Open Source Tomb Raider Engine
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ChangeLog 44KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140306 ]
  6. * Created utility library
  7. * Rewrote bufferString()
  8. * Rewrote and fixed fullPath(), it worked more or less by accident
  9. [ 20140305 ]
  10. * Now using cmake build system
  11. * Pak file extensions are checked to see if they could be valid
  12. * Bugfix: String was used after being deleted in OpenRaider.cpp
  13. [ 20140304 ]
  14. * Removed memory test
  15. [ 20140303 ]
  16. * Removed Map.h & Tree.h, using std::map instead...
  17. [ 20140221 ]
  18. * Removed the `Map` command. Now the PakDir command causes
  19. a recursive search of the specified directory. Every file found
  20. is added to the map list if it validates.
  21. * The menu map list can now be stepped per folder with the
  22. right and left arrows.
  23. * Methods wrapping printf-style functions now get compiler warnings
  24. * Reenabled some warnings and fixed them
  25. [ 20140216 ]
  26. * Removed the FastCard option. Not necessary on todays hardware?!
  27. * Removed UNICODE_SUPPORT, not working this way with SDL2
  28. [ 20140215 ]
  29. * Enabled previously disabled polygon smoothing & color material
  30. when setting fastcard to true
  31. * Fixed bug in system timer millisecond conversion
  32. * Extended rc_get_bool to also accept 0 or 1 besides true and false
  33. [ 20140210 ]
  34. * Finished the Tomb Raider 1 Item/State definitions
  35. * Ported to SDL2 and SDL2-TTF using the Migration Guide:
  36. https://wiki.libsdl.org/MigrationGuide
  37. [ 20140209 ]
  38. * Renamed OpenGLMesh to Mesh
  39. * Removed unused flags, enums, ...
  40. [ 20140202 ]
  41. * Fixed more cppcheck warnings
  42. * Removed unnecessary defines (USING_xxx)
  43. [ 20140201 ]
  44. * Rewrote Memory Unit Test using greatest
  45. * Used C++ static analysis tool cppcheck and tried to fix
  46. its warnings
  47. [ 20140131 ]
  48. * All unit tests buildable again and no more warnings
  49. [ 20140129 ]
  50. * Removed unused libferit stuff
  51. * Changed code to generate much less warnings
  52. * Using relative epsilon for float comparison
  53. [ 20140124 ]
  54. * Fixed some TombRaider.cpp warnings
  55. [ 20140120 ]
  56. * Removed HAVE_SDL & HAVE_SDL_TTF flags. SDL & TTF always required!
  57. * Converted all tabs to spaces (4 spaces per tab)
  58. * Auto indented all cpp files
  59. [ 20140119 ]
  60. * Enabled linear texture filtering for fonts, resulting in nicer
  61. looking down scaling
  62. * Removed unused TGA font parts of GLString with slight API changes
  63. * Modified GLString Unit Test to work with new GLString
  64. * Removed unused glDrawGrid, glDrawAxis, glPrintf2d, glPrintf3d
  65. from SDLSystem
  66. * Silenced many more warnings
  67. [ 20140118 ]
  68. * Removed unused (and pretty empty) Entity class
  69. [ 20140117 ]
  70. * Reenabled room hopping on launch
  71. * Now using C++11 standard.
  72. * Turned on many more warnings and silenced some of them.
  73. * Removed empty Quaternion Unit Test
  74. [ 20140111 ]
  75. * Rewrote GLString Unit Test, now using TTF Font
  76. * Removed included TGA font and loading code
  77. * Rewrote Matrix Unit Test now using greatest
  78. * Documented MatMath, fixed bug in helRandomNum(),
  79. added better Unit Test
  80. * Only one way of conversion between Deg and Rad in MatMath
  81. * Use the same style of include guards in all headers
  82. * Added memory test to SkeletalModel. Adding to OpenGLMesh causes
  83. a segfault on launch
  84. [ 20140110 ]
  85. * Removed endian.(h/cpp) as it shouldn't be needed. See:
  86. http://commandcenter.blogspot.de/2012/04/byte-order-fallacy.html
  87. * Removed empty Light.cpp
  88. * All Unit Tests build without warning
  89. * Converted many FIXME comments to be in the doxygen documentation
  90. * Removed hel & mstl folders, moved into parent directory
  91. * mtk_tga Unit Test uses greatest
  92. * Moved remaining Unit Tests (Network & TombRaider)
  93. * memory_test Unit Test no longer produces warnings
  94. * Building a memory test build no longer produces warnings
  95. [ 20140109 ]
  96. * Added greatest Test Framework, rewrote Sound Test
  97. * Renamed all memeory references to memory
  98. * Moved headers into include/
  99. * Put Unit Tests into test/
  100. [ 20140107 ]
  101. * Removed hel/Mass. There was an object of this class in World,
  102. but it was never used!
  103. * Removed even more unused files (mstl/Vector.cpp,
  104. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  105. mstl/Stack.h)
  106. * Completely removed hel/Simulation, as it depends on missing
  107. files (hel/CollisionObject)
  108. * Improved Makefile portability
  109. [ 20140106 ]
  110. * Hel Simulation Test builds, but doesn't work!
  111. [ 20140105 ]
  112. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  113. * Fixed strange Mouse Y-Axis Overflow bug
  114. * Cleanup of Makefile
  115. [ 20140104 ]
  116. * Hel Unit Test build & passes
  117. * Spring & Simulation Tests unbuildable, missing files?
  118. * GLString Unit Test builds, works not every time?
  119. * TombRaider Unit & Regression Test working
  120. [ 20140103 ]
  121. * Removed more (unused?) code, PSKModel & UTPackage
  122. * Removed unused MD3, mtk3d, MtkImage stuff!
  123. [ 20140102 ]
  124. * Improved the Mac build steps...
  125. Freealut now in /usr/local so we don't need to call
  126. install_name_tool on the built binary
  127. * Removed the old & unused GLUTSystem
  128. * Replaced the (unknown) included sample sound file
  129. * Removed some redundant build config defines
  130. [ 20140101 ]
  131. * Fixed Wavebuffer loading of Sound subsystem, as well as
  132. making the Sound Unit Test buildable on Mac.
  133. Added new argument to loadWav, length of buffer.
  134. * Changed (unknown) included Font to Droid Sans Mono
  135. * Fixed Render bug, now console is visible again
  136. * Implemented CMD + Q shortcut on Mac to quit
  137. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  138. the first received mouse event, because its faulty, thanks
  139. to an SDL bug:
  140. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  141. * Fixed incredibly slow mouse/camera movements
  142. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  143. invisible and grab it in windowed mode
  144. [ 20131231 ]
  145. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  146. mode on Mac, still not working correctly, but better :)
  147. [ 20131227 ]
  148. * Moved included documents into GitHub Repo wiki
  149. (https://github.com/xythobuz/OpenRaider/wiki)
  150. * Reduced start up time by increasing animation speed
  151. [ 20131221 ]
  152. * Reimplemented deprecated gluLookAt()
  153. * Reimplemented deprecated gluPerspective()
  154. * Reimplemented deprecated gluBuild2DMipmaps()
  155. * Reimplemented alutLoadWAVFile(), seems not to be working
  156. * Moved mac distribution logic from makefile into scripts
  157. [ 20131219 ]
  158. * Bundle now contains dynamic libraries not included with Mac OS X
  159. * Bundle now runs setup if needed
  160. * Fixed memory test builds not running on OS X
  161. [ 20131218 ]
  162. * Enabled ALUT on Mac OS X
  163. * Silenced many warnings regarding non-writable string constants
  164. * Fixed issues with linked libraries on Mac OS X
  165. * Implemented support for bundling OpenRaider as Mac App
  166. * Removed Microsoft Visual Studio Project files
  167. * Removed Screenshot Script
  168. [ 20131217 ]
  169. * No longer segfaults on launch in Mac OS X
  170. [ 20131215 ]
  171. * Wrote new README file
  172. * Added stub for missing hel/CollisionObject
  173. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  174. [ 20030713 ]
  175. * UTPackage class forked from PSKModel class
  176. * System class gets download, dir backports
  177. * libferit usage in public CVS
  178. * mtk_tga gets filename parm save and drops color swaping
  179. [ 20030704 ]
  180. * Tested PSKModel with models from:
  181. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  182. * On the fly resolution change like in unit tests
  183. * GLString obsoleted, undefining HAVE_SDL_TTF
  184. will cause OR to use font.tga texture fallback
  185. * Merged GLString and SDL_TTF utils Texture usage
  186. * TTF renderer replaces texture font system
  187. * Font system using new ortho projection
  188. * Requirements file now in cvs
  189. * Fixed all known level loading issues from new codebase
  190. * Loadlevel command using mapname string
  191. * Maps are validated on rc load
  192. * Experimental TTF support in OpenRaider, Look in RC file
  193. * Removed Console, MtkImage classes from private tree
  194. [ 20030701 ]
  195. * Removing OpenRaider Map use for level/music string storage
  196. ( This means if you set a map to a certain number in rc, then
  197. you can no longer call it by 'load #' )
  198. * Fixed PSKModel unit test build
  199. * Fixed Hel Simulation, Spring unit test builds
  200. [ 20030630 ]
  201. * EXPERIMENTAL on the fly colored -> textured polygon code
  202. ( It's not even funny how bad the colors match currently )
  203. * API changes in Texture class to make it easier to upgrade
  204. * Screeshots stored in ~/.OpenRaider/sshots/
  205. * Fixed broke new multitexture support in Texture class
  206. * Texture class gets color texture generator
  207. * Texture class gets SDL_TTF support from SDLSystem
  208. * Update to OR Texture class ( backports from UnRaider )
  209. * Fixed matrix multiplcation issues with fixed code generator
  210. * Reworking broken Matrix changes into rollback fix
  211. * Fixes for Matrix based math breakage ( just rolled it rollback )
  212. [ 20030618 ]
  213. * Redone a lot of hel and it's use, broke a lot of things
  214. * UTF-8 and TTF font texture generation support
  215. * Camera broken, Matrix broken, Quaternion broken?
  216. * About finished mtk3d and hel converging
  217. * Phyiscs system base work done
  218. [ 20030604 ]
  219. * Console/command rollover not finished, but working
  220. * BUG portals/walk block too often with current collision
  221. * BUG room sprites have wrong texture ID?
  222. * Unicode key support?
  223. * Some more user definable keys using 'bind' command
  224. * System gets old resource system, new resource system
  225. based on it with dynamic modes and command parsing
  226. [ 20030602 ]
  227. * Mouse grab command
  228. * New key input design, currently using ASCII to
  229. be compatible with old code
  230. * SDL mouse grab toggle back in SDLSystem
  231. * SDL_TTF support starts in SDLSystem
  232. * Made printf string buffering part of System
  233. * Simulation fixes, GL unit test
  234. * Removed main.* from CVS
  235. * Removed Raider.*, gl_util.* from local tree
  236. * Added Mass, ParticleMass, Simulation to CVS
  237. * More stat commands for debugging
  238. * Fix for console command marker strip
  239. * Updates to Hel, mass simulator, more vector operators
  240. [ 20030528 ]
  241. * RC file now allows imports of another RC file
  242. ( If you want to be a jackass you *can make it loop )
  243. * RC file now interprets spaces ( User request )
  244. * RC file allows trailing comments now
  245. * Room hopping disabled by default now
  246. ( command hop to enable )
  247. * Swimming movement added to stop-gap movement system
  248. [ 20030526 ]
  249. * Removed some test code from TombRaider
  250. * Fix for TR4 loading using TRC loader
  251. * Fix for solid mode rendering debug ( solid, r_light 1 )
  252. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  253. * Finished up element API, some TRC support for faces
  254. * Stopping work on array renderer until the element
  255. system is back up ( possible backport for 0.1.0? )
  256. * Cleaning up OpenGLMesh prototype API
  257. [ 20030524 ]
  258. * New OpenGLMesh array renderer
  259. * Fix for Vector collection empty handling
  260. * Fix for the 20030519 segfault/lock on exit bug
  261. * More API unification coding, and OpenRaider usage
  262. for room loading
  263. * Watch for a lot of new bugs, this is a lot of
  264. coding changing around
  265. [ 20030522 ]
  266. * More unification, including TRC room translation
  267. support starts ( convert from TRC to OR )
  268. * Handle TRC loading in OpenRaider CVS builds
  269. * TR5 loading tweaking to work for demo paks as well
  270. * Room sprite processing factored out
  271. [ 20030521 ]
  272. * TR5/TRC Sound ripping/in game loading finished
  273. * More TombRaider format unification
  274. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  275. * TR5/TRC loader finished - loads only nondemo map I have
  276. [ 20030519 ]
  277. * More work on TR5/TRC support now using doc std
  278. * Refactored skeletal class structure
  279. * BUG seems to be leak fix related world clear lock
  280. * Fix: Skeletal animation memory leak
  281. * New rendering routine for new temp mesh type
  282. ( Buggy and expensive, but it's a stop gap )
  283. ( Colored polygons aren't really rendered as such )
  284. * Fix: OpenRaider new mesh API stop-gap handling
  285. * Fix: TombRaider new mesh loader API
  286. [ 20030517 ]
  287. * BUG found in new mesh loader API
  288. ( Quad tess is broken in TombRaider for meshes )
  289. ( Vertex array translation from TombRaider broken )
  290. * Event system partially in place, needs glue as well
  291. * Console commands from RC hack/fix
  292. [ 20030516 ]
  293. * Mesh rendering temp disabled until mesh renderer
  294. is fully redone
  295. * Finally getting a lot of the more complex mesh
  296. building routines pushed behind clean API from
  297. the OpenRaider to the TombRaider class
  298. ( Could cause a lot of new bugs? )
  299. * Event system test structures introduced to World
  300. * Some major work on model_mesh rendering, also
  301. abstracting interface for their construction
  302. * Some minor work on OpenGLMesh renderer, with code
  303. in place to increase performance
  304. [ 20030513 ]
  305. * TombRaider engine abstraction for room
  306. vertex and color loading and parsing
  307. [ 20030512 ]
  308. * New external SFX use for TR2/TR3 paks -- now
  309. all versions load sound files into the game engine
  310. See README for help using external paks.
  311. * New external SFX pak loading support for TR2 and TR3
  312. * Documentation updates and user usability package tests
  313. ( thanks Josh )
  314. * Apt source in place ( see README )
  315. * Automated debian packaging in Makefile ( make debian )
  316. * Animation half ass restored in non lara models agian
  317. * BUG found in SkeletalModel::setFrame - quick disable to
  318. remove crash bug CLOSES 20030101 tmp filing
  319. [ 20030510 ]
  320. * Old TR4 sound support moved behind new interface
  321. * Sound support for TR1 using new interface - have to wait
  322. for external sound pak support for TR2 and TR3
  323. * New sound sample management/interface in TombRaider class
  324. [ 20030509 ]
  325. * Manually patched with JML's UNICODE support
  326. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  327. [ 20030101 ]
  328. * Seriously broken animation! =)
  329. * I wonder how much this breaks - hacks shoved in to
  330. keep it runnable until the new event system is started
  331. * Skeletal model refactoring
  332. * Seperating entity and animation states and it's ugly
  333. * Finer animation control starts
  334. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  335. [ 20021228 ]
  336. * Md3 refactoring
  337. * Many Md3 fixes and features out of unit test work
  338. * Huge Md3 unit, testing ground for future TR unit test
  339. [ 20021227 ]
  340. * Md3 easter egg in cvs
  341. * State system work and testing
  342. [ 20021224 ]
  343. * Wireframe color code doc in README
  344. * Minor compile fixes for gcc 3.x
  345. * Default portal display in wireframe mode now
  346. * New hop command to disable room hopping movement
  347. * New r_animate command to enable entity animation test
  348. * Fixed showfps fault on load screen
  349. * Review of System timer
  350. * Replaced FPS estimation with pure frame rate counter
  351. * SDLSystem uses SDL timer now
  352. * Removed some dupilcate console commands out documented
  353. * Depth sorted particles
  354. * Lots of minor depth sorting and vising work
  355. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  356. * Entity vis no longer considers rooms agian
  357. * New Vector replaces List as renderable container
  358. for a great deal of memory savings
  359. * Room mesh/sprites rendering in nontexture modes agian
  360. * Documentation updates
  361. * Fix entity out of room fix
  362. * New OGL mesh can render with multitexture
  363. * New all bumpmaps are now loaded into texture memory
  364. * New [Network.Server] RC support
  365. * Run console commands from RC file
  366. * Neat new multitexture logo effect
  367. * Hel only build from now on
  368. * "Shooting" test in cvs
  369. * Fixes for depth rendering
  370. * New wireframe mode color codes for renderable type
  371. * Entity sprites back
  372. * Time to move to beta versioning
  373. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  374. * New sshot upload script for my conv ;)
  375. * New entity rendering vising starts, primative depth sort
  376. * Static ( room models ) using sphere bounding volumes now
  377. * New enumeration coding style project wide starts
  378. * New room depth sorting code starts
  379. * Fix for version stamp in corner
  380. * New update room render list per frame command
  381. * Misc minor sound/animation updates
  382. * Hel vising fix in ViewVolume, hel enabled by default
  383. * Look for bugs caused by huge refactoring of codebase
  384. * Hel objects in all builds
  385. * World class temp keeps Light and OpenGLMesh deps for now
  386. * Refactoring: OpenRaider, Render, TombRaider classes
  387. * World class emerges in cvs ( Big refactoring job )
  388. * Texture use moved into Render class
  389. * Emitter use moved into Render class
  390. * Seperation of physical and rendered world starts
  391. * Hel clean up, unit testing fixes
  392. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  393. * New Camera API, clean up starting
  394. * Quaternion ( class ) in cvs
  395. * Toggle for hel use
  396. * Fix port reporting is expected host order agian
  397. * libHel starts creeping into cvs build starting with some vising
  398. * Netcode fix
  399. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  400. * Inactive text no longer rendered
  401. * More libhel work
  402. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  403. * Little manual route chaining test for the fun of it
  404. * Trace tests
  405. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  406. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  407. * Fix for console use before level load crash
  408. * TR4 hack to play footsteps when running
  409. * TR4 pak sounds loaded and playable - just not sourced yet
  410. * New play command
  411. * Improved sound support
  412. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  413. * TR4 pak sound reading and dumping
  414. ( I couldn't find any paks using compression - however
  415. my algorithm can handle those that may )
  416. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  417. * TR4 ponytail type guessing algorithm works with TR4 paks
  418. ( May not apply to all custom lara models )
  419. * TR4 pigtails rendering algorithm now too
  420. * In TR4 ponytail works great with default settings
  421. * Up key now gets last command entered
  422. * r_ponytail console command
  423. * All builds use same texture binds as former EXPERMENTAL builds
  424. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  425. in list and handling
  426. * TR4 GL light support ( pretty )
  427. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  428. * One room render command and changes for other old commands
  429. * Fix for crash using new room ->adJRoom vector
  430. * Fixed room vertex lighting
  431. * Documentation updates
  432. * New scripts for installing
  433. * New client/server kills
  434. * Thanks dan for tesing multiplayer - lots of bugs found
  435. * Started moving room struct into more of a class type of
  436. collections and what not
  437. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  438. * Hack to handle camera out of world - moves to like a FPS
  439. viewpoint -- needs quats and 'dragging' to make it smoother
  440. * Entities drawn in different order to handle large alpha
  441. polygon in rooms ( Hack until sorting algorithm is in place )
  442. * Little hack to force exit of threads w/o calling back
  443. * Lowered network traffic rate and disabled debugging to stdout
  444. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  445. * Code to handle bad texture ids, like in Nasa.tr2
  446. * Network multiplayer test Client/Server can now connect
  447. and pass data and generate clients on each end of game
  448. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  449. * Network code starts
  450. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  451. * Speed boost for entity room clipping
  452. * Fixed color lighting - still some polygons can go all white
  453. * Console commands for clipping and new fly mode
  454. * Getting ready to seperate world clipping and storage from Render
  455. * Cheap wall clipping hack ( works great however )
  456. Doesn't take into account adjoint rooms ( there is a reason )
  457. * EXPERIMENTAL Better GL light support for font/world interaction
  458. * EXPERIMENTAL new level texture loading
  459. * Switching maps in game should never cause crashs anymore
  460. * Found then fixed several memory leaks
  461. * Makefile rule just for memory profiling build ( make memory )
  462. * Vectors replacing Lists for most collection implementations in Render
  463. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  464. * Turn animation for fun
  465. * Room vertex lighting back in
  466. * Vertex color/normal support changes for model meshes
  467. * Skeletal model/mesh model collision _support_
  468. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  469. * Hop up/down to rooms when in void
  470. * Primative 3rd person camera
  471. * GL light support for TR1-TR3
  472. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  473. * Removed room mesh rendering from Render
  474. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  475. * OpenGLMesh and Light classes start
  476. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  477. * Ah, a little free time -- cleaning up Render class a little
  478. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  479. * Auto depends generation for certian people =p
  480. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  481. * Time based animation tracer
  482. * Rounded out mtk3d a little more with common func from
  483. other projects
  484. * New pathing subsystem
  485. * Relocatable data dir ( thanks joshua for idea )
  486. Set by using init var 'HomeDir'
  487. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  488. * Fixed room mesh cache tris texcoors
  489. * Changed room tracking code
  490. * Replaced old room cache mesh texcoor system for tris
  491. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  492. * New menu state for keys
  493. * Major OpenRaider class clean up, reducing, reformatting for
  494. use with picky compilers, etc
  495. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  496. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  497. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  498. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  499. * Wall detection ( no clipping yet )
  500. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  501. values b/c assigned to wrong structure )
  502. * More debugging for bad cache room mesh crash
  503. * New animation fix by making getNumAnimsForMoveable use signed
  504. values ( seems to make TR4 and other levels loadable agian )
  505. * Stopped flickering idle lara by only drawing 1 frame of idle
  506. * Better bad cache quad handling?
  507. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  508. * Fix for room quad's texture bug
  509. * Console print system prototype
  510. * Misc clean ups
  511. * Level load menu prototype active by default
  512. * New debug info in game room/sector/pos
  513. * Floor player clipping by sector ( yay )
  514. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  515. * Floor player clipping by box ( hhmmm... )
  516. * Backport of Camera
  517. * Backport of SDLSystem prototype to replace SDL wrapper
  518. * Backport of mtk3d with GL style matrices and etc
  519. * Hacky fix for texture ids for room polygons
  520. ( Caused by new fast cache room polygon builder )
  521. * Backport of UnRaider Texture handler
  522. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  523. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  524. * Bug found Texture ids broken on new room mesh translation
  525. * Texcoord fix for quads
  526. * Removed damned vertex arrays
  527. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  528. * Partially fixed new renderer/translator
  529. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  530. * New Makefile optional memeory_test.cpp OBJ injection
  531. * "Commit of Doom" to break cvs source, yay!
  532. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  533. * Render cleaned up a little more
  534. * New room mesh system using arrays
  535. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  536. * Fixed TR4 bone layering
  537. * Worked on finiding/rendering ponytail some more
  538. * Moved angle clac for tags back into TombRaider class
  539. * Screenshot TGA file fix
  540. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  541. * Ponytail hack
  542. * Better UV generation
  543. * Broke TR2 with the new animation framing
  544. * Animation frame 'safety valve' to prevent overflows
  545. until it can be fixed correctly
  546. * Animation translation fixes
  547. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  548. * More TR format notes
  549. * TR4 object header
  550. * Minor changes to OpenRaider for speed/calarity
  551. * Idle aframe test code in
  552. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  553. * Fix for Lara model picking in TR4
  554. * Fix for TR4 loading ( tr4_light )
  555. * Fix for TR4 loading ( tr4_ai_data )
  556. * Fog support
  557. * Fix for world geo ( room bbox adjust )
  558. * Fix for bad mem usage reporting for overhead
  559. * Fix for HUGE memory leaks in TombRaider class
  560. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  561. * Fix for memfile size reporting
  562. * Fix for GLString truncation
  563. * New audio dir support back in
  564. * Fix for insert of tree_insert for memeory
  565. * Iterative version of tree_insert for memeory togglable
  566. at compile time
  567. * Fix for m-string max accounting
  568. * RBTree fix for memeory ( must stop coding after 0200 )
  569. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  570. * Stability has degraded with aggressive feature prototyping
  571. * More information for zero allocs
  572. * Fix for some 0 byte allocatations found in project
  573. * Check for 0 byte allocatations
  574. * Old List back in for now - slower, smaller
  575. * Removed many unnessacary sleeps from older builds
  576. * New feature tracks memory usage by file
  577. * Print to screen while loading back
  578. * New GLString now has helper functions for speedy string
  579. updates to replace hacks
  580. * Fixed damn 'memeory' rbtree
  581. * More verbose fatal error reporting
  582. * Reworked memeory prototype into better code
  583. * Removed working list tracker from memeory
  584. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  585. * Memeory memory overhead reduction for filename storage
  586. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  587. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  588. * Back to dynamic C-strings to save 'memeory memory'
  589. * Wrote a RBTree implementation directly into Memeory util
  590. * TGA debug fix
  591. * Looking at writing RBTree directly into Memeory util
  592. * Fixed driver string memory leak in main found with Memeory
  593. * Fixed GLString memory leak just found with Memeory
  594. * Fixes for release build to avoid memeory debugger
  595. * Memeory changes to avoid new/delete calls internally
  596. affecting MEMEORY_ERROR reports ( much much slower list based )
  597. * New iostreams and memeory header guards
  598. * Doh, corerction on pointer 0 padding
  599. * New delete accounting hack
  600. * New Memeory unit test features/fixes
  601. * Printing addr with hexadecimal for obvious reasons
  602. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  603. * Fixed overlapped vars/data members
  604. * Dumps memeory report filename fix
  605. * Dumps memeory report for unfreed on exit now?
  606. * Console commands to debug 'memeory'
  607. * New c func printing option in Tree
  608. * Memeory profiling system starting
  609. * Font data fixes
  610. * Fixed sourceforge cvs tree
  611. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  612. * Fixed bug where ent draw didn't account for viewmodel
  613. in same room
  614. * New texture binding method for strict checking and
  615. to avoid prechecks on unsorted polygons
  616. * More rendering toggles for more testing
  617. * Draw room bbox with r_portal
  618. * Moved more commands to console only ( See README )
  619. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  620. * Fix rendering bug with r_portal
  621. * RC uses pakdir for strict path enforcement now
  622. * New RC commands for Map/Music that represent backend correctly
  623. ( It's a FIFO, not a sorter )
  624. * RC parser now uses console command parser helper too
  625. * Improvements to console command parser
  626. ( less memory, faster normal case, easier to add new commands )
  627. * Hack to try to unload level shows it's time to start a
  628. rewrite =)
  629. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  630. * Screenshot console command
  631. * View model render toggle console command
  632. * View model index fix for entity use
  633. * Console command naming clean up starting
  634. * Console fix for backspacing over prompt
  635. * Load command to load levels by index
  636. * Many more console commands, replacing some key commands
  637. * Sprites render after players now for more accurate scene
  638. * Collapsed some rendering gobals into temp LARA entity gobal
  639. * Portal visual debugging
  640. * Console fix for prompt display after command given
  641. * Fix for bad cvs sync
  642. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  643. * Portal (precompiled) use starts
  644. * Very basic console prototype in place
  645. * Render control flags ( Not same as mode flags )
  646. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  647. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  648. * Fix for RC loader
  649. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  650. * Temp resource redundency pruning solution
  651. * More string safety auditing and fixes
  652. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  653. * Hack to fix texture dumping
  654. * More string clean up
  655. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  656. * Minor TR support work
  657. * Texture dumping fix for new mtk_tga
  658. * New tristrip rendering sprites
  659. * Changed to snprint in all objects now
  660. * Clean up in texture use
  661. * Clean up in screenshot code
  662. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  663. * Animation frame testing hack back keys '[' and ']'
  664. * Reduction of room rendering top levels ( consistent speed? )
  665. * Improvments to texture handling and loading
  666. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  667. * Updated mtk_tga from my current mtk_image source
  668. fixes tga save bug and more stuff
  669. * New more correct FPS counter for alpha testers amusement
  670. DisplayFPS=true in init and key command 'f'
  671. * Refactoring and clean up in OpenRaider
  672. * TombRaider getting ready for testing new class based system
  673. * Got new specs for TR4 and TR5
  674. * Readying class based system for new physics and rendering
  675. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  676. * Fixes for fast texture cache for older tombraider data
  677. * Fixes for TombRaider unit test
  678. * Makefile changes for gcc 3.0
  679. * GLString use fix, forgot to disable culling - thanks dan
  680. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  681. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  682. * Tune up of Sound
  683. * Disable cusor show on switch to fullscreen also
  684. * GLString scaling
  685. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  686. * New Sound flags ( allows for easier expansion )
  687. * Start loadscreen before caching sound now
  688. * NOTE audio support is fine - just low memory condition kill
  689. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  690. * Broke audio support by switching around
  691. OpenRaider, LoadLevel/SetupAudio
  692. * README update
  693. * Texture caching while reading from diskfile in callback
  694. * New load screen percentage feedback via callback
  695. * Fix for Tombraider multiple Clear() bug
  696. * New load ordering, might break some things
  697. * More work on GLString use in OR
  698. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  699. * Speed set on Camera
  700. * Played with some refactoring in OpenRaider class
  701. and thread hacks for external texture use
  702. * New texture loading to make external textures
  703. id independent of TR texture id at load time
  704. * Changed 'load screen' layout and particle setup
  705. * Removed dependence of Emitter on Texture agent - calls
  706. GL texture bind directly now
  707. * Particle partial resync with freyja_particle tree
  708. * Emitter partial resync with freyja_particle tree
  709. * Render minor reduction/refactoring, breaking up some code
  710. * New GL font system for OpenRaider ( GLString )
  711. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  712. * GlGetString use 'correct' fix
  713. * Music list reimplemented for CVS
  714. * Emitter commited to CVS ( oopsie )
  715. * Changlog reformated
  716. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  717. * New Changlog format
  718. * Minor GL string use 'temp fix' in Render
  719. * ModelDebug option to RC to disable model load debugging
  720. * TODO update
  721. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  722. * Minor rendering changes
  723. * Particle test fix
  724. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  725. * Particle testing ( Using one of my freyja prototypes )
  726. * Fullscreen toggle - '9' key
  727. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  728. * Timer prototype starts, just using a time delay for now
  729. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  730. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  731. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  732. * Set up new box just for windows TR compatibility tests
  733. ( got old ppro out, bought a hdd for it - weee )
  734. * Testing exported meshes with Freyja
  735. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  736. * Mesh export test for TombRaider
  737. * Texel adjustment method rolled back into TombRaider
  738. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  739. * TR4 sky mesh?
  740. * Texture changes
  741. * Freyja work with ponytail graphing
  742. * New FPS counter uses larger frame samples and reset
  743. ( readings still off by a little )
  744. * Splash screen for threaded loads (shakes for fullscreen feedback)
  745. * Particle engine research ( no code )
  746. * Threading testing
  747. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  748. * Might wait to install X 4.0.1 to work on bump map rendering
  749. * Render check for multitexture
  750. * Fixed OpenRaider to use new TombRaider::Texture API
  751. * Bump map use with new TombRaider backend API
  752. * "TR3 objtexture alpha clip" back in for 32bit textiles
  753. * More testing features like texture dumping for all versions
  754. * Special texture loading default use in TR4/TR5
  755. * Zero padding on dumped textures - yes, it is about time
  756. * Fixed special texture loading/dumping
  757. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  758. * 32bit texture default use in TR4/TR5
  759. * 32bit texture testing in TR5
  760. * Make rule regression testing in cvs tree
  761. `make tombraider.test`
  762. * Better make rules for tombraider.test
  763. * TombRaider fixes for compression use and dellocation
  764. * New TombRaider::LoadTR5
  765. * Worked on TombRaider agent
  766. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  767. * Added *some of the TR5 spec to regression test build
  768. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  769. * Some minor checks for bad allocation of meshes?
  770. * Changed moveable code to assume nonanimated entity
  771. * Entity drawing tied to room drawing
  772. (For vising, later use an entity cache per room to avoid full cycle)
  773. * Screenshot name now based on VERSION string (better bugs reports)
  774. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  775. * Fixed Freyja tree's colored polygons
  776. * More debug output on animation building
  777. * Fixed Freyja's tree too
  778. * Fixed TR4 decompress bug
  779. ( silly me, it only worked because of opt, didn't clear a var )
  780. * Animation grouping prototype
  781. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  782. * Fixes for mesh rendering ambient light level
  783. * Fixes for animtion rendering
  784. * Fixes for animation loading
  785. (TR2+ lara has some animation problems still, with junk frames)
  786. (TR1 lara works because all the right indices = 0)
  787. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  788. * Fixed animations using steping fix I wrote for libfreyja_egg
  789. this breaks the old TR aniamtion hacks though =)
  790. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  791. * Back porting to Freyja to help figure out TR animation problems
  792. * Worked on TR5 and TR4 texture alpha flags
  793. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  794. * Fixed skeletal/moveable loading and animation
  795. * Starting entity mapping tracer
  796. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  797. * NOTE make enities list so dup models won't draw to same position
  798. * Caching caused segfault - so now emulate dumb smart pointers
  799. * Removed Free TR data, it caused to many segfaults,
  800. for some reason it frees twice even with Clear()
  801. * Caching for duplicate models ( saves tons of memory )
  802. * Fixed loading and animation for all models in level
  803. * Broke animation with new loader?! (caused by new moveable loading)
  804. * Free TR data after load ( May cause segfault on exit )
  805. * Simple vising for items back in
  806. * Oops, removed mesh draw from viewmodel renderer
  807. ( was debuging item meshes )
  808. * Fixed tr4 (2 layer tags) flag set on non lara models
  809. * Fixed moveable loading
  810. * Looking for moveable object drawing problems ( werid )
  811. * Fixed item positioning set on load
  812. * Fixed sprite/room amb lighting back to white ( heh, oops )
  813. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  814. * Void color only when outside world
  815. * Various minor renderer changes
  816. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  817. * Fixed lara's colored polygons index bug for TR1
  818. * Autoload lara as view model
  819. * Tr4 two mesh system use
  820. * Basic skeletal model animation (frame rate based)
  821. * Skeletal model rendering
  822. * Skeletal model loader finished
  823. * No quaterions generated in current skeletal loader
  824. It'll be easy to add bone lerping later, but first I want
  825. correct behavior ( ie animation and placement )
  826. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  827. * Planning rendering engine #3
  828. * Once skeletal models are in rendering engine #2
  829. physics code can start
  830. * EXPERIMENTAL moveable code starts
  831. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  832. * Moveable code finaling coming back in ( now with quats )
  833. * Bug fix to ignore bad meshes in some TR4 levels?
  834. * TombRaider class test
  835. * Some TR5 specs fell in my lap today =)
  836. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  837. * Mouse motion control fixes
  838. * Item sprite rendering ( TR1, TR2, and should work for others )
  839. * Item sprite loading ( TR1, TR2, and should work for others )
  840. * Fixed room sprite loading
  841. * Hack temp fixes for camera ( broke it bad last night )
  842. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  843. * Baisc strafing and better forward/backward movement on camera
  844. * More user documentation and bug tracking
  845. * Portal toggle
  846. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  847. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  848. * Mouse look code
  849. * The portal code is hindered by the old XZ vis check =(
  850. once it's replaced it should be 100% correct
  851. * Added portal code, and is almost fully working now
  852. * Worked on portal code (testing)
  853. * Since adding quaternion camera, segfault on exit... hhmmm...
  854. * Finished quaternion based camera and rendering
  855. * Planning to break mtk3d into base type classes and expand it as
  856. a library with learping functions for use in animation also =)
  857. * Started on quaternion camera and quaternion support in mtk3d
  858. * TR4 sound fx postioning loader starts
  859. * GL driver string from resource
  860. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  861. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  862. * SDL key code fixes
  863. * More SDL fixes for rendering
  864. * More SDL work, fixes
  865. * FPS counter prints to console every 100 frames
  866. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  867. * SDL is very slow atm ( drag ass )
  868. You can edit Makefile to set it to use it if you want
  869. * Finished basic test SDL interface
  870. * Started on item sprite loading (likes a little more, but not priority)
  871. * Aren't you all gald I ditched render engine #1 now? ;)
  872. * New sprite rendering code
  873. * Fixed bug that drew static room meshes twice
  874. * Fixed bug that drew alpha sorted tris 3 times
  875. (Fixes all known alpha rendering bugs)
  876. * Room sprite loading code
  877. * Cleaned code, fixed some documentation
  878. * Started work on Resource agent, not ready to replace old code yet
  879. * No longer dump textures, unless explictly set in rc file
  880. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  881. * Fixed XEmacs modes should have been 'Mode: C++'
  882. * Looked at portal design guide, was useless
  883. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  884. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  885. * SDL support starts back
  886. * Added my old linux joystick code
  887. * Basic sorted alpha poly render second pass with very small penalty
  888. ( An all new rendering feature never in engine before )
  889. * Figured out best way to sort alpha polys exp with rooms only for now
  890. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  891. * Static mesh rendering back ( doesn't use room lighting
  892. intensity for now )
  893. * Texel alignment
  894. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  895. * Static meshes
  896. * Model meshes
  897. * Mipmaps in Texture as option
  898. * Code clean up
  899. * Item sprite and room sprite loader code about finished
  900. * Finished adding my screenshot code from Freyja, and
  901. made it produce TGAs instead of PPMs ( cmd 'S' )
  902. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  903. * POublic CVS Release
  904. * Vertex lighting now functional and stable in new engine
  905. * Fix for TR4 water alpha via textile generator, but
  906. some light shards are still black - might be other
  907. alpha flags that are unknown
  908. * New level loader using _map_list
  909. * New Map list RC rule
  910. * Start of item sprite code in new engine
  911. * Leaving old Texture calls for compaiblity with obsolete
  912. * New textile loading by moving new code into Freyja's
  913. TombRaider module to handle *all pixmap generation
  914. * User documentation
  915. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  916. * Testing
  917. * Resource system back in
  918. * AL init threaded off
  919. * Switched order of AL and GL inits
  920. ( so you can have in game progess loader for loading )
  921. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  922. * Should have all the best of the engines merged by Monday!
  923. * Started model rendering code for engine #2
  924. * New mode control for WIREFRAME, SOLID, TEXTURE
  925. * Fixed texel index bug for rooms
  926. * New Camera methods for visibility and more accessors
  927. * Render engine #2 feature upgrade by merging with engine #1
  928. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  929. * Rendering engine #2 fixes
  930. * New Camera method for positioning
  931. * Rendering engine #2 update
  932. * Added documentation to Sound agent
  933. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  934. * Texture manager fixes
  935. * Tesselated quads
  936. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  937. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  938. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  939. * Render fixes
  940. * OpenAL fixes for /dev/dsp in use and _init guard
  941. * Added Sound manager, OpenAL support for groovy 3d audio =)
  942. * Dropped all OSS code
  943. * Fixed segfault by freeing _texture and _tombraider twice
  944. * TR4 texture fixes ported from gegg
  945. * Fixed segfault on texture handling
  946. * Removed splash screen code completely
  947. ( Will later use loader screens just like TR )
  948. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  949. * Splash screen as compile time support
  950. * PThread support as compile time option
  951. * TR4 texel loading fixes
  952. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  953. * OpenRaider request for sourceforge hosting
  954. * New Render class is now the new renderer
  955. * GLUT use abstracted and placed into openraider.cpp
  956. * Mtk Image manager
  957. * Mtk texture manager
  958. * Thread for Freyja loader
  959. * Freyja camera
  960. * OpenRaider RC system design
  961. * Freyja loader replaces yuri loader in test build
  962. * Splash screen
  963. * New engine starts
  964. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  965. * Removed drawing another lara as an error marker for movables
  966. * Removed level dumping and saving
  967. * Split up mesh rendering
  968. * New 3rd person lara camera rendering
  969. * New animation control
  970. * This project is based on trueview by yuri and some patches
  971. and porting to linux by Mongoose along with code from
  972. GooseEgg by Mongoose
  973. * Log started