Open Source Tomb Raider Engine
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  1. ###############################################################
  2. # Mongoose <stu7440@westga.edu>
  3. ###############################################################
  4. # + Cleaner clean
  5. # + Add new include tree
  6. # + Add new flags
  7. # + Install/Uninstall
  8. # + Debian and Redhat packaging
  9. # + Lots of misc new features
  10. ###############################################################
  11. BUILD_SELECT=debug
  12. NAME=OpenRaider
  13. NAME_TAR=openraider
  14. MAJOR_VERSION=0
  15. MINOR_VERSION=1
  16. MICRO_VERSION=2
  17. BUILD_ID=$(shell date "+%Y%m%d")
  18. PRE=
  19. VERSION=$(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)$(PRE)
  20. VERSION_DEB=$(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION).$(BUILD_ID)
  21. BUILD_HOST=$(shell uname -s -n -r -m)
  22. ARCH=$(shell uname -m -s | sed -e "s/ /-/g")
  23. UNAME=$(shell uname -s)
  24. ###############################################################
  25. # -DMULTITEXTURE Add OpenGL multitexturing
  26. # -DUNICODE_SUPPORT Add unicode/internation keyboard support
  27. # -DUSING_EMITTER_IN_GAME Run particle test in game
  28. BASE_DEFS=$(shell sdl-config --cflags) -Iinclude -DSDL_INTERFACE \
  29. -DUSING_OPENGL -DZLIB_SUPPORT -DUSING_EMITTER \
  30. -DUSING_OPENAL -DUSING_TGA -DUSING_PTHREADS \
  31. -DHAVE_SDL_TTF
  32. BASE_LIBS=$(shell sdl-config --libs) -lz -lstdc++ \
  33. -lpthread -lSDL_ttf
  34. # -DDEBUG_GL
  35. DEBUG_DEFS=-DDEBUG -DEXPERIMENTAL
  36. DEBUG_OBJ=
  37. ifeq ($(UNAME),Darwin)
  38. AUDIO_LIBS += -lalut
  39. AUDIO_LIBS += -framework OpenAL
  40. AUDIO_LIBS += -L/usr/local/lib
  41. AUDIO_DEFS += -I/usr/local/include
  42. GL_LIBS += -framework OpenGL
  43. GL_LIBS += -L/opt/local/lib
  44. GL_DEFS += -I/opt/local/include
  45. else
  46. AUDIO_LIBS += -lopenal
  47. GL_LIBS += -lGL -lGLU
  48. GL_LIBS += -L/usr/local/lib
  49. GL_DEFS += -I/usr/local/include
  50. endif
  51. BASE_LIBS += $(AUDIO_LIBS)
  52. BASE_LIBS += $(GL_LIBS)
  53. BASE_DEFS += $(AUDIO_DEFS)
  54. BASE_DEFS += $(GL_DEFS)
  55. # libferit, File transfer via HTTP/FTP/etc support
  56. LIBFERIT_LIB=/usr/local/lib/libferit.so
  57. LIBFERIT=$(shell if test -e $(LIBFERIT_LIB) > /dev/null; then echo yes; fi)
  58. ifeq ($(LIBFERIT), yes)
  59. BASE_DEFS += -DHAVE_LIBFERIT
  60. BASE_LIBS += -lferit
  61. endif
  62. ###############################################################
  63. TREE_DIR=OpenRaider
  64. BUILD_DEBUG_DIR=bin/debug
  65. BUILD_RELEASE_DIR=bin/release
  66. BUILD_PROF_DIR=bin/prof
  67. BUILD_TEST_DIR=bin/test
  68. BUILD_MEM_DIR=bin/mem
  69. BUILD_INSTALL_DIR=bin/$(BUILD_SELECT)
  70. DEB_DIR=/tmp/$(NAME).deb
  71. # Edited for Debian GNU/Linux.
  72. DESTDIR =
  73. INSTALL_BIN=$(DESTDIR)/usr/games
  74. INSTALL_LIB=$(DESTDIR)/usr/lib
  75. INSTALL_DOC=$(DESTDIR)/usr/share/doc/$(NAME)
  76. INSTALL_SHARE=$(DESTDIR)/usr/share/$(NAME)
  77. INSTALL_INCLUDE=$(DESTDIR)/usr/include
  78. ###############################################################
  79. CC=gcc
  80. WARNINGS=-std=c++11 -Wall -Wextra -pedantic -Wno-unused-parameter
  81. BASE_CFLAGS=$(WARNINGS) $(BASE_DEFS) \
  82. -DVERSION=\"\\\"$(NAME)-$(VERSION)-$(BUILD_ID)\\\"\" \
  83. -DBUILD_HOST=\"\\\"$(BUILD_HOST)\\\"\"
  84. LD_FLAGS=-L/usr/X11/lib -lXmu -lXt -lSM -lICE -lXext -lX11 -lXi \
  85. -lm $(BASE_LIBS)
  86. RELEASE_CFLAGS=$(BASE_CFLAGS) -ffast-math -funroll-loops \
  87. -fomit-frame-pointer -O2
  88. DEBUG_CFLAGS=$(BASE_CFLAGS) -g -O0 $(DEBUG_DEFS)
  89. ################################################################
  90. DO_CC=$(CC) $(CFLAGS) -o $@ -c $<
  91. DO_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
  92. TARGETS=$(BUILDDIR)/$(NAME)
  93. ################################################################
  94. auto: $(BUILD_SELECT)
  95. run: $(BUILD_SELECT)
  96. bin/$(BUILD_SELECT)/OpenRaider
  97. targets: $(TARGETS)
  98. bundle: release
  99. mac_dist/bundle.sh
  100. mac_dist/plist.sh $(NAME) $(VERSION) $(BUILD_ID) > bin/OpenRaider.app/Contents/Info.plist
  101. mac_dist/frameworks.sh
  102. bundle-image: bundle
  103. mac_dist/image.sh
  104. bundle-archive: bundle
  105. mac_dist/archive.sh
  106. all: debug release prof
  107. debug:
  108. @-mkdir -p $(BUILD_DEBUG_DIR)
  109. $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) \
  110. CFLAGS="$(DEBUG_CFLAGS)" \
  111. LD_FLAGS="$(LD_FLAGS)"
  112. prof:
  113. @-mkdir -p $(BUILD_PROF_DIR)
  114. $(MAKE) targets BUILDDIR=$(BUILD_PROF_DIR) \
  115. CFLAGS="$(DEBUG_CFLAGS) -pg" \
  116. LD_FLAGS="$(LD_FLAGS) -pg"
  117. release:
  118. @-mkdir -p $(BUILD_RELEASE_DIR)
  119. $(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) \
  120. CFLAGS="$(RELEASE_CFLAGS)" \
  121. LD_FLAGS="$(LD_FLAGS)"
  122. #####################################
  123. ded:
  124. @-mkdir -p $(BUILD_DEBUG_DIR)/ded
  125. $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR)/ded \
  126. CFLAGS="$(DEBUG_CFLAGS) -DDEDICATED_SERVER" \
  127. LD_FLAGS="$(LD_FLAGS)"
  128. # -DDEBUG_MEMORY_VERBOSE
  129. # -DDEBUG_MEMORY
  130. memory:
  131. @-mkdir -p $(BUILD_MEM_DIR)
  132. $(MAKE) targets BUILDDIR=$(BUILD_MEM_DIR) \
  133. DEBUG_OBJ="$(BUILD_MEM_DIR)/memory_test.o" \
  134. CFLAGS="$(DEBUG_CFLAGS) -DDEBUG_MEMORY" \
  135. LD_FLAGS="$(LD_FLAGS)"
  136. depend:
  137. @-echo "Making deps..."
  138. @-echo "# Autogenerated dependency file" > depend
  139. @-find ./src -name "*.cpp" -exec ./deps.sh $(BASE_DEFS) {} \; >> depend
  140. @-echo "[DONE]"
  141. ################################################################
  142. OBJS = \
  143. $(DEBUG_OBJ) \
  144. $(BUILDDIR)/Camera.o \
  145. $(BUILDDIR)/Emitter.o \
  146. $(BUILDDIR)/GLString.o \
  147. $(BUILDDIR)/MatMath.o \
  148. $(BUILDDIR)/Matrix.o \
  149. $(BUILDDIR)/tga.o \
  150. $(BUILDDIR)/Network.o \
  151. $(BUILDDIR)/OpenGLMesh.o \
  152. $(BUILDDIR)/OpenRaider.o \
  153. $(BUILDDIR)/Particle.o \
  154. $(BUILDDIR)/Quaternion.o \
  155. $(BUILDDIR)/Render.o \
  156. $(BUILDDIR)/SDLSystem.o \
  157. $(BUILDDIR)/SkeletalModel.o \
  158. $(BUILDDIR)/Sound.o \
  159. $(BUILDDIR)/System.o \
  160. $(BUILDDIR)/Texture.o \
  161. $(BUILDDIR)/TombRaider.o \
  162. $(BUILDDIR)/Vector3d.o \
  163. $(BUILDDIR)/ViewVolume.o \
  164. $(BUILDDIR)/World.o
  165. $(BUILDDIR)/$(NAME) : $(OBJS)
  166. $(CC) $(CFLAGS) $(LD_FLAGS) -o $@ $(OBJS)
  167. #################################################################
  168. clean: clean-small clean-dep clean-doc
  169. clean-small: clean-build clean-test clean-obj
  170. @-rm -rf bin/OpenRaider.app
  171. @-rm -rf bin/OpenRaider.dmg
  172. @-rm -rf bin/OpenRaider.zip
  173. clean-dep:
  174. @-echo "Cleaning dependencies"
  175. @-rm -f depend
  176. @-echo "[DONE]"
  177. clean-test:
  178. @-echo "Cleaning test builds"
  179. @-rm -f $(BUILD_TEST_DIR)/*.o
  180. @-rm -rf $(BUILD_TEST_DIR)/*.dSYM
  181. @-rm -f $(BUILD_TEST_DIR)/*.test
  182. @-rm -rf $(BUILD_TEST_DIR)/*.build
  183. @-echo "[DONE]"
  184. clean-obj:
  185. @-echo "Cleaning objects"
  186. @-rm -f $(BUILD_PROF_DIR)/*.o
  187. @-rm -f $(BUILD_DEBUG_DIR)/*.o
  188. @-rm -f $(BUILD_RELEASE_DIR)/*.o
  189. @-rm -f $(BUILD_TEST_DIR)/*.o
  190. @-rm -f $(BUILD_MEM_DIR)/*.o
  191. @-echo "[DONE]"
  192. clean-build:
  193. @-echo "Cleaning builds"
  194. @-rm -f $(BUILD_PROF_DIR)/$(NAME)
  195. @-rm -f $(BUILD_DEBUG_DIR)/$(NAME)
  196. @-rm -f $(BUILD_RELEASE_DIR)/$(NAME)
  197. @-rm -f $(BUILD_MEM_DIR)/$(NAME)
  198. @-echo "[DONE]"
  199. clean-doc:
  200. @-echo "Cleaning docs"
  201. @-rm -rf doc
  202. @-echo "[DONE]"
  203. #################################################################
  204. -include depend
  205. #################################################################
  206. ifneq ($(UNAME),Darwin)
  207. install:
  208. mkdir -p $(INSTALL_SHARE)/data
  209. cp setup.sh $(INSTALL_SHARE)
  210. cp data/* $(INSTALL_SHARE)/data
  211. mkdir -p $(INSTALL_DOC)
  212. cp README.md README.old ChangeLog
  213. mkdir -p $(INSTALL_BIN)
  214. cp bin/$(BUILD_SELECT)/OpenRaider $(INSTALL_BIN)
  215. bin-tarball: clean-build clean-test clean-obj $(BUILD_SELECT)
  216. @-cd .. && tar zcvf $(NAME_TAR)-$(VERSION_DEB)-$(ARCH).tar.gz \
  217. $(TREE_DIR)/Makefile $(TREE_DIR)/data \
  218. $(TREE_DIR)/bin/$(BUILD_SELECT)/OpenRaider \
  219. $(TREE_DIR)/README.md $(TREE_DIR)/ChangeLog
  220. endif
  221. #################################################################
  222. # Unit Test builds
  223. #################################################################
  224. TEST_FLAGS=$(WARNINGS) -g -O0 -DDEBUG -lstdc++ -Iinclude
  225. TEST_MAP_TR5=~/.OpenRaider/paks/tr5/demo.trc
  226. TEST_MAP_TR4=~/.OpenRaider/paks/tr4/angkor1.tr4
  227. TEST_MAP_TR3=~/.OpenRaider/paks/tr3/scotland.tr2
  228. TEST_MAP_TR2=~/.OpenRaider/paks/tr2/unwater.tr2
  229. TEST_MAP_TR1=~/.OpenRaider/paks/tr1/level1.phd
  230. test.build: Matrix.test Math.test Memory.test Network.test Sound.test TGA.test GLString.test TombRaider.test
  231. test: test.build
  232. @-echo "================================================="
  233. @-echo "Running Memory unit test"
  234. $(BUILD_TEST_DIR)/memory_test.test
  235. @-echo "================================================="
  236. @-echo "Running Matrix unit test"
  237. $(BUILD_TEST_DIR)/Matrix.test
  238. @-echo "================================================="
  239. @-echo "Running Math unit test"
  240. $(BUILD_TEST_DIR)/Math.test
  241. @-echo "================================================="
  242. @-echo "Running Sound unit test"
  243. $(BUILD_TEST_DIR)/Sound.test
  244. @-echo "================================================="
  245. @-echo "Running TGA unit test"
  246. $(BUILD_TEST_DIR)/TGA.test
  247. @-echo "================================================="
  248. @-echo "Running GLString unit test"
  249. $(BUILD_TEST_DIR)/GLString.test
  250. @-echo "================================================="
  251. @-echo "Running TombRaider unit test"
  252. $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR1)
  253. TombRaider.reg_test:
  254. $(MAKE) TombRaider.test
  255. $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR1) > /tmp/log.tr1
  256. $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR2) > /tmp/log.tr2
  257. $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR3) > /tmp/log.tr3
  258. $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR4) > /tmp/log.tr4
  259. $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR5) > /tmp/log.tr5
  260. TR_FLAGS = -D__TEST_TR5_DUMP_TGA -D__TEST_32BIT_TEXTILES -DDEBUG_MEMORY
  261. TombRaider.test:
  262. @-mkdir -p $(BUILD_TEST_DIR)
  263. $(CC) $(WARNINGS) -Iinclude $(TR_FLAGS) -o $(BUILD_TEST_DIR)/TombRaiderTest.o -c test/TombRaider.cpp
  264. $(MAKE) targets NAME=TombRaider.test BUILDDIR=$(BUILD_TEST_DIR) \
  265. OBJS="$(BUILD_TEST_DIR)/TombRaiderTest.o $(BUILD_TEST_DIR)/TombRaider.o $(BUILD_TEST_DIR)/tga.o $(BUILD_TEST_DIR)/memory_test.o" \
  266. CFLAGS="$(BASE_CFLAGS) -g $(TR_FLAGS)" \
  267. LD_FLAGS="-lz -lstdc++"
  268. #################################################################
  269. GLString.test:
  270. mkdir -p $(BUILD_TEST_DIR)
  271. $(CC) $(WARNINGS) -Iinclude -DHAVE_SDL_TTF -DHAVE_SDL \
  272. $(shell sdl-config --cflags) $(shell sdl-config --libs) \
  273. $(GL_LIBS) $(GL_DEFS) -lSDL_ttf -lm -lstdc++ \
  274. src/Texture.cpp src/GLString.cpp \
  275. test/GLString.cpp -o $(BUILD_TEST_DIR)/GLString.test
  276. #################################################################
  277. Matrix.test:
  278. @-echo "Building Matrix unit test"
  279. mkdir -p $(BUILD_TEST_DIR)
  280. $(CC) $(WARNINGS) -g -lm -lstdc++ -Iinclude \
  281. src/Matrix.cpp src/Quaternion.cpp src/Vector3d.cpp \
  282. test/Matrix.cpp -o $(BUILD_TEST_DIR)/Matrix.test
  283. Math.test:
  284. @-echo "Building Math unit test"
  285. mkdir -p $(BUILD_TEST_DIR)
  286. $(CC) $(WARNINGS) -g -lm -lstdc++ -Iinclude \
  287. src/MatMath.cpp src/Vector3d.cpp test/MatMath.cpp -o $(BUILD_TEST_DIR)/Math.test
  288. #################################################################
  289. Memory.test:
  290. mkdir -p $(BUILD_TEST_DIR)
  291. $(CC) $(WARNINGS) -g -lstdc++ -Iinclude \
  292. -DDEBUG_MEMORY -DDEBUG_MEMORY_ERROR \
  293. src/memory_test.cpp test/memory_test.cpp -o $(BUILD_TEST_DIR)/memory_test.test
  294. #################################################################
  295. Network.test:
  296. mkdir -p $(BUILD_TEST_DIR)
  297. $(CC) $(TEST_FLAGS) \
  298. src/Network.cpp test/Network.cpp -o $(BUILD_TEST_DIR)/Network.test
  299. #################################################################
  300. Sound.test:
  301. mkdir -p $(BUILD_TEST_DIR)
  302. $(CC) $(TEST_FLAGS) \
  303. -DUSING_OPENAL $(AUDIO_LIBS) $(AUDIO_DEFS) \
  304. src/Sound.cpp test/Sound.cpp -o $(BUILD_TEST_DIR)/Sound.test
  305. #################################################################
  306. TGA.test:
  307. mkdir -p $(BUILD_TEST_DIR)
  308. $(CC) $(TEST_FLAGS) \
  309. src/tga.cpp test/tga.cpp -o $(BUILD_TEST_DIR)/TGA.test
  310. #################################################################