Open Source Tomb Raider Engine
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ChangeLog 42KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140129 ]
  6. * Removed unused libferit stuff
  7. * Changed code to generate much less warnings
  8. [ 20140124 ]
  9. * Fixed some TombRaider.cpp warnings
  10. [ 20140120 ]
  11. * Removed HAVE_SDL & HAVE_SDL_TTF flags. SDL & TTF always required!
  12. * Converted all tabs to spaces (4 spaces per tab)
  13. * Auto indented all cpp files
  14. [ 20140119 ]
  15. * Enabled linear texture filtering for fonts, resulting in nicer
  16. looking down scaling
  17. * Removed unused TGA font parts of GLString with slight API changes
  18. * Modified GLString Unit Test to work with new GLString
  19. * Removed unused glDrawGrid, glDrawAxis, glPrintf2d, glPrintf3d
  20. from SDLSystem
  21. * Silenced many more warnings
  22. [ 20140118 ]
  23. * Removed unused (and pretty empty) Entity class
  24. [ 20140117 ]
  25. * Reenabled room hopping on launch
  26. * Now using C++11 standard.
  27. * Turned on many more warnings and silenced some of them.
  28. * Removed empty Quaternion Unit Test
  29. [ 20140111 ]
  30. * Rewrote GLString Unit Test, now using TTF Font
  31. * Removed included TGA font and loading code
  32. * Rewrote Matrix Unit Test now using greatest
  33. * Documented MatMath, fixed bug in helRandomNum(),
  34. added better Unit Test
  35. * Only one way of conversion between Deg and Rad in MatMath
  36. * Use the same style of include guards in all headers
  37. * Added memory test to SkeletalModel. Adding to OpenGLMesh causes
  38. a segfault on launch
  39. [ 20140110 ]
  40. * Removed endian.(h/cpp) as it shouldn't be needed. See:
  41. http://commandcenter.blogspot.de/2012/04/byte-order-fallacy.html
  42. * Removed empty Light.cpp
  43. * All Unit Tests build without warning
  44. * Converted many FIXME comments to be in the doxygen documentation
  45. * Removed hel & mstl folders, moved into parent directory
  46. * mtk_tga Unit Test uses greatest
  47. * Moved remaining Unit Tests (Network & TombRaider)
  48. * memory_test Unit Test no longer produces warnings
  49. * Building a memory test build no longer produces warnings
  50. [ 20140109 ]
  51. * Added greatest Test Framework, rewrote Sound Test
  52. * Renamed all memeory references to memory
  53. * Moved headers into include/
  54. * Put Unit Tests into test/
  55. [ 20140107 ]
  56. * Removed hel/Mass. There was an object of this class in World,
  57. but it was never used!
  58. * Removed even more unused files (mstl/Vector.cpp,
  59. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  60. mstl/Stack.h)
  61. * Completely removed hel/Simulation, as it depends on missing
  62. files (hel/CollisionObject)
  63. * Improved Makefile portability
  64. [ 20140106 ]
  65. * Hel Simulation Test builds, but doesn't work!
  66. [ 20140105 ]
  67. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  68. * Fixed strange Mouse Y-Axis Overflow bug
  69. * Cleanup of Makefile
  70. [ 20140104 ]
  71. * Hel Unit Test build & passes
  72. * Spring & Simulation Tests unbuildable, missing files?
  73. * GLString Unit Test builds, works not every time?
  74. * TombRaider Unit & Regression Test working
  75. [ 20140103 ]
  76. * Removed more (unused?) code, PSKModel & UTPackage
  77. * Removed unused MD3, mtk3d, MtkImage stuff!
  78. [ 20140102 ]
  79. * Improved the Mac build steps...
  80. Freealut now in /usr/local so we don't need to call
  81. install_name_tool on the built binary
  82. * Removed the old & unused GLUTSystem
  83. * Replaced the (unknown) included sample sound file
  84. * Removed some redundant build config defines
  85. [ 20140101 ]
  86. * Fixed Wavebuffer loading of Sound subsystem, as well as
  87. making the Sound Unit Test buildable on Mac.
  88. Added new argument to loadWav, length of buffer.
  89. * Changed (unknown) included Font to Droid Sans Mono
  90. * Fixed Render bug, now console is visible again
  91. * Implemented CMD + Q shortcut on Mac to quit
  92. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  93. the first received mouse event, because its faulty, thanks
  94. to an SDL bug:
  95. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  96. * Fixed incredibly slow mouse/camera movements
  97. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  98. invisible and grab it in windowed mode
  99. [ 20131231 ]
  100. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  101. mode on Mac, still not working correctly, but better :)
  102. [ 20131227 ]
  103. * Moved included documents into GitHub Repo wiki
  104. (https://github.com/xythobuz/OpenRaider/wiki)
  105. * Reduced start up time by increasing animation speed
  106. [ 20131221 ]
  107. * Reimplemented deprecated gluLookAt()
  108. * Reimplemented deprecated gluPerspective()
  109. * Reimplemented deprecated gluBuild2DMipmaps()
  110. * Reimplemented alutLoadWAVFile(), seems not to be working
  111. * Moved mac distribution logic from makefile into scripts
  112. [ 20131219 ]
  113. * Bundle now contains dynamic libraries not included with Mac OS X
  114. * Bundle now runs setup if needed
  115. * Fixed memory test builds not running on OS X
  116. [ 20131218 ]
  117. * Enabled ALUT on Mac OS X
  118. * Silenced many warnings regarding non-writable string constants
  119. * Fixed issues with linked libraries on Mac OS X
  120. * Implemented support for bundling OpenRaider as Mac App
  121. * Removed Microsoft Visual Studio Project files
  122. * Removed Screenshot Script
  123. [ 20131217 ]
  124. * No longer segfaults on launch in Mac OS X
  125. [ 20131215 ]
  126. * Wrote new README file
  127. * Added stub for missing hel/CollisionObject
  128. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  129. [ 20030713 ]
  130. * UTPackage class forked from PSKModel class
  131. * System class gets download, dir backports
  132. * libferit usage in public CVS
  133. * mtk_tga gets filename parm save and drops color swaping
  134. [ 20030704 ]
  135. * Tested PSKModel with models from:
  136. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  137. * On the fly resolution change like in unit tests
  138. * GLString obsoleted, undefining HAVE_SDL_TTF
  139. will cause OR to use font.tga texture fallback
  140. * Merged GLString and SDL_TTF utils Texture usage
  141. * TTF renderer replaces texture font system
  142. * Font system using new ortho projection
  143. * Requirements file now in cvs
  144. * Fixed all known level loading issues from new codebase
  145. * Loadlevel command using mapname string
  146. * Maps are validated on rc load
  147. * Experimental TTF support in OpenRaider, Look in RC file
  148. * Removed Console, MtkImage classes from private tree
  149. [ 20030701 ]
  150. * Removing OpenRaider Map use for level/music string storage
  151. ( This means if you set a map to a certain number in rc, then
  152. you can no longer call it by 'load #' )
  153. * Fixed PSKModel unit test build
  154. * Fixed Hel Simulation, Spring unit test builds
  155. [ 20030630 ]
  156. * EXPERIMENTAL on the fly colored -> textured polygon code
  157. ( It's not even funny how bad the colors match currently )
  158. * API changes in Texture class to make it easier to upgrade
  159. * Screeshots stored in ~/.OpenRaider/sshots/
  160. * Fixed broke new multitexture support in Texture class
  161. * Texture class gets color texture generator
  162. * Texture class gets SDL_TTF support from SDLSystem
  163. * Update to OR Texture class ( backports from UnRaider )
  164. * Fixed matrix multiplcation issues with fixed code generator
  165. * Reworking broken Matrix changes into rollback fix
  166. * Fixes for Matrix based math breakage ( just rolled it rollback )
  167. [ 20030618 ]
  168. * Redone a lot of hel and it's use, broke a lot of things
  169. * UTF-8 and TTF font texture generation support
  170. * Camera broken, Matrix broken, Quaternion broken?
  171. * About finished mtk3d and hel converging
  172. * Phyiscs system base work done
  173. [ 20030604 ]
  174. * Console/command rollover not finished, but working
  175. * BUG portals/walk block too often with current collision
  176. * BUG room sprites have wrong texture ID?
  177. * Unicode key support?
  178. * Some more user definable keys using 'bind' command
  179. * System gets old resource system, new resource system
  180. based on it with dynamic modes and command parsing
  181. [ 20030602 ]
  182. * Mouse grab command
  183. * New key input design, currently using ASCII to
  184. be compatible with old code
  185. * SDL mouse grab toggle back in SDLSystem
  186. * SDL_TTF support starts in SDLSystem
  187. * Made printf string buffering part of System
  188. * Simulation fixes, GL unit test
  189. * Removed main.* from CVS
  190. * Removed Raider.*, gl_util.* from local tree
  191. * Added Mass, ParticleMass, Simulation to CVS
  192. * More stat commands for debugging
  193. * Fix for console command marker strip
  194. * Updates to Hel, mass simulator, more vector operators
  195. [ 20030528 ]
  196. * RC file now allows imports of another RC file
  197. ( If you want to be a jackass you *can make it loop )
  198. * RC file now interprets spaces ( User request )
  199. * RC file allows trailing comments now
  200. * Room hopping disabled by default now
  201. ( command hop to enable )
  202. * Swimming movement added to stop-gap movement system
  203. [ 20030526 ]
  204. * Removed some test code from TombRaider
  205. * Fix for TR4 loading using TRC loader
  206. * Fix for solid mode rendering debug ( solid, r_light 1 )
  207. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  208. * Finished up element API, some TRC support for faces
  209. * Stopping work on array renderer until the element
  210. system is back up ( possible backport for 0.1.0? )
  211. * Cleaning up OpenGLMesh prototype API
  212. [ 20030524 ]
  213. * New OpenGLMesh array renderer
  214. * Fix for Vector collection empty handling
  215. * Fix for the 20030519 segfault/lock on exit bug
  216. * More API unification coding, and OpenRaider usage
  217. for room loading
  218. * Watch for a lot of new bugs, this is a lot of
  219. coding changing around
  220. [ 20030522 ]
  221. * More unification, including TRC room translation
  222. support starts ( convert from TRC to OR )
  223. * Handle TRC loading in OpenRaider CVS builds
  224. * TR5 loading tweaking to work for demo paks as well
  225. * Room sprite processing factored out
  226. [ 20030521 ]
  227. * TR5/TRC Sound ripping/in game loading finished
  228. * More TombRaider format unification
  229. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  230. * TR5/TRC loader finished - loads only nondemo map I have
  231. [ 20030519 ]
  232. * More work on TR5/TRC support now using doc std
  233. * Refactored skeletal class structure
  234. * BUG seems to be leak fix related world clear lock
  235. * Fix: Skeletal animation memory leak
  236. * New rendering routine for new temp mesh type
  237. ( Buggy and expensive, but it's a stop gap )
  238. ( Colored polygons aren't really rendered as such )
  239. * Fix: OpenRaider new mesh API stop-gap handling
  240. * Fix: TombRaider new mesh loader API
  241. [ 20030517 ]
  242. * BUG found in new mesh loader API
  243. ( Quad tess is broken in TombRaider for meshes )
  244. ( Vertex array translation from TombRaider broken )
  245. * Event system partially in place, needs glue as well
  246. * Console commands from RC hack/fix
  247. [ 20030516 ]
  248. * Mesh rendering temp disabled until mesh renderer
  249. is fully redone
  250. * Finally getting a lot of the more complex mesh
  251. building routines pushed behind clean API from
  252. the OpenRaider to the TombRaider class
  253. ( Could cause a lot of new bugs? )
  254. * Event system test structures introduced to World
  255. * Some major work on model_mesh rendering, also
  256. abstracting interface for their construction
  257. * Some minor work on OpenGLMesh renderer, with code
  258. in place to increase performance
  259. [ 20030513 ]
  260. * TombRaider engine abstraction for room
  261. vertex and color loading and parsing
  262. [ 20030512 ]
  263. * New external SFX use for TR2/TR3 paks -- now
  264. all versions load sound files into the game engine
  265. See README for help using external paks.
  266. * New external SFX pak loading support for TR2 and TR3
  267. * Documentation updates and user usability package tests
  268. ( thanks Josh )
  269. * Apt source in place ( see README )
  270. * Automated debian packaging in Makefile ( make debian )
  271. * Animation half ass restored in non lara models agian
  272. * BUG found in SkeletalModel::setFrame - quick disable to
  273. remove crash bug CLOSES 20030101 tmp filing
  274. [ 20030510 ]
  275. * Old TR4 sound support moved behind new interface
  276. * Sound support for TR1 using new interface - have to wait
  277. for external sound pak support for TR2 and TR3
  278. * New sound sample management/interface in TombRaider class
  279. [ 20030509 ]
  280. * Manually patched with JML's UNICODE support
  281. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  282. [ 20030101 ]
  283. * Seriously broken animation! =)
  284. * I wonder how much this breaks - hacks shoved in to
  285. keep it runnable until the new event system is started
  286. * Skeletal model refactoring
  287. * Seperating entity and animation states and it's ugly
  288. * Finer animation control starts
  289. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  290. [ 20021228 ]
  291. * Md3 refactoring
  292. * Many Md3 fixes and features out of unit test work
  293. * Huge Md3 unit, testing ground for future TR unit test
  294. [ 20021227 ]
  295. * Md3 easter egg in cvs
  296. * State system work and testing
  297. [ 20021224 ]
  298. * Wireframe color code doc in README
  299. * Minor compile fixes for gcc 3.x
  300. * Default portal display in wireframe mode now
  301. * New hop command to disable room hopping movement
  302. * New r_animate command to enable entity animation test
  303. * Fixed showfps fault on load screen
  304. * Review of System timer
  305. * Replaced FPS estimation with pure frame rate counter
  306. * SDLSystem uses SDL timer now
  307. * Removed some dupilcate console commands out documented
  308. * Depth sorted particles
  309. * Lots of minor depth sorting and vising work
  310. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  311. * Entity vis no longer considers rooms agian
  312. * New Vector replaces List as renderable container
  313. for a great deal of memory savings
  314. * Room mesh/sprites rendering in nontexture modes agian
  315. * Documentation updates
  316. * Fix entity out of room fix
  317. * New OGL mesh can render with multitexture
  318. * New all bumpmaps are now loaded into texture memory
  319. * New [Network.Server] RC support
  320. * Run console commands from RC file
  321. * Neat new multitexture logo effect
  322. * Hel only build from now on
  323. * "Shooting" test in cvs
  324. * Fixes for depth rendering
  325. * New wireframe mode color codes for renderable type
  326. * Entity sprites back
  327. * Time to move to beta versioning
  328. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  329. * New sshot upload script for my conv ;)
  330. * New entity rendering vising starts, primative depth sort
  331. * Static ( room models ) using sphere bounding volumes now
  332. * New enumeration coding style project wide starts
  333. * New room depth sorting code starts
  334. * Fix for version stamp in corner
  335. * New update room render list per frame command
  336. * Misc minor sound/animation updates
  337. * Hel vising fix in ViewVolume, hel enabled by default
  338. * Look for bugs caused by huge refactoring of codebase
  339. * Hel objects in all builds
  340. * World class temp keeps Light and OpenGLMesh deps for now
  341. * Refactoring: OpenRaider, Render, TombRaider classes
  342. * World class emerges in cvs ( Big refactoring job )
  343. * Texture use moved into Render class
  344. * Emitter use moved into Render class
  345. * Seperation of physical and rendered world starts
  346. * Hel clean up, unit testing fixes
  347. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  348. * New Camera API, clean up starting
  349. * Quaternion ( class ) in cvs
  350. * Toggle for hel use
  351. * Fix port reporting is expected host order agian
  352. * libHel starts creeping into cvs build starting with some vising
  353. * Netcode fix
  354. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  355. * Inactive text no longer rendered
  356. * More libhel work
  357. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  358. * Little manual route chaining test for the fun of it
  359. * Trace tests
  360. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  361. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  362. * Fix for console use before level load crash
  363. * TR4 hack to play footsteps when running
  364. * TR4 pak sounds loaded and playable - just not sourced yet
  365. * New play command
  366. * Improved sound support
  367. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  368. * TR4 pak sound reading and dumping
  369. ( I couldn't find any paks using compression - however
  370. my algorithm can handle those that may )
  371. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  372. * TR4 ponytail type guessing algorithm works with TR4 paks
  373. ( May not apply to all custom lara models )
  374. * TR4 pigtails rendering algorithm now too
  375. * In TR4 ponytail works great with default settings
  376. * Up key now gets last command entered
  377. * r_ponytail console command
  378. * All builds use same texture binds as former EXPERMENTAL builds
  379. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  380. in list and handling
  381. * TR4 GL light support ( pretty )
  382. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  383. * One room render command and changes for other old commands
  384. * Fix for crash using new room ->adJRoom vector
  385. * Fixed room vertex lighting
  386. * Documentation updates
  387. * New scripts for installing
  388. * New client/server kills
  389. * Thanks dan for tesing multiplayer - lots of bugs found
  390. * Started moving room struct into more of a class type of
  391. collections and what not
  392. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  393. * Hack to handle camera out of world - moves to like a FPS
  394. viewpoint -- needs quats and 'dragging' to make it smoother
  395. * Entities drawn in different order to handle large alpha
  396. polygon in rooms ( Hack until sorting algorithm is in place )
  397. * Little hack to force exit of threads w/o calling back
  398. * Lowered network traffic rate and disabled debugging to stdout
  399. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  400. * Code to handle bad texture ids, like in Nasa.tr2
  401. * Network multiplayer test Client/Server can now connect
  402. and pass data and generate clients on each end of game
  403. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  404. * Network code starts
  405. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  406. * Speed boost for entity room clipping
  407. * Fixed color lighting - still some polygons can go all white
  408. * Console commands for clipping and new fly mode
  409. * Getting ready to seperate world clipping and storage from Render
  410. * Cheap wall clipping hack ( works great however )
  411. Doesn't take into account adjoint rooms ( there is a reason )
  412. * EXPERIMENTAL Better GL light support for font/world interaction
  413. * EXPERIMENTAL new level texture loading
  414. * Switching maps in game should never cause crashs anymore
  415. * Found then fixed several memory leaks
  416. * Makefile rule just for memory profiling build ( make memory )
  417. * Vectors replacing Lists for most collection implementations in Render
  418. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  419. * Turn animation for fun
  420. * Room vertex lighting back in
  421. * Vertex color/normal support changes for model meshes
  422. * Skeletal model/mesh model collision _support_
  423. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  424. * Hop up/down to rooms when in void
  425. * Primative 3rd person camera
  426. * GL light support for TR1-TR3
  427. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  428. * Removed room mesh rendering from Render
  429. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  430. * OpenGLMesh and Light classes start
  431. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  432. * Ah, a little free time -- cleaning up Render class a little
  433. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  434. * Auto depends generation for certian people =p
  435. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  436. * Time based animation tracer
  437. * Rounded out mtk3d a little more with common func from
  438. other projects
  439. * New pathing subsystem
  440. * Relocatable data dir ( thanks joshua for idea )
  441. Set by using init var 'HomeDir'
  442. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  443. * Fixed room mesh cache tris texcoors
  444. * Changed room tracking code
  445. * Replaced old room cache mesh texcoor system for tris
  446. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  447. * New menu state for keys
  448. * Major OpenRaider class clean up, reducing, reformatting for
  449. use with picky compilers, etc
  450. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  451. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  452. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  453. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  454. * Wall detection ( no clipping yet )
  455. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  456. values b/c assigned to wrong structure )
  457. * More debugging for bad cache room mesh crash
  458. * New animation fix by making getNumAnimsForMoveable use signed
  459. values ( seems to make TR4 and other levels loadable agian )
  460. * Stopped flickering idle lara by only drawing 1 frame of idle
  461. * Better bad cache quad handling?
  462. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  463. * Fix for room quad's texture bug
  464. * Console print system prototype
  465. * Misc clean ups
  466. * Level load menu prototype active by default
  467. * New debug info in game room/sector/pos
  468. * Floor player clipping by sector ( yay )
  469. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  470. * Floor player clipping by box ( hhmmm... )
  471. * Backport of Camera
  472. * Backport of SDLSystem prototype to replace SDL wrapper
  473. * Backport of mtk3d with GL style matrices and etc
  474. * Hacky fix for texture ids for room polygons
  475. ( Caused by new fast cache room polygon builder )
  476. * Backport of UnRaider Texture handler
  477. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  478. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  479. * Bug found Texture ids broken on new room mesh translation
  480. * Texcoord fix for quads
  481. * Removed damned vertex arrays
  482. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  483. * Partially fixed new renderer/translator
  484. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  485. * New Makefile optional memeory_test.cpp OBJ injection
  486. * "Commit of Doom" to break cvs source, yay!
  487. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  488. * Render cleaned up a little more
  489. * New room mesh system using arrays
  490. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  491. * Fixed TR4 bone layering
  492. * Worked on finiding/rendering ponytail some more
  493. * Moved angle clac for tags back into TombRaider class
  494. * Screenshot TGA file fix
  495. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  496. * Ponytail hack
  497. * Better UV generation
  498. * Broke TR2 with the new animation framing
  499. * Animation frame 'safety valve' to prevent overflows
  500. until it can be fixed correctly
  501. * Animation translation fixes
  502. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  503. * More TR format notes
  504. * TR4 object header
  505. * Minor changes to OpenRaider for speed/calarity
  506. * Idle aframe test code in
  507. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  508. * Fix for Lara model picking in TR4
  509. * Fix for TR4 loading ( tr4_light )
  510. * Fix for TR4 loading ( tr4_ai_data )
  511. * Fog support
  512. * Fix for world geo ( room bbox adjust )
  513. * Fix for bad mem usage reporting for overhead
  514. * Fix for HUGE memory leaks in TombRaider class
  515. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  516. * Fix for memfile size reporting
  517. * Fix for GLString truncation
  518. * New audio dir support back in
  519. * Fix for insert of tree_insert for memeory
  520. * Iterative version of tree_insert for memeory togglable
  521. at compile time
  522. * Fix for m-string max accounting
  523. * RBTree fix for memeory ( must stop coding after 0200 )
  524. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  525. * Stability has degraded with aggressive feature prototyping
  526. * More information for zero allocs
  527. * Fix for some 0 byte allocatations found in project
  528. * Check for 0 byte allocatations
  529. * Old List back in for now - slower, smaller
  530. * Removed many unnessacary sleeps from older builds
  531. * New feature tracks memory usage by file
  532. * Print to screen while loading back
  533. * New GLString now has helper functions for speedy string
  534. updates to replace hacks
  535. * Fixed damn 'memeory' rbtree
  536. * More verbose fatal error reporting
  537. * Reworked memeory prototype into better code
  538. * Removed working list tracker from memeory
  539. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  540. * Memeory memory overhead reduction for filename storage
  541. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  542. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  543. * Back to dynamic C-strings to save 'memeory memory'
  544. * Wrote a RBTree implementation directly into Memeory util
  545. * TGA debug fix
  546. * Looking at writing RBTree directly into Memeory util
  547. * Fixed driver string memory leak in main found with Memeory
  548. * Fixed GLString memory leak just found with Memeory
  549. * Fixes for release build to avoid memeory debugger
  550. * Memeory changes to avoid new/delete calls internally
  551. affecting MEMEORY_ERROR reports ( much much slower list based )
  552. * New iostreams and memeory header guards
  553. * Doh, corerction on pointer 0 padding
  554. * New delete accounting hack
  555. * New Memeory unit test features/fixes
  556. * Printing addr with hexadecimal for obvious reasons
  557. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  558. * Fixed overlapped vars/data members
  559. * Dumps memeory report filename fix
  560. * Dumps memeory report for unfreed on exit now?
  561. * Console commands to debug 'memeory'
  562. * New c func printing option in Tree
  563. * Memeory profiling system starting
  564. * Font data fixes
  565. * Fixed sourceforge cvs tree
  566. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  567. * Fixed bug where ent draw didn't account for viewmodel
  568. in same room
  569. * New texture binding method for strict checking and
  570. to avoid prechecks on unsorted polygons
  571. * More rendering toggles for more testing
  572. * Draw room bbox with r_portal
  573. * Moved more commands to console only ( See README )
  574. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  575. * Fix rendering bug with r_portal
  576. * RC uses pakdir for strict path enforcement now
  577. * New RC commands for Map/Music that represent backend correctly
  578. ( It's a FIFO, not a sorter )
  579. * RC parser now uses console command parser helper too
  580. * Improvements to console command parser
  581. ( less memory, faster normal case, easier to add new commands )
  582. * Hack to try to unload level shows it's time to start a
  583. rewrite =)
  584. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  585. * Screenshot console command
  586. * View model render toggle console command
  587. * View model index fix for entity use
  588. * Console command naming clean up starting
  589. * Console fix for backspacing over prompt
  590. * Load command to load levels by index
  591. * Many more console commands, replacing some key commands
  592. * Sprites render after players now for more accurate scene
  593. * Collapsed some rendering gobals into temp LARA entity gobal
  594. * Portal visual debugging
  595. * Console fix for prompt display after command given
  596. * Fix for bad cvs sync
  597. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  598. * Portal (precompiled) use starts
  599. * Very basic console prototype in place
  600. * Render control flags ( Not same as mode flags )
  601. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  602. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  603. * Fix for RC loader
  604. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  605. * Temp resource redundency pruning solution
  606. * More string safety auditing and fixes
  607. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  608. * Hack to fix texture dumping
  609. * More string clean up
  610. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  611. * Minor TR support work
  612. * Texture dumping fix for new mtk_tga
  613. * New tristrip rendering sprites
  614. * Changed to snprint in all objects now
  615. * Clean up in texture use
  616. * Clean up in screenshot code
  617. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  618. * Animation frame testing hack back keys '[' and ']'
  619. * Reduction of room rendering top levels ( consistent speed? )
  620. * Improvments to texture handling and loading
  621. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  622. * Updated mtk_tga from my current mtk_image source
  623. fixes tga save bug and more stuff
  624. * New more correct FPS counter for alpha testers amusement
  625. DisplayFPS=true in init and key command 'f'
  626. * Refactoring and clean up in OpenRaider
  627. * TombRaider getting ready for testing new class based system
  628. * Got new specs for TR4 and TR5
  629. * Readying class based system for new physics and rendering
  630. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  631. * Fixes for fast texture cache for older tombraider data
  632. * Fixes for TombRaider unit test
  633. * Makefile changes for gcc 3.0
  634. * GLString use fix, forgot to disable culling - thanks dan
  635. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  636. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  637. * Tune up of Sound
  638. * Disable cusor show on switch to fullscreen also
  639. * GLString scaling
  640. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  641. * New Sound flags ( allows for easier expansion )
  642. * Start loadscreen before caching sound now
  643. * NOTE audio support is fine - just low memory condition kill
  644. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  645. * Broke audio support by switching around
  646. OpenRaider, LoadLevel/SetupAudio
  647. * README update
  648. * Texture caching while reading from diskfile in callback
  649. * New load screen percentage feedback via callback
  650. * Fix for Tombraider multiple Clear() bug
  651. * New load ordering, might break some things
  652. * More work on GLString use in OR
  653. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  654. * Speed set on Camera
  655. * Played with some refactoring in OpenRaider class
  656. and thread hacks for external texture use
  657. * New texture loading to make external textures
  658. id independent of TR texture id at load time
  659. * Changed 'load screen' layout and particle setup
  660. * Removed dependence of Emitter on Texture agent - calls
  661. GL texture bind directly now
  662. * Particle partial resync with freyja_particle tree
  663. * Emitter partial resync with freyja_particle tree
  664. * Render minor reduction/refactoring, breaking up some code
  665. * New GL font system for OpenRaider ( GLString )
  666. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  667. * GlGetString use 'correct' fix
  668. * Music list reimplemented for CVS
  669. * Emitter commited to CVS ( oopsie )
  670. * Changlog reformated
  671. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  672. * New Changlog format
  673. * Minor GL string use 'temp fix' in Render
  674. * ModelDebug option to RC to disable model load debugging
  675. * TODO update
  676. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  677. * Minor rendering changes
  678. * Particle test fix
  679. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  680. * Particle testing ( Using one of my freyja prototypes )
  681. * Fullscreen toggle - '9' key
  682. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  683. * Timer prototype starts, just using a time delay for now
  684. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  685. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  686. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  687. * Set up new box just for windows TR compatibility tests
  688. ( got old ppro out, bought a hdd for it - weee )
  689. * Testing exported meshes with Freyja
  690. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  691. * Mesh export test for TombRaider
  692. * Texel adjustment method rolled back into TombRaider
  693. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  694. * TR4 sky mesh?
  695. * Texture changes
  696. * Freyja work with ponytail graphing
  697. * New FPS counter uses larger frame samples and reset
  698. ( readings still off by a little )
  699. * Splash screen for threaded loads (shakes for fullscreen feedback)
  700. * Particle engine research ( no code )
  701. * Threading testing
  702. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  703. * Might wait to install X 4.0.1 to work on bump map rendering
  704. * Render check for multitexture
  705. * Fixed OpenRaider to use new TombRaider::Texture API
  706. * Bump map use with new TombRaider backend API
  707. * "TR3 objtexture alpha clip" back in for 32bit textiles
  708. * More testing features like texture dumping for all versions
  709. * Special texture loading default use in TR4/TR5
  710. * Zero padding on dumped textures - yes, it is about time
  711. * Fixed special texture loading/dumping
  712. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  713. * 32bit texture default use in TR4/TR5
  714. * 32bit texture testing in TR5
  715. * Make rule regression testing in cvs tree
  716. `make tombraider.test`
  717. * Better make rules for tombraider.test
  718. * TombRaider fixes for compression use and dellocation
  719. * New TombRaider::LoadTR5
  720. * Worked on TombRaider agent
  721. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  722. * Added *some of the TR5 spec to regression test build
  723. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  724. * Some minor checks for bad allocation of meshes?
  725. * Changed moveable code to assume nonanimated entity
  726. * Entity drawing tied to room drawing
  727. (For vising, later use an entity cache per room to avoid full cycle)
  728. * Screenshot name now based on VERSION string (better bugs reports)
  729. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  730. * Fixed Freyja tree's colored polygons
  731. * More debug output on animation building
  732. * Fixed Freyja's tree too
  733. * Fixed TR4 decompress bug
  734. ( silly me, it only worked because of opt, didn't clear a var )
  735. * Animation grouping prototype
  736. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  737. * Fixes for mesh rendering ambient light level
  738. * Fixes for animtion rendering
  739. * Fixes for animation loading
  740. (TR2+ lara has some animation problems still, with junk frames)
  741. (TR1 lara works because all the right indices = 0)
  742. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  743. * Fixed animations using steping fix I wrote for libfreyja_egg
  744. this breaks the old TR aniamtion hacks though =)
  745. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  746. * Back porting to Freyja to help figure out TR animation problems
  747. * Worked on TR5 and TR4 texture alpha flags
  748. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  749. * Fixed skeletal/moveable loading and animation
  750. * Starting entity mapping tracer
  751. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  752. * NOTE make enities list so dup models won't draw to same position
  753. * Caching caused segfault - so now emulate dumb smart pointers
  754. * Removed Free TR data, it caused to many segfaults,
  755. for some reason it frees twice even with Clear()
  756. * Caching for duplicate models ( saves tons of memory )
  757. * Fixed loading and animation for all models in level
  758. * Broke animation with new loader?! (caused by new moveable loading)
  759. * Free TR data after load ( May cause segfault on exit )
  760. * Simple vising for items back in
  761. * Oops, removed mesh draw from viewmodel renderer
  762. ( was debuging item meshes )
  763. * Fixed tr4 (2 layer tags) flag set on non lara models
  764. * Fixed moveable loading
  765. * Looking for moveable object drawing problems ( werid )
  766. * Fixed item positioning set on load
  767. * Fixed sprite/room amb lighting back to white ( heh, oops )
  768. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  769. * Void color only when outside world
  770. * Various minor renderer changes
  771. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  772. * Fixed lara's colored polygons index bug for TR1
  773. * Autoload lara as view model
  774. * Tr4 two mesh system use
  775. * Basic skeletal model animation (frame rate based)
  776. * Skeletal model rendering
  777. * Skeletal model loader finished
  778. * No quaterions generated in current skeletal loader
  779. It'll be easy to add bone lerping later, but first I want
  780. correct behavior ( ie animation and placement )
  781. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  782. * Planning rendering engine #3
  783. * Once skeletal models are in rendering engine #2
  784. physics code can start
  785. * EXPERIMENTAL moveable code starts
  786. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  787. * Moveable code finaling coming back in ( now with quats )
  788. * Bug fix to ignore bad meshes in some TR4 levels?
  789. * TombRaider class test
  790. * Some TR5 specs fell in my lap today =)
  791. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  792. * Mouse motion control fixes
  793. * Item sprite rendering ( TR1, TR2, and should work for others )
  794. * Item sprite loading ( TR1, TR2, and should work for others )
  795. * Fixed room sprite loading
  796. * Hack temp fixes for camera ( broke it bad last night )
  797. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  798. * Baisc strafing and better forward/backward movement on camera
  799. * More user documentation and bug tracking
  800. * Portal toggle
  801. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  802. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  803. * Mouse look code
  804. * The portal code is hindered by the old XZ vis check =(
  805. once it's replaced it should be 100% correct
  806. * Added portal code, and is almost fully working now
  807. * Worked on portal code (testing)
  808. * Since adding quaternion camera, segfault on exit... hhmmm...
  809. * Finished quaternion based camera and rendering
  810. * Planning to break mtk3d into base type classes and expand it as
  811. a library with learping functions for use in animation also =)
  812. * Started on quaternion camera and quaternion support in mtk3d
  813. * TR4 sound fx postioning loader starts
  814. * GL driver string from resource
  815. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  816. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  817. * SDL key code fixes
  818. * More SDL fixes for rendering
  819. * More SDL work, fixes
  820. * FPS counter prints to console every 100 frames
  821. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  822. * SDL is very slow atm ( drag ass )
  823. You can edit Makefile to set it to use it if you want
  824. * Finished basic test SDL interface
  825. * Started on item sprite loading (likes a little more, but not priority)
  826. * Aren't you all gald I ditched render engine #1 now? ;)
  827. * New sprite rendering code
  828. * Fixed bug that drew static room meshes twice
  829. * Fixed bug that drew alpha sorted tris 3 times
  830. (Fixes all known alpha rendering bugs)
  831. * Room sprite loading code
  832. * Cleaned code, fixed some documentation
  833. * Started work on Resource agent, not ready to replace old code yet
  834. * No longer dump textures, unless explictly set in rc file
  835. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  836. * Fixed XEmacs modes should have been 'Mode: C++'
  837. * Looked at portal design guide, was useless
  838. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  839. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  840. * SDL support starts back
  841. * Added my old linux joystick code
  842. * Basic sorted alpha poly render second pass with very small penalty
  843. ( An all new rendering feature never in engine before )
  844. * Figured out best way to sort alpha polys exp with rooms only for now
  845. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  846. * Static mesh rendering back ( doesn't use room lighting
  847. intensity for now )
  848. * Texel alignment
  849. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  850. * Static meshes
  851. * Model meshes
  852. * Mipmaps in Texture as option
  853. * Code clean up
  854. * Item sprite and room sprite loader code about finished
  855. * Finished adding my screenshot code from Freyja, and
  856. made it produce TGAs instead of PPMs ( cmd 'S' )
  857. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  858. * POublic CVS Release
  859. * Vertex lighting now functional and stable in new engine
  860. * Fix for TR4 water alpha via textile generator, but
  861. some light shards are still black - might be other
  862. alpha flags that are unknown
  863. * New level loader using _map_list
  864. * New Map list RC rule
  865. * Start of item sprite code in new engine
  866. * Leaving old Texture calls for compaiblity with obsolete
  867. * New textile loading by moving new code into Freyja's
  868. TombRaider module to handle *all pixmap generation
  869. * User documentation
  870. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  871. * Testing
  872. * Resource system back in
  873. * AL init threaded off
  874. * Switched order of AL and GL inits
  875. ( so you can have in game progess loader for loading )
  876. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  877. * Should have all the best of the engines merged by Monday!
  878. * Started model rendering code for engine #2
  879. * New mode control for WIREFRAME, SOLID, TEXTURE
  880. * Fixed texel index bug for rooms
  881. * New Camera methods for visibility and more accessors
  882. * Render engine #2 feature upgrade by merging with engine #1
  883. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  884. * Rendering engine #2 fixes
  885. * New Camera method for positioning
  886. * Rendering engine #2 update
  887. * Added documentation to Sound agent
  888. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  889. * Texture manager fixes
  890. * Tesselated quads
  891. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  892. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  893. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  894. * Render fixes
  895. * OpenAL fixes for /dev/dsp in use and _init guard
  896. * Added Sound manager, OpenAL support for groovy 3d audio =)
  897. * Dropped all OSS code
  898. * Fixed segfault by freeing _texture and _tombraider twice
  899. * TR4 texture fixes ported from gegg
  900. * Fixed segfault on texture handling
  901. * Removed splash screen code completely
  902. ( Will later use loader screens just like TR )
  903. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  904. * Splash screen as compile time support
  905. * PThread support as compile time option
  906. * TR4 texel loading fixes
  907. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  908. * OpenRaider request for sourceforge hosting
  909. * New Render class is now the new renderer
  910. * GLUT use abstracted and placed into openraider.cpp
  911. * Mtk Image manager
  912. * Mtk texture manager
  913. * Thread for Freyja loader
  914. * Freyja camera
  915. * OpenRaider RC system design
  916. * Freyja loader replaces yuri loader in test build
  917. * Splash screen
  918. * New engine starts
  919. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  920. * Removed drawing another lara as an error marker for movables
  921. * Removed level dumping and saving
  922. * Split up mesh rendering
  923. * New 3rd person lara camera rendering
  924. * New animation control
  925. * This project is based on trueview by yuri and some patches
  926. and porting to linux by Mongoose along with code from
  927. GooseEgg by Mongoose
  928. * Log started