Open Source Tomb Raider Engine
Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.

ChangeLog 44KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297
  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140307 ]
  6. * Removed duplicated GL initialization code
  7. * Removed duplicated TGA writing code from Texture
  8. * Moved system_timer into time utilities, changed its API
  9. [ 20140306 ]
  10. * Created utility library
  11. * Rewrote bufferString()
  12. * Rewrote and fixed fullPath(), it worked more or less by accident
  13. [ 20140305 ]
  14. * Now using cmake build system
  15. * Pak file extensions are checked to see if they could be valid
  16. * Bugfix: String was used after being deleted in OpenRaider.cpp
  17. [ 20140304 ]
  18. * Removed memory test
  19. [ 20140303 ]
  20. * Removed Map.h & Tree.h, using std::map instead...
  21. [ 20140221 ]
  22. * Removed the `Map` command. Now the PakDir command causes
  23. a recursive search of the specified directory. Every file found
  24. is added to the map list if it validates.
  25. * The menu map list can now be stepped per folder with the
  26. right and left arrows.
  27. * Methods wrapping printf-style functions now get compiler warnings
  28. * Reenabled some warnings and fixed them
  29. [ 20140216 ]
  30. * Removed the FastCard option. Not necessary on todays hardware?!
  31. * Removed UNICODE_SUPPORT, not working this way with SDL2
  32. [ 20140215 ]
  33. * Enabled previously disabled polygon smoothing & color material
  34. when setting fastcard to true
  35. * Fixed bug in system timer millisecond conversion
  36. * Extended rc_get_bool to also accept 0 or 1 besides true and false
  37. [ 20140210 ]
  38. * Finished the Tomb Raider 1 Item/State definitions
  39. * Ported to SDL2 and SDL2-TTF using the Migration Guide:
  40. https://wiki.libsdl.org/MigrationGuide
  41. [ 20140209 ]
  42. * Renamed OpenGLMesh to Mesh
  43. * Removed unused flags, enums, ...
  44. [ 20140202 ]
  45. * Fixed more cppcheck warnings
  46. * Removed unnecessary defines (USING_xxx)
  47. [ 20140201 ]
  48. * Rewrote Memory Unit Test using greatest
  49. * Used C++ static analysis tool cppcheck and tried to fix
  50. its warnings
  51. [ 20140131 ]
  52. * All unit tests buildable again and no more warnings
  53. [ 20140129 ]
  54. * Removed unused libferit stuff
  55. * Changed code to generate much less warnings
  56. * Using relative epsilon for float comparison
  57. [ 20140124 ]
  58. * Fixed some TombRaider.cpp warnings
  59. [ 20140120 ]
  60. * Removed HAVE_SDL & HAVE_SDL_TTF flags. SDL & TTF always required!
  61. * Converted all tabs to spaces (4 spaces per tab)
  62. * Auto indented all cpp files
  63. [ 20140119 ]
  64. * Enabled linear texture filtering for fonts, resulting in nicer
  65. looking down scaling
  66. * Removed unused TGA font parts of GLString with slight API changes
  67. * Modified GLString Unit Test to work with new GLString
  68. * Removed unused glDrawGrid, glDrawAxis, glPrintf2d, glPrintf3d
  69. from SDLSystem
  70. * Silenced many more warnings
  71. [ 20140118 ]
  72. * Removed unused (and pretty empty) Entity class
  73. [ 20140117 ]
  74. * Reenabled room hopping on launch
  75. * Now using C++11 standard.
  76. * Turned on many more warnings and silenced some of them.
  77. * Removed empty Quaternion Unit Test
  78. [ 20140111 ]
  79. * Rewrote GLString Unit Test, now using TTF Font
  80. * Removed included TGA font and loading code
  81. * Rewrote Matrix Unit Test now using greatest
  82. * Documented MatMath, fixed bug in helRandomNum(),
  83. added better Unit Test
  84. * Only one way of conversion between Deg and Rad in MatMath
  85. * Use the same style of include guards in all headers
  86. * Added memory test to SkeletalModel. Adding to OpenGLMesh causes
  87. a segfault on launch
  88. [ 20140110 ]
  89. * Removed endian.(h/cpp) as it shouldn't be needed. See:
  90. http://commandcenter.blogspot.de/2012/04/byte-order-fallacy.html
  91. * Removed empty Light.cpp
  92. * All Unit Tests build without warning
  93. * Converted many FIXME comments to be in the doxygen documentation
  94. * Removed hel & mstl folders, moved into parent directory
  95. * mtk_tga Unit Test uses greatest
  96. * Moved remaining Unit Tests (Network & TombRaider)
  97. * memory_test Unit Test no longer produces warnings
  98. * Building a memory test build no longer produces warnings
  99. [ 20140109 ]
  100. * Added greatest Test Framework, rewrote Sound Test
  101. * Renamed all memeory references to memory
  102. * Moved headers into include/
  103. * Put Unit Tests into test/
  104. [ 20140107 ]
  105. * Removed hel/Mass. There was an object of this class in World,
  106. but it was never used!
  107. * Removed even more unused files (mstl/Vector.cpp,
  108. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  109. mstl/Stack.h)
  110. * Completely removed hel/Simulation, as it depends on missing
  111. files (hel/CollisionObject)
  112. * Improved Makefile portability
  113. [ 20140106 ]
  114. * Hel Simulation Test builds, but doesn't work!
  115. [ 20140105 ]
  116. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  117. * Fixed strange Mouse Y-Axis Overflow bug
  118. * Cleanup of Makefile
  119. [ 20140104 ]
  120. * Hel Unit Test build & passes
  121. * Spring & Simulation Tests unbuildable, missing files?
  122. * GLString Unit Test builds, works not every time?
  123. * TombRaider Unit & Regression Test working
  124. [ 20140103 ]
  125. * Removed more (unused?) code, PSKModel & UTPackage
  126. * Removed unused MD3, mtk3d, MtkImage stuff!
  127. [ 20140102 ]
  128. * Improved the Mac build steps...
  129. Freealut now in /usr/local so we don't need to call
  130. install_name_tool on the built binary
  131. * Removed the old & unused GLUTSystem
  132. * Replaced the (unknown) included sample sound file
  133. * Removed some redundant build config defines
  134. [ 20140101 ]
  135. * Fixed Wavebuffer loading of Sound subsystem, as well as
  136. making the Sound Unit Test buildable on Mac.
  137. Added new argument to loadWav, length of buffer.
  138. * Changed (unknown) included Font to Droid Sans Mono
  139. * Fixed Render bug, now console is visible again
  140. * Implemented CMD + Q shortcut on Mac to quit
  141. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  142. the first received mouse event, because its faulty, thanks
  143. to an SDL bug:
  144. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  145. * Fixed incredibly slow mouse/camera movements
  146. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  147. invisible and grab it in windowed mode
  148. [ 20131231 ]
  149. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  150. mode on Mac, still not working correctly, but better :)
  151. [ 20131227 ]
  152. * Moved included documents into GitHub Repo wiki
  153. (https://github.com/xythobuz/OpenRaider/wiki)
  154. * Reduced start up time by increasing animation speed
  155. [ 20131221 ]
  156. * Reimplemented deprecated gluLookAt()
  157. * Reimplemented deprecated gluPerspective()
  158. * Reimplemented deprecated gluBuild2DMipmaps()
  159. * Reimplemented alutLoadWAVFile(), seems not to be working
  160. * Moved mac distribution logic from makefile into scripts
  161. [ 20131219 ]
  162. * Bundle now contains dynamic libraries not included with Mac OS X
  163. * Bundle now runs setup if needed
  164. * Fixed memory test builds not running on OS X
  165. [ 20131218 ]
  166. * Enabled ALUT on Mac OS X
  167. * Silenced many warnings regarding non-writable string constants
  168. * Fixed issues with linked libraries on Mac OS X
  169. * Implemented support for bundling OpenRaider as Mac App
  170. * Removed Microsoft Visual Studio Project files
  171. * Removed Screenshot Script
  172. [ 20131217 ]
  173. * No longer segfaults on launch in Mac OS X
  174. [ 20131215 ]
  175. * Wrote new README file
  176. * Added stub for missing hel/CollisionObject
  177. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  178. [ 20030713 ]
  179. * UTPackage class forked from PSKModel class
  180. * System class gets download, dir backports
  181. * libferit usage in public CVS
  182. * mtk_tga gets filename parm save and drops color swaping
  183. [ 20030704 ]
  184. * Tested PSKModel with models from:
  185. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  186. * On the fly resolution change like in unit tests
  187. * GLString obsoleted, undefining HAVE_SDL_TTF
  188. will cause OR to use font.tga texture fallback
  189. * Merged GLString and SDL_TTF utils Texture usage
  190. * TTF renderer replaces texture font system
  191. * Font system using new ortho projection
  192. * Requirements file now in cvs
  193. * Fixed all known level loading issues from new codebase
  194. * Loadlevel command using mapname string
  195. * Maps are validated on rc load
  196. * Experimental TTF support in OpenRaider, Look in RC file
  197. * Removed Console, MtkImage classes from private tree
  198. [ 20030701 ]
  199. * Removing OpenRaider Map use for level/music string storage
  200. ( This means if you set a map to a certain number in rc, then
  201. you can no longer call it by 'load #' )
  202. * Fixed PSKModel unit test build
  203. * Fixed Hel Simulation, Spring unit test builds
  204. [ 20030630 ]
  205. * EXPERIMENTAL on the fly colored -> textured polygon code
  206. ( It's not even funny how bad the colors match currently )
  207. * API changes in Texture class to make it easier to upgrade
  208. * Screeshots stored in ~/.OpenRaider/sshots/
  209. * Fixed broke new multitexture support in Texture class
  210. * Texture class gets color texture generator
  211. * Texture class gets SDL_TTF support from SDLSystem
  212. * Update to OR Texture class ( backports from UnRaider )
  213. * Fixed matrix multiplcation issues with fixed code generator
  214. * Reworking broken Matrix changes into rollback fix
  215. * Fixes for Matrix based math breakage ( just rolled it rollback )
  216. [ 20030618 ]
  217. * Redone a lot of hel and it's use, broke a lot of things
  218. * UTF-8 and TTF font texture generation support
  219. * Camera broken, Matrix broken, Quaternion broken?
  220. * About finished mtk3d and hel converging
  221. * Phyiscs system base work done
  222. [ 20030604 ]
  223. * Console/command rollover not finished, but working
  224. * BUG portals/walk block too often with current collision
  225. * BUG room sprites have wrong texture ID?
  226. * Unicode key support?
  227. * Some more user definable keys using 'bind' command
  228. * System gets old resource system, new resource system
  229. based on it with dynamic modes and command parsing
  230. [ 20030602 ]
  231. * Mouse grab command
  232. * New key input design, currently using ASCII to
  233. be compatible with old code
  234. * SDL mouse grab toggle back in SDLSystem
  235. * SDL_TTF support starts in SDLSystem
  236. * Made printf string buffering part of System
  237. * Simulation fixes, GL unit test
  238. * Removed main.* from CVS
  239. * Removed Raider.*, gl_util.* from local tree
  240. * Added Mass, ParticleMass, Simulation to CVS
  241. * More stat commands for debugging
  242. * Fix for console command marker strip
  243. * Updates to Hel, mass simulator, more vector operators
  244. [ 20030528 ]
  245. * RC file now allows imports of another RC file
  246. ( If you want to be a jackass you *can make it loop )
  247. * RC file now interprets spaces ( User request )
  248. * RC file allows trailing comments now
  249. * Room hopping disabled by default now
  250. ( command hop to enable )
  251. * Swimming movement added to stop-gap movement system
  252. [ 20030526 ]
  253. * Removed some test code from TombRaider
  254. * Fix for TR4 loading using TRC loader
  255. * Fix for solid mode rendering debug ( solid, r_light 1 )
  256. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  257. * Finished up element API, some TRC support for faces
  258. * Stopping work on array renderer until the element
  259. system is back up ( possible backport for 0.1.0? )
  260. * Cleaning up OpenGLMesh prototype API
  261. [ 20030524 ]
  262. * New OpenGLMesh array renderer
  263. * Fix for Vector collection empty handling
  264. * Fix for the 20030519 segfault/lock on exit bug
  265. * More API unification coding, and OpenRaider usage
  266. for room loading
  267. * Watch for a lot of new bugs, this is a lot of
  268. coding changing around
  269. [ 20030522 ]
  270. * More unification, including TRC room translation
  271. support starts ( convert from TRC to OR )
  272. * Handle TRC loading in OpenRaider CVS builds
  273. * TR5 loading tweaking to work for demo paks as well
  274. * Room sprite processing factored out
  275. [ 20030521 ]
  276. * TR5/TRC Sound ripping/in game loading finished
  277. * More TombRaider format unification
  278. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  279. * TR5/TRC loader finished - loads only nondemo map I have
  280. [ 20030519 ]
  281. * More work on TR5/TRC support now using doc std
  282. * Refactored skeletal class structure
  283. * BUG seems to be leak fix related world clear lock
  284. * Fix: Skeletal animation memory leak
  285. * New rendering routine for new temp mesh type
  286. ( Buggy and expensive, but it's a stop gap )
  287. ( Colored polygons aren't really rendered as such )
  288. * Fix: OpenRaider new mesh API stop-gap handling
  289. * Fix: TombRaider new mesh loader API
  290. [ 20030517 ]
  291. * BUG found in new mesh loader API
  292. ( Quad tess is broken in TombRaider for meshes )
  293. ( Vertex array translation from TombRaider broken )
  294. * Event system partially in place, needs glue as well
  295. * Console commands from RC hack/fix
  296. [ 20030516 ]
  297. * Mesh rendering temp disabled until mesh renderer
  298. is fully redone
  299. * Finally getting a lot of the more complex mesh
  300. building routines pushed behind clean API from
  301. the OpenRaider to the TombRaider class
  302. ( Could cause a lot of new bugs? )
  303. * Event system test structures introduced to World
  304. * Some major work on model_mesh rendering, also
  305. abstracting interface for their construction
  306. * Some minor work on OpenGLMesh renderer, with code
  307. in place to increase performance
  308. [ 20030513 ]
  309. * TombRaider engine abstraction for room
  310. vertex and color loading and parsing
  311. [ 20030512 ]
  312. * New external SFX use for TR2/TR3 paks -- now
  313. all versions load sound files into the game engine
  314. See README for help using external paks.
  315. * New external SFX pak loading support for TR2 and TR3
  316. * Documentation updates and user usability package tests
  317. ( thanks Josh )
  318. * Apt source in place ( see README )
  319. * Automated debian packaging in Makefile ( make debian )
  320. * Animation half ass restored in non lara models agian
  321. * BUG found in SkeletalModel::setFrame - quick disable to
  322. remove crash bug CLOSES 20030101 tmp filing
  323. [ 20030510 ]
  324. * Old TR4 sound support moved behind new interface
  325. * Sound support for TR1 using new interface - have to wait
  326. for external sound pak support for TR2 and TR3
  327. * New sound sample management/interface in TombRaider class
  328. [ 20030509 ]
  329. * Manually patched with JML's UNICODE support
  330. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  331. [ 20030101 ]
  332. * Seriously broken animation! =)
  333. * I wonder how much this breaks - hacks shoved in to
  334. keep it runnable until the new event system is started
  335. * Skeletal model refactoring
  336. * Seperating entity and animation states and it's ugly
  337. * Finer animation control starts
  338. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  339. [ 20021228 ]
  340. * Md3 refactoring
  341. * Many Md3 fixes and features out of unit test work
  342. * Huge Md3 unit, testing ground for future TR unit test
  343. [ 20021227 ]
  344. * Md3 easter egg in cvs
  345. * State system work and testing
  346. [ 20021224 ]
  347. * Wireframe color code doc in README
  348. * Minor compile fixes for gcc 3.x
  349. * Default portal display in wireframe mode now
  350. * New hop command to disable room hopping movement
  351. * New r_animate command to enable entity animation test
  352. * Fixed showfps fault on load screen
  353. * Review of System timer
  354. * Replaced FPS estimation with pure frame rate counter
  355. * SDLSystem uses SDL timer now
  356. * Removed some dupilcate console commands out documented
  357. * Depth sorted particles
  358. * Lots of minor depth sorting and vising work
  359. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  360. * Entity vis no longer considers rooms agian
  361. * New Vector replaces List as renderable container
  362. for a great deal of memory savings
  363. * Room mesh/sprites rendering in nontexture modes agian
  364. * Documentation updates
  365. * Fix entity out of room fix
  366. * New OGL mesh can render with multitexture
  367. * New all bumpmaps are now loaded into texture memory
  368. * New [Network.Server] RC support
  369. * Run console commands from RC file
  370. * Neat new multitexture logo effect
  371. * Hel only build from now on
  372. * "Shooting" test in cvs
  373. * Fixes for depth rendering
  374. * New wireframe mode color codes for renderable type
  375. * Entity sprites back
  376. * Time to move to beta versioning
  377. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  378. * New sshot upload script for my conv ;)
  379. * New entity rendering vising starts, primative depth sort
  380. * Static ( room models ) using sphere bounding volumes now
  381. * New enumeration coding style project wide starts
  382. * New room depth sorting code starts
  383. * Fix for version stamp in corner
  384. * New update room render list per frame command
  385. * Misc minor sound/animation updates
  386. * Hel vising fix in ViewVolume, hel enabled by default
  387. * Look for bugs caused by huge refactoring of codebase
  388. * Hel objects in all builds
  389. * World class temp keeps Light and OpenGLMesh deps for now
  390. * Refactoring: OpenRaider, Render, TombRaider classes
  391. * World class emerges in cvs ( Big refactoring job )
  392. * Texture use moved into Render class
  393. * Emitter use moved into Render class
  394. * Seperation of physical and rendered world starts
  395. * Hel clean up, unit testing fixes
  396. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  397. * New Camera API, clean up starting
  398. * Quaternion ( class ) in cvs
  399. * Toggle for hel use
  400. * Fix port reporting is expected host order agian
  401. * libHel starts creeping into cvs build starting with some vising
  402. * Netcode fix
  403. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  404. * Inactive text no longer rendered
  405. * More libhel work
  406. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  407. * Little manual route chaining test for the fun of it
  408. * Trace tests
  409. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  410. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  411. * Fix for console use before level load crash
  412. * TR4 hack to play footsteps when running
  413. * TR4 pak sounds loaded and playable - just not sourced yet
  414. * New play command
  415. * Improved sound support
  416. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  417. * TR4 pak sound reading and dumping
  418. ( I couldn't find any paks using compression - however
  419. my algorithm can handle those that may )
  420. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  421. * TR4 ponytail type guessing algorithm works with TR4 paks
  422. ( May not apply to all custom lara models )
  423. * TR4 pigtails rendering algorithm now too
  424. * In TR4 ponytail works great with default settings
  425. * Up key now gets last command entered
  426. * r_ponytail console command
  427. * All builds use same texture binds as former EXPERMENTAL builds
  428. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  429. in list and handling
  430. * TR4 GL light support ( pretty )
  431. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  432. * One room render command and changes for other old commands
  433. * Fix for crash using new room ->adJRoom vector
  434. * Fixed room vertex lighting
  435. * Documentation updates
  436. * New scripts for installing
  437. * New client/server kills
  438. * Thanks dan for tesing multiplayer - lots of bugs found
  439. * Started moving room struct into more of a class type of
  440. collections and what not
  441. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  442. * Hack to handle camera out of world - moves to like a FPS
  443. viewpoint -- needs quats and 'dragging' to make it smoother
  444. * Entities drawn in different order to handle large alpha
  445. polygon in rooms ( Hack until sorting algorithm is in place )
  446. * Little hack to force exit of threads w/o calling back
  447. * Lowered network traffic rate and disabled debugging to stdout
  448. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  449. * Code to handle bad texture ids, like in Nasa.tr2
  450. * Network multiplayer test Client/Server can now connect
  451. and pass data and generate clients on each end of game
  452. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  453. * Network code starts
  454. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  455. * Speed boost for entity room clipping
  456. * Fixed color lighting - still some polygons can go all white
  457. * Console commands for clipping and new fly mode
  458. * Getting ready to seperate world clipping and storage from Render
  459. * Cheap wall clipping hack ( works great however )
  460. Doesn't take into account adjoint rooms ( there is a reason )
  461. * EXPERIMENTAL Better GL light support for font/world interaction
  462. * EXPERIMENTAL new level texture loading
  463. * Switching maps in game should never cause crashs anymore
  464. * Found then fixed several memory leaks
  465. * Makefile rule just for memory profiling build ( make memory )
  466. * Vectors replacing Lists for most collection implementations in Render
  467. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  468. * Turn animation for fun
  469. * Room vertex lighting back in
  470. * Vertex color/normal support changes for model meshes
  471. * Skeletal model/mesh model collision _support_
  472. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  473. * Hop up/down to rooms when in void
  474. * Primative 3rd person camera
  475. * GL light support for TR1-TR3
  476. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  477. * Removed room mesh rendering from Render
  478. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  479. * OpenGLMesh and Light classes start
  480. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  481. * Ah, a little free time -- cleaning up Render class a little
  482. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  483. * Auto depends generation for certian people =p
  484. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  485. * Time based animation tracer
  486. * Rounded out mtk3d a little more with common func from
  487. other projects
  488. * New pathing subsystem
  489. * Relocatable data dir ( thanks joshua for idea )
  490. Set by using init var 'HomeDir'
  491. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  492. * Fixed room mesh cache tris texcoors
  493. * Changed room tracking code
  494. * Replaced old room cache mesh texcoor system for tris
  495. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  496. * New menu state for keys
  497. * Major OpenRaider class clean up, reducing, reformatting for
  498. use with picky compilers, etc
  499. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  500. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  501. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  502. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  503. * Wall detection ( no clipping yet )
  504. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  505. values b/c assigned to wrong structure )
  506. * More debugging for bad cache room mesh crash
  507. * New animation fix by making getNumAnimsForMoveable use signed
  508. values ( seems to make TR4 and other levels loadable agian )
  509. * Stopped flickering idle lara by only drawing 1 frame of idle
  510. * Better bad cache quad handling?
  511. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  512. * Fix for room quad's texture bug
  513. * Console print system prototype
  514. * Misc clean ups
  515. * Level load menu prototype active by default
  516. * New debug info in game room/sector/pos
  517. * Floor player clipping by sector ( yay )
  518. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  519. * Floor player clipping by box ( hhmmm... )
  520. * Backport of Camera
  521. * Backport of SDLSystem prototype to replace SDL wrapper
  522. * Backport of mtk3d with GL style matrices and etc
  523. * Hacky fix for texture ids for room polygons
  524. ( Caused by new fast cache room polygon builder )
  525. * Backport of UnRaider Texture handler
  526. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  527. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  528. * Bug found Texture ids broken on new room mesh translation
  529. * Texcoord fix for quads
  530. * Removed damned vertex arrays
  531. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  532. * Partially fixed new renderer/translator
  533. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  534. * New Makefile optional memeory_test.cpp OBJ injection
  535. * "Commit of Doom" to break cvs source, yay!
  536. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  537. * Render cleaned up a little more
  538. * New room mesh system using arrays
  539. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  540. * Fixed TR4 bone layering
  541. * Worked on finiding/rendering ponytail some more
  542. * Moved angle clac for tags back into TombRaider class
  543. * Screenshot TGA file fix
  544. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  545. * Ponytail hack
  546. * Better UV generation
  547. * Broke TR2 with the new animation framing
  548. * Animation frame 'safety valve' to prevent overflows
  549. until it can be fixed correctly
  550. * Animation translation fixes
  551. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  552. * More TR format notes
  553. * TR4 object header
  554. * Minor changes to OpenRaider for speed/calarity
  555. * Idle aframe test code in
  556. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  557. * Fix for Lara model picking in TR4
  558. * Fix for TR4 loading ( tr4_light )
  559. * Fix for TR4 loading ( tr4_ai_data )
  560. * Fog support
  561. * Fix for world geo ( room bbox adjust )
  562. * Fix for bad mem usage reporting for overhead
  563. * Fix for HUGE memory leaks in TombRaider class
  564. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  565. * Fix for memfile size reporting
  566. * Fix for GLString truncation
  567. * New audio dir support back in
  568. * Fix for insert of tree_insert for memeory
  569. * Iterative version of tree_insert for memeory togglable
  570. at compile time
  571. * Fix for m-string max accounting
  572. * RBTree fix for memeory ( must stop coding after 0200 )
  573. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  574. * Stability has degraded with aggressive feature prototyping
  575. * More information for zero allocs
  576. * Fix for some 0 byte allocatations found in project
  577. * Check for 0 byte allocatations
  578. * Old List back in for now - slower, smaller
  579. * Removed many unnessacary sleeps from older builds
  580. * New feature tracks memory usage by file
  581. * Print to screen while loading back
  582. * New GLString now has helper functions for speedy string
  583. updates to replace hacks
  584. * Fixed damn 'memeory' rbtree
  585. * More verbose fatal error reporting
  586. * Reworked memeory prototype into better code
  587. * Removed working list tracker from memeory
  588. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  589. * Memeory memory overhead reduction for filename storage
  590. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  591. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  592. * Back to dynamic C-strings to save 'memeory memory'
  593. * Wrote a RBTree implementation directly into Memeory util
  594. * TGA debug fix
  595. * Looking at writing RBTree directly into Memeory util
  596. * Fixed driver string memory leak in main found with Memeory
  597. * Fixed GLString memory leak just found with Memeory
  598. * Fixes for release build to avoid memeory debugger
  599. * Memeory changes to avoid new/delete calls internally
  600. affecting MEMEORY_ERROR reports ( much much slower list based )
  601. * New iostreams and memeory header guards
  602. * Doh, corerction on pointer 0 padding
  603. * New delete accounting hack
  604. * New Memeory unit test features/fixes
  605. * Printing addr with hexadecimal for obvious reasons
  606. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  607. * Fixed overlapped vars/data members
  608. * Dumps memeory report filename fix
  609. * Dumps memeory report for unfreed on exit now?
  610. * Console commands to debug 'memeory'
  611. * New c func printing option in Tree
  612. * Memeory profiling system starting
  613. * Font data fixes
  614. * Fixed sourceforge cvs tree
  615. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  616. * Fixed bug where ent draw didn't account for viewmodel
  617. in same room
  618. * New texture binding method for strict checking and
  619. to avoid prechecks on unsorted polygons
  620. * More rendering toggles for more testing
  621. * Draw room bbox with r_portal
  622. * Moved more commands to console only ( See README )
  623. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  624. * Fix rendering bug with r_portal
  625. * RC uses pakdir for strict path enforcement now
  626. * New RC commands for Map/Music that represent backend correctly
  627. ( It's a FIFO, not a sorter )
  628. * RC parser now uses console command parser helper too
  629. * Improvements to console command parser
  630. ( less memory, faster normal case, easier to add new commands )
  631. * Hack to try to unload level shows it's time to start a
  632. rewrite =)
  633. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  634. * Screenshot console command
  635. * View model render toggle console command
  636. * View model index fix for entity use
  637. * Console command naming clean up starting
  638. * Console fix for backspacing over prompt
  639. * Load command to load levels by index
  640. * Many more console commands, replacing some key commands
  641. * Sprites render after players now for more accurate scene
  642. * Collapsed some rendering gobals into temp LARA entity gobal
  643. * Portal visual debugging
  644. * Console fix for prompt display after command given
  645. * Fix for bad cvs sync
  646. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  647. * Portal (precompiled) use starts
  648. * Very basic console prototype in place
  649. * Render control flags ( Not same as mode flags )
  650. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  651. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  652. * Fix for RC loader
  653. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  654. * Temp resource redundency pruning solution
  655. * More string safety auditing and fixes
  656. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  657. * Hack to fix texture dumping
  658. * More string clean up
  659. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  660. * Minor TR support work
  661. * Texture dumping fix for new mtk_tga
  662. * New tristrip rendering sprites
  663. * Changed to snprint in all objects now
  664. * Clean up in texture use
  665. * Clean up in screenshot code
  666. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  667. * Animation frame testing hack back keys '[' and ']'
  668. * Reduction of room rendering top levels ( consistent speed? )
  669. * Improvments to texture handling and loading
  670. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  671. * Updated mtk_tga from my current mtk_image source
  672. fixes tga save bug and more stuff
  673. * New more correct FPS counter for alpha testers amusement
  674. DisplayFPS=true in init and key command 'f'
  675. * Refactoring and clean up in OpenRaider
  676. * TombRaider getting ready for testing new class based system
  677. * Got new specs for TR4 and TR5
  678. * Readying class based system for new physics and rendering
  679. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  680. * Fixes for fast texture cache for older tombraider data
  681. * Fixes for TombRaider unit test
  682. * Makefile changes for gcc 3.0
  683. * GLString use fix, forgot to disable culling - thanks dan
  684. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  685. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  686. * Tune up of Sound
  687. * Disable cusor show on switch to fullscreen also
  688. * GLString scaling
  689. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  690. * New Sound flags ( allows for easier expansion )
  691. * Start loadscreen before caching sound now
  692. * NOTE audio support is fine - just low memory condition kill
  693. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  694. * Broke audio support by switching around
  695. OpenRaider, LoadLevel/SetupAudio
  696. * README update
  697. * Texture caching while reading from diskfile in callback
  698. * New load screen percentage feedback via callback
  699. * Fix for Tombraider multiple Clear() bug
  700. * New load ordering, might break some things
  701. * More work on GLString use in OR
  702. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  703. * Speed set on Camera
  704. * Played with some refactoring in OpenRaider class
  705. and thread hacks for external texture use
  706. * New texture loading to make external textures
  707. id independent of TR texture id at load time
  708. * Changed 'load screen' layout and particle setup
  709. * Removed dependence of Emitter on Texture agent - calls
  710. GL texture bind directly now
  711. * Particle partial resync with freyja_particle tree
  712. * Emitter partial resync with freyja_particle tree
  713. * Render minor reduction/refactoring, breaking up some code
  714. * New GL font system for OpenRaider ( GLString )
  715. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  716. * GlGetString use 'correct' fix
  717. * Music list reimplemented for CVS
  718. * Emitter commited to CVS ( oopsie )
  719. * Changlog reformated
  720. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  721. * New Changlog format
  722. * Minor GL string use 'temp fix' in Render
  723. * ModelDebug option to RC to disable model load debugging
  724. * TODO update
  725. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  726. * Minor rendering changes
  727. * Particle test fix
  728. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  729. * Particle testing ( Using one of my freyja prototypes )
  730. * Fullscreen toggle - '9' key
  731. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  732. * Timer prototype starts, just using a time delay for now
  733. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  734. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  735. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  736. * Set up new box just for windows TR compatibility tests
  737. ( got old ppro out, bought a hdd for it - weee )
  738. * Testing exported meshes with Freyja
  739. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  740. * Mesh export test for TombRaider
  741. * Texel adjustment method rolled back into TombRaider
  742. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  743. * TR4 sky mesh?
  744. * Texture changes
  745. * Freyja work with ponytail graphing
  746. * New FPS counter uses larger frame samples and reset
  747. ( readings still off by a little )
  748. * Splash screen for threaded loads (shakes for fullscreen feedback)
  749. * Particle engine research ( no code )
  750. * Threading testing
  751. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  752. * Might wait to install X 4.0.1 to work on bump map rendering
  753. * Render check for multitexture
  754. * Fixed OpenRaider to use new TombRaider::Texture API
  755. * Bump map use with new TombRaider backend API
  756. * "TR3 objtexture alpha clip" back in for 32bit textiles
  757. * More testing features like texture dumping for all versions
  758. * Special texture loading default use in TR4/TR5
  759. * Zero padding on dumped textures - yes, it is about time
  760. * Fixed special texture loading/dumping
  761. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  762. * 32bit texture default use in TR4/TR5
  763. * 32bit texture testing in TR5
  764. * Make rule regression testing in cvs tree
  765. `make tombraider.test`
  766. * Better make rules for tombraider.test
  767. * TombRaider fixes for compression use and dellocation
  768. * New TombRaider::LoadTR5
  769. * Worked on TombRaider agent
  770. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  771. * Added *some of the TR5 spec to regression test build
  772. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  773. * Some minor checks for bad allocation of meshes?
  774. * Changed moveable code to assume nonanimated entity
  775. * Entity drawing tied to room drawing
  776. (For vising, later use an entity cache per room to avoid full cycle)
  777. * Screenshot name now based on VERSION string (better bugs reports)
  778. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  779. * Fixed Freyja tree's colored polygons
  780. * More debug output on animation building
  781. * Fixed Freyja's tree too
  782. * Fixed TR4 decompress bug
  783. ( silly me, it only worked because of opt, didn't clear a var )
  784. * Animation grouping prototype
  785. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  786. * Fixes for mesh rendering ambient light level
  787. * Fixes for animtion rendering
  788. * Fixes for animation loading
  789. (TR2+ lara has some animation problems still, with junk frames)
  790. (TR1 lara works because all the right indices = 0)
  791. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  792. * Fixed animations using steping fix I wrote for libfreyja_egg
  793. this breaks the old TR aniamtion hacks though =)
  794. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  795. * Back porting to Freyja to help figure out TR animation problems
  796. * Worked on TR5 and TR4 texture alpha flags
  797. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  798. * Fixed skeletal/moveable loading and animation
  799. * Starting entity mapping tracer
  800. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  801. * NOTE make enities list so dup models won't draw to same position
  802. * Caching caused segfault - so now emulate dumb smart pointers
  803. * Removed Free TR data, it caused to many segfaults,
  804. for some reason it frees twice even with Clear()
  805. * Caching for duplicate models ( saves tons of memory )
  806. * Fixed loading and animation for all models in level
  807. * Broke animation with new loader?! (caused by new moveable loading)
  808. * Free TR data after load ( May cause segfault on exit )
  809. * Simple vising for items back in
  810. * Oops, removed mesh draw from viewmodel renderer
  811. ( was debuging item meshes )
  812. * Fixed tr4 (2 layer tags) flag set on non lara models
  813. * Fixed moveable loading
  814. * Looking for moveable object drawing problems ( werid )
  815. * Fixed item positioning set on load
  816. * Fixed sprite/room amb lighting back to white ( heh, oops )
  817. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  818. * Void color only when outside world
  819. * Various minor renderer changes
  820. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  821. * Fixed lara's colored polygons index bug for TR1
  822. * Autoload lara as view model
  823. * Tr4 two mesh system use
  824. * Basic skeletal model animation (frame rate based)
  825. * Skeletal model rendering
  826. * Skeletal model loader finished
  827. * No quaterions generated in current skeletal loader
  828. It'll be easy to add bone lerping later, but first I want
  829. correct behavior ( ie animation and placement )
  830. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  831. * Planning rendering engine #3
  832. * Once skeletal models are in rendering engine #2
  833. physics code can start
  834. * EXPERIMENTAL moveable code starts
  835. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  836. * Moveable code finaling coming back in ( now with quats )
  837. * Bug fix to ignore bad meshes in some TR4 levels?
  838. * TombRaider class test
  839. * Some TR5 specs fell in my lap today =)
  840. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  841. * Mouse motion control fixes
  842. * Item sprite rendering ( TR1, TR2, and should work for others )
  843. * Item sprite loading ( TR1, TR2, and should work for others )
  844. * Fixed room sprite loading
  845. * Hack temp fixes for camera ( broke it bad last night )
  846. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  847. * Baisc strafing and better forward/backward movement on camera
  848. * More user documentation and bug tracking
  849. * Portal toggle
  850. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  851. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  852. * Mouse look code
  853. * The portal code is hindered by the old XZ vis check =(
  854. once it's replaced it should be 100% correct
  855. * Added portal code, and is almost fully working now
  856. * Worked on portal code (testing)
  857. * Since adding quaternion camera, segfault on exit... hhmmm...
  858. * Finished quaternion based camera and rendering
  859. * Planning to break mtk3d into base type classes and expand it as
  860. a library with learping functions for use in animation also =)
  861. * Started on quaternion camera and quaternion support in mtk3d
  862. * TR4 sound fx postioning loader starts
  863. * GL driver string from resource
  864. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  865. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  866. * SDL key code fixes
  867. * More SDL fixes for rendering
  868. * More SDL work, fixes
  869. * FPS counter prints to console every 100 frames
  870. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  871. * SDL is very slow atm ( drag ass )
  872. You can edit Makefile to set it to use it if you want
  873. * Finished basic test SDL interface
  874. * Started on item sprite loading (likes a little more, but not priority)
  875. * Aren't you all gald I ditched render engine #1 now? ;)
  876. * New sprite rendering code
  877. * Fixed bug that drew static room meshes twice
  878. * Fixed bug that drew alpha sorted tris 3 times
  879. (Fixes all known alpha rendering bugs)
  880. * Room sprite loading code
  881. * Cleaned code, fixed some documentation
  882. * Started work on Resource agent, not ready to replace old code yet
  883. * No longer dump textures, unless explictly set in rc file
  884. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  885. * Fixed XEmacs modes should have been 'Mode: C++'
  886. * Looked at portal design guide, was useless
  887. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  888. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  889. * SDL support starts back
  890. * Added my old linux joystick code
  891. * Basic sorted alpha poly render second pass with very small penalty
  892. ( An all new rendering feature never in engine before )
  893. * Figured out best way to sort alpha polys exp with rooms only for now
  894. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  895. * Static mesh rendering back ( doesn't use room lighting
  896. intensity for now )
  897. * Texel alignment
  898. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  899. * Static meshes
  900. * Model meshes
  901. * Mipmaps in Texture as option
  902. * Code clean up
  903. * Item sprite and room sprite loader code about finished
  904. * Finished adding my screenshot code from Freyja, and
  905. made it produce TGAs instead of PPMs ( cmd 'S' )
  906. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  907. * POublic CVS Release
  908. * Vertex lighting now functional and stable in new engine
  909. * Fix for TR4 water alpha via textile generator, but
  910. some light shards are still black - might be other
  911. alpha flags that are unknown
  912. * New level loader using _map_list
  913. * New Map list RC rule
  914. * Start of item sprite code in new engine
  915. * Leaving old Texture calls for compaiblity with obsolete
  916. * New textile loading by moving new code into Freyja's
  917. TombRaider module to handle *all pixmap generation
  918. * User documentation
  919. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  920. * Testing
  921. * Resource system back in
  922. * AL init threaded off
  923. * Switched order of AL and GL inits
  924. ( so you can have in game progess loader for loading )
  925. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  926. * Should have all the best of the engines merged by Monday!
  927. * Started model rendering code for engine #2
  928. * New mode control for WIREFRAME, SOLID, TEXTURE
  929. * Fixed texel index bug for rooms
  930. * New Camera methods for visibility and more accessors
  931. * Render engine #2 feature upgrade by merging with engine #1
  932. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  933. * Rendering engine #2 fixes
  934. * New Camera method for positioning
  935. * Rendering engine #2 update
  936. * Added documentation to Sound agent
  937. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  938. * Texture manager fixes
  939. * Tesselated quads
  940. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  941. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  942. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  943. * Render fixes
  944. * OpenAL fixes for /dev/dsp in use and _init guard
  945. * Added Sound manager, OpenAL support for groovy 3d audio =)
  946. * Dropped all OSS code
  947. * Fixed segfault by freeing _texture and _tombraider twice
  948. * TR4 texture fixes ported from gegg
  949. * Fixed segfault on texture handling
  950. * Removed splash screen code completely
  951. ( Will later use loader screens just like TR )
  952. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  953. * Splash screen as compile time support
  954. * PThread support as compile time option
  955. * TR4 texel loading fixes
  956. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  957. * OpenRaider request for sourceforge hosting
  958. * New Render class is now the new renderer
  959. * GLUT use abstracted and placed into openraider.cpp
  960. * Mtk Image manager
  961. * Mtk texture manager
  962. * Thread for Freyja loader
  963. * Freyja camera
  964. * OpenRaider RC system design
  965. * Freyja loader replaces yuri loader in test build
  966. * Splash screen
  967. * New engine starts
  968. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  969. * Removed drawing another lara as an error marker for movables
  970. * Removed level dumping and saving
  971. * Split up mesh rendering
  972. * New 3rd person lara camera rendering
  973. * New animation control
  974. * This project is based on trueview by yuri and some patches
  975. and porting to linux by Mongoose along with code from
  976. GooseEgg by Mongoose
  977. * Log started