Open Source Tomb Raider Engine
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OpenRaider.h 1.7KB

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  1. /*!
  2. * \file include/OpenRaider.h
  3. * \brief Main Game Object
  4. *
  5. * \author xythobuz
  6. */
  7. #ifndef _OPENRAIDER_H_
  8. #define _OPENRAIDER_H_
  9. #include <vector>
  10. #include "global.h"
  11. #include "Console.h"
  12. #include "Game.h"
  13. #include "Menu.h"
  14. #include "Sound.h"
  15. #include "Window.h"
  16. /*!
  17. * \brief Main Game Singleton
  18. */
  19. class OpenRaider {
  20. public:
  21. /*!
  22. * \brief Constructs an object of OpenRaider
  23. */
  24. OpenRaider();
  25. /*!
  26. * \brief Deconstructs an object of OpenRaider
  27. */
  28. ~OpenRaider();
  29. /*!
  30. * \brief Load the configuration file
  31. * \returns 0 on success
  32. */
  33. int loadConfig(const char *config);
  34. int command(const char *command);
  35. void run();
  36. void handleKeyboard(KeyboardButton key, bool pressed);
  37. void handleText(char *text, bool notFinished);
  38. void handleMouseClick(unsigned int x, unsigned int y, KeyboardButton button, bool released);
  39. void handleMouseMotion(int xrel, int yrel);
  40. void handleMouseScroll(int xrel, int yrel);
  41. //! \fixme should be private
  42. bool mMapListFilled;
  43. std::vector<char *> mMapList;
  44. float mCameraRotationDeltaX;
  45. float mCameraRotationDeltaY;
  46. char *mBaseDir;
  47. char *mPakDir;
  48. char *mAudioDir;
  49. char *mDataDir;
  50. private:
  51. int command(const char *command, std::vector<char *> *args);
  52. char *expandDirectoryNames(const char *s);
  53. int help(const char *cmd);
  54. int set(const char *var, const char *value);
  55. int bind(const char *action, const char *key);
  56. int bind(ActionEvents action, const char *key);
  57. void loadPakFolderRecursive(const char *dir);
  58. void fillMapList();
  59. bool mRunning;
  60. bool mFPS;
  61. KeyboardButton keyBindings[ActionEventCount];
  62. };
  63. #endif