Open Source Tomb Raider Engine
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Thomas Buck 2e3f366c04 Removed included level. 11 anos atrás
data Removed included level. Mac App Bundle now starts only with added levels and a modified config file. 11 anos atrás
mac_dist Removed included level. Mac App Bundle now starts only with added levels and a modified config file. 11 anos atrás
src Much faster startup. Just increased the animation speed. 11 anos atrás
.gitignore Updated Readme. 11 anos atrás
BUGS Initial commit from SF CVS 11 anos atrás
COPYING Initial commit from SF CVS 11 anos atrás
ChangeLog Initial commit from SF CVS 11 anos atrás
Makefile Added run command to makefile. 11 anos atrás
README.md Moved docs into wiki! 11 anos atrás
README.old Added new Readme 11 anos atrás
Requirements Initial commit from SF CVS 11 anos atrás
TODO Added test level. Fixed Mac Bundle libs. Now works on vanilla Mac OS X, with only XQuartz necessary... 11 anos atrás
deps.sh Replced deprecated alutLoadWAVFile(). 11 anos atrás
setup.sh Removed included level. Mac App Bundle now starts only with added levels and a modified config file. 11 anos atrás

README.md

OpenRaider

OpenRaider is an Open Source implementation of the classic Tomb Raider Game Engine. It was abandoned in 2003.

This project aims to get OpenRaider in a more usable state.

If you just want to see OpenRaider doing something, without installing any of the dependencies needed to build OpenRaider, install XQuartz (if you don’t have it already) and grab the Mac App Bundle from the most recent release.

Documentation

All included documentation was moved into the OpenRaider Repo Wiki!

Configuration

OpenRaider needs some configuration files, and level data and assets from custom levels or the Tomb Raider games. These are stored in ~/.OpenRaider. Running the included setup.sh will create/copy the necessary files and directories. The Mac App Bundle will do this for you automatically.

Dependencies

On Mac OS X 10.9 with XCode and MacPorts installed, the following should be enough to get all dependencies that are available as port:

sudo port install zlib cmake libsdl libsdl_ttf

You also need the XQuartz X11 Server.

To get Sound, you need freealut. Get, compile and install it like this:

git clone git@github.com:vancegroup/freealut.git
mkdir build
cd build
cmake .. -DCMAKE_INSTALL_PREFIX:STRING="/opt/local" -DCMAKE_C_FLAGS:STRING="-O2"
make
sudo make install

Building

If you installed the dependencies using MacPorts, you’ll need to have /opt/local/bin in your $PATH before you can execute make. If you’re using Bash, the MacPorts installer should have automatically edited your configuration.

Just run make debug and run bin/debug/OpenRaider for a debug build. make release builds a release binary. make bundle creates a Mac App Bundle that also runs the setup script, if necessary. make bundle-image packs the App Bundle into a DMG ready for distribution.

Usage

See the original README.old file. In the Main Menu, <Esc> will allow you to select a level to play.

License

OpenRaider is based on code, specs, and alogrithms from:

  • GooseEgg/Freyja 3d Modelers by Mongoose
  • TR Rosetta Stone spec sheet by Anonymous
  • TRView 1.0.0 by Yuri Zhivago, with patches by Mongoose

All code should be GPLed, unless otherwise noted.

2013 Housekeeping by xythobuz.