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-
-
- #ifndef _TOMBRAIDER_H_
- #define _TOMBRAIDER_H_
-
- #include <cstdint>
- #include <cstdio>
-
- #include "TombRaiderData.h"
-
-
- class TombRaider {
- public:
-
-
-
- TombRaider();
-
-
-
- ~TombRaider();
-
-
-
-
-
- int NumRooms();
-
- int NumMoveables();
-
- int NumTextures();
-
-
-
- int NumSpecialTextures();
-
- int NumAnimations();
-
- unsigned int NumFrames();
-
- int NumStaticMeshes();
-
- int NumSprites();
-
- int NumSpriteSequences();
-
- int NumItems();
-
- tr2_version_type Engine();
-
- unsigned short *Frame();
-
- tr2_animation_t *Animation();
-
- tr2_item_t *Item();
-
- tr2_object_texture_t *ObjectTextures();
-
-
-
- unsigned int getNumBoxes();
-
- tr2_box_t *Box();
-
- tr2_mesh_t *Mesh();
-
-
-
- int getNumAnimsForMoveable(int moveable_index);
-
- tr2_staticmesh_t *StaticMesh();
-
- tr2_moveable_t *Moveable();
-
- tr2_meshtree_t *MeshTree();
-
-
-
- tr2_sprite_texture_t *Sprite();
-
- tr2_sprite_sequence_t *SpriteSequence();
-
-
-
- unsigned char *SpecialTexTile(int texture);
-
-
-
- void Texture(int texture, unsigned char **image, unsigned char **bumpmap);
-
- unsigned int *Palette16();
-
- unsigned char *Palette8();
-
- tr2_room_t *Room();
-
-
-
- static int checkMime(const char *filename);
-
-
-
- int Load(const char *filename);
-
-
-
- float adjustTexel(unsigned char texel, char offset);
-
-
-
- void computeRotationAngles(unsigned short **frame,
- unsigned int *frame_offset,
- unsigned int *angle_offset,
- float *x, float *y, float *z);
-
-
-
- void computeUV(tr2_object_texture_vert_t *st, float *u, float *v);
-
-
-
- int getBumpMapCount();
-
- void getColor(int index, float color[4]);
-
- tr2_version_type getEngine();
-
-
-
- void getMeshCollisionInfo(unsigned int meshIndex,
- float center[3], float *radius);
-
-
-
- int getMeshCount();
-
-
-
- void getMeshColoredRectangle(unsigned int meshIndex,
- unsigned int faceIndex,
- int index[6], float color[4]);
-
-
-
- void getMeshColoredTriangle(unsigned int meshIndex,
- unsigned int faceIndex,
- int index[3], float color[4]);
-
-
-
- void getMeshTexturedRectangle(unsigned int meshIndex,
- unsigned int faceIndex,
- int index[6], float st[12], int *texture,
- unsigned short *transparency);
-
-
-
- void getMeshTexturedTriangle(unsigned int meshIndex,
- unsigned int faceIndex,
- int index[3], float st[6], int *texture,
- unsigned short *transparency);
-
-
-
- int getMeshTexturedTriangleCount(unsigned int meshIndex);
-
-
-
- int getMeshColoredTriangleCount(unsigned int meshIndex);
-
-
-
- int getMeshTexturedRectangleCount(unsigned int meshIndex);
-
-
-
- int getMeshColoredRectangleCount(unsigned int meshIndex);
-
-
-
- void getMeshVertexArrays(unsigned int meshIndex,
- unsigned int *vertexCount, float **verts,
- unsigned int *normalCount, float **norms,
- unsigned int *colorCount, float **colors);
-
-
-
- int getRoomBox(unsigned int roomIndex, unsigned int index,
- float *xyzA, float *xyzB, float *xyzC, float *xyzD);
-
-
-
- unsigned int getRoomBoxCount(unsigned int roomIndex);
-
- void getRoomInfo(unsigned int index,
- unsigned int *flags, float pos[3],
- float bboxMin[3], float bboxMax[3]);
-
-
-
- int getRoomLight(unsigned int roomIndex, unsigned int index,
- float pos[4], float color[4], float dir[3],
- float *attenuation, float *cutoffAngle,
- unsigned int *type, unsigned int *flags);
-
-
-
- unsigned int getRoomLightCount(unsigned int roomIndex);
-
-
-
- int getRoomModel(unsigned int roomIndex, unsigned int index,
- int *modelIndex, float pos[3], float *yaw);
-
-
-
- unsigned int getRoomModelCount(unsigned int roomIndex);
-
-
-
- int getRoomPortal(unsigned int roomIndex, unsigned int index,
- int *adjoiningRoom, float normal[3], float vertices[12]);
-
-
-
- unsigned int getRoomPortalCount(unsigned int roomIndex);
-
-
-
- void getRoomRectangle(unsigned int roomIndex, unsigned int rectangleIndex,
- unsigned int *indices, float *texCoords, int *texture,
- unsigned int *flags);
-
-
-
- unsigned int getRoomRectangleCount(unsigned int roomIndex);
-
-
-
- int getRoomSector(unsigned int roomIndex, unsigned int index,
- unsigned int *flags, float *ceiling, float *floor,
- int *floorDataIndex, int *boxIndex,
- int *roomBelow, int *roomAbove);
-
-
-
- unsigned int getRoomSectorCount(unsigned int roomIndex,
- unsigned int *zSectorsCount,
- unsigned int *xSectorsCount);
-
- void getRoomSprite(unsigned int roomIndex, unsigned int index,
- float scale, int *texture,
- float *pos, float *vertices, float *texcoords);
-
-
-
- unsigned int getRoomSpriteCount(unsigned int roomIndex);
-
-
-
- void getRoomTriangle(unsigned int roomIndex, unsigned int triangleIndex,
- unsigned int *indices, float *texCoords, int *texture,
- unsigned int *flags);
-
-
-
- void getRoomTriangles(unsigned int index, int textureOffset,
- unsigned int *count, unsigned int **indices,
- float **texCoords, int **textures,
- unsigned int **flags);
-
-
-
- void getRoomTriangles(unsigned int roomIndex, int textureOffset,
- unsigned int *count,
- unsigned int **indices, float **vertices,
- float **texCoords, float **colors,
- int **textures, unsigned int **flags);
-
-
-
- unsigned int getRoomTriangleCount(unsigned int roomIndex);
-
-
-
- void getRoomVertex(unsigned int roomIndex, unsigned int vertexIndex,
- float *xyz, float *rgba);
-
-
-
- void getRoomVertexArrays(unsigned int roomIndex,
- unsigned int *vertexCount, float **vertices,
- unsigned int *normalCount, float **normals,
- unsigned int *colorCount, float **colors);
-
-
-
- unsigned int getRoomVertexCount(unsigned int roomIndex);
-
-
-
- int getSkyModelId();
-
- void getSprites();
-
-
-
- void getSoundSample(unsigned int index,
- unsigned int *bytes, unsigned char **data);
-
-
-
- unsigned int getSoundSamplesCount();
-
-
-
- bool isMeshValid(int index);
-
-
-
- bool isRoomValid(int index);
-
-
-
- int loadSFX(const char *filename);
-
- void reset();
-
- void setDebug(bool toggle);
-
-
-
- void setRoomVertexLightingFactor(float f);
-
-
-
- void setTexelScalingFactor(float f);
-
- private:
-
- void extractMeshes(unsigned char *mesh_data,
- unsigned int num_mesh_pointers,
- unsigned int *mesh_pointers);
-
- int Fread(void *buffer, size_t size, size_t count, FILE *f);
-
-
-
- void getRiffData(unsigned int *bytes, unsigned char **data);
-
-
-
- void getRiffDataTR4(unsigned int index,
- unsigned int *bytes, unsigned char **data);
-
-
-
- int getRiffOffsets(unsigned char *riffData, unsigned int riffDataBytes,
- unsigned int **offsets, unsigned int numOffsets);
-
-
-
- unsigned char *getTexTile(int texture);
-
-
-
- int loadTR5(FILE *f);
-
- static void print(const char *methodName, const char *s, ...) __attribute__((format(printf, 2, 3)));
-
- void printDebug(const char *methodName, const char *s, ...) __attribute__((format(printf, 3, 4)));
-
- bool mDebug;
- unsigned int mPakVersion;
- tr2_version_type mEngineVersion;
- tr2_colour_t _palette8[256];
- unsigned int _palette16[256];
- unsigned int _num_textiles;
- unsigned short _num_room_textures;
- unsigned short _num_misc_textures;
- unsigned short _num_bump_map_textures;
- tr2_textile8_t *_textile8;
- tr2_textile16_t *_textile16;
- tr2_textile32_t *_textile32;
- unsigned int _num_tex_special;
- unsigned char *_tex_special;
- unsigned int _unknown_t;
- unsigned short _num_rooms;
- tr2_room_t *_rooms;
- tr5_room_t *mRoomsTR5;
- unsigned int _num_floor_data;
- unsigned short *_floor_data;
- int mMeshCount;
- tr2_mesh_t *mMeshes;
- unsigned int _num_animations;
- tr2_animation_t *_animations;
- unsigned int _num_state_changes;
- tr2_state_change_t *_state_changes;
- unsigned int _num_anim_dispatches;
- tr2_anim_dispatch_t *_anim_dispatches;
- unsigned int _num_anim_commands;
- tr2_anim_command_t *_anim_commands;
- unsigned int _num_mesh_trees;
- tr2_meshtree_t *_mesh_trees;
- unsigned int _num_frames;
- unsigned short *_frames;
- unsigned int _num_moveables;
- tr2_moveable_t *_moveables;
-
- uint32_t numMoveablesTR5;
- tr5_moveable_t *moveablesTR5;
-
- uint32_t numAnimationsTR5;
- tr5_animation_t *animationsTR5;
-
- uint32_t numObjectTexturesTR5;
- tr5_object_texture_t *objectTexturesTR5;
-
- uint32_t numCinematicFramesTR5;
- tr5_cinematic_frame_t *cinematicFramesTR5;
-
- uint32_t numFlyByCamerasTR5;
- tr5_flyby_camera_t *flyByCamerasTR5;
-
- unsigned int _num_static_meshes;
- tr2_staticmesh_t *_static_meshes;
- unsigned int _num_object_textures;
- tr2_object_texture_t *_object_textures;
-
- unsigned int _num_sprite_textures;
- tr2_sprite_texture_t *_sprite_textures;
- unsigned int _num_sprite_sequences;
- tr2_sprite_sequence_t *_sprite_sequences;
- int _num_cameras;
- tr2_camera_t *_cameras;
- int _num_sound_sources;
- tr2_sound_source_t *_sound_sources;
- int _num_boxes;
- tr2_box_t *_boxes;
-
- int _num_overlaps;
- short *_overlaps;
-
- short *_zones;
- int _num_animated_textures;
- short *_animated_textures;
- int _num_items;
- tr2_item_t *_items;
- unsigned char *_light_map;
- unsigned int _num_cinematic_frames;
- tr2_cinematic_frame_t *_cinematic_frames;
- short _num_demo_data;
- unsigned char *_demo_data;
- float mRoomVertexLightingFactor;
- float mTexelScale;
-
-
- short *mSoundMap;
- int mNumSoundDetails;
- tr2_sound_details_t *mSoundDetails;
- int mNumSampleIndices;
- int *mSampleIndices;
- unsigned int *mSampleIndicesTR5;
- bool mRiffAlternateLoaded;
- unsigned int *mRiffAlternateOffsets;
-
-
- int mRiffDataSz;
- unsigned char *mRiffData;
- unsigned int mNumTR4Samples;
- unsigned char **mTR4Samples;
- unsigned int *mTR4SamplesSz;
-
-
- unsigned char *mCompressedLevelData;
- unsigned int mCompressedLevelDataOffset;
- unsigned int mCompressedLevelSize;
- tr_fread_mode_t mFreadMode;
- };
-
- #endif
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