Open Source Tomb Raider Engine
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CMakeLists.txt 6.0KB

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  1. # Set Source files
  2. set (SRCS ${SRCS} "main.cpp")
  3. set (SRCS ${SRCS} "Sound.cpp")
  4. #################################################################
  5. # Apple specific bundling
  6. if (APPLE)
  7. # Mac Bundle Data
  8. set (MACOSX_BUNDLE_INFO_STRING "OpenSource TombRaider Game Engine")
  9. set (MACOSX_BUNDLE_ICON_FILE "AppIcon")
  10. set (MACOSX_BUNDLE_GUI_IDENTIFIER "de.xythobuz.OpenRaider")
  11. set (MACOSX_BUNDLE_BUNDLE_NAME "OpenRaider")
  12. set (MACOSX_BUNDLE_SHORT_VERSION_STRING "${OpenRaider_VERSION_MAJOR}.${OpenRaider_VERSION_MINOR}.${OpenRaider_VERSION_MICRO}${OpenRaider_VERSION_RELEASE}")
  13. set (MACOSX_BUNDLE_LONG_VERSION_STRING "${OpenRaider_VERSION_MAJOR}.${OpenRaider_VERSION_MINOR}.${OpenRaider_VERSION_MICRO}${OpenRaider_VERSION_RELEASE} (${CMAKE_BUILD_TYPE})")
  14. set (MACOSX_BUNDLE_BUNDLE_VERSION "${OpenRaider_VERSION_MAJOR}.${OpenRaider_VERSION_MINOR}.${OpenRaider_VERSION_MICRO}${OpenRaider_VERSION_RELEASE} (${CMAKE_BUILD_TYPE})")
  15. set (MACOSX_BUNDLE_COPYRIGHT "2001 - 2014")
  16. # Copy Icon
  17. set (MAC_ICON "../cmake/AppIcon.icns")
  18. set_source_files_properties (${MAC_ICON} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
  19. set (SRCS ${SRCS} ${MAC_ICON})
  20. # Copy Data
  21. set (MAC_DATA "../data/OpenRaider.init" "../data/test.ttf")
  22. set (MAC_DATA ${MAC_DATA} "../data/snow.tga" "../data/snow2.tga" "../data/splash.tga")
  23. set_source_files_properties (${MAC_DATA} PROPERTIES MACOSX_PACKAGE_LOCATION Resources/defaults)
  24. set (SRCS ${SRCS} ${MAC_DATA})
  25. endif (APPLE)
  26. #################################################################
  27. # Check for SSE, enable if available
  28. include (../cmake/FindSSE.cmake)
  29. if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
  30. if (SSE_FOUND)
  31. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSE")
  32. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -msse")
  33. endif (SSE_FOUND)
  34. if (SSE2_FOUND)
  35. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSE2")
  36. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -msse2")
  37. endif (SSE2_FOUND)
  38. if (SSE3_FOUND)
  39. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSE3")
  40. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -msse3")
  41. endif (SSE3_FOUND)
  42. if (SSSE3_FOUND)
  43. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSSE3")
  44. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -mssse3")
  45. endif (SSSE3_FOUND)
  46. if (SSE4_1_FOUND)
  47. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSE4.1")
  48. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -msse4.1")
  49. endif (SSE4_1_FOUND)
  50. # Display message if something is enabled
  51. if (NOT "${SSE_FOUND_MSG}" STREQUAL "")
  52. message ("Enabled${SSE_FOUND_MSG}...")
  53. endif (NOT "${SSE_FOUND_MSG}" STREQUAL "")
  54. endif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
  55. # Apply Flags
  56. set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenRaider_CXX_FLAGS}")
  57. set (CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${OpenRaider_CXX_FLAGS} ${OpenRaider_CXX_FLAGS_DEBUG}")
  58. set (CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} ${OpenRaider_CXX_FLAGS} ${OpenRaider_CXX_FLAGS_RELEASE}")
  59. # Add utils directory
  60. # add_subdirectory (utils)
  61. # Add Executable
  62. add_executable (OpenRaider MACOSX_BUNDLE ${SRCS})
  63. #################################################################
  64. if (APPLE)
  65. if (${CMAKE_GENERATOR} STREQUAL "Unix Makefiles")
  66. # Copy setup script
  67. add_custom_command (TARGET OpenRaider POST_BUILD
  68. COMMAND echo "Injecting setup script..."
  69. COMMAND cp "${PROJECT_SOURCE_DIR}/cmake/setup_mac.sh" "${PROJECT_BINARY_DIR}/src/OpenRaider.app/Contents/MacOS/OpenRaider.sh"
  70. COMMAND chmod "a+x" "${PROJECT_BINARY_DIR}/src/OpenRaider.app/Contents/MacOS/OpenRaider.sh"
  71. )
  72. # Fix executable name, so setup script will be called
  73. add_custom_command (TARGET OpenRaider POST_BUILD
  74. COMMAND echo "Changing executable name..."
  75. COMMAND /usr/libexec/PlistBuddy -c "Set :CFBundleExecutable OpenRaider.sh" Info.plist
  76. WORKING_DIRECTORY ${PROJECT_BINARY_DIR}/src/OpenRaider.app/Contents
  77. )
  78. # Preparing the bundle on install
  79. # http://www.cmake.org/Wiki/BundleUtilitiesExample
  80. set (plugin_dest_dir OpenRaider.app/Contents/MacOS)
  81. set (APPS "${PROJECT_BINARY_DIR}/src/OpenRaider.app")
  82. install (CODE "
  83. file(GLOB_RECURSE PLUGINS
  84. \"\${CMAKE_INSTALL_PREFIX}/${plugin_dest_dir}/plugins/*${CMAKE_SHARED_LIBRARY_SUFFIX}\")
  85. include(BundleUtilities)
  86. fixup_bundle(\"${APPS}\" \"\${PLUGINS}\" \"\")
  87. " COMPONENT Runtime
  88. )
  89. endif (${CMAKE_GENERATOR} STREQUAL "Unix Makefiles")
  90. endif (APPLE)
  91. #################################################################
  92. if (NOT APPLE)
  93. # Install binary
  94. install (TARGET OpenRaider
  95. RUNTIME DESTINATION bin
  96. )
  97. endif (NOT APPLE)
  98. #################################################################
  99. # Add Math Library
  100. set (LIBS ${LIBS} m)
  101. # Add SDL2 Library
  102. find_package (SDL2 REQUIRED)
  103. include_directories (SYSTEM ${SDL2_INCLUDE_DIR})
  104. set (LIBS ${LIBS} ${SDL2_LIBRARY})
  105. # Add SDL2_ttf Library
  106. find_package (SDL2TTF REQUIRED)
  107. include_directories (SYSTEM ${SDL2TTF_INCLUDE_DIR})
  108. set (LIBS ${LIBS} ${SDL2TTF_LIBRARY})
  109. # Add OpenGL Library
  110. find_package (OpenGL REQUIRED)
  111. include_directories (SYSTEM ${OPENGL_INCLUDE_DIRS})
  112. set (LIBS ${LIBS} ${OPENGL_LIBRARIES})
  113. # Add OpenAL Library
  114. find_package (OpenAL REQUIRED)
  115. include_directories (SYSTEM ${OPENAL_INCLUDE_DIRS})
  116. set (LIBS ${LIBS} ${OPENAL_LIBRARIES})
  117. # Add ALUT Library
  118. find_package (ALUT REQUIRED)
  119. include_directories (SYSTEM ${ALUT_INCLUDE_DIRS})
  120. set (LIBS ${LIBS} ${ALUT_LIBRARIES})
  121. # Add Z Library
  122. find_package (ZLIB REQUIRED)
  123. include_directories (SYSTEM ${ZLIB_INCLUDE_DIRS})
  124. set (LIBS ${LIBS} ${ZLIB_LIBRARIES})
  125. # Add utils Library
  126. # set (LIBS ${LIBS} utilities)
  127. # Link to all found libs
  128. target_link_libraries (OpenRaider ${LIBS})
  129. #################################################################
  130. # Add target to run executable
  131. add_custom_target(run COMMAND OpenRaider DEPENDS OpenRaider WORKING_DIRECTORY ${CMAKE_PROJECT_DIR})