Open Source Tomb Raider Engine
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Game.cpp 2.6KB

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  1. /*!
  2. * \file src/Game.cpp
  3. * \brief Game abstraction
  4. *
  5. * \author xythobuz
  6. */
  7. #ifdef __APPLE__
  8. #include <OpenGL/gl.h>
  9. #include <OpenGL/glu.h>
  10. #else
  11. #include <GL/gl.h>
  12. #include <GL/glu.h>
  13. #endif
  14. #include "main.h"
  15. #include "Console.h"
  16. #include "Game.h"
  17. #include "utils/strings.h"
  18. Game::Game() {
  19. mLoaded = false;
  20. mName = NULL;
  21. mLara = NULL;
  22. mTextureStart = 0;
  23. mTextureLevelOffset = 0;
  24. mTextureOffset = 0;
  25. mCamera = NULL;
  26. mRender = NULL;
  27. }
  28. Game::~Game() {
  29. destroy();
  30. if (mRender)
  31. delete mRender;
  32. if (mCamera)
  33. delete mCamera;
  34. }
  35. int Game::initialize() {
  36. mCamera = new Camera();
  37. // TODO setup Camera
  38. mRender = new Render();
  39. mRender->initTextures(gOpenRaider->mDataDir, &mTextureStart, &mTextureLevelOffset);
  40. return 0;
  41. }
  42. void percentCallbackTrampoline(int percent, void *data) {
  43. Game *self = static_cast<Game *>(data);
  44. self->percentCallback(percent);
  45. }
  46. void Game::percentCallback(int percent) {
  47. }
  48. int Game::loadLevel(const char *level) {
  49. destroy();
  50. mName = bufferString("%s", level);
  51. // Load the level pak into TombRaider
  52. gOpenRaider->mConsole->print("Loading %s", mName);
  53. int error = mTombRaider.Load(mName, percentCallbackTrampoline, this);
  54. if (error != 0) {
  55. return error;
  56. }
  57. // If required, load the external sound effect file MAIN.SFX into TombRaider
  58. if ((mTombRaider.getEngine() == TR_VERSION_2) || (mTombRaider.getEngine() == TR_VERSION_3)) {
  59. char *tmp = bufferString("%sMAIN.SFX", level); // Ensure theres enough space
  60. size_t length = strlen(tmp);
  61. size_t dir = 0;
  62. for (int i = length - 1; i >= 0; i--) {
  63. if ((tmp[i] == '/') || (tmp[i] == '\\')) {
  64. dir = i + 1; // Find where the filename (bla.tr2) starts
  65. break;
  66. }
  67. }
  68. strcpy(tmp + dir, "MAIN.SFX\0"); // overwrite the name itself with MAIN.SFX
  69. error = mTombRaider.loadSFX(tmp);
  70. if (error != 0) {
  71. gOpenRaider->mConsole->print("Could not load %s", tmp);
  72. }
  73. delete [] tmp;
  74. }
  75. mLoaded = true;
  76. //mRender->setMode(Render::modeTexture);
  77. // TODO enable Renderer
  78. return 0;
  79. }
  80. void Game::destroy() {
  81. if (mName)
  82. delete [] mName;
  83. mLoaded = false;
  84. mRender->setMode(Render::modeDisabled);
  85. }
  86. void Game::handleAction(ActionEvents action, bool isFinished) {
  87. if (mLoaded) {
  88. }
  89. }
  90. void Game::handleMouseMotion(int xrel, int yrel) {
  91. if (mLoaded) {
  92. }
  93. }
  94. void Game::display() {
  95. if (mLoaded) {
  96. //glClearColor(0.00f, 0.70f, 0.00f, 1.0f);
  97. //glClear(GL_COLOR_BUFFER_BIT);
  98. mRender->Display();
  99. }
  100. }