Open Source Tomb Raider Engine
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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140307 ]
  6. * Removed duplicated GL initialization code
  7. * Removed duplicated TGA writing code from Texture
  8. * Moved system_timer into time utilities, changed its API
  9. [ 20140306 ]
  10. * Created utility library
  11. * Rewrote bufferString()
  12. * Rewrote and fixed fullPath(), it worked more or less by accident
  13. [ 20140305 ]
  14. * Now using cmake build system
  15. * Pak file extensions are checked to see if they could be valid
  16. * Bugfix: String was used after being deleted in OpenRaider.cpp
  17. [ 20140304 ]
  18. * Removed memory test
  19. [ 20140303 ]
  20. * Removed Map.h & Tree.h, using std::map instead...
  21. [ 20140221 ]
  22. * Removed the `Map` command. Now the PakDir command causes
  23. a recursive search of the specified directory. Every file found
  24. is added to the map list if it validates.
  25. * The menu map list can now be stepped per folder with the
  26. right and left arrows.
  27. * Methods wrapping printf-style functions now get compiler warnings
  28. * Reenabled some warnings and fixed them
  29. [ 20140216 ]
  30. * Removed the FastCard option. Not necessary on todays hardware?!
  31. * Removed UNICODE_SUPPORT, not working this way with SDL2
  32. [ 20140215 ]
  33. * Enabled previously disabled polygon smoothing & color material
  34. when setting fastcard to true
  35. * Fixed bug in system timer millisecond conversion
  36. * Extended rc_get_bool to also accept 0 or 1 besides true and false
  37. [ 20140210 ]
  38. * Finished the Tomb Raider 1 Item/State definitions
  39. * Ported to SDL2 and SDL2-TTF using the Migration Guide:
  40. https://wiki.libsdl.org/MigrationGuide
  41. [ 20140209 ]
  42. * Renamed OpenGLMesh to Mesh
  43. * Removed unused flags, enums, ...
  44. [ 20140202 ]
  45. * Fixed more cppcheck warnings
  46. * Removed unnecessary defines (USING_xxx)
  47. [ 20140201 ]
  48. * Rewrote Memory Unit Test using greatest
  49. * Used C++ static analysis tool cppcheck and tried to fix
  50. its warnings
  51. [ 20140131 ]
  52. * All unit tests buildable again and no more warnings
  53. [ 20140129 ]
  54. * Removed unused libferit stuff
  55. * Changed code to generate much less warnings
  56. * Using relative epsilon for float comparison
  57. [ 20140124 ]
  58. * Fixed some TombRaider.cpp warnings
  59. [ 20140120 ]
  60. * Removed HAVE_SDL & HAVE_SDL_TTF flags. SDL & TTF always required!
  61. * Converted all tabs to spaces (4 spaces per tab)
  62. * Auto indented all cpp files
  63. [ 20140119 ]
  64. * Enabled linear texture filtering for fonts, resulting in nicer
  65. looking down scaling
  66. * Removed unused TGA font parts of GLString with slight API changes
  67. * Modified GLString Unit Test to work with new GLString
  68. * Removed unused glDrawGrid, glDrawAxis, glPrintf2d, glPrintf3d
  69. from SDLSystem
  70. * Silenced many more warnings
  71. [ 20140118 ]
  72. * Removed unused (and pretty empty) Entity class
  73. [ 20140117 ]
  74. * Reenabled room hopping on launch
  75. * Now using C++11 standard.
  76. * Turned on many more warnings and silenced some of them.
  77. * Removed empty Quaternion Unit Test
  78. [ 20140111 ]
  79. * Rewrote GLString Unit Test, now using TTF Font
  80. * Removed included TGA font and loading code
  81. * Rewrote Matrix Unit Test now using greatest
  82. * Documented MatMath, fixed bug in helRandomNum(),
  83. added better Unit Test
  84. * Only one way of conversion between Deg and Rad in MatMath
  85. * Use the same style of include guards in all headers
  86. * Added memory test to SkeletalModel. Adding to OpenGLMesh causes
  87. a segfault on launch
  88. [ 20140110 ]
  89. * Removed endian.(h/cpp) as it shouldn't be needed. See:
  90. http://commandcenter.blogspot.de/2012/04/byte-order-fallacy.html
  91. * Removed empty Light.cpp
  92. * All Unit Tests build without warning
  93. * Converted many FIXME comments to be in the doxygen documentation
  94. * Removed hel & mstl folders, moved into parent directory
  95. * mtk_tga Unit Test uses greatest
  96. * Moved remaining Unit Tests (Network & TombRaider)
  97. * memory_test Unit Test no longer produces warnings
  98. * Building a memory test build no longer produces warnings
  99. [ 20140109 ]
  100. * Added greatest Test Framework, rewrote Sound Test
  101. * Renamed all memeory references to memory
  102. * Moved headers into include/
  103. * Put Unit Tests into test/
  104. [ 20140107 ]
  105. * Removed hel/Mass. There was an object of this class in World,
  106. but it was never used!
  107. * Removed even more unused files (mstl/Vector.cpp,
  108. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  109. mstl/Stack.h)
  110. * Completely removed hel/Simulation, as it depends on missing
  111. files (hel/CollisionObject)
  112. * Improved Makefile portability
  113. [ 20140106 ]
  114. * Hel Simulation Test builds, but doesn't work!
  115. [ 20140105 ]
  116. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  117. * Fixed strange Mouse Y-Axis Overflow bug
  118. * Cleanup of Makefile
  119. [ 20140104 ]
  120. * Hel Unit Test build & passes
  121. * Spring & Simulation Tests unbuildable, missing files?
  122. * GLString Unit Test builds, works not every time?
  123. * TombRaider Unit & Regression Test working
  124. [ 20140103 ]
  125. * Removed more (unused?) code, PSKModel & UTPackage
  126. * Removed unused MD3, mtk3d, MtkImage stuff!
  127. [ 20140102 ]
  128. * Improved the Mac build steps...
  129. Freealut now in /usr/local so we don't need to call
  130. install_name_tool on the built binary
  131. * Removed the old & unused GLUTSystem
  132. * Replaced the (unknown) included sample sound file
  133. * Removed some redundant build config defines
  134. [ 20140101 ]
  135. * Fixed Wavebuffer loading of Sound subsystem, as well as
  136. making the Sound Unit Test buildable on Mac.
  137. Added new argument to loadWav, length of buffer.
  138. * Changed (unknown) included Font to Droid Sans Mono
  139. * Fixed Render bug, now console is visible again
  140. * Implemented CMD + Q shortcut on Mac to quit
  141. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  142. the first received mouse event, because its faulty, thanks
  143. to an SDL bug:
  144. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  145. * Fixed incredibly slow mouse/camera movements
  146. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  147. invisible and grab it in windowed mode
  148. [ 20131231 ]
  149. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  150. mode on Mac, still not working correctly, but better :)
  151. [ 20131227 ]
  152. * Moved included documents into GitHub Repo wiki
  153. (https://github.com/xythobuz/OpenRaider/wiki)
  154. * Reduced start up time by increasing animation speed
  155. [ 20131221 ]
  156. * Reimplemented deprecated gluLookAt()
  157. * Reimplemented deprecated gluPerspective()
  158. * Reimplemented deprecated gluBuild2DMipmaps()
  159. * Reimplemented alutLoadWAVFile(), seems not to be working
  160. * Moved mac distribution logic from makefile into scripts
  161. [ 20131219 ]
  162. * Bundle now contains dynamic libraries not included with Mac OS X
  163. * Bundle now runs setup if needed
  164. * Fixed memory test builds not running on OS X
  165. [ 20131218 ]
  166. * Enabled ALUT on Mac OS X
  167. * Silenced many warnings regarding non-writable string constants
  168. * Fixed issues with linked libraries on Mac OS X
  169. * Implemented support for bundling OpenRaider as Mac App
  170. * Removed Microsoft Visual Studio Project files
  171. * Removed Screenshot Script
  172. [ 20131217 ]
  173. * No longer segfaults on launch in Mac OS X
  174. [ 20131215 ]
  175. * Wrote new README file
  176. * Added stub for missing hel/CollisionObject
  177. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  178. [ 20030713 ]
  179. * UTPackage class forked from PSKModel class
  180. * System class gets download, dir backports
  181. * libferit usage in public CVS
  182. * mtk_tga gets filename parm save and drops color swaping
  183. [ 20030704 ]
  184. * Tested PSKModel with models from:
  185. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  186. * On the fly resolution change like in unit tests
  187. * GLString obsoleted, undefining HAVE_SDL_TTF
  188. will cause OR to use font.tga texture fallback
  189. * Merged GLString and SDL_TTF utils Texture usage
  190. * TTF renderer replaces texture font system
  191. * Font system using new ortho projection
  192. * Requirements file now in cvs
  193. * Fixed all known level loading issues from new codebase
  194. * Loadlevel command using mapname string
  195. * Maps are validated on rc load
  196. * Experimental TTF support in OpenRaider, Look in RC file
  197. * Removed Console, MtkImage classes from private tree
  198. [ 20030701 ]
  199. * Removing OpenRaider Map use for level/music string storage
  200. ( This means if you set a map to a certain number in rc, then
  201. you can no longer call it by 'load #' )
  202. * Fixed PSKModel unit test build
  203. * Fixed Hel Simulation, Spring unit test builds
  204. [ 20030630 ]
  205. * EXPERIMENTAL on the fly colored -> textured polygon code
  206. ( It's not even funny how bad the colors match currently )
  207. * API changes in Texture class to make it easier to upgrade
  208. * Screeshots stored in ~/.OpenRaider/sshots/
  209. * Fixed broke new multitexture support in Texture class
  210. * Texture class gets color texture generator
  211. * Texture class gets SDL_TTF support from SDLSystem
  212. * Update to OR Texture class ( backports from UnRaider )
  213. * Fixed matrix multiplcation issues with fixed code generator
  214. * Reworking broken Matrix changes into rollback fix
  215. * Fixes for Matrix based math breakage ( just rolled it rollback )
  216. [ 20030618 ]
  217. * Redone a lot of hel and it's use, broke a lot of things
  218. * UTF-8 and TTF font texture generation support
  219. * Camera broken, Matrix broken, Quaternion broken?
  220. * About finished mtk3d and hel converging
  221. * Phyiscs system base work done
  222. [ 20030604 ]
  223. * Console/command rollover not finished, but working
  224. * BUG portals/walk block too often with current collision
  225. * BUG room sprites have wrong texture ID?
  226. * Unicode key support?
  227. * Some more user definable keys using 'bind' command
  228. * System gets old resource system, new resource system
  229. based on it with dynamic modes and command parsing
  230. [ 20030602 ]
  231. * Mouse grab command
  232. * New key input design, currently using ASCII to
  233. be compatible with old code
  234. * SDL mouse grab toggle back in SDLSystem
  235. * SDL_TTF support starts in SDLSystem
  236. * Made printf string buffering part of System
  237. * Simulation fixes, GL unit test
  238. * Removed main.* from CVS
  239. * Removed Raider.*, gl_util.* from local tree
  240. * Added Mass, ParticleMass, Simulation to CVS
  241. * More stat commands for debugging
  242. * Fix for console command marker strip
  243. * Updates to Hel, mass simulator, more vector operators
  244. [ 20030528 ]
  245. * RC file now allows imports of another RC file
  246. ( If you want to be a jackass you *can make it loop )
  247. * RC file now interprets spaces ( User request )
  248. * RC file allows trailing comments now
  249. * Room hopping disabled by default now
  250. ( command hop to enable )
  251. * Swimming movement added to stop-gap movement system
  252. [ 20030526 ]
  253. * Removed some test code from TombRaider
  254. * Fix for TR4 loading using TRC loader
  255. * Fix for solid mode rendering debug ( solid, r_light 1 )
  256. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  257. * Finished up element API, some TRC support for faces
  258. * Stopping work on array renderer until the element
  259. system is back up ( possible backport for 0.1.0? )
  260. * Cleaning up OpenGLMesh prototype API
  261. [ 20030524 ]
  262. * New OpenGLMesh array renderer
  263. * Fix for Vector collection empty handling
  264. * Fix for the 20030519 segfault/lock on exit bug
  265. * More API unification coding, and OpenRaider usage
  266. for room loading
  267. * Watch for a lot of new bugs, this is a lot of
  268. coding changing around
  269. [ 20030522 ]
  270. * More unification, including TRC room translation
  271. support starts ( convert from TRC to OR )
  272. * Handle TRC loading in OpenRaider CVS builds
  273. * TR5 loading tweaking to work for demo paks as well
  274. * Room sprite processing factored out
  275. [ 20030521 ]
  276. * TR5/TRC Sound ripping/in game loading finished
  277. * More TombRaider format unification
  278. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  279. * TR5/TRC loader finished - loads only nondemo map I have
  280. [ 20030519 ]
  281. * More work on TR5/TRC support now using doc std
  282. * Refactored skeletal class structure
  283. * BUG seems to be leak fix related world clear lock
  284. * Fix: Skeletal animation memory leak
  285. * New rendering routine for new temp mesh type
  286. ( Buggy and expensive, but it's a stop gap )
  287. ( Colored polygons aren't really rendered as such )
  288. * Fix: OpenRaider new mesh API stop-gap handling
  289. * Fix: TombRaider new mesh loader API
  290. [ 20030517 ]
  291. * BUG found in new mesh loader API
  292. ( Quad tess is broken in TombRaider for meshes )
  293. ( Vertex array translation from TombRaider broken )
  294. * Event system partially in place, needs glue as well
  295. * Console commands from RC hack/fix
  296. [ 20030516 ]
  297. * Mesh rendering temp disabled until mesh renderer
  298. is fully redone
  299. * Finally getting a lot of the more complex mesh
  300. building routines pushed behind clean API from
  301. the OpenRaider to the TombRaider class
  302. ( Could cause a lot of new bugs? )
  303. * Event system test structures introduced to World
  304. * Some major work on model_mesh rendering, also
  305. abstracting interface for their construction
  306. * Some minor work on OpenGLMesh renderer, with code
  307. in place to increase performance
  308. [ 20030513 ]
  309. * TombRaider engine abstraction for room
  310. vertex and color loading and parsing
  311. [ 20030512 ]
  312. * New external SFX use for TR2/TR3 paks -- now
  313. all versions load sound files into the game engine
  314. See README for help using external paks.
  315. * New external SFX pak loading support for TR2 and TR3
  316. * Documentation updates and user usability package tests
  317. ( thanks Josh )
  318. * Apt source in place ( see README )
  319. * Automated debian packaging in Makefile ( make debian )
  320. * Animation half ass restored in non lara models agian
  321. * BUG found in SkeletalModel::setFrame - quick disable to
  322. remove crash bug CLOSES 20030101 tmp filing
  323. [ 20030510 ]
  324. * Old TR4 sound support moved behind new interface
  325. * Sound support for TR1 using new interface - have to wait
  326. for external sound pak support for TR2 and TR3
  327. * New sound sample management/interface in TombRaider class
  328. [ 20030509 ]
  329. * Manually patched with JML's UNICODE support
  330. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  331. [ 20030101 ]
  332. * Seriously broken animation! =)
  333. * I wonder how much this breaks - hacks shoved in to
  334. keep it runnable until the new event system is started
  335. * Skeletal model refactoring
  336. * Seperating entity and animation states and it's ugly
  337. * Finer animation control starts
  338. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  339. [ 20021228 ]
  340. * Md3 refactoring
  341. * Many Md3 fixes and features out of unit test work
  342. * Huge Md3 unit, testing ground for future TR unit test
  343. [ 20021227 ]
  344. * Md3 easter egg in cvs
  345. * State system work and testing
  346. [ 20021224 ]
  347. * Wireframe color code doc in README
  348. * Minor compile fixes for gcc 3.x
  349. * Default portal display in wireframe mode now
  350. * New hop command to disable room hopping movement
  351. * New r_animate command to enable entity animation test
  352. * Fixed showfps fault on load screen
  353. * Review of System timer
  354. * Replaced FPS estimation with pure frame rate counter
  355. * SDLSystem uses SDL timer now
  356. * Removed some dupilcate console commands out documented
  357. * Depth sorted particles
  358. * Lots of minor depth sorting and vising work
  359. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  360. * Entity vis no longer considers rooms agian
  361. * New Vector replaces List as renderable container
  362. for a great deal of memory savings
  363. * Room mesh/sprites rendering in nontexture modes agian
  364. * Documentation updates
  365. * Fix entity out of room fix
  366. * New OGL mesh can render with multitexture
  367. * New all bumpmaps are now loaded into texture memory
  368. * New [Network.Server] RC support
  369. * Run console commands from RC file
  370. * Neat new multitexture logo effect
  371. * Hel only build from now on
  372. * "Shooting" test in cvs
  373. * Fixes for depth rendering
  374. * New wireframe mode color codes for renderable type
  375. * Entity sprites back
  376. * Time to move to beta versioning
  377. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  378. * New sshot upload script for my conv ;)
  379. * New entity rendering vising starts, primative depth sort
  380. * Static ( room models ) using sphere bounding volumes now
  381. * New enumeration coding style project wide starts
  382. * New room depth sorting code starts
  383. * Fix for version stamp in corner
  384. * New update room render list per frame command
  385. * Misc minor sound/animation updates
  386. * Hel vising fix in ViewVolume, hel enabled by default
  387. * Look for bugs caused by huge refactoring of codebase
  388. * Hel objects in all builds
  389. * World class temp keeps Light and OpenGLMesh deps for now
  390. * Refactoring: OpenRaider, Render, TombRaider classes
  391. * World class emerges in cvs ( Big refactoring job )
  392. * Texture use moved into Render class
  393. * Emitter use moved into Render class
  394. * Seperation of physical and rendered world starts
  395. * Hel clean up, unit testing fixes
  396. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  397. * New Camera API, clean up starting
  398. * Quaternion ( class ) in cvs
  399. * Toggle for hel use
  400. * Fix port reporting is expected host order agian
  401. * libHel starts creeping into cvs build starting with some vising
  402. * Netcode fix
  403. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  404. * Inactive text no longer rendered
  405. * More libhel work
  406. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  407. * Little manual route chaining test for the fun of it
  408. * Trace tests
  409. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  410. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  411. * Fix for console use before level load crash
  412. * TR4 hack to play footsteps when running
  413. * TR4 pak sounds loaded and playable - just not sourced yet
  414. * New play command
  415. * Improved sound support
  416. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  417. * TR4 pak sound reading and dumping
  418. ( I couldn't find any paks using compression - however
  419. my algorithm can handle those that may )
  420. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  421. * TR4 ponytail type guessing algorithm works with TR4 paks
  422. ( May not apply to all custom lara models )
  423. * TR4 pigtails rendering algorithm now too
  424. * In TR4 ponytail works great with default settings
  425. * Up key now gets last command entered
  426. * r_ponytail console command
  427. * All builds use same texture binds as former EXPERMENTAL builds
  428. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  429. in list and handling
  430. * TR4 GL light support ( pretty )
  431. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  432. * One room render command and changes for other old commands
  433. * Fix for crash using new room ->adJRoom vector
  434. * Fixed room vertex lighting
  435. * Documentation updates
  436. * New scripts for installing
  437. * New client/server kills
  438. * Thanks dan for tesing multiplayer - lots of bugs found
  439. * Started moving room struct into more of a class type of
  440. collections and what not
  441. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  442. * Hack to handle camera out of world - moves to like a FPS
  443. viewpoint -- needs quats and 'dragging' to make it smoother
  444. * Entities drawn in different order to handle large alpha
  445. polygon in rooms ( Hack until sorting algorithm is in place )
  446. * Little hack to force exit of threads w/o calling back
  447. * Lowered network traffic rate and disabled debugging to stdout
  448. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  449. * Code to handle bad texture ids, like in Nasa.tr2
  450. * Network multiplayer test Client/Server can now connect
  451. and pass data and generate clients on each end of game
  452. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  453. * Network code starts
  454. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  455. * Speed boost for entity room clipping
  456. * Fixed color lighting - still some polygons can go all white
  457. * Console commands for clipping and new fly mode
  458. * Getting ready to seperate world clipping and storage from Render
  459. * Cheap wall clipping hack ( works great however )
  460. Doesn't take into account adjoint rooms ( there is a reason )
  461. * EXPERIMENTAL Better GL light support for font/world interaction
  462. * EXPERIMENTAL new level texture loading
  463. * Switching maps in game should never cause crashs anymore
  464. * Found then fixed several memory leaks
  465. * Makefile rule just for memory profiling build ( make memory )
  466. * Vectors replacing Lists for most collection implementations in Render
  467. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  468. * Turn animation for fun
  469. * Room vertex lighting back in
  470. * Vertex color/normal support changes for model meshes
  471. * Skeletal model/mesh model collision _support_
  472. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  473. * Hop up/down to rooms when in void
  474. * Primative 3rd person camera
  475. * GL light support for TR1-TR3
  476. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  477. * Removed room mesh rendering from Render
  478. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  479. * OpenGLMesh and Light classes start
  480. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  481. * Ah, a little free time -- cleaning up Render class a little
  482. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  483. * Auto depends generation for certian people =p
  484. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  485. * Time based animation tracer
  486. * Rounded out mtk3d a little more with common func from
  487. other projects
  488. * New pathing subsystem
  489. * Relocatable data dir ( thanks joshua for idea )
  490. Set by using init var 'HomeDir'
  491. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  492. * Fixed room mesh cache tris texcoors
  493. * Changed room tracking code
  494. * Replaced old room cache mesh texcoor system for tris
  495. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  496. * New menu state for keys
  497. * Major OpenRaider class clean up, reducing, reformatting for
  498. use with picky compilers, etc
  499. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  500. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  501. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  502. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  503. * Wall detection ( no clipping yet )
  504. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  505. values b/c assigned to wrong structure )
  506. * More debugging for bad cache room mesh crash
  507. * New animation fix by making getNumAnimsForMoveable use signed
  508. values ( seems to make TR4 and other levels loadable agian )
  509. * Stopped flickering idle lara by only drawing 1 frame of idle
  510. * Better bad cache quad handling?
  511. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  512. * Fix for room quad's texture bug
  513. * Console print system prototype
  514. * Misc clean ups
  515. * Level load menu prototype active by default
  516. * New debug info in game room/sector/pos
  517. * Floor player clipping by sector ( yay )
  518. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  519. * Floor player clipping by box ( hhmmm... )
  520. * Backport of Camera
  521. * Backport of SDLSystem prototype to replace SDL wrapper
  522. * Backport of mtk3d with GL style matrices and etc
  523. * Hacky fix for texture ids for room polygons
  524. ( Caused by new fast cache room polygon builder )
  525. * Backport of UnRaider Texture handler
  526. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  527. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  528. * Bug found Texture ids broken on new room mesh translation
  529. * Texcoord fix for quads
  530. * Removed damned vertex arrays
  531. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  532. * Partially fixed new renderer/translator
  533. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  534. * New Makefile optional memeory_test.cpp OBJ injection
  535. * "Commit of Doom" to break cvs source, yay!
  536. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  537. * Render cleaned up a little more
  538. * New room mesh system using arrays
  539. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  540. * Fixed TR4 bone layering
  541. * Worked on finiding/rendering ponytail some more
  542. * Moved angle clac for tags back into TombRaider class
  543. * Screenshot TGA file fix
  544. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  545. * Ponytail hack
  546. * Better UV generation
  547. * Broke TR2 with the new animation framing
  548. * Animation frame 'safety valve' to prevent overflows
  549. until it can be fixed correctly
  550. * Animation translation fixes
  551. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  552. * More TR format notes
  553. * TR4 object header
  554. * Minor changes to OpenRaider for speed/calarity
  555. * Idle aframe test code in
  556. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  557. * Fix for Lara model picking in TR4
  558. * Fix for TR4 loading ( tr4_light )
  559. * Fix for TR4 loading ( tr4_ai_data )
  560. * Fog support
  561. * Fix for world geo ( room bbox adjust )
  562. * Fix for bad mem usage reporting for overhead
  563. * Fix for HUGE memory leaks in TombRaider class
  564. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  565. * Fix for memfile size reporting
  566. * Fix for GLString truncation
  567. * New audio dir support back in
  568. * Fix for insert of tree_insert for memeory
  569. * Iterative version of tree_insert for memeory togglable
  570. at compile time
  571. * Fix for m-string max accounting
  572. * RBTree fix for memeory ( must stop coding after 0200 )
  573. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  574. * Stability has degraded with aggressive feature prototyping
  575. * More information for zero allocs
  576. * Fix for some 0 byte allocatations found in project
  577. * Check for 0 byte allocatations
  578. * Old List back in for now - slower, smaller
  579. * Removed many unnessacary sleeps from older builds
  580. * New feature tracks memory usage by file
  581. * Print to screen while loading back
  582. * New GLString now has helper functions for speedy string
  583. updates to replace hacks
  584. * Fixed damn 'memeory' rbtree
  585. * More verbose fatal error reporting
  586. * Reworked memeory prototype into better code
  587. * Removed working list tracker from memeory
  588. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  589. * Memeory memory overhead reduction for filename storage
  590. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  591. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  592. * Back to dynamic C-strings to save 'memeory memory'
  593. * Wrote a RBTree implementation directly into Memeory util
  594. * TGA debug fix
  595. * Looking at writing RBTree directly into Memeory util
  596. * Fixed driver string memory leak in main found with Memeory
  597. * Fixed GLString memory leak just found with Memeory
  598. * Fixes for release build to avoid memeory debugger
  599. * Memeory changes to avoid new/delete calls internally
  600. affecting MEMEORY_ERROR reports ( much much slower list based )
  601. * New iostreams and memeory header guards
  602. * Doh, corerction on pointer 0 padding
  603. * New delete accounting hack
  604. * New Memeory unit test features/fixes
  605. * Printing addr with hexadecimal for obvious reasons
  606. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  607. * Fixed overlapped vars/data members
  608. * Dumps memeory report filename fix
  609. * Dumps memeory report for unfreed on exit now?
  610. * Console commands to debug 'memeory'
  611. * New c func printing option in Tree
  612. * Memeory profiling system starting
  613. * Font data fixes
  614. * Fixed sourceforge cvs tree
  615. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  616. * Fixed bug where ent draw didn't account for viewmodel
  617. in same room
  618. * New texture binding method for strict checking and
  619. to avoid prechecks on unsorted polygons
  620. * More rendering toggles for more testing
  621. * Draw room bbox with r_portal
  622. * Moved more commands to console only ( See README )
  623. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  624. * Fix rendering bug with r_portal
  625. * RC uses pakdir for strict path enforcement now
  626. * New RC commands for Map/Music that represent backend correctly
  627. ( It's a FIFO, not a sorter )
  628. * RC parser now uses console command parser helper too
  629. * Improvements to console command parser
  630. ( less memory, faster normal case, easier to add new commands )
  631. * Hack to try to unload level shows it's time to start a
  632. rewrite =)
  633. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  634. * Screenshot console command
  635. * View model render toggle console command
  636. * View model index fix for entity use
  637. * Console command naming clean up starting
  638. * Console fix for backspacing over prompt
  639. * Load command to load levels by index
  640. * Many more console commands, replacing some key commands
  641. * Sprites render after players now for more accurate scene
  642. * Collapsed some rendering gobals into temp LARA entity gobal
  643. * Portal visual debugging
  644. * Console fix for prompt display after command given
  645. * Fix for bad cvs sync
  646. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  647. * Portal (precompiled) use starts
  648. * Very basic console prototype in place
  649. * Render control flags ( Not same as mode flags )
  650. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  651. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  652. * Fix for RC loader
  653. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  654. * Temp resource redundency pruning solution
  655. * More string safety auditing and fixes
  656. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  657. * Hack to fix texture dumping
  658. * More string clean up
  659. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  660. * Minor TR support work
  661. * Texture dumping fix for new mtk_tga
  662. * New tristrip rendering sprites
  663. * Changed to snprint in all objects now
  664. * Clean up in texture use
  665. * Clean up in screenshot code
  666. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  667. * Animation frame testing hack back keys '[' and ']'
  668. * Reduction of room rendering top levels ( consistent speed? )
  669. * Improvments to texture handling and loading
  670. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  671. * Updated mtk_tga from my current mtk_image source
  672. fixes tga save bug and more stuff
  673. * New more correct FPS counter for alpha testers amusement
  674. DisplayFPS=true in init and key command 'f'
  675. * Refactoring and clean up in OpenRaider
  676. * TombRaider getting ready for testing new class based system
  677. * Got new specs for TR4 and TR5
  678. * Readying class based system for new physics and rendering
  679. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  680. * Fixes for fast texture cache for older tombraider data
  681. * Fixes for TombRaider unit test
  682. * Makefile changes for gcc 3.0
  683. * GLString use fix, forgot to disable culling - thanks dan
  684. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  685. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  686. * Tune up of Sound
  687. * Disable cusor show on switch to fullscreen also
  688. * GLString scaling
  689. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  690. * New Sound flags ( allows for easier expansion )
  691. * Start loadscreen before caching sound now
  692. * NOTE audio support is fine - just low memory condition kill
  693. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  694. * Broke audio support by switching around
  695. OpenRaider, LoadLevel/SetupAudio
  696. * README update
  697. * Texture caching while reading from diskfile in callback
  698. * New load screen percentage feedback via callback
  699. * Fix for Tombraider multiple Clear() bug
  700. * New load ordering, might break some things
  701. * More work on GLString use in OR
  702. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  703. * Speed set on Camera
  704. * Played with some refactoring in OpenRaider class
  705. and thread hacks for external texture use
  706. * New texture loading to make external textures
  707. id independent of TR texture id at load time
  708. * Changed 'load screen' layout and particle setup
  709. * Removed dependence of Emitter on Texture agent - calls
  710. GL texture bind directly now
  711. * Particle partial resync with freyja_particle tree
  712. * Emitter partial resync with freyja_particle tree
  713. * Render minor reduction/refactoring, breaking up some code
  714. * New GL font system for OpenRaider ( GLString )
  715. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  716. * GlGetString use 'correct' fix
  717. * Music list reimplemented for CVS
  718. * Emitter commited to CVS ( oopsie )
  719. * Changlog reformated
  720. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  721. * New Changlog format
  722. * Minor GL string use 'temp fix' in Render
  723. * ModelDebug option to RC to disable model load debugging
  724. * TODO update
  725. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  726. * Minor rendering changes
  727. * Particle test fix
  728. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  729. * Particle testing ( Using one of my freyja prototypes )
  730. * Fullscreen toggle - '9' key
  731. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  732. * Timer prototype starts, just using a time delay for now
  733. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  734. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  735. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  736. * Set up new box just for windows TR compatibility tests
  737. ( got old ppro out, bought a hdd for it - weee )
  738. * Testing exported meshes with Freyja
  739. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  740. * Mesh export test for TombRaider
  741. * Texel adjustment method rolled back into TombRaider
  742. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  743. * TR4 sky mesh?
  744. * Texture changes
  745. * Freyja work with ponytail graphing
  746. * New FPS counter uses larger frame samples and reset
  747. ( readings still off by a little )
  748. * Splash screen for threaded loads (shakes for fullscreen feedback)
  749. * Particle engine research ( no code )
  750. * Threading testing
  751. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  752. * Might wait to install X 4.0.1 to work on bump map rendering
  753. * Render check for multitexture
  754. * Fixed OpenRaider to use new TombRaider::Texture API
  755. * Bump map use with new TombRaider backend API
  756. * "TR3 objtexture alpha clip" back in for 32bit textiles
  757. * More testing features like texture dumping for all versions
  758. * Special texture loading default use in TR4/TR5
  759. * Zero padding on dumped textures - yes, it is about time
  760. * Fixed special texture loading/dumping
  761. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  762. * 32bit texture default use in TR4/TR5
  763. * 32bit texture testing in TR5
  764. * Make rule regression testing in cvs tree
  765. `make tombraider.test`
  766. * Better make rules for tombraider.test
  767. * TombRaider fixes for compression use and dellocation
  768. * New TombRaider::LoadTR5
  769. * Worked on TombRaider agent
  770. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  771. * Added *some of the TR5 spec to regression test build
  772. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  773. * Some minor checks for bad allocation of meshes?
  774. * Changed moveable code to assume nonanimated entity
  775. * Entity drawing tied to room drawing
  776. (For vising, later use an entity cache per room to avoid full cycle)
  777. * Screenshot name now based on VERSION string (better bugs reports)
  778. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  779. * Fixed Freyja tree's colored polygons
  780. * More debug output on animation building
  781. * Fixed Freyja's tree too
  782. * Fixed TR4 decompress bug
  783. ( silly me, it only worked because of opt, didn't clear a var )
  784. * Animation grouping prototype
  785. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  786. * Fixes for mesh rendering ambient light level
  787. * Fixes for animtion rendering
  788. * Fixes for animation loading
  789. (TR2+ lara has some animation problems still, with junk frames)
  790. (TR1 lara works because all the right indices = 0)
  791. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  792. * Fixed animations using steping fix I wrote for libfreyja_egg
  793. this breaks the old TR aniamtion hacks though =)
  794. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  795. * Back porting to Freyja to help figure out TR animation problems
  796. * Worked on TR5 and TR4 texture alpha flags
  797. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  798. * Fixed skeletal/moveable loading and animation
  799. * Starting entity mapping tracer
  800. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  801. * NOTE make enities list so dup models won't draw to same position
  802. * Caching caused segfault - so now emulate dumb smart pointers
  803. * Removed Free TR data, it caused to many segfaults,
  804. for some reason it frees twice even with Clear()
  805. * Caching for duplicate models ( saves tons of memory )
  806. * Fixed loading and animation for all models in level
  807. * Broke animation with new loader?! (caused by new moveable loading)
  808. * Free TR data after load ( May cause segfault on exit )
  809. * Simple vising for items back in
  810. * Oops, removed mesh draw from viewmodel renderer
  811. ( was debuging item meshes )
  812. * Fixed tr4 (2 layer tags) flag set on non lara models
  813. * Fixed moveable loading
  814. * Looking for moveable object drawing problems ( werid )
  815. * Fixed item positioning set on load
  816. * Fixed sprite/room amb lighting back to white ( heh, oops )
  817. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  818. * Void color only when outside world
  819. * Various minor renderer changes
  820. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  821. * Fixed lara's colored polygons index bug for TR1
  822. * Autoload lara as view model
  823. * Tr4 two mesh system use
  824. * Basic skeletal model animation (frame rate based)
  825. * Skeletal model rendering
  826. * Skeletal model loader finished
  827. * No quaterions generated in current skeletal loader
  828. It'll be easy to add bone lerping later, but first I want
  829. correct behavior ( ie animation and placement )
  830. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  831. * Planning rendering engine #3
  832. * Once skeletal models are in rendering engine #2
  833. physics code can start
  834. * EXPERIMENTAL moveable code starts
  835. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  836. * Moveable code finaling coming back in ( now with quats )
  837. * Bug fix to ignore bad meshes in some TR4 levels?
  838. * TombRaider class test
  839. * Some TR5 specs fell in my lap today =)
  840. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  841. * Mouse motion control fixes
  842. * Item sprite rendering ( TR1, TR2, and should work for others )
  843. * Item sprite loading ( TR1, TR2, and should work for others )
  844. * Fixed room sprite loading
  845. * Hack temp fixes for camera ( broke it bad last night )
  846. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  847. * Baisc strafing and better forward/backward movement on camera
  848. * More user documentation and bug tracking
  849. * Portal toggle
  850. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  851. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  852. * Mouse look code
  853. * The portal code is hindered by the old XZ vis check =(
  854. once it's replaced it should be 100% correct
  855. * Added portal code, and is almost fully working now
  856. * Worked on portal code (testing)
  857. * Since adding quaternion camera, segfault on exit... hhmmm...
  858. * Finished quaternion based camera and rendering
  859. * Planning to break mtk3d into base type classes and expand it as
  860. a library with learping functions for use in animation also =)
  861. * Started on quaternion camera and quaternion support in mtk3d
  862. * TR4 sound fx postioning loader starts
  863. * GL driver string from resource
  864. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  865. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  866. * SDL key code fixes
  867. * More SDL fixes for rendering
  868. * More SDL work, fixes
  869. * FPS counter prints to console every 100 frames
  870. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  871. * SDL is very slow atm ( drag ass )
  872. You can edit Makefile to set it to use it if you want
  873. * Finished basic test SDL interface
  874. * Started on item sprite loading (likes a little more, but not priority)
  875. * Aren't you all gald I ditched render engine #1 now? ;)
  876. * New sprite rendering code
  877. * Fixed bug that drew static room meshes twice
  878. * Fixed bug that drew alpha sorted tris 3 times
  879. (Fixes all known alpha rendering bugs)
  880. * Room sprite loading code
  881. * Cleaned code, fixed some documentation
  882. * Started work on Resource agent, not ready to replace old code yet
  883. * No longer dump textures, unless explictly set in rc file
  884. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  885. * Fixed XEmacs modes should have been 'Mode: C++'
  886. * Looked at portal design guide, was useless
  887. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  888. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  889. * SDL support starts back
  890. * Added my old linux joystick code
  891. * Basic sorted alpha poly render second pass with very small penalty
  892. ( An all new rendering feature never in engine before )
  893. * Figured out best way to sort alpha polys exp with rooms only for now
  894. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  895. * Static mesh rendering back ( doesn't use room lighting
  896. intensity for now )
  897. * Texel alignment
  898. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  899. * Static meshes
  900. * Model meshes
  901. * Mipmaps in Texture as option
  902. * Code clean up
  903. * Item sprite and room sprite loader code about finished
  904. * Finished adding my screenshot code from Freyja, and
  905. made it produce TGAs instead of PPMs ( cmd 'S' )
  906. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  907. * POublic CVS Release
  908. * Vertex lighting now functional and stable in new engine
  909. * Fix for TR4 water alpha via textile generator, but
  910. some light shards are still black - might be other
  911. alpha flags that are unknown
  912. * New level loader using _map_list
  913. * New Map list RC rule
  914. * Start of item sprite code in new engine
  915. * Leaving old Texture calls for compaiblity with obsolete
  916. * New textile loading by moving new code into Freyja's
  917. TombRaider module to handle *all pixmap generation
  918. * User documentation
  919. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  920. * Testing
  921. * Resource system back in
  922. * AL init threaded off
  923. * Switched order of AL and GL inits
  924. ( so you can have in game progess loader for loading )
  925. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  926. * Should have all the best of the engines merged by Monday!
  927. * Started model rendering code for engine #2
  928. * New mode control for WIREFRAME, SOLID, TEXTURE
  929. * Fixed texel index bug for rooms
  930. * New Camera methods for visibility and more accessors
  931. * Render engine #2 feature upgrade by merging with engine #1
  932. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  933. * Rendering engine #2 fixes
  934. * New Camera method for positioning
  935. * Rendering engine #2 update
  936. * Added documentation to Sound agent
  937. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  938. * Texture manager fixes
  939. * Tesselated quads
  940. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  941. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  942. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  943. * Render fixes
  944. * OpenAL fixes for /dev/dsp in use and _init guard
  945. * Added Sound manager, OpenAL support for groovy 3d audio =)
  946. * Dropped all OSS code
  947. * Fixed segfault by freeing _texture and _tombraider twice
  948. * TR4 texture fixes ported from gegg
  949. * Fixed segfault on texture handling
  950. * Removed splash screen code completely
  951. ( Will later use loader screens just like TR )
  952. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  953. * Splash screen as compile time support
  954. * PThread support as compile time option
  955. * TR4 texel loading fixes
  956. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  957. * OpenRaider request for sourceforge hosting
  958. * New Render class is now the new renderer
  959. * GLUT use abstracted and placed into openraider.cpp
  960. * Mtk Image manager
  961. * Mtk texture manager
  962. * Thread for Freyja loader
  963. * Freyja camera
  964. * OpenRaider RC system design
  965. * Freyja loader replaces yuri loader in test build
  966. * Splash screen
  967. * New engine starts
  968. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  969. * Removed drawing another lara as an error marker for movables
  970. * Removed level dumping and saving
  971. * Split up mesh rendering
  972. * New 3rd person lara camera rendering
  973. * New animation control
  974. * This project is based on trueview by yuri and some patches
  975. and porting to linux by Mongoose along with code from
  976. GooseEgg by Mongoose
  977. * Log started