191. * UTF-8 and TTF font texture generation support
  192. * Camera broken, Matrix broken, Quaternion broken?
  193. * About finished mtk3d and hel converging
  194. * Phyiscs system base work done
  195. [ 20030604 ]
  196. * Console/command rollover not finished, but working
  197. * BUG portals/walk block too often with current collision
  198. * BUG room sprites have wrong texture ID?
  199. * Unicode key support?
  200. * Some more user definable keys using 'bind' command
  201. * System gets old resource system, new resource system
  202. based on it with dynamic modes and command parsing
  203. [ 20030602 ]
  204. * Mouse grab command
  205. * New key input design, currently using ASCII to
  206. be compatible with old code
  207. * SDL mouse grab toggle back in SDLSystem
  208. * SDL_TTF support starts in SDLSystem
  209. * Made printf string buffering part of System
  210. * Simulation fixes, GL unit test
  211. * Removed main.* from CVS
  212. * Removed Raider.*, gl_util.* from local tree
  213. * Added Mass, ParticleMass, Simulation to CVS
  214. * More stat commands for debugging
  215. * Fix for console command marker strip
  216. * Updates to Hel, mass simulator, more vector operators
  217. [ 20030528 ]
  218. * RC file now allows imports of another RC file
  219. ( If you want to be a jackass you *can make it loop )
  220. * RC file now interprets spaces ( User request )
  221. * RC file allows trailing comments now
  222. * Room hopping disabled by default now
  223. ( command hop to enable )
  224. * Swimming movement added to stop-gap movement system
  225. [ 20030526 ]
  226. * Removed some test code from TombRaider
  227. * Fix for TR4 loading using TRC loader
  228. * Fix for solid mode rendering debug ( solid, r_light 1 )
  229. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  230. * Finished up element API, some TRC support for faces
  231. * Stopping work on array renderer until the element
  232. system is back up ( possible backport for 0.1.0? )
  233. * Cleaning up OpenGLMesh prototype API
  234. [ 20030524 ]
  235. * New OpenGLMesh array renderer
  236. * Fix for Vector collection empty handling
  237. * Fix for the 20030519 segfault/lock on exit bug
  238. * More API unification coding, and OpenRaider usage
  239. for room loading
  240. * Watch for a lot of new bugs, this is a lot of
  241. coding changing around
  242. [ 20030522 ]
  243. * More unification, including TRC room translation
  244. support starts ( convert from TRC to OR )
  245. * Handle TRC loading in OpenRaider CVS builds
  246. * TR5 loading tweaking to work for demo paks as well
  247. * Room sprite processing factored out
  248. [ 20030521 ]
  249. * TR5/TRC Sound ripping/in game loading finished
  250. * More TombRaider format unification
  251. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  252. * TR5/TRC loader finished - loads only nondemo map I have
  253. [ 20030519 ]
  254. * More work on TR5/TRC support now using doc std
  255. * Refactored skeletal class structure
  256. * BUG seems to be leak fix related world clear lock
  257. * Fix: Skeletal animation memory leak
  258. * New rendering routine for new temp mesh type
  259. ( Buggy and expensive, but it's a stop gap )
  260. ( Colored polygons aren't really rendered as such )
  261. * Fix: OpenRaider new mesh API stop-gap handling
  262. * Fix: TombRaider new mesh loader API
  263. [ 20030517 ]
  264. * BUG found in new mesh loader API
  265. ( Quad tess is broken in TombRaider for meshes )
  266. ( Vertex array translation from TombRaider broken )
  267. * Event system partially in place, needs glue as well
  268. * Console commands from RC hack/fix
  269. [ 20030516 ]
  270. * Mesh rendering temp disabled until mesh renderer
  271. is fully redone
  272. * Finally getting a lot of the more complex mesh
  273. building routines pushed behind clean API from
  274. the OpenRaider to the TombRaider class
  275. ( Could cause a lot of new bugs? )
  276. * Event system test structures introduced to World
  277. * Some major work on model_mesh rendering, also
  278. abstracting interface for their construction
  279. * Some minor work on OpenGLMesh renderer, with code
  280. in place to increase performance
  281. [ 20030513 ]
  282. * TombRaider engine abstraction for room
  283. vertex and color loading and parsing
  284. [ 20030512 ]
  285. * New external SFX use for TR2/TR3 paks -- now
  286. all versions load sound files into the game engine
  287. See README for help using external paks.
  288. * New external SFX pak loading support for TR2 and TR3
  289. * Documentation updates and user usability package tests
  290. ( thanks Josh )
  291. * Apt source in place ( see README )
  292. * Automated debian packaging in Makefile ( make debian )
  293. * Animation half ass restored in non lara models agian
  294. * BUG found in SkeletalModel::setFrame - quick disable to
  295. remove crash bug CLOSES 20030101 tmp filing
  296. [ 20030510 ]
  297. * Old TR4 sound support moved behind new interface
  298. * Sound support for TR1 using new interface - have to wait
  299. for external sound pak support for TR2 and TR3
  300. * New sound sample management/interface in TombRaider class
  301. [ 20030509 ]
  302. * Manually patched with JML's UNICODE support
  303. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  304. [ 20030101 ]
  305. * Seriously broken animation! =)
  306. * I wonder how much this breaks - hacks shoved in to
  307. keep it runnable until the new event system is started
  308. * Skeletal model refactoring
  309. * Seperating entity and animation states and it's ugly
  310. * Finer animation control starts
  311. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  312. [ 20021228 ]
  313. * Md3 refactoring
  314. * Many Md3 fixes and features out of unit test work
  315. * Huge Md3 unit, testing ground for future TR unit test
  316. [ 20021227 ]
  317. * Md3 easter egg in cvs
  318. * State system work and testing
  319. [ 20021224 ]
  320. * Wireframe color code doc in README
  321. * Minor compile fixes for gcc 3.x
  322. * Default portal display in wireframe mode now
  323. * New hop command to disable room hopping movement
  324. * New r_animate command to enable entity animation test
  325. * Fixed showfps fault on load screen
  326. * Review of System timer
  327. * Replaced FPS estimation with pure frame rate counter
  328. * SDLSystem uses SDL timer now
  329. * Removed some dupilcate console commands out documented
  330. * Depth sorted particles
  331. * Lots of minor depth sorting and vising work
  332. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  333. * Entity vis no longer considers rooms agian
  334. * New Vector replaces List as renderable container
  335. for a great deal of memory savings
  336. * Room mesh/sprites rendering in nontexture modes agian
  337. * Documentation updates
  338. * Fix entity out of room fix
  339. * New OGL mesh can render with multitexture
  340. * New all bumpmaps are now loaded into texture memory
  341. * New [Network.Server] RC support
  342. * Run console commands from RC file
  343. * Neat new multitexture logo effect
  344. * Hel only build from now on
  345. * "Shooting" test in cvs
  346. * Fixes for depth rendering
  347. * New wireframe mode color codes for renderable type
  348. * Entity sprites back
  349. * Time to move to beta versioning
  350. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  351. * New sshot upload script for my conv ;)
  352. * New entity rendering vising starts, primative depth sort
  353. * Static ( room models ) using sphere bounding volumes now
  354. * New enumeration coding style project wide starts
  355. * New room depth sorting code starts
  356. * Fix for version stamp in corner
  357. * New update room render list per frame command
  358. * Misc minor sound/animation updates
  359. * Hel vising fix in ViewVolume, hel enabled by default
  360. * Look for bugs caused by huge refactoring of codebase
  361. * Hel objects in all builds
  362. * World class temp keeps Light and OpenGLMesh deps for now
  363. * Refactoring: OpenRaider, Render, TombRaider classes
  364. * World class emerges in cvs ( Big refactoring job )
  365. * Texture use moved into Render class
  366. * Emitter use moved into Render class
  367. * Seperation of physical and rendered world starts
  368. * Hel clean up, unit testing fixes
  369. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  370. * New Camera API, clean up starting
  371. * Quaternion ( class ) in cvs
  372. * Toggle for hel use
  373. * Fix port reporting is expected host order agian
  374. * libHel starts creeping into cvs build starting with some vising
  375. * Netcode fix
  376. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  377. * Inactive text no longer rendered
  378. * More libhel work
  379. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  380. * Little manual route chaining test for the fun of it
  381. * Trace tests
  382. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  383. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  384. * Fix for console use before level load crash
  385. * TR4 hack to play footsteps when running
  386. * TR4 pak sounds loaded and playable - just not sourced yet
  387. * New play command
  388. * Improved sound support
  389. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  390. * TR4 pak sound reading and dumping
  391. ( I couldn't find any paks using compression - however
  392. my algorithm can handle those that may )
  393. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  394. * TR4 ponytail type guessing algorithm works with TR4 paks
  395. ( May not apply to all custom lara models )
  396. * TR4 pigtails rendering algorithm now too
  397. * In TR4 ponytail works great with default settings
  398. * Up key now gets last command entered
  399. * r_ponytail console command
  400. * All builds use same texture binds as former EXPERMENTAL builds
  401. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  402. in list and handling
  403. * TR4 GL light support ( pretty )
  404. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  405. * One room render command and changes for other old commands
  406. * Fix for crash using new room ->adJRoom vector
  407. * Fixed room vertex lighting
  408. * Documentation updates
  409. * New scripts for installing
  410. * New client/server kills
  411. * Thanks dan for tesing multiplayer - lots of bugs found
  412. * Started moving room struct into more of a class type of
  413. collections and what not
  414. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  415. * Hack to handle camera out of world - moves to like a FPS
  416. viewpoint -- needs quats and 'dragging' to make it smoother
  417. * Entities drawn in different order to handle large alpha
  418. polygon in rooms ( Hack until sorting algorithm is in place )
  419. * Little hack to force exit of threads w/o calling back
  420. * Lowered network traffic rate and disabled debugging to stdout
  421. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  422. * Code to handle bad texture ids, like in Nasa.tr2
  423. * Network multiplayer test Client/Server can now connect
  424. and pass data and generate clients on each end of game
  425. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  426. * Network code starts
  427. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  428. * Speed boost for entity room clipping
  429. * Fixed color lighting - still some polygons can go all white
  430. * Console commands for clipping and new fly mode
  431. * Getting ready to seperate world clipping and storage from Render
  432. * Cheap wall clipping hack ( works great however )
  433. Doesn't take into account adjoint rooms ( there is a reason )
  434. * EXPERIMENTAL Better GL light support for font/world interaction
  435. * EXPERIMENTAL new level texture loading
  436. * Switching maps in game should never cause crashs anymore
  437. * Found then fixed several memory leaks
  438. * Makefile rule just for memory profiling build ( make memory )
  439. * Vectors replacing Lists for most collection implementations in Render
  440. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  441. * Turn animation for fun
  442. * Room vertex lighting back in
  443. * Vertex color/normal support changes for model meshes
  444. * Skeletal model/mesh model collision _support_
  445. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  446. * Hop up/down to rooms when in void
  447. * Primative 3rd person camera
  448. * GL light support for TR1-TR3
  449. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  450. * Removed room mesh rendering from Render
  451. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  452. * OpenGLMesh and Light classes start
  453. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  454. * Ah, a little free time -- cleaning up Render class a little
  455. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  456. * Auto depends generation for certian people =p
  457. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  458. * Time based animation tracer
  459. * Rounded out mtk3d a little more with common func from
  460. other projects
  461. * New pathing subsystem
  462. * Relocatable data dir ( thanks joshua for idea )
  463. Set by using init var 'HomeDir'
  464. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  465. * Fixed room mesh cache tris texcoors
  466. * Changed room tracking code
  467. * Replaced old room cache mesh texcoor system for tris
  468. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  469. * New menu state for keys
  470. * Major OpenRaider class clean up, reducing, reformatting for
  471. use with picky compilers, etc
  472. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  473. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  474. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  475. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  476. * Wall detection ( no clipping yet )
  477. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  478. values b/c assigned to wrong structure )
  479. * More debugging for bad cache room mesh crash
  480. * New animation fix by making getNumAnimsForMoveable use signed
  481. values ( seems to make TR4 and other levels loadable agian )
  482. * Stopped flickering idle lara by only drawing 1 frame of idle
  483. * Better bad cache quad handling?
  484. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  485. * Fix for room quad's texture bug
  486. * Console print system prototype
  487. * Misc clean ups
  488. * Level load menu prototype active by default
  489. * New debug info in game room/sector/pos
  490. * Floor player clipping by sector ( yay )
  491. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  492. * Floor player clipping by box ( hhmmm... )
  493. * Backport of Camera
  494. * Backport of SDLSystem prototype to replace SDL wrapper
  495. * Backport of mtk3d with GL style matrices and etc
  496. * Hacky fix for texture ids for room polygons
  497. ( Caused by new fast cache room polygon builder )
  498. * Backport of UnRaider Texture handler
  499. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  500. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  501. * Bug found Texture ids broken on new room mesh translation
  502. * Texcoord fix for quads
  503. * Removed damned vertex arrays
  504. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  505. * Partially fixed new renderer/translator
  506. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  507. * New Makefile optional memeory_test.cpp OBJ injection
  508. * "Commit of Doom" to break cvs source, yay!
  509. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  510. * Render cleaned up a little more
  511. * New room mesh system using arrays
  512. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  513. * Fixed TR4 bone layering
  514. * Worked on finiding/rendering ponytail some more
  515. * Moved angle clac for tags back into TombRaider class
  516. * Screenshot TGA file fix
  517. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  518. * Ponytail hack
  519. * Better UV generation
  520. * Broke TR2 with the new animation framing
  521. * Animation frame 'safety valve' to prevent overflows
  522. until it can be fixed correctly
  523. * Animation translation fixes
  524. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  525. * More TR format notes
  526. * TR4 object header
  527. * Minor changes to OpenRaider for speed/calarity
  528. * Idle aframe test code in
  529. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  530. * Fix for Lara model picking in TR4
  531. * Fix for TR4 loading ( tr4_light )
  532. * Fix for TR4 loading ( tr4_ai_data )
  533. * Fog support
  534. * Fix for world geo ( room bbox adjust )
  535. * Fix for bad mem usage reporting for overhead
  536. * Fix for HUGE memory leaks in TombRaider class
  537. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  538. * Fix for memfile size reporting
  539. * Fix for GLString truncation
  540. * New audio dir support back in
  541. * Fix for insert of tree_insert for memeory
  542. * Iterative version of tree_insert for memeory togglable
  543. at compile time
  544. * Fix for m-string max accounting
  545. * RBTree fix for memeory ( must stop coding after 0200 )
  546. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  547. * Stability has degraded with aggressive feature prototyping
  548. * More information for zero allocs
  549. * Fix for some 0 byte allocatations found in project
  550. * Check for 0 byte allocatations
  551. * Old List back in for now - slower, smaller
  552. * Removed many unnessacary sleeps from older builds
  553. * New feature tracks memory usage by file
  554. * Print to screen while loading back
  555. * New GLString now has helper functions for speedy string
  556. updates to replace hacks
  557. * Fixed damn 'memeory' rbtree
  558. * More verbose fatal error reporting
  559. * Reworked memeory prototype into better code
  560. * Removed working list tracker from memeory
  561. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  562. * Memeory memory overhead reduction for filename storage
  563. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  564. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  565. * Back to dynamic C-strings to save 'memeory memory'
  566. * Wrote a RBTree implementation directly into Memeory util
  567. * TGA debug fix
  568. * Looking at writing RBTree directly into Memeory util
  569. * Fixed driver string memory leak in main found with Memeory
  570. * Fixed GLString memory leak just found with Memeory
  571. * Fixes for release build to avoid memeory debugger
  572. * Memeory changes to avoid new/delete calls internally
  573. affecting MEMEORY_ERROR reports ( much much slower list based )
  574. * New iostreams and memeory header guards
  575. * Doh, corerction on pointer 0 padding
  576. * New delete accounting hack
  577. * New Memeory unit test features/fixes
  578. * Printing addr with hexadecimal for obvious reasons
  579. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  580. * Fixed overlapped vars/data members
  581. * Dumps memeory report filename fix
  582. * Dumps memeory report for unfreed on exit now?
  583. * Console commands to debug 'memeory'
  584. * New c func printing option in Tree
  585. * Memeory profiling system starting
  586. * Font data fixes
  587. * Fixed sourceforge cvs tree
  588. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  589. * Fixed bug where ent draw didn't account for viewmodel
  590. in same room
  591. * New texture binding method for strict checking and
  592. to avoid prechecks on unsorted polygons
  593. * More rendering toggles for more testing
  594. * Draw room bbox with r_portal
  595. * Moved more commands to console only ( See README )
  596. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  597. * Fix rendering bug with r_portal
  598. * RC uses pakdir for strict path enforcement now
  599. * New RC commands for Map/Music that represent backend correctly
  600. ( It's a FIFO, not a sorter )
  601. * RC parser now uses console command parser helper too
  602. * Improvements to console command parser
  603. ( less memory, faster normal case, easier to add new commands )
  604. * Hack to try to unload level shows it's time to start a
  605. rewrite =)
  606. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  607. * Screenshot console command
  608. * View model render toggle console command
  609. * View model index fix for entity use
  610. * Console command naming clean up starting
  611. * Console fix for backspacing over prompt
  612. * Load command to load levels by index
  613. * Many more console commands, replacing some key commands
  614. * Sprites render after players now for more accurate scene
  615. * Collapsed some rendering gobals into temp LARA entity gobal
  616. * Portal visual debugging
  617. * Console fix for prompt display after command given
  618. * Fix for bad cvs sync
  619. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  620. * Portal (precompiled) use starts
  621. * Very basic console prototype in place
  622. * Render control flags ( Not same as mode flags )
  623. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  624. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  625. * Fix for RC loader
  626. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  627. * Temp resource redundency pruning solution
  628. * More string safety auditing and fixes
  629. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  630. * Hack to fix texture dumping
  631. * More string clean up
  632. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  633. * Minor TR support work
  634. * Texture dumping fix for new mtk_tga
  635. * New tristrip rendering sprites
  636. * Changed to snprint in all objects now
  637. * Clean up in texture use
  638. * Clean up in screenshot code
  639. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  640. * Animation frame testing hack back keys '[' and ']'
  641. * Reduction of room rendering top levels ( consistent speed? )
  642. * Improvments to texture handling and loading
  643. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  644. * Updated mtk_tga from my current mtk_image source
  645. fixes tga save bug and more stuff
  646. * New more correct FPS counter for alpha testers amusement
  647. DisplayFPS=true in init and key command 'f'
  648. * Refactoring and clean up in OpenRaider
  649. * TombRaider getting ready for testing new class based system
  650. * Got new specs for TR4 and TR5
  651. * Readying class based system for new physics and rendering
  652. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  653. * Fixes for fast texture cache for older tombraider data
  654. * Fixes for TombRaider unit test
  655. * Makefile changes for gcc 3.0
  656. * GLString use fix, forgot to disable culling - thanks dan
  657. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  658. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  659. * Tune up of Sound
  660. * Disable cusor show on switch to fullscreen also
  661. * GLString scaling
  662. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  663. * New Sound flags ( allows for easier expansion )
  664. * Start loadscreen before caching sound now
  665. * NOTE audio support is fine - just low memory condition kill
  666. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  667. * Broke audio support by switching around
  668. OpenRaider, LoadLevel/SetupAudio
  669. * README update
  670. * Texture caching while reading from diskfile in callback
  671. * New load screen percentage feedback via callback
  672. * Fix for Tombraider multiple Clear() bug
  673. * New load ordering, might break some things
  674. * More work on GLString use in OR
  675. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  676. * Speed set on Camera
  677. * Played with some refactoring in OpenRaider class
  678. and thread hacks for external texture use
  679. * New texture loading to make external textures
  680. id independent of TR texture id at load time
  681. * Changed 'load screen' layout and particle setup
  682. * Removed dependence of Emitter on Texture agent - calls
  683. GL texture bind directly now
  684. * Particle partial resync with freyja_particle tree
  685. * Emitter partial resync with freyja_particle tree
  686. * Render minor reduction/refactoring, breaking up some code
  687. * New GL font system for OpenRaider ( GLString )
  688. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  689. * GlGetString use 'correct' fix
  690. * Music list reimplemented for CVS
  691. * Emitter commited to CVS ( oopsie )
  692. * Changlog reformated
  693. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  694. * New Changlog format
  695. * Minor GL string use 'temp fix' in Render
  696. * ModelDebug option to RC to disable model load debugging
  697. * TODO update
  698. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  699. * Minor rendering changes
  700. * Particle test fix
  701. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  702. * Particle testing ( Using one of my freyja prototypes )
  703. * Fullscreen toggle - '9' key
  704. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  705. * Timer prototype starts, just using a time delay for now
  706. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  707. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  708. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  709. * Set up new box just for windows TR compatibility tests
  710. ( got old ppro out, bought a hdd for it - weee )
  711. * Testing exported meshes with Freyja
  712. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  713. * Mesh export test for TombRaider
  714. * Texel adjustment method rolled back into TombRaider
  715. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  716. * TR4 sky mesh?
  717. * Texture changes
  718. * Freyja work with ponytail graphing
  719. * New FPS counter uses larger frame samples and reset
  720. ( readings still off by a little )
  721. * Splash screen for threaded loads (shakes for fullscreen feedback)
  722. * Particle engine research ( no code )
  723. * Threading testing
  724. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  725. * Might wait to install X 4.0.1 to work on bump map rendering
  726. * Render check for multitexture
  727. * Fixed OpenRaider to use new TombRaider::Texture API
  728. * Bump map use with new TombRaider backend API
  729. * "TR3 objtexture alpha clip" back in for 32bit textiles
  730. * More testing features like texture dumping for all versions
  731. * Special texture loading default use in TR4/TR5
  732. * Zero padding on dumped textures - yes, it is about time
  733. * Fixed special texture loading/dumping
  734. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  735. * 32bit texture default use in TR4/TR5
  736. * 32bit texture testing in TR5
  737. * Make rule regression testing in cvs tree
  738. `make tombraider.test`
  739. * Better make rules for tombraider.test
  740. * TombRaider fixes for compression use and dellocation
  741. * New TombRaider::LoadTR5
  742. * Worked on TombRaider agent
  743. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  744. * Added *some of the TR5 spec to regression test build
  745. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  746. * Some minor checks for bad allocation of meshes?
  747. * Changed moveable code to assume nonanimated entity
  748. * Entity drawing tied to room drawing
  749. (For vising, later use an entity cache per room to avoid full cycle)
  750. * Screenshot name now based on VERSION string (better bugs reports)
  751. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  752. * Fixed Freyja tree's colored polygons
  753. * More debug output on animation building
  754. * Fixed Freyja's tree too
  755. * Fixed TR4 decompress bug
  756. ( silly me, it only worked because of opt, didn't clear a var )
  757. * Animation grouping prototype
  758. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  759. * Fixes for mesh rendering ambient light level
  760. * Fixes for animtion rendering
  761. * Fixes for animation loading
  762. (TR2+ lara has some animation problems still, with junk frames)
  763. (TR1 lara works because all the right indices = 0)
  764. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  765. * Fixed animations using steping fix I wrote for libfreyja_egg
  766. this breaks the old TR aniamtion hacks though =)
  767. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  768. * Back porting to Freyja to help figure out TR animation problems
  769. * Worked on TR5 and TR4 texture alpha flags
  770. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  771. * Fixed skeletal/moveable loading and animation
  772. * Starting entity mapping tracer
  773. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  774. * NOTE make enities list so dup models won't draw to same position
  775. * Caching caused segfault - so now emulate dumb smart pointers
  776. * Removed Free TR data, it caused to many segfaults,
  777. for some reason it frees twice even with Clear()
  778. * Caching for duplicate models ( saves tons of memory )
  779. * Fixed loading and animation for all models in level
  780. * Broke animation with new loader?! (caused by new moveable loading)
  781. * Free TR data after load ( May cause segfault on exit )
  782. * Simple vising for items back in
  783. * Oops, removed mesh draw from viewmodel renderer
  784. ( was debuging item meshes )
  785. * Fixed tr4 (2 layer tags) flag set on non lara models
  786. * Fixed moveable loading
  787. * Looking for moveable object drawing problems ( werid )
  788. * Fixed item positioning set on load
  789. * Fixed sprite/room amb lighting back to white ( heh, oops )
  790. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  791. * Void color only when outside world
  792. * Various minor renderer changes
  793. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  794. * Fixed lara's colored polygons index bug for TR1
  795. * Autoload lara as view model
  796. * Tr4 two mesh system use
  797. * Basic skeletal model animation (frame rate based)
  798. * Skeletal model rendering
  799. * Skeletal model loader finished
  800. * No quaterions generated in current skeletal loader
  801. It'll be easy to add bone lerping later, but first I want
  802. correct behavior ( ie animation and placement )
  803. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  804. * Planning rendering engine #3
  805. * Once skeletal models are in rendering engine #2
  806. physics code can start
  807. * EXPERIMENTAL moveable code starts
  808. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  809. * Moveable code finaling coming back in ( now with quats )
  810. * Bug fix to ignore bad meshes in some TR4 levels?
  811. * TombRaider class test
  812. * Some TR5 specs fell in my lap today =)
  813. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  814. * Mouse motion control fixes
  815. * Item sprite rendering ( TR1, TR2, and should work for others )
  816. * Item sprite loading ( TR1, TR2, and should work for others )
  817. * Fixed room sprite loading
  818. * Hack temp fixes for camera ( broke it bad last night )
  819. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  820. * Baisc strafing and better forward/backward movement on camera
  821. * More user documentation and bug tracking
  822. * Portal toggle
  823. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  824. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  825. * Mouse look code
  826. * The portal code is hindered by the old XZ vis check =(
  827. once it's replaced it should be 100% correct
  828. * Added portal code, and is almost fully working now
  829. * Worked on portal code (testing)
  830. * Since adding quaternion camera, segfault on exit... hhmmm...
  831. * Finished quaternion based camera and rendering
  832. * Planning to break mtk3d into base type classes and expand it as
  833. a library with learping functions for use in animation also =)
  834. * Started on quaternion camera and quaternion support in mtk3d
  835. * TR4 sound fx postioning loader starts
  836. * GL driver string from resource
  837. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  838. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  839. * SDL key code fixes
  840. * More SDL fixes for rendering
  841. * More SDL work, fixes
  842. * FPS counter prints to console every 100 frames
  843. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  844. * SDL is very slow atm ( drag ass )
  845. You can edit Makefile to set it to use it if you want
  846. * Finished basic test SDL interface
  847. * Started on item sprite loading (likes a little more, but not priority)
  848. * Aren't you all gald I ditched render engine #1 now? ;)
  849. * New sprite rendering code
  850. * Fixed bug that drew static room meshes twice
  851. * Fixed bug that drew alpha sorted tris 3 times
  852. (Fixes all known alpha rendering bugs)
  853. * Room sprite loading code
  854. * Cleaned code, fixed some documentation
  855. * Started work on Resource agent, not ready to replace old code yet
  856. * No longer dump textures, unless explictly set in rc file
  857. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  858. * Fixed XEmacs modes should have been 'Mode: C++'
  859. * Looked at portal design guide, was useless
  860. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  861. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  862. * SDL support starts back
  863. * Added my old linux joystick code
  864. * Basic sorted alpha poly render second pass with very small penalty
  865. ( An all new rendering feature never in engine before )
  866. * Figured out best way to sort alpha polys exp with rooms only for now
  867. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  868. * Static mesh rendering back ( doesn't use room lighting
  869. intensity for now )
  870. * Texel alignment
  871. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  872. * Static meshes
  873. * Model meshes
  874. * Mipmaps in Texture as option
  875. * Code clean up
  876. * Item sprite and room sprite loader code about finished
  877. * Finished adding my screenshot code from Freyja, and
  878. made it produce TGAs instead of PPMs ( cmd 'S' )
  879. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  880. * POublic CVS Release
  881. * Vertex lighting now functional and stable in new engine
  882. * Fix for TR4 water alpha via textile generator, but
  883. some light shards are still black - might be other
  884. alpha flags that are unknown
  885. * New level loader using _map_list
  886. * New Map list RC rule
  887. * Start of item sprite code in new engine
  888. * Leaving old Texture calls for compaiblity with obsolete
  889. * New textile loading by moving new code into Freyja's
  890. TombRaider module to handle *all pixmap generation
  891. * User documentation
  892. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  893. * Testing
  894. * Resource system back in
  895. * AL init threaded off
  896. * Switched order of AL and GL inits
  897. ( so you can have in game progess loader for loading )
  898. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  899. * Should have all the best of the engines merged by Monday!
  900. * Started model rendering code for engine #2
  901. * New mode control for WIREFRAME, SOLID, TEXTURE
  902. * Fixed texel index bug for rooms
  903. * New Camera methods for visibility and more accessors
  904. * Render engine #2 feature upgrade by merging with engine #1
  905. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  906. * Rendering engine #2 fixes
  907. * New Camera method for positioning
  908. * Rendering engine #2 update
  909. * Added documentation to Sound agent
  910. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  911. * Texture manager fixes
  912. * Tesselated quads
  913. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  914. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  915. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  916. * Render fixes
  917. * OpenAL fixes for /dev/dsp in use and _init guard
  918. * Added Sound manager, OpenAL support for groovy 3d audio =)
  919. * Dropped all OSS code
  920. * Fixed segfault by freeing _texture and _tombraider twice
  921. * TR4 texture fixes ported from gegg
  922. * Fixed segfault on texture handling
  923. * Removed splash screen code completely
  924. ( Will later use loader screens just like TR )
  925. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  926. * Splash screen as compile time support
  927. * PThread support as compile time option
  928. * TR4 texel loading fixes
  929. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  930. * OpenRaider request for sourceforge hosting
  931. * New Render class is now the new renderer
  932. * GLUT use abstracted and placed into openraider.cpp
  933. * Mtk Image manager
  934. * Mtk texture manager
  935. * Thread for Freyja loader
  936. * Freyja camera
  937. * OpenRaider RC system design
  938. * Freyja loader replaces yuri loader in test build
  939. * Splash screen
  940. * New engine starts
  941. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  942. * Removed drawing another lara as an error marker for movables
  943. * Removed level dumping and saving
  944. * Split up mesh rendering
  945. * New 3rd person lara camera rendering
  946. * New animation control
  947. * This project is based on trueview by yuri and some patches
  948. and porting to linux by Mongoose along with code from
  949. GooseEgg by Mongoose
  950. * Log started