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-
- OpenRaider Developer Branch
- ChangeLog
- ==================================================================
-
- OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
-
- [ 20140124 ]
- * Fixed some TombRaider.cpp warnings
-
- [ 20140120 ]
- * Removed HAVE_SDL & HAVE_SDL_TTF flags. SDL & TTF always required!
- * Converted all tabs to spaces (4 spaces per tab)
- * Auto indented all cpp files
-
- [ 20140119 ]
- * Enabled linear texture filtering for fonts, resulting in nicer
- looking down scaling
- * Removed unused TGA font parts of GLString with slight API changes
- * Modified GLString Unit Test to work with new GLString
- * Removed unused glDrawGrid, glDrawAxis, glPrintf2d, glPrintf3d
- from SDLSystem
- * Silenced many more warnings
-
- [ 20140118 ]
- * Removed unused (and pretty empty) Entity class
-
- [ 20140117 ]
- * Reenabled room hopping on launch
- * Now using C++11 standard.
- * Turned on many more warnings and silenced some of them.
- * Removed empty Quaternion Unit Test
-
- [ 20140111 ]
- * Rewrote GLString Unit Test, now using TTF Font
- * Removed included TGA font and loading code
- * Rewrote Matrix Unit Test now using greatest
- * Documented MatMath, fixed bug in helRandomNum(),
- added better Unit Test
- * Only one way of conversion between Deg and Rad in MatMath
- * Use the same style of include guards in all headers
- * Added memory test to SkeletalModel. Adding to OpenGLMesh causes
- a segfault on launch
-
- [ 20140110 ]
- * Removed endian.(h/cpp) as it shouldn't be needed. See:
- http://commandcenter.blogspot.de/2012/04/byte-order-fallacy.html
- * Removed empty Light.cpp
- * All Unit Tests build without warning
- * Converted many FIXME comments to be in the doxygen documentation
- * Removed hel & mstl folders, moved into parent directory
- * mtk_tga Unit Test uses greatest
- * Moved remaining Unit Tests (Network & TombRaider)
- * memory_test Unit Test no longer produces warnings
- * Building a memory test build no longer produces warnings
-
- [ 20140109 ]
- * Added greatest Test Framework, rewrote Sound Test
- * Renamed all memeory references to memory
- * Moved headers into include/
- * Put Unit Tests into test/
-
- [ 20140107 ]
- * Removed hel/Mass. There was an object of this class in World,
- but it was never used!
- * Removed even more unused files (mstl/Vector.cpp,
- hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
- mstl/Stack.h)
- * Completely removed hel/Simulation, as it depends on missing
- files (hel/CollisionObject)
- * Improved Makefile portability
-
- [ 20140106 ]
- * Hel Simulation Test builds, but doesn't work!
-
- [ 20140105 ]
- * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
- * Fixed strange Mouse Y-Axis Overflow bug
- * Cleanup of Makefile
-
- [ 20140104 ]
- * Hel Unit Test build & passes
- * Spring & Simulation Tests unbuildable, missing files?
- * GLString Unit Test builds, works not every time?
- * TombRaider Unit & Regression Test working
-
- [ 20140103 ]
- * Removed more (unused?) code, PSKModel & UTPackage
- * Removed unused MD3, mtk3d, MtkImage stuff!
-
- [ 20140102 ]
- * Improved the Mac build steps...
- Freealut now in /usr/local so we don't need to call
- install_name_tool on the built binary
- * Removed the old & unused GLUTSystem
- * Replaced the (unknown) included sample sound file
- * Removed some redundant build config defines
-
- [ 20140101 ]
- * Fixed Wavebuffer loading of Sound subsystem, as well as
- making the Sound Unit Test buildable on Mac.
- Added new argument to loadWav, length of buffer.
- * Changed (unknown) included Font to Droid Sans Mono
- * Fixed Render bug, now console is visible again
- * Implemented CMD + Q shortcut on Mac to quit
- * Added bool mFirstMouseEvent to SDLSystem used to ignore
- the first received mouse event, because its faulty, thanks
- to an SDL bug:
- http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
- * Fixed incredibly slow mouse/camera movements
- * Fixed mouse grabbing in fullscreen mode. Also make mouse
- invisible and grab it in windowed mode
-
- [ 20131231 ]
- * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
- mode on Mac, still not working correctly, but better :)
-
- [ 20131227 ]
- * Moved included documents into GitHub Repo wiki
- (https://github.com/xythobuz/OpenRaider/wiki)
- * Reduced start up time by increasing animation speed
-
- [ 20131221 ]
- * Reimplemented deprecated gluLookAt()
- * Reimplemented deprecated gluPerspective()
- * Reimplemented deprecated gluBuild2DMipmaps()
- * Reimplemented alutLoadWAVFile(), seems not to be working
- * Moved mac distribution logic from makefile into scripts
-
- [ 20131219 ]
- * Bundle now contains dynamic libraries not included with Mac OS X
- * Bundle now runs setup if needed
- * Fixed memory test builds not running on OS X
-
- [ 20131218 ]
- * Enabled ALUT on Mac OS X
- * Silenced many warnings regarding non-writable string constants
- * Fixed issues with linked libraries on Mac OS X
- * Implemented support for bundling OpenRaider as Mac App
- * Removed Microsoft Visual Studio Project files
- * Removed Screenshot Script
-
- [ 20131217 ]
- * No longer segfaults on launch in Mac OS X
-
- [ 20131215 ]
- * Wrote new README file
- * Added stub for missing hel/CollisionObject
-
- OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
-
- [ 20030713 ]
- * UTPackage class forked from PSKModel class
- * System class gets download, dir backports
- * libferit usage in public CVS
- * mtk_tga gets filename parm save and drops color swaping
-
- [ 20030704 ]
- * Tested PSKModel with models from:
- http://udn.epicgames.com/pub/Content/UnrealDemoModels/
- * On the fly resolution change like in unit tests
- * GLString obsoleted, undefining HAVE_SDL_TTF
- will cause OR to use font.tga texture fallback
- * Merged GLString and SDL_TTF utils Texture usage
- * TTF renderer replaces texture font system
- * Font system using new ortho projection
- * Requirements file now in cvs
- * Fixed all known level loading issues from new codebase
- * Loadlevel command using mapname string
- * Maps are validated on rc load
- * Experimental TTF support in OpenRaider, Look in RC file
- * Removed Console, MtkImage classes from private tree
-
- [ 20030701 ]
- * Removing OpenRaider Map use for level/music string storage
- ( This means if you set a map to a certain number in rc, then
- you can no longer call it by 'load #' )
- * Fixed PSKModel unit test build
- * Fixed Hel Simulation, Spring unit test builds
-
- [ 20030630 ]
- * EXPERIMENTAL on the fly colored -> textured polygon code
- ( It's not even funny how bad the colors match currently )
- * API changes in Texture class to make it easier to upgrade
- * Screeshots stored in ~/.OpenRaider/sshots/
- * Fixed broke new multitexture support in Texture class
- * Texture class gets color texture generator
- * Texture class gets SDL_TTF support from SDLSystem
- * Update to OR Texture class ( backports from UnRaider )
- * Fixed matrix multiplcation issues with fixed code generator
- * Reworking broken Matrix changes into rollback fix
- * Fixes for Matrix based math breakage ( just rolled it rollback )
-
- [ 20030618 ]
- * Redone a lot of hel and it's use, broke a lot of things
- * UTF-8 and TTF font texture generation support
- * Camera broken, Matrix broken, Quaternion broken?
- * About finished mtk3d and hel converging
- * Phyiscs system base work done
-
- [ 20030604 ]
- * Console/command rollover not finished, but working
- * BUG portals/walk block too often with current collision
- * BUG room sprites have wrong texture ID?
- * Unicode key support?
- * Some more user definable keys using 'bind' command
- * System gets old resource system, new resource system
- based on it with dynamic modes and command parsing
-
- [ 20030602 ]
- * Mouse grab command
- * New key input design, currently using ASCII to
- be compatible with old code
- * SDL mouse grab toggle back in SDLSystem
- * SDL_TTF support starts in SDLSystem
- * Made printf string buffering part of System
- * Simulation fixes, GL unit test
- * Removed main.* from CVS
- * Removed Raider.*, gl_util.* from local tree
- * Added Mass, ParticleMass, Simulation to CVS
- * More stat commands for debugging
- * Fix for console command marker strip
- * Updates to Hel, mass simulator, more vector operators
-
- [ 20030528 ]
- * RC file now allows imports of another RC file
- ( If you want to be a jackass you *can make it loop )
- * RC file now interprets spaces ( User request )
- * RC file allows trailing comments now
- * Room hopping disabled by default now
- ( command hop to enable )
- * Swimming movement added to stop-gap movement system
-
- [ 20030526 ]
- * Removed some test code from TombRaider
- * Fix for TR4 loading using TRC loader
- * Fix for solid mode rendering debug ( solid, r_light 1 )
- * Fix for wall crash segfault ( Vector.h [] out of bounds )
- * Finished up element API, some TRC support for faces
- * Stopping work on array renderer until the element
- system is back up ( possible backport for 0.1.0? )
- * Cleaning up OpenGLMesh prototype API
-
- [ 20030524 ]
- * New OpenGLMesh array renderer
- * Fix for Vector collection empty handling
- * Fix for the 20030519 segfault/lock on exit bug
- * More API unification coding, and OpenRaider usage
- for room loading
- * Watch for a lot of new bugs, this is a lot of
- coding changing around
-
- [ 20030522 ]
- * More unification, including TRC room translation
- support starts ( convert from TRC to OR )
- * Handle TRC loading in OpenRaider CVS builds
- * TR5 loading tweaking to work for demo paks as well
- * Room sprite processing factored out
-
- [ 20030521 ]
- * TR5/TRC Sound ripping/in game loading finished
- * More TombRaider format unification
- * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
- * TR5/TRC loader finished - loads only nondemo map I have
-
- [ 20030519 ]
- * More work on TR5/TRC support now using doc std
- * Refactored skeletal class structure
- * BUG seems to be leak fix related world clear lock
- * Fix: Skeletal animation memory leak
- * New rendering routine for new temp mesh type
- ( Buggy and expensive, but it's a stop gap )
- ( Colored polygons aren't really rendered as such )
- * Fix: OpenRaider new mesh API stop-gap handling
- * Fix: TombRaider new mesh loader API
-
- [ 20030517 ]
- * BUG found in new mesh loader API
- ( Quad tess is broken in TombRaider for meshes )
- ( Vertex array translation from TombRaider broken )
- * Event system partially in place, needs glue as well
- * Console commands from RC hack/fix
-
- [ 20030516 ]
- * Mesh rendering temp disabled until mesh renderer
- is fully redone
- * Finally getting a lot of the more complex mesh
- building routines pushed behind clean API from
- the OpenRaider to the TombRaider class
- ( Could cause a lot of new bugs? )
- * Event system test structures introduced to World
- * Some major work on model_mesh rendering, also
- abstracting interface for their construction
- * Some minor work on OpenGLMesh renderer, with code
- in place to increase performance
-
- [ 20030513 ]
- * TombRaider engine abstraction for room
- vertex and color loading and parsing
-
- [ 20030512 ]
- * New external SFX use for TR2/TR3 paks -- now
- all versions load sound files into the game engine
- See README for help using external paks.
- * New external SFX pak loading support for TR2 and TR3
- * Documentation updates and user usability package tests
- ( thanks Josh )
- * Apt source in place ( see README )
- * Automated debian packaging in Makefile ( make debian )
- * Animation half ass restored in non lara models agian
- * BUG found in SkeletalModel::setFrame - quick disable to
- remove crash bug CLOSES 20030101 tmp filing
-
- [ 20030510 ]
- * Old TR4 sound support moved behind new interface
- * Sound support for TR1 using new interface - have to wait
- for external sound pak support for TR2 and TR3
- * New sound sample management/interface in TombRaider class
-
- [ 20030509 ]
- * Manually patched with JML's UNICODE support
- add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
-
- [ 20030101 ]
- * Seriously broken animation! =)
- * I wonder how much this breaks - hacks shoved in to
- keep it runnable until the new event system is started
- * Skeletal model refactoring
- * Seperating entity and animation states and it's ugly
- * Finer animation control starts
-
- OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
-
- [ 20021228 ]
- * Md3 refactoring
- * Many Md3 fixes and features out of unit test work
- * Huge Md3 unit, testing ground for future TR unit test
-
- [ 20021227 ]
- * Md3 easter egg in cvs
- * State system work and testing
-
- [ 20021224 ]
- * Wireframe color code doc in README
- * Minor compile fixes for gcc 3.x
- * Default portal display in wireframe mode now
- * New hop command to disable room hopping movement
- * New r_animate command to enable entity animation test
- * Fixed showfps fault on load screen
- * Review of System timer
- * Replaced FPS estimation with pure frame rate counter
- * SDLSystem uses SDL timer now
- * Removed some dupilcate console commands out documented
- * Depth sorted particles
- * Lots of minor depth sorting and vising work
-
-
- OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
-
- * Entity vis no longer considers rooms agian
- * New Vector replaces List as renderable container
- for a great deal of memory savings
- * Room mesh/sprites rendering in nontexture modes agian
- * Documentation updates
- * Fix entity out of room fix
- * New OGL mesh can render with multitexture
- * New all bumpmaps are now loaded into texture memory
- * New [Network.Server] RC support
- * Run console commands from RC file
- * Neat new multitexture logo effect
- * Hel only build from now on
- * "Shooting" test in cvs
- * Fixes for depth rendering
- * New wireframe mode color codes for renderable type
- * Entity sprites back
- * Time to move to beta versioning
-
- OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
-
- * New sshot upload script for my conv ;)
- * New entity rendering vising starts, primative depth sort
- * Static ( room models ) using sphere bounding volumes now
- * New enumeration coding style project wide starts
- * New room depth sorting code starts
- * Fix for version stamp in corner
- * New update room render list per frame command
- * Misc minor sound/animation updates
- * Hel vising fix in ViewVolume, hel enabled by default
- * Look for bugs caused by huge refactoring of codebase
- * Hel objects in all builds
- * World class temp keeps Light and OpenGLMesh deps for now
- * Refactoring: OpenRaider, Render, TombRaider classes
- * World class emerges in cvs ( Big refactoring job )
- * Texture use moved into Render class
- * Emitter use moved into Render class
- * Seperation of physical and rendered world starts
- * Hel clean up, unit testing fixes
-
-
- OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
-
- * New Camera API, clean up starting
- * Quaternion ( class ) in cvs
- * Toggle for hel use
- * Fix port reporting is expected host order agian
- * libHel starts creeping into cvs build starting with some vising
- * Netcode fix
-
-
- OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
-
- * Inactive text no longer rendered
- * More libhel work
-
-
- OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
-
- * Little manual route chaining test for the fun of it
- * Trace tests
- * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
-
-
- OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
-
- * Fix for console use before level load crash
- * TR4 hack to play footsteps when running
- * TR4 pak sounds loaded and playable - just not sourced yet
- * New play command
- * Improved sound support
-
-
- OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
-
- * TR4 pak sound reading and dumping
- ( I couldn't find any paks using compression - however
- my algorithm can handle those that may )
- * Sound read from TR1 paks agian ( TombRaider.test can dump them )
- * TR4 ponytail type guessing algorithm works with TR4 paks
- ( May not apply to all custom lara models )
- * TR4 pigtails rendering algorithm now too
- * In TR4 ponytail works great with default settings
- * Up key now gets last command entered
- * r_ponytail console command
- * All builds use same texture binds as former EXPERMENTAL builds
- * Fixed crash related to invalid rooms? Just allowing NULL rooms
- in list and handling
- * TR4 GL light support ( pretty )
-
-
- OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
-
- * One room render command and changes for other old commands
- * Fix for crash using new room ->adJRoom vector
- * Fixed room vertex lighting
- * Documentation updates
- * New scripts for installing
- * New client/server kills
- * Thanks dan for tesing multiplayer - lots of bugs found
- * Started moving room struct into more of a class type of
- collections and what not
-
-
- OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
-
- * Hack to handle camera out of world - moves to like a FPS
- viewpoint -- needs quats and 'dragging' to make it smoother
- * Entities drawn in different order to handle large alpha
- polygon in rooms ( Hack until sorting algorithm is in place )
- * Little hack to force exit of threads w/o calling back
- * Lowered network traffic rate and disabled debugging to stdout
-
-
- OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
-
- * Code to handle bad texture ids, like in Nasa.tr2
- * Network multiplayer test Client/Server can now connect
- and pass data and generate clients on each end of game
-
-
- OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
-
- * Network code starts
-
-
- OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
-
- * Speed boost for entity room clipping
- * Fixed color lighting - still some polygons can go all white
- * Console commands for clipping and new fly mode
- * Getting ready to seperate world clipping and storage from Render
- * Cheap wall clipping hack ( works great however )
- Doesn't take into account adjoint rooms ( there is a reason )
- * EXPERIMENTAL Better GL light support for font/world interaction
- * EXPERIMENTAL new level texture loading
- * Switching maps in game should never cause crashs anymore
- * Found then fixed several memory leaks
- * Makefile rule just for memory profiling build ( make memory )
- * Vectors replacing Lists for most collection implementations in Render
-
-
- OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
-
- * Turn animation for fun
- * Room vertex lighting back in
- * Vertex color/normal support changes for model meshes
- * Skeletal model/mesh model collision _support_
-
-
- OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
-
- * Hop up/down to rooms when in void
- * Primative 3rd person camera
- * GL light support for TR1-TR3
- * New OpenGLMesh fixes black texture bug ( tris texture index was off )
- * Removed room mesh rendering from Render
-
-
- OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
-
- * OpenGLMesh and Light classes start
- * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
- * Ah, a little free time -- cleaning up Render class a little
-
-
- OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
-
- * Auto depends generation for certian people =p
-
-
- OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
-
- * Time based animation tracer
- * Rounded out mtk3d a little more with common func from
- other projects
- * New pathing subsystem
- * Relocatable data dir ( thanks joshua for idea )
- Set by using init var 'HomeDir'
-
-
- OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
-
- * Fixed room mesh cache tris texcoors
- * Changed room tracking code
- * Replaced old room cache mesh texcoor system for tris
- * Adjusted TR3, TR4 vertex colors ( So it's not dark )
- * New menu state for keys
- * Major OpenRaider class clean up, reducing, reformatting for
- use with picky compilers, etc
- * BUGS update, all maps retested -- should load all TR1-TR4 maps
-
-
- OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
-
- * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
- * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
- * Wall detection ( no clipping yet )
- * Fix for bad cache room mesh crash ( Alpha quads were using bad
- values b/c assigned to wrong structure )
- * More debugging for bad cache room mesh crash
- * New animation fix by making getNumAnimsForMoveable use signed
- values ( seems to make TR4 and other levels loadable agian )
- * Stopped flickering idle lara by only drawing 1 frame of idle
- * Better bad cache quad handling?
-
-
- OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
-
- * Fix for room quad's texture bug
- * Console print system prototype
- * Misc clean ups
- * Level load menu prototype active by default
- * New debug info in game room/sector/pos
- * Floor player clipping by sector ( yay )
-
-
- OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
-
- * Floor player clipping by box ( hhmmm... )
- * Backport of Camera
- * Backport of SDLSystem prototype to replace SDL wrapper
- * Backport of mtk3d with GL style matrices and etc
- * Hacky fix for texture ids for room polygons
- ( Caused by new fast cache room polygon builder )
- * Backport of UnRaider Texture handler
-
-
- OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
-
- * Todo new texcoors for alpha quads, tris, and alpha tris not done
- * Bug found Texture ids broken on new room mesh translation
- * Texcoord fix for quads
- * Removed damned vertex arrays
-
-
- OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
-
- * Partially fixed new renderer/translator
-
-
- OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
-
- * New Makefile optional memeory_test.cpp OBJ injection
- * "Commit of Doom" to break cvs source, yay!
-
-
- OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
-
- * Render cleaned up a little more
- * New room mesh system using arrays
-
-
- OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
-
- * Fixed TR4 bone layering
- * Worked on finiding/rendering ponytail some more
- * Moved angle clac for tags back into TombRaider class
- * Screenshot TGA file fix
-
-
- OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
-
- * Ponytail hack
- * Better UV generation
- * Broke TR2 with the new animation framing
- * Animation frame 'safety valve' to prevent overflows
- until it can be fixed correctly
- * Animation translation fixes
-
-
- OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
-
- * More TR format notes
- * TR4 object header
- * Minor changes to OpenRaider for speed/calarity
- * Idle aframe test code in
-
-
- OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
-
- * Fix for Lara model picking in TR4
- * Fix for TR4 loading ( tr4_light )
- * Fix for TR4 loading ( tr4_ai_data )
- * Fog support
- * Fix for world geo ( room bbox adjust )
- * Fix for bad mem usage reporting for overhead
- * Fix for HUGE memory leaks in TombRaider class
-
-
- OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
-
- * Fix for memfile size reporting
- * Fix for GLString truncation
- * New audio dir support back in
- * Fix for insert of tree_insert for memeory
- * Iterative version of tree_insert for memeory togglable
- at compile time
- * Fix for m-string max accounting
- * RBTree fix for memeory ( must stop coding after 0200 )
-
-
- OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
-
- * Stability has degraded with aggressive feature prototyping
- * More information for zero allocs
- * Fix for some 0 byte allocatations found in project
- * Check for 0 byte allocatations
- * Old List back in for now - slower, smaller
- * Removed many unnessacary sleeps from older builds
- * New feature tracks memory usage by file
- * Print to screen while loading back
- * New GLString now has helper functions for speedy string
- updates to replace hacks
- * Fixed damn 'memeory' rbtree
- * More verbose fatal error reporting
- * Reworked memeory prototype into better code
- * Removed working list tracker from memeory
-
-
- OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
-
- * Memeory memory overhead reduction for filename storage
-
-
- OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
-
- * You may want to disable USE_TREE_MEMINFO until RB is fixed
- * Back to dynamic C-strings to save 'memeory memory'
- * Wrote a RBTree implementation directly into Memeory util
- * TGA debug fix
- * Looking at writing RBTree directly into Memeory util
- * Fixed driver string memory leak in main found with Memeory
- * Fixed GLString memory leak just found with Memeory
- * Fixes for release build to avoid memeory debugger
- * Memeory changes to avoid new/delete calls internally
- affecting MEMEORY_ERROR reports ( much much slower list based )
- * New iostreams and memeory header guards
- * Doh, corerction on pointer 0 padding
- * New delete accounting hack
- * New Memeory unit test features/fixes
- * Printing addr with hexadecimal for obvious reasons
-
-
- OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
-
- * Fixed overlapped vars/data members
- * Dumps memeory report filename fix
- * Dumps memeory report for unfreed on exit now?
- * Console commands to debug 'memeory'
- * New c func printing option in Tree
- * Memeory profiling system starting
- * Font data fixes
- * Fixed sourceforge cvs tree
-
-
- OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
-
- * Fixed bug where ent draw didn't account for viewmodel
- in same room
- * New texture binding method for strict checking and
- to avoid prechecks on unsorted polygons
- * More rendering toggles for more testing
- * Draw room bbox with r_portal
- * Moved more commands to console only ( See README )
-
-
- OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
-
- * Fix rendering bug with r_portal
- * RC uses pakdir for strict path enforcement now
- * New RC commands for Map/Music that represent backend correctly
- ( It's a FIFO, not a sorter )
- * RC parser now uses console command parser helper too
- * Improvements to console command parser
- ( less memory, faster normal case, easier to add new commands )
- * Hack to try to unload level shows it's time to start a
- rewrite =)
-
-
- OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
-
- * Screenshot console command
- * View model render toggle console command
- * View model index fix for entity use
- * Console command naming clean up starting
- * Console fix for backspacing over prompt
- * Load command to load levels by index
- * Many more console commands, replacing some key commands
- * Sprites render after players now for more accurate scene
- * Collapsed some rendering gobals into temp LARA entity gobal
- * Portal visual debugging
- * Console fix for prompt display after command given
- * Fix for bad cvs sync
-
-
- OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
-
- * Portal (precompiled) use starts
- * Very basic console prototype in place
- * Render control flags ( Not same as mode flags )
-
-
- OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
-
- * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
- * Fix for RC loader
-
-
- OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
-
- * Temp resource redundency pruning solution
- * More string safety auditing and fixes
-
-
- OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
-
- * Hack to fix texture dumping
- * More string clean up
-
-
- OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
-
- * Minor TR support work
- * Texture dumping fix for new mtk_tga
- * New tristrip rendering sprites
- * Changed to snprint in all objects now
- * Clean up in texture use
- * Clean up in screenshot code
-
-
- OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
-
- * Animation frame testing hack back keys '[' and ']'
- * Reduction of room rendering top levels ( consistent speed? )
- * Improvments to texture handling and loading
-
-
- OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
-
- * Updated mtk_tga from my current mtk_image source
- fixes tga save bug and more stuff
- * New more correct FPS counter for alpha testers amusement
- DisplayFPS=true in init and key command 'f'
- * Refactoring and clean up in OpenRaider
- * TombRaider getting ready for testing new class based system
- * Got new specs for TR4 and TR5
- * Readying class based system for new physics and rendering
-
-
- OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
-
- * Fixes for fast texture cache for older tombraider data
- * Fixes for TombRaider unit test
- * Makefile changes for gcc 3.0
- * GLString use fix, forgot to disable culling - thanks dan
- * Keyboard turning ( On keys 1 and 4 for now ) by request =)
-
-
- OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
-
- * Tune up of Sound
- * Disable cusor show on switch to fullscreen also
- * GLString scaling
- * Seperated InitGame and LoadLevel ( <Alt> l to load level )
- * New Sound flags ( allows for easier expansion )
- * Start loadscreen before caching sound now
- * NOTE audio support is fine - just low memory condition kill
-
-
- OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
-
- * Broke audio support by switching around
- OpenRaider, LoadLevel/SetupAudio
- * README update
- * Texture caching while reading from diskfile in callback
- * New load screen percentage feedback via callback
- * Fix for Tombraider multiple Clear() bug
- * New load ordering, might break some things
- * More work on GLString use in OR
-
-
- OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
-
- * Speed set on Camera
- * Played with some refactoring in OpenRaider class
- and thread hacks for external texture use
- * New texture loading to make external textures
- id independent of TR texture id at load time
- * Changed 'load screen' layout and particle setup
- * Removed dependence of Emitter on Texture agent - calls
- GL texture bind directly now
- * Particle partial resync with freyja_particle tree
- * Emitter partial resync with freyja_particle tree
- * Render minor reduction/refactoring, breaking up some code
- * New GL font system for OpenRaider ( GLString )
-
-
- OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
-
- * GlGetString use 'correct' fix
- * Music list reimplemented for CVS
- * Emitter commited to CVS ( oopsie )
- * Changlog reformated
-
-
- OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
-
- * New Changlog format
- * Minor GL string use 'temp fix' in Render
- * ModelDebug option to RC to disable model load debugging
- * TODO update
-
-
- OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
-
- * Minor rendering changes
- * Particle test fix
-
-
- OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
-
- * Particle testing ( Using one of my freyja prototypes )
- * Fullscreen toggle - '9' key
-
-
- OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
-
- * Timer prototype starts, just using a time delay for now
-
-
- OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
-
- * New reference specs, moved to G400 MGA DRI on X 4.1.0
-
-
- OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
-
- * Set up new box just for windows TR compatibility tests
- ( got old ppro out, bought a hdd for it - weee )
- * Testing exported meshes with Freyja
- * Freyja plug-in for TRMESH ( TombRaider mesh export )
- * Mesh export test for TombRaider
- * Texel adjustment method rolled back into TombRaider
-
-
- OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
-
- * TR4 sky mesh?
- * Texture changes
- * Freyja work with ponytail graphing
- * New FPS counter uses larger frame samples and reset
- ( readings still off by a little )
- * Splash screen for threaded loads (shakes for fullscreen feedback)
- * Particle engine research ( no code )
- * Threading testing
-
-
- OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
-
- * Might wait to install X 4.0.1 to work on bump map rendering
- * Render check for multitexture
- * Fixed OpenRaider to use new TombRaider::Texture API
- * Bump map use with new TombRaider backend API
- * "TR3 objtexture alpha clip" back in for 32bit textiles
- * More testing features like texture dumping for all versions
- * Special texture loading default use in TR4/TR5
- * Zero padding on dumped textures - yes, it is about time
- * Fixed special texture loading/dumping
-
-
- OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
-
- * 32bit texture default use in TR4/TR5
- * 32bit texture testing in TR5
- * Make rule regression testing in cvs tree
- `make tombraider.test`
- * Better make rules for tombraider.test
- * TombRaider fixes for compression use and dellocation
- * New TombRaider::LoadTR5
- * Worked on TombRaider agent
-
-
- OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
-
- * Added *some of the TR5 spec to regression test build
-
-
- OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
-
- * Some minor checks for bad allocation of meshes?
- * Changed moveable code to assume nonanimated entity
- * Entity drawing tied to room drawing
- (For vising, later use an entity cache per room to avoid full cycle)
- * Screenshot name now based on VERSION string (better bugs reports)
-
-
- OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
-
- * Fixed Freyja tree's colored polygons
- * More debug output on animation building
- * Fixed Freyja's tree too
- * Fixed TR4 decompress bug
- ( silly me, it only worked because of opt, didn't clear a var )
- * Animation grouping prototype
-
-
- OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
-
- * Fixes for mesh rendering ambient light level
- * Fixes for animtion rendering
- * Fixes for animation loading
- (TR2+ lara has some animation problems still, with junk frames)
- (TR1 lara works because all the right indices = 0)
-
-
- OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
-
- * Fixed animations using steping fix I wrote for libfreyja_egg
- this breaks the old TR aniamtion hacks though =)
-
-
- OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
-
- * Back porting to Freyja to help figure out TR animation problems
- * Worked on TR5 and TR4 texture alpha flags
-
-
- OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
-
- * Fixed skeletal/moveable loading and animation
- * Starting entity mapping tracer
-
-
- OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
-
- * NOTE make enities list so dup models won't draw to same position
- * Caching caused segfault - so now emulate dumb smart pointers
- * Removed Free TR data, it caused to many segfaults,
- for some reason it frees twice even with Clear()
- * Caching for duplicate models ( saves tons of memory )
- * Fixed loading and animation for all models in level
- * Broke animation with new loader?! (caused by new moveable loading)
- * Free TR data after load ( May cause segfault on exit )
- * Simple vising for items back in
- * Oops, removed mesh draw from viewmodel renderer
- ( was debuging item meshes )
- * Fixed tr4 (2 layer tags) flag set on non lara models
- * Fixed moveable loading
- * Looking for moveable object drawing problems ( werid )
- * Fixed item positioning set on load
- * Fixed sprite/room amb lighting back to white ( heh, oops )
-
-
- OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
-
- * Void color only when outside world
- * Various minor renderer changes
- * Static mesh rendering fix (pad bad meshes with NULL meshes)
- * Fixed lara's colored polygons index bug for TR1
- * Autoload lara as view model
- * Tr4 two mesh system use
- * Basic skeletal model animation (frame rate based)
- * Skeletal model rendering
- * Skeletal model loader finished
- * No quaterions generated in current skeletal loader
- It'll be easy to add bone lerping later, but first I want
- correct behavior ( ie animation and placement )
-
-
- OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
-
- * Planning rendering engine #3
- * Once skeletal models are in rendering engine #2
- physics code can start
- * EXPERIMENTAL moveable code starts
-
-
- OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
-
- * Moveable code finaling coming back in ( now with quats )
- * Bug fix to ignore bad meshes in some TR4 levels?
- * TombRaider class test
- * Some TR5 specs fell in my lap today =)
-
-
- OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
-
- * Mouse motion control fixes
- * Item sprite rendering ( TR1, TR2, and should work for others )
- * Item sprite loading ( TR1, TR2, and should work for others )
- * Fixed room sprite loading
- * Hack temp fixes for camera ( broke it bad last night )
-
-
- OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
-
- * Baisc strafing and better forward/backward movement on camera
- * More user documentation and bug tracking
- * Portal toggle
- * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
-
-
- OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
-
- * Mouse look code
- * The portal code is hindered by the old XZ vis check =(
- once it's replaced it should be 100% correct
- * Added portal code, and is almost fully working now
- * Worked on portal code (testing)
- * Since adding quaternion camera, segfault on exit... hhmmm...
- * Finished quaternion based camera and rendering
- * Planning to break mtk3d into base type classes and expand it as
- a library with learping functions for use in animation also =)
- * Started on quaternion camera and quaternion support in mtk3d
- * TR4 sound fx postioning loader starts
- * GL driver string from resource
-
-
- OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
-
- * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
- * SDL key code fixes
- * More SDL fixes for rendering
- * More SDL work, fixes
- * FPS counter prints to console every 100 frames
-
-
- OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
-
- * SDL is very slow atm ( drag ass )
- You can edit Makefile to set it to use it if you want
- * Finished basic test SDL interface
- * Started on item sprite loading (likes a little more, but not priority)
- * Aren't you all gald I ditched render engine #1 now? ;)
- * New sprite rendering code
- * Fixed bug that drew static room meshes twice
- * Fixed bug that drew alpha sorted tris 3 times
- (Fixes all known alpha rendering bugs)
- * Room sprite loading code
- * Cleaned code, fixed some documentation
- * Started work on Resource agent, not ready to replace old code yet
- * No longer dump textures, unless explictly set in rc file
-
-
- OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
-
- * Fixed XEmacs modes should have been 'Mode: C++'
- * Looked at portal design guide, was useless
- * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
-
-
- OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
-
- * SDL support starts back
- * Added my old linux joystick code
- * Basic sorted alpha poly render second pass with very small penalty
- ( An all new rendering feature never in engine before )
- * Figured out best way to sort alpha polys exp with rooms only for now
- * SkyMesh support ( rendering/identifing ) for TR2 and TR3
- * Static mesh rendering back ( doesn't use room lighting
- intensity for now )
- * Texel alignment
-
-
- OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
-
- * Static meshes
- * Model meshes
- * Mipmaps in Texture as option
- * Code clean up
- * Item sprite and room sprite loader code about finished
- * Finished adding my screenshot code from Freyja, and
- made it produce TGAs instead of PPMs ( cmd 'S' )
-
-
- OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
-
- * POublic CVS Release
- * Vertex lighting now functional and stable in new engine
- * Fix for TR4 water alpha via textile generator, but
- some light shards are still black - might be other
- alpha flags that are unknown
- * New level loader using _map_list
- * New Map list RC rule
- * Start of item sprite code in new engine
- * Leaving old Texture calls for compaiblity with obsolete
- * New textile loading by moving new code into Freyja's
- TombRaider module to handle *all pixmap generation
- * User documentation
-
-
- OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
-
- * Testing
- * Resource system back in
- * AL init threaded off
- * Switched order of AL and GL inits
- ( so you can have in game progess loader for loading )
-
-
- OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
-
- * Should have all the best of the engines merged by Monday!
- * Started model rendering code for engine #2
- * New mode control for WIREFRAME, SOLID, TEXTURE
- * Fixed texel index bug for rooms
- * New Camera methods for visibility and more accessors
- * Render engine #2 feature upgrade by merging with engine #1
-
-
- OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
-
- * Rendering engine #2 fixes
- * New Camera method for positioning
- * Rendering engine #2 update
- * Added documentation to Sound agent
-
-
- OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
-
- * Texture manager fixes
- * Tesselated quads
- * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
- * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
-
-
- OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
-
- * Render fixes
- * OpenAL fixes for /dev/dsp in use and _init guard
- * Added Sound manager, OpenAL support for groovy 3d audio =)
- * Dropped all OSS code
- * Fixed segfault by freeing _texture and _tombraider twice
- * TR4 texture fixes ported from gegg
- * Fixed segfault on texture handling
- * Removed splash screen code completely
- ( Will later use loader screens just like TR )
-
-
- OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
-
- * Splash screen as compile time support
- * PThread support as compile time option
- * TR4 texel loading fixes
-
-
- OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
-
- * OpenRaider request for sourceforge hosting
- * New Render class is now the new renderer
- * GLUT use abstracted and placed into openraider.cpp
- * Mtk Image manager
- * Mtk texture manager
- * Thread for Freyja loader
- * Freyja camera
- * OpenRaider RC system design
- * Freyja loader replaces yuri loader in test build
- * Splash screen
- * New engine starts
-
-
- OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
-
- * Removed drawing another lara as an error marker for movables
- * Removed level dumping and saving
- * Split up mesh rendering
- * New 3rd person lara camera rendering
- * New animation control
- * This project is based on trueview by yuri and some patches
- and porting to linux by Mongoose along with code from
- GooseEgg by Mongoose
- * Log started
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