Open Source Tomb Raider Engine
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GLString.cpp 4.0KB

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  1. /*!
  2. * \file src/GLString.cpp
  3. * \brief Open GL rendering font/string class
  4. *
  5. * \author Mongoose
  6. * \author xythobuz
  7. */
  8. #include <string.h>
  9. #include <stdio.h>
  10. #include <stdlib.h>
  11. #include <stdarg.h>
  12. #ifdef __APPLE__
  13. #include <OpenGL/gl.h>
  14. #else
  15. #include <GL/gl.h>
  16. #endif
  17. #include "Texture.h"
  18. #include "GLString.h"
  19. GLString::GLString() {
  20. _num_string_max = 0;
  21. _num_string = 0;
  22. _scale = 1.0;
  23. _string = NULL;
  24. }
  25. GLString::~GLString() {
  26. if (_string) {
  27. for (unsigned int i = 0; i < _num_string; ++i) {
  28. if (_string[i].text)
  29. delete [] _string[i].text;
  30. }
  31. delete [] _string;
  32. }
  33. }
  34. void GLString::Init(unsigned int max_strings) {
  35. if (!max_strings)
  36. return;
  37. _num_string_max = max_strings;
  38. _string = new gl_string_t[max_strings];
  39. }
  40. void GLString::SetChar(unsigned int string, unsigned int pos, char c) {
  41. gl_string_t *str = GetString(string);
  42. if (str && pos < str->len)
  43. str->text[pos] = c;
  44. }
  45. unsigned int GLString::GetStringLen(unsigned int string) {
  46. gl_string_t *str = GetString(string);
  47. if (str)
  48. return str->len;
  49. return 0;
  50. }
  51. char *GLString::GetBuffer(unsigned int string) {
  52. gl_string_t *str = GetString(string);
  53. if (str)
  54. return str->text;
  55. return 0;
  56. }
  57. void GLString::setActive(unsigned int string, bool active) {
  58. gl_string_t *str = GetString(string);
  59. if (str)
  60. str->active = active;
  61. }
  62. void GLString::SetString(unsigned int string, const char *s, ...) {
  63. va_list args;
  64. gl_string_t *str;
  65. str = GetString(string);
  66. if (s && s[0] && str) {
  67. str->active = true;
  68. va_start(args, s);
  69. vsnprintf(str->text, str->len-2, s, args);
  70. str->text[str->len-1] = 0;
  71. va_end(args);
  72. }
  73. }
  74. void GLString::Scale(float scale) {
  75. _scale = scale;
  76. }
  77. int GLString::glPrintf(int x, int y, const char *string, ...) {
  78. int sz = 60;
  79. int n;
  80. va_list args;
  81. // Mongoose 2002.01.01, Only allow valid strings
  82. // we must assume it's NULL terminated also if it passes...
  83. if (!string || !string[0])
  84. return -1;
  85. if (_num_string > _num_string_max)
  86. return -2;
  87. // xythobuz 2014.02.23, Activate, so we don't have to call SetString
  88. // directly after glPrintf, with the same text...
  89. _string[_num_string].active = true;
  90. // Mongoose 2002.01.01, Assume no longer than 'sz' wide lines
  91. // on first try
  92. _string[_num_string].text = new char[sz];
  93. // Mongoose 2002.01.03, Setup scale factor
  94. _string[_num_string].scale = _scale;
  95. // Mongoose 2002.01.01, Setup position
  96. _string[_num_string].x = x;
  97. _string[_num_string].y = y;
  98. va_start(args, string);
  99. // Mongoose 2002.01.01, Get exact size needed if the first try fails
  100. n = vsnprintf(_string[_num_string].text, sz, string, args);
  101. // Mongoose 2002.01.01, Realloc correct amount if truncated
  102. while (1) {
  103. if (n > -1 && n < sz)
  104. break;
  105. if (n > -1) { // glibc 2.1
  106. sz = n + 1;
  107. delete [] _string[_num_string].text;
  108. _string[_num_string].text = new char[sz];
  109. n = vsnprintf(_string[_num_string].text, sz, string, args);
  110. break;
  111. } else { // glibc 2.0
  112. sz *= 2;
  113. delete [] _string[_num_string].text;
  114. _string[_num_string].text = new char[sz];
  115. n = vsnprintf(_string[_num_string].text, sz, string, args);
  116. }
  117. }
  118. va_end(args);
  119. // Mongoose 2002.01.04, Remeber string size, for future rebuffering use
  120. _string[_num_string].len = (unsigned short)sz;
  121. // Mongoose 2002.01.01, Incement string counter, since we just
  122. // allocated a string
  123. ++_num_string;
  124. return 0;
  125. }
  126. void GLString::Render() {
  127. for (unsigned int i = 0; i < _num_string; ++i) {
  128. if (_string[i].active)
  129. glPrint2d(_string[i].x, _string[i].y, _string[i].scale, _string[i].text);
  130. }
  131. }
  132. gl_string_t *GLString::GetString(unsigned int id) {
  133. if (id < _num_string)
  134. return _string + id;
  135. return NULL;
  136. }