Open Source Tomb Raider Engine
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imgui.h 50KB

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  1. // ImGui library v1.19 wip
  2. // See .cpp file for commentary.
  3. // See ImGui::ShowTestWindow() for sample code.
  4. // Read 'Programmer guide' in .cpp for notes on how to setup ImGui in your codebase.
  5. // Get latest version at https://github.com/ocornut/imgui
  6. #pragma once
  7. struct ImDrawList;
  8. struct ImFont;
  9. struct ImGuiAabb;
  10. struct ImGuiIO;
  11. struct ImGuiStorage;
  12. struct ImGuiStyle;
  13. struct ImGuiWindow;
  14. #include "imconfig.h"
  15. #include <float.h> // FLT_MAX
  16. #include <stdarg.h> // va_list
  17. #include <stddef.h> // ptrdiff_t
  18. #include <stdlib.h> // NULL, malloc
  19. #ifndef IM_ASSERT
  20. #include <assert.h>
  21. #define IM_ASSERT(_EXPR) assert(_EXPR)
  22. #endif
  23. #ifndef IMGUI_API
  24. #define IMGUI_API
  25. #endif
  26. typedef unsigned int ImU32;
  27. typedef unsigned short ImWchar; // hold a character for display
  28. typedef ImU32 ImGuiID; // hold widget unique ID
  29. typedef int ImGuiCol; // enum ImGuiCol_
  30. typedef int ImGuiStyleVar; // enum ImGuiStyleVar_
  31. typedef int ImGuiKey; // enum ImGuiKey_
  32. typedef int ImGuiColorEditMode; // enum ImGuiColorEditMode_
  33. typedef int ImGuiWindowFlags; // enum ImGuiWindowFlags_
  34. typedef int ImGuiSetCondition; // enum ImGuiSetCondition_
  35. typedef int ImGuiInputTextFlags; // enum ImGuiInputTextFlags_
  36. struct ImGuiTextEditCallbackData;
  37. struct ImVec2
  38. {
  39. float x, y;
  40. ImVec2() {}
  41. ImVec2(float _x, float _y) { x = _x; y = _y; }
  42. #ifdef IM_VEC2_CLASS_EXTRA
  43. IM_VEC2_CLASS_EXTRA
  44. #endif
  45. };
  46. struct ImVec4
  47. {
  48. float x, y, z, w;
  49. ImVec4() {}
  50. ImVec4(float _x, float _y, float _z, float _w) { x = _x; y = _y; z = _z; w = _w; }
  51. #ifdef IM_VEC4_CLASS_EXTRA
  52. IM_VEC4_CLASS_EXTRA
  53. #endif
  54. };
  55. namespace ImGui
  56. {
  57. // Proxy functions to access the MemAllocFn/MemFreeFn/MemReallocFn pointers in ImGui::GetIO(). The only reason they exist here is to allow ImVector<> to compile inline.
  58. IMGUI_API void* MemAlloc(size_t sz);
  59. IMGUI_API void MemFree(void* ptr);
  60. IMGUI_API void* MemRealloc(void* ptr, size_t sz);
  61. }
  62. // std::vector<> like class to avoid dragging dependencies (also: windows implementation of STL with debug enabled is absurdly slow, so let's bypass it so our code runs fast in debug).
  63. // Use '#define ImVector std::vector' if you want to use the STL type or your own type.
  64. // Our implementation does NOT call c++ constructors! because the data types we use don't need them (but that could be added as well). Only provide the minimum functionalities we need.
  65. #ifndef ImVector
  66. template<typename T>
  67. class ImVector
  68. {
  69. protected:
  70. size_t Size;
  71. size_t Capacity;
  72. T* Data;
  73. public:
  74. typedef T value_type;
  75. typedef value_type* iterator;
  76. typedef const value_type* const_iterator;
  77. ImVector() { Size = Capacity = 0; Data = NULL; }
  78. ~ImVector() { if (Data) ImGui::MemFree(Data); }
  79. inline bool empty() const { return Size == 0; }
  80. inline size_t size() const { return Size; }
  81. inline size_t capacity() const { return Capacity; }
  82. inline value_type& at(size_t i) { IM_ASSERT(i < Size); return Data[i]; }
  83. inline const value_type& at(size_t i) const { IM_ASSERT(i < Size); return Data[i]; }
  84. inline value_type& operator[](size_t i) { IM_ASSERT(i < Size); return Data[i]; }
  85. inline const value_type& operator[](size_t i) const { IM_ASSERT(i < Size); return Data[i]; }
  86. inline void clear() { if (Data) { Size = Capacity = 0; ImGui::MemFree(Data); Data = NULL; } }
  87. inline iterator begin() { return Data; }
  88. inline const_iterator begin() const { return Data; }
  89. inline iterator end() { return Data + Size; }
  90. inline const_iterator end() const { return Data + Size; }
  91. inline value_type& front() { return at(0); }
  92. inline const value_type& front() const { return at(0); }
  93. inline value_type& back() { IM_ASSERT(Size > 0); return at(Size-1); }
  94. inline const value_type& back() const { IM_ASSERT(Size > 0); return at(Size-1); }
  95. inline void swap(ImVector<T>& rhs) { const size_t rhs_size = rhs.Size; rhs.Size = Size; Size = rhs_size; const size_t rhs_cap = rhs.Capacity; rhs.Capacity = Capacity; Capacity = rhs_cap; value_type* rhs_data = rhs.Data; rhs.Data = Data; Data = rhs_data; }
  96. inline void reserve(size_t new_capacity) { Data = (value_type*)ImGui::MemRealloc(Data, new_capacity * sizeof(value_type)); Capacity = new_capacity; }
  97. inline void resize(size_t new_size) { if (new_size > Capacity) reserve(new_size); Size = new_size; }
  98. inline void push_back(const value_type& v) { if (Size == Capacity) reserve(Capacity ? Capacity * 2 : 4); Data[Size++] = v; }
  99. inline void pop_back() { IM_ASSERT(Size > 0); Size--; }
  100. inline iterator erase(const_iterator it) { IM_ASSERT(it >= begin() && it < end()); const ptrdiff_t off = it - begin(); memmove(Data + off, Data + off + 1, (Size - (size_t)off - 1) * sizeof(value_type)); Size--; return Data + off; }
  101. inline iterator insert(const_iterator it, const value_type& v) { IM_ASSERT(it >= begin() && it <= end()); const ptrdiff_t off = it - begin(); if (Size == Capacity) reserve(Capacity ? Capacity * 2 : 4); if (off < (int)Size) memmove(Data + off + 1, Data + off, (Size - (size_t)off) * sizeof(value_type)); Data[off] = v; Size++; return Data + off; }
  102. };
  103. #endif // #ifndef ImVector
  104. // Helpers at bottom of the file:
  105. // - IMGUI_ONCE_UPON_A_FRAME // Execute a block of code once per frame only (convenient for creating UI within deep-nested code that runs multiple times)
  106. // - struct ImGuiTextFilter // Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]"
  107. // - struct ImGuiTextBuffer // Text buffer for logging/accumulating text
  108. // - struct ImGuiStorage // Custom key value storage (if you need to alter open/close states manually)
  109. // - struct ImDrawList // Draw command list
  110. // - struct ImFont // Bitmap font loader
  111. // ImGui End-user API
  112. // In a namespace so that user can add extra functions (e.g. Value() helpers for your vector or common types)
  113. namespace ImGui
  114. {
  115. // Main
  116. IMGUI_API ImGuiIO& GetIO();
  117. IMGUI_API ImGuiStyle& GetStyle();
  118. IMGUI_API void NewFrame();
  119. IMGUI_API void Render();
  120. IMGUI_API void Shutdown();
  121. IMGUI_API void ShowUserGuide();
  122. IMGUI_API void ShowStyleEditor(ImGuiStyle* ref = NULL);
  123. IMGUI_API void ShowTestWindow(bool* open = NULL);
  124. // Window
  125. IMGUI_API bool Begin(const char* name = "Debug", bool* p_opened = NULL, ImVec2 size = ImVec2(0,0), float fill_alpha = -1.0f, ImGuiWindowFlags flags = 0);// return false when window is collapsed, so you can early out in your code. passing 'bool* p_opened' displays a Close button on the upper-right corner of the window, the pointed value will be set to false when the button is pressed.
  126. IMGUI_API void End();
  127. IMGUI_API void BeginChild(const char* str_id, ImVec2 size = ImVec2(0,0), bool border = false, ImGuiWindowFlags extra_flags = 0); // size==0.0f: use remaining window size, size<0.0f: use remaining window size minus abs(size). on each axis.
  128. IMGUI_API void EndChild();
  129. IMGUI_API bool GetWindowIsFocused();
  130. IMGUI_API ImVec2 GetContentRegionMax(); // window or current column boundaries
  131. IMGUI_API ImVec2 GetWindowContentRegionMin(); // window boundaries
  132. IMGUI_API ImVec2 GetWindowContentRegionMax();
  133. IMGUI_API ImDrawList* GetWindowDrawList(); // get rendering command-list if you want to append your own draw primitives.
  134. IMGUI_API ImFont* GetWindowFont();
  135. IMGUI_API float GetWindowFontSize();
  136. IMGUI_API void SetWindowFontScale(float scale); // per-window font scale. Adjust IO.FontGlobalScale if you want to scale all windows.
  137. IMGUI_API ImVec2 GetWindowPos(); // you should rarely need/care about the window position, but it can be useful if you want to do your own drawing.
  138. IMGUI_API ImVec2 GetWindowSize(); // get current window position.
  139. IMGUI_API float GetWindowWidth();
  140. IMGUI_API bool GetWindowCollapsed();
  141. IMGUI_API void SetWindowPos(const ImVec2& pos, ImGuiSetCondition cond = 0); // set current window position - call within Begin()/End().
  142. IMGUI_API void SetWindowSize(const ImVec2& size, ImGuiSetCondition cond = 0); // set current window size. set to ImVec2(0,0) to force an auto-fit
  143. IMGUI_API void SetWindowCollapsed(bool collapsed, ImGuiSetCondition cond = 0); // set current window collapsed state.
  144. IMGUI_API void SetNextWindowPos(const ImVec2& pos, ImGuiSetCondition cond = 0); // set next window position - call before Begin().
  145. IMGUI_API void SetNextWindowSize(const ImVec2& size, ImGuiSetCondition cond = 0); // set next window size. set to ImVec2(0,0) to force an auto-fit
  146. IMGUI_API void SetNextWindowCollapsed(bool collapsed, ImGuiSetCondition cond = 0); // set next window collapsed state.
  147. IMGUI_API void SetScrollPosHere(); // adjust scrolling position to center into the current cursor position.
  148. IMGUI_API void SetKeyboardFocusHere(int offset = 0); // focus keyboard on the next widget. Use positive 'offset' to access sub components of a multiple component widget.
  149. IMGUI_API void SetTreeStateStorage(ImGuiStorage* tree); // replace tree state storage with our own (if you want to manipulate it yourself, typically clear subsection of it).
  150. IMGUI_API ImGuiStorage* GetTreeStateStorage();
  151. IMGUI_API void PushItemWidth(float item_width); // width of items for the common item+label case. default to ~2/3 of windows width.
  152. IMGUI_API void PopItemWidth();
  153. IMGUI_API float GetItemWidth();
  154. IMGUI_API void PushAllowKeyboardFocus(bool v); // allow focusing using TAB/Shift-TAB, enabled by default but you can disable it for certain widgets.
  155. IMGUI_API void PopAllowKeyboardFocus();
  156. IMGUI_API void PushStyleColor(ImGuiCol idx, const ImVec4& col);
  157. IMGUI_API void PopStyleColor(int count = 1);
  158. IMGUI_API void PushStyleVar(ImGuiStyleVar idx, float val);
  159. IMGUI_API void PushStyleVar(ImGuiStyleVar idx, const ImVec2& val);
  160. IMGUI_API void PopStyleVar(int count = 1);
  161. IMGUI_API void PushTextWrapPos(float wrap_pos_x = 0.0f); // word-wrapping for Text*() commands. < 0.0f: no wrapping; 0.0f: wrap to end of window (or column); > 0.0f: wrap at 'wrap_pos_x' position in window local space.
  162. IMGUI_API void PopTextWrapPos();
  163. // Tooltip
  164. IMGUI_API void SetTooltip(const char* fmt, ...); // set tooltip under mouse-cursor, typically use with ImGui::IsHovered(). last call wins.
  165. IMGUI_API void SetTooltipV(const char* fmt, va_list args);
  166. IMGUI_API void BeginTooltip(); // use to create full-featured tooltip windows that aren't just text.
  167. IMGUI_API void EndTooltip();
  168. // Layout
  169. IMGUI_API void Separator(); // horizontal line
  170. IMGUI_API void SameLine(int column_x = 0, int spacing_w = -1); // call between widgets to layout them horizontally
  171. IMGUI_API void Spacing();
  172. IMGUI_API void Columns(int count = 1, const char* id = NULL, bool border=true); // setup number of columns
  173. IMGUI_API void NextColumn(); // next column
  174. IMGUI_API float GetColumnOffset(int column_index = -1);
  175. IMGUI_API void SetColumnOffset(int column_index, float offset);
  176. IMGUI_API float GetColumnWidth(int column_index = -1);
  177. IMGUI_API ImVec2 GetCursorPos(); // cursor position is relative to window position
  178. IMGUI_API void SetCursorPos(const ImVec2& pos); // "
  179. IMGUI_API void SetCursorPosX(float x); // "
  180. IMGUI_API void SetCursorPosY(float y); // "
  181. IMGUI_API ImVec2 GetCursorScreenPos(); // cursor position in screen space
  182. IMGUI_API void AlignFirstTextHeightToWidgets(); // call once if the first item on the line is a Text() item and you want to vertically lower it to match subsequent (bigger) widgets.
  183. IMGUI_API float GetTextLineSpacing();
  184. IMGUI_API float GetTextLineHeight();
  185. // ID scopes
  186. // If you are creating repeated widgets in a loop you most likely want to push a unique identifier so ImGui can differentiate them.
  187. IMGUI_API void PushID(const char* str_id); // push identifier into the ID stack. IDs are hash of the *entire* stack!
  188. IMGUI_API void PushID(const void* ptr_id);
  189. IMGUI_API void PushID(const int int_id);
  190. IMGUI_API void PopID();
  191. IMGUI_API ImGuiID GetID(const char* str_id); // calculate unique ID (hash of whole ID stack + given parameter). useful if you want to query into ImGuiStorage yourself. otherwise rarely needed.
  192. IMGUI_API ImGuiID GetID(const void* ptr_id);
  193. // Widgets
  194. IMGUI_API void Text(const char* fmt, ...);
  195. IMGUI_API void TextV(const char* fmt, va_list args);
  196. IMGUI_API void TextColored(const ImVec4& col, const char* fmt, ...); // shortcut for PushStyleColor(ImGuiCol_Text, col); Text(fmt, ...); PopStyleColor();
  197. IMGUI_API void TextColoredV(const ImVec4& col, const char* fmt, va_list args);
  198. IMGUI_API void TextWrapped(const char* fmt, ...); // shortcut for PushTextWrapPos(0.0f); Text(fmt, ...); PopTextWrapPos();
  199. IMGUI_API void TextWrappedV(const char* fmt, va_list args);
  200. IMGUI_API void TextUnformatted(const char* text, const char* text_end = NULL); // doesn't require null terminated string if 'text_end' is specified. no copy done to any bounded stack buffer, recommended for long chunks of text.
  201. IMGUI_API void LabelText(const char* label, const char* fmt, ...); // display text+label aligned the same way as value+label widgets
  202. IMGUI_API void LabelTextV(const char* label, const char* fmt, va_list args);
  203. IMGUI_API void BulletText(const char* fmt, ...);
  204. IMGUI_API void BulletTextV(const char* fmt, va_list args);
  205. IMGUI_API bool Button(const char* label, ImVec2 size = ImVec2(0,0), bool repeat_when_held = false);
  206. IMGUI_API bool SmallButton(const char* label);
  207. IMGUI_API bool CollapsingHeader(const char* label, const char* str_id = NULL, const bool display_frame = true, const bool default_open = false);
  208. IMGUI_API bool SliderFloat(const char* label, float* v, float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f); // adjust display_format to decorate the value with a prefix or a suffix. Use power!=1.0 for logarithmic sliders.
  209. IMGUI_API bool SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f);
  210. IMGUI_API bool SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f);
  211. IMGUI_API bool SliderFloat4(const char* label, float v[4], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f);
  212. IMGUI_API bool SliderAngle(const char* label, float* v, float v_degrees_min = -360.0f, float v_degrees_max = +360.0f); // *v in radians
  213. IMGUI_API bool SliderInt(const char* label, int* v, int v_min, int v_max, const char* display_format = "%.0f");
  214. IMGUI_API void PlotLines(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0), size_t stride = sizeof(float));
  215. IMGUI_API void PlotLines(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0));
  216. IMGUI_API void PlotHistogram(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0), size_t stride = sizeof(float));
  217. IMGUI_API void PlotHistogram(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0));
  218. IMGUI_API bool Checkbox(const char* label, bool* v);
  219. IMGUI_API bool CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value);
  220. IMGUI_API bool RadioButton(const char* label, bool active);
  221. IMGUI_API bool RadioButton(const char* label, int* v, int v_button);
  222. IMGUI_API bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, void (*callback)(ImGuiTextEditCallbackData*) = NULL, void* user_data = NULL);
  223. IMGUI_API bool InputFloat(const char* label, float* v, float step = 0.0f, float step_fast = 0.0f, int decimal_precision = -1, ImGuiInputTextFlags extra_flags = 0);
  224. IMGUI_API bool InputFloat2(const char* label, float v[2], int decimal_precision = -1);
  225. IMGUI_API bool InputFloat3(const char* label, float v[3], int decimal_precision = -1);
  226. IMGUI_API bool InputFloat4(const char* label, float v[4], int decimal_precision = -1);
  227. IMGUI_API bool InputInt(const char* label, int* v, int step = 1, int step_fast = 100, ImGuiInputTextFlags extra_flags = 0);
  228. IMGUI_API bool Combo(const char* label, int* current_item, const char** items, int items_count, int popup_height_items = 7);
  229. IMGUI_API bool Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int popup_height_items = 7); // separate items with \0, end item-list with \0\0
  230. IMGUI_API bool Combo(const char* label, int* current_item, bool (*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int popup_height_items = 7);
  231. IMGUI_API bool ColorButton(const ImVec4& col, bool small_height = false, bool outline_border = true);
  232. IMGUI_API bool ColorEdit3(const char* label, float col[3]);
  233. IMGUI_API bool ColorEdit4(const char* label, float col[4], bool show_alpha = true);
  234. IMGUI_API void ColorEditMode(ImGuiColorEditMode mode);
  235. IMGUI_API bool TreeNode(const char* str_label_id); // if returning 'true' the node is open and the user is responsible for calling TreePop
  236. IMGUI_API bool TreeNode(const char* str_id, const char* fmt, ...); // "
  237. IMGUI_API bool TreeNode(const void* ptr_id, const char* fmt, ...); // "
  238. IMGUI_API bool TreeNodeV(const char* str_id, const char* fmt, va_list args); // "
  239. IMGUI_API bool TreeNodeV(const void* ptr_id, const char* fmt, va_list args); // "
  240. IMGUI_API void TreePush(const char* str_id = NULL); // already called by TreeNode(), but you can call Push/Pop yourself for layouting purpose
  241. IMGUI_API void TreePush(const void* ptr_id = NULL); // "
  242. IMGUI_API void TreePop();
  243. IMGUI_API void OpenNextNode(bool open); // force open/close the next TreeNode or CollapsingHeader
  244. // Value helper output "name: value". tip: freely declare your own within the ImGui namespace!
  245. IMGUI_API void Value(const char* prefix, bool b);
  246. IMGUI_API void Value(const char* prefix, int v);
  247. IMGUI_API void Value(const char* prefix, unsigned int v);
  248. IMGUI_API void Value(const char* prefix, float v, const char* float_format = NULL);
  249. IMGUI_API void Color(const char* prefix, const ImVec4& v);
  250. IMGUI_API void Color(const char* prefix, unsigned int v);
  251. // Logging
  252. IMGUI_API void LogButtons();
  253. IMGUI_API void LogToTTY(int max_depth = -1);
  254. IMGUI_API void LogToFile(int max_depth = -1, const char* filename = NULL);
  255. IMGUI_API void LogToClipboard(int max_depth = -1);
  256. // Utilities
  257. IMGUI_API bool IsItemHovered(); // was the last item active area hovered by mouse?
  258. IMGUI_API bool IsItemFocused(); // was the last item focused for keyboard input?
  259. IMGUI_API ImVec2 GetItemBoxMin(); // get bounding box of last item
  260. IMGUI_API ImVec2 GetItemBoxMax(); // get bounding box of last item
  261. IMGUI_API bool IsClipped(const ImVec2& item_size); // to perform coarse clipping on user's side (as an optimization)
  262. IMGUI_API bool IsKeyPressed(int key_index, bool repeat = true); // key_index into the keys_down[512] array, imgui doesn't know the semantic of each entry
  263. IMGUI_API bool IsMouseClicked(int button, bool repeat = false);
  264. IMGUI_API bool IsMouseDoubleClicked(int button);
  265. IMGUI_API bool IsMouseHoveringWindow(); // is mouse hovering current window ("window" in API names always refer to current window)
  266. IMGUI_API bool IsMouseHoveringAnyWindow(); // is mouse hovering any active imgui window
  267. IMGUI_API bool IsMouseHoveringBox(const ImVec2& box_min, const ImVec2& box_max); // is mouse hovering given bounding box
  268. IMGUI_API bool IsPosHoveringAnyWindow(const ImVec2& pos); // is given position hovering any active imgui window
  269. IMGUI_API ImVec2 GetMousePos(); // shortcut to ImGui::GetIO().MousePos provided by user, to be consistent with other calls
  270. IMGUI_API float GetTime();
  271. IMGUI_API int GetFrameCount();
  272. IMGUI_API const char* GetStyleColorName(ImGuiCol idx);
  273. IMGUI_API void GetDefaultFontData(const void** fnt_data, unsigned int* fnt_size, const void** png_data, unsigned int* png_size);
  274. IMGUI_API ImVec2 CalcTextSize(const char* text, const char* text_end = NULL, bool hide_text_after_double_hash = false, float wrap_width = -1.0f);
  275. } // namespace ImGui
  276. // Flags for ImGui::Begin()
  277. enum ImGuiWindowFlags_
  278. {
  279. // Default: 0
  280. ImGuiWindowFlags_ShowBorders = 1 << 0,
  281. ImGuiWindowFlags_NoTitleBar = 1 << 1,
  282. ImGuiWindowFlags_NoResize = 1 << 2,
  283. ImGuiWindowFlags_NoMove = 1 << 3,
  284. ImGuiWindowFlags_NoScrollbar = 1 << 4,
  285. ImGuiWindowFlags_NoScrollWithMouse = 1 << 5,
  286. ImGuiWindowFlags_AlwaysAutoResize = 1 << 6,
  287. ImGuiWindowFlags_NoSavedSettings = 1 << 7, // Never load/save settings in .ini file
  288. ImGuiWindowFlags_ChildWindow = 1 << 8, // For internal use by BeginChild()
  289. ImGuiWindowFlags_ChildWindowAutoFitX = 1 << 9, // For internal use by BeginChild()
  290. ImGuiWindowFlags_ChildWindowAutoFitY = 1 << 10, // For internal use by BeginChild()
  291. ImGuiWindowFlags_ComboBox = 1 << 11, // For internal use by ComboBox()
  292. ImGuiWindowFlags_Tooltip = 1 << 12 // For internal use by Render() when using Tooltip
  293. };
  294. // Flags for ImGui::InputText()
  295. enum ImGuiInputTextFlags_
  296. {
  297. // Default: 0
  298. ImGuiInputTextFlags_CharsDecimal = 1 << 0, // Allow 0123456789.+-*/
  299. ImGuiInputTextFlags_CharsHexadecimal = 1 << 1, // Allow 0123456789ABCDEFabcdef
  300. ImGuiInputTextFlags_AutoSelectAll = 1 << 2, // Select entire text when first taking focus
  301. ImGuiInputTextFlags_EnterReturnsTrue = 1 << 3, // Return 'true' when Enter is pressed (as opposed to when the value was modified)
  302. ImGuiInputTextFlags_CallbackCompletion = 1 << 4, // Call user function on pressing TAB (for completion handling)
  303. ImGuiInputTextFlags_CallbackHistory = 1 << 5, // Call user function on pressing Up/Down arrows (for history handling)
  304. ImGuiInputTextFlags_CallbackAlways = 1 << 6 // Call user function every time
  305. //ImGuiInputTextFlags_AlignCenter = 1 << 6,
  306. };
  307. // User fill ImGuiIO.KeyMap[] array with indices into the ImGuiIO.KeysDown[512] array
  308. enum ImGuiKey_
  309. {
  310. ImGuiKey_Tab,
  311. ImGuiKey_LeftArrow,
  312. ImGuiKey_RightArrow,
  313. ImGuiKey_UpArrow,
  314. ImGuiKey_DownArrow,
  315. ImGuiKey_Home,
  316. ImGuiKey_End,
  317. ImGuiKey_Delete,
  318. ImGuiKey_Backspace,
  319. ImGuiKey_Enter,
  320. ImGuiKey_Escape,
  321. ImGuiKey_A, // for CTRL+A: select all
  322. ImGuiKey_C, // for CTRL+C: copy
  323. ImGuiKey_V, // for CTRL+V: paste
  324. ImGuiKey_X, // for CTRL+X: cut
  325. ImGuiKey_Y, // for CTRL+Y: redo
  326. ImGuiKey_Z, // for CTRL+Z: undo
  327. ImGuiKey_COUNT
  328. };
  329. // Enumeration for PushStyleColor() / PopStyleColor()
  330. enum ImGuiCol_
  331. {
  332. ImGuiCol_Text,
  333. ImGuiCol_WindowBg,
  334. ImGuiCol_Border,
  335. ImGuiCol_BorderShadow,
  336. ImGuiCol_FrameBg, // Background of checkbox, radio button, plot, slider, text input
  337. ImGuiCol_TitleBg,
  338. ImGuiCol_TitleBgCollapsed,
  339. ImGuiCol_ScrollbarBg,
  340. ImGuiCol_ScrollbarGrab,
  341. ImGuiCol_ScrollbarGrabHovered,
  342. ImGuiCol_ScrollbarGrabActive,
  343. ImGuiCol_ComboBg,
  344. ImGuiCol_CheckHovered,
  345. ImGuiCol_CheckActive,
  346. ImGuiCol_SliderGrab,
  347. ImGuiCol_SliderGrabActive,
  348. ImGuiCol_Button,
  349. ImGuiCol_ButtonHovered,
  350. ImGuiCol_ButtonActive,
  351. ImGuiCol_Header,
  352. ImGuiCol_HeaderHovered,
  353. ImGuiCol_HeaderActive,
  354. ImGuiCol_Column,
  355. ImGuiCol_ColumnHovered,
  356. ImGuiCol_ColumnActive,
  357. ImGuiCol_ResizeGrip,
  358. ImGuiCol_ResizeGripHovered,
  359. ImGuiCol_ResizeGripActive,
  360. ImGuiCol_CloseButton,
  361. ImGuiCol_CloseButtonHovered,
  362. ImGuiCol_CloseButtonActive,
  363. ImGuiCol_PlotLines,
  364. ImGuiCol_PlotLinesHovered,
  365. ImGuiCol_PlotHistogram,
  366. ImGuiCol_PlotHistogramHovered,
  367. ImGuiCol_TextSelectedBg,
  368. ImGuiCol_TooltipBg,
  369. ImGuiCol_COUNT
  370. };
  371. // Enumeration for PushStyleVar() / PopStyleVar()
  372. // NB: the enum only refers to fields of ImGuiStyle() which makes sense to be pushed/poped in UI code. Feel free to add others.
  373. enum ImGuiStyleVar_
  374. {
  375. ImGuiStyleVar_Alpha, // float
  376. ImGuiStyleVar_WindowPadding, // ImVec2
  377. ImGuiStyleVar_WindowRounding, // float
  378. ImGuiStyleVar_FramePadding, // ImVec2
  379. ImGuiStyleVar_ItemSpacing, // ImVec2
  380. ImGuiStyleVar_ItemInnerSpacing, // ImVec2
  381. ImGuiStyleVar_TreeNodeSpacing, // float
  382. ImGuiStyleVar_ColumnsMinSpacing // float
  383. };
  384. // Enumeration for ColorEditMode()
  385. enum ImGuiColorEditMode_
  386. {
  387. ImGuiColorEditMode_UserSelect = -1,
  388. ImGuiColorEditMode_RGB = 0,
  389. ImGuiColorEditMode_HSV = 1,
  390. ImGuiColorEditMode_HEX = 2
  391. };
  392. // Condition flags for ImGui::SetWindow***() and SetNextWindow***() functions
  393. // Those functions treat 0 as a shortcut to ImGuiSetCondition_Always
  394. enum ImGuiSetCondition_
  395. {
  396. ImGuiSetCondition_Always = 1 << 0, // Set the variable
  397. ImGuiSetCondition_FirstUseThisSession = 1 << 1, // Only set the variable on the first call for this window (once per session)
  398. ImGuiSetCondition_FirstUseEver = 1 << 2, // Only set the variable if the window doesn't exist in the .ini file
  399. };
  400. struct ImGuiStyle
  401. {
  402. float Alpha; // Global alpha applies to everything in ImGui
  403. ImVec2 WindowPadding; // Padding within a window
  404. ImVec2 WindowMinSize; // Minimum window size
  405. ImVec2 FramePadding; // Padding within a framed rectangle (used by most widgets)
  406. ImVec2 ItemSpacing; // Horizontal and vertical spacing between widgets/lines
  407. ImVec2 ItemInnerSpacing; // Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label)
  408. ImVec2 TouchExtraPadding; // Expand bounding box for touch-based system where touch position is not accurate enough (unnecessary for mouse inputs). Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget running. So dont grow this too much!
  409. ImVec2 AutoFitPadding; // Extra space after auto-fit (double-clicking on resize grip)
  410. float WindowFillAlphaDefault; // Default alpha of window background, if not specified in ImGui::Begin()
  411. float WindowRounding; // Radius of window corners rounding. Set to 0.0f to have rectangular windows
  412. float TreeNodeSpacing; // Horizontal spacing when entering a tree node
  413. float ColumnsMinSpacing; // Minimum horizontal spacing between two columns
  414. float ScrollBarWidth; // Width of the vertical scroll bar
  415. ImVec4 Colors[ImGuiCol_COUNT];
  416. IMGUI_API ImGuiStyle();
  417. };
  418. // This is where your app communicate with ImGui. Call ImGui::GetIO() to access.
  419. // Read 'Programmer guide' section in .cpp file for general usage.
  420. struct ImGuiIO
  421. {
  422. //------------------------------------------------------------------
  423. // Settings (fill once) // Default value:
  424. //------------------------------------------------------------------
  425. ImVec2 DisplaySize; // <unset> // Display size, in pixels. For clamping windows positions.
  426. float DeltaTime; // = 1.0f/60.0f // Time elapsed since last frame, in seconds.
  427. float IniSavingRate; // = 5.0f // Maximum time between saving .ini file, in seconds.
  428. const char* IniFilename; // = "imgui.ini" // Path to .ini file. NULL to disable .ini saving.
  429. const char* LogFilename; // = "imgui_log.txt" // Path to .log file (default parameter to ImGui::LogToFile when no file is specified).
  430. float MouseDoubleClickTime; // = 0.30f // Time for a double-click, in seconds.
  431. float MouseDoubleClickMaxDist; // = 6.0f // Distance threshold to stay in to validate a double-click, in pixels.
  432. int KeyMap[ImGuiKey_COUNT]; // <unset> // Map of indices into the KeysDown[512] entries array
  433. ImFont* Font; // <auto> // Font (also see 'Settings' fields inside ImFont structure for details)
  434. float FontGlobalScale; // = 1.0f // Global scale all fonts
  435. bool FontAllowUserScaling; // = false // Allow user scaling text of individual window with CTRL+Wheel.
  436. float PixelCenterOffset; // = 0.0f // Try to set to 0.5f or 0.375f if rendering is blurry
  437. void* UserData; // = NULL // Store your own data for retrieval by callbacks.
  438. //------------------------------------------------------------------
  439. // User Functions
  440. //------------------------------------------------------------------
  441. // REQUIRED: rendering function.
  442. // See example code if you are unsure of how to implement this.
  443. void (*RenderDrawListsFn)(ImDrawList** const draw_lists, int count);
  444. // Optional: access OS clipboard (default to use native Win32 clipboard on Windows, otherwise use a ImGui private clipboard)
  445. // Override to access OS clipboard on other architectures.
  446. const char* (*GetClipboardTextFn)();
  447. void (*SetClipboardTextFn)(const char* text);
  448. // Optional: override memory allocations (default to posix malloc/realloc/free)
  449. void* (*MemAllocFn)(size_t sz);
  450. void* (*MemReallocFn)(void* ptr, size_t sz);
  451. void (*MemFreeFn)(void* ptr);
  452. // Optional: notify OS Input Method Editor of the screen position of your cursor for text input position (e.g. when using Japanese/Chinese inputs in Windows)
  453. void (*ImeSetInputScreenPosFn)(int x, int y);
  454. //------------------------------------------------------------------
  455. // Input - Fill before calling NewFrame()
  456. //------------------------------------------------------------------
  457. ImVec2 MousePos; // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.)
  458. bool MouseDown[5]; // Mouse buttons. ImGui itself only uses button 0 (left button) but you can use others as storage for convenience.
  459. float MouseWheel; // Mouse wheel: 1 unit scrolls about 5 lines text.
  460. bool KeyCtrl; // Keyboard modifier pressed: Control
  461. bool KeyShift; // Keyboard modifier pressed: Shift
  462. bool KeysDown[512]; // Keyboard keys that are pressed (in whatever order user naturally has access to keyboard data)
  463. ImWchar InputCharacters[16+1]; // List of characters input (translated by user from keypress+keyboard state). Fill using AddInputCharacter() helper.
  464. // Function
  465. IMGUI_API void AddInputCharacter(ImWchar c); // Helper to add a new character into InputCharacters[]
  466. //------------------------------------------------------------------
  467. // Output - Retrieve after calling NewFrame(), you can use them to discard inputs or hide them from the rest of your application
  468. //------------------------------------------------------------------
  469. bool WantCaptureMouse; // Mouse is hovering a window or widget is active (= ImGui will use your mouse input)
  470. bool WantCaptureKeyboard; // Widget is active (= ImGui will use your keyboard input)
  471. //------------------------------------------------------------------
  472. // [Internal] ImGui will maintain those fields for you
  473. //------------------------------------------------------------------
  474. ImVec2 MousePosPrev;
  475. ImVec2 MouseDelta;
  476. bool MouseClicked[5];
  477. ImVec2 MouseClickedPos[5];
  478. float MouseClickedTime[5];
  479. bool MouseDoubleClicked[5];
  480. float MouseDownTime[5];
  481. float KeysDownTime[512];
  482. IMGUI_API ImGuiIO();
  483. };
  484. //-----------------------------------------------------------------------------
  485. // Helpers
  486. //-----------------------------------------------------------------------------
  487. // Helper: execute a block of code once a frame only
  488. // Convenient if you want to quickly create an UI within deep-nested code that runs multiple times every frame.
  489. // Usage:
  490. // IMGUI_ONCE_UPON_A_FRAME
  491. // {
  492. // // code block will be executed one per frame
  493. // }
  494. // Attention! the macro expands into 2 statement so make sure you don't use it within e.g. an if() statement without curly braces.
  495. #define IMGUI_ONCE_UPON_A_FRAME static ImGuiOnceUponAFrame imgui_oaf##__LINE__; if (imgui_oaf##__LINE__)
  496. struct ImGuiOnceUponAFrame
  497. {
  498. ImGuiOnceUponAFrame() { RefFrame = -1; }
  499. mutable int RefFrame;
  500. operator bool() const { const int current_frame = ImGui::GetFrameCount(); if (RefFrame == current_frame) return false; RefFrame = current_frame; return true; }
  501. };
  502. // Helper: Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]"
  503. struct ImGuiTextFilter
  504. {
  505. struct TextRange
  506. {
  507. const char* b;
  508. const char* e;
  509. TextRange() { b = e = NULL; }
  510. TextRange(const char* _b, const char* _e) { b = _b; e = _e; }
  511. const char* begin() const { return b; }
  512. const char* end() const { return e; }
  513. bool empty() const { return b == e; }
  514. char front() const { return *b; }
  515. static bool isblank(char c) { return c == ' ' || c == '\t'; }
  516. void trim_blanks() { while (b < e && isblank(*b)) b++; while (e > b && isblank(*(e-1))) e--; }
  517. IMGUI_API void split(char separator, ImVector<TextRange>& out);
  518. };
  519. char InputBuf[256];
  520. ImVector<TextRange> Filters;
  521. int CountGrep;
  522. ImGuiTextFilter();
  523. void Clear() { InputBuf[0] = 0; Build(); }
  524. void Draw(const char* label = "Filter (inc,-exc)", float width = -1.0f); // Helper calling InputText+Build
  525. bool PassFilter(const char* val) const;
  526. bool IsActive() const { return !Filters.empty(); }
  527. IMGUI_API void Build();
  528. };
  529. // Helper: Text buffer for logging/accumulating text
  530. struct ImGuiTextBuffer
  531. {
  532. ImVector<char> Buf;
  533. ImGuiTextBuffer() { Buf.push_back(0); }
  534. ~ImGuiTextBuffer() { clear(); }
  535. const char* begin() const { return &Buf.front(); }
  536. const char* end() const { return &Buf.back(); } // Buf is zero-terminated, so end() will point on the zero-terminator
  537. size_t size() const { return Buf.size()-1; }
  538. bool empty() { return Buf.empty(); }
  539. void clear() { Buf.clear(); Buf.push_back(0); }
  540. IMGUI_API void append(const char* fmt, ...);
  541. };
  542. // Helper: Key->value storage
  543. // - Store collapse state for a tree (Int 0/1)
  544. // - Store color edit options (Int using values in ImGuiColorEditMode enum).
  545. // - Custom user storage for temporary values.
  546. // Typically you don't have to worry about this since a storage is held within each Window.
  547. // Declare your own storage if:
  548. // - You want to manipulate the open/close state of a particular sub-tree in your interface (tree node uses Int 0/1 to store their state).
  549. // - You want to store custom debug data easily without adding or editing structures in your code.
  550. struct ImGuiStorage
  551. {
  552. struct Pair
  553. {
  554. ImGuiID key;
  555. union { int val_i; float val_f; };
  556. Pair(ImGuiID _key, int _val_i) { key = _key; val_i = _val_i; }
  557. Pair(ImGuiID _key, float _val_f) { key = _key; val_f = _val_f; }
  558. };
  559. ImVector<Pair> Data;
  560. // - Get***() functions find pair, never add/allocate. Pairs are sorted so a query is O(log N)
  561. // - Set***() functions find pair, insertion on demand if missing.
  562. // - Get***Ptr() functions find pair, insertion on demand if missing, return pointer. Useful if you intend to do Get+Set.
  563. // A typical use case where this is very convenient:
  564. // float* pvar = ImGui::GetIntPtr(key); ImGui::SliderInt("var", pvar, 0, 100); some_var += *pvar;
  565. // - Sorted insertion is costly but should amortize. A typical frame shouldn't need to insert any new pair.
  566. IMGUI_API void Clear();
  567. IMGUI_API int GetInt(ImGuiID key, int default_val = 0) const;
  568. IMGUI_API void SetInt(ImGuiID key, int val);
  569. IMGUI_API int* GetIntPtr(ImGuiID key, int default_val = 0);
  570. IMGUI_API float GetFloat(ImGuiID key, float default_val = 0.0f) const;
  571. IMGUI_API void SetFloat(ImGuiID key, float val);
  572. IMGUI_API float* GetFloatPtr(ImGuiID key, float default_val = 0);
  573. IMGUI_API void SetAllInt(int val); // Use on your own storage if you know only integer are being stored.
  574. };
  575. // Shared state of InputText(), passed to callback when a ImGuiInputTextFlags_Callback* flag is used.
  576. struct ImGuiTextEditCallbackData
  577. {
  578. ImGuiKey EventKey; // Key pressed (Up/Down/TAB) // Read-only
  579. char* Buf; // Current text // Read-write (pointed data only)
  580. size_t BufSize; // // Read-only
  581. bool BufDirty; // Set if you modify Buf directly // Write
  582. ImGuiInputTextFlags Flags; // What user passed to InputText() // Read-only
  583. int CursorPos; // // Read-write
  584. int SelectionStart; // // Read-write (== to SelectionEnd when no selection)
  585. int SelectionEnd; // // Read-write
  586. void* UserData; // What user passed to InputText()
  587. // NB: calling those function loses selection.
  588. void DeleteChars(int pos, int bytes_count);
  589. void InsertChars(int pos, const char* text, const char* text_end = NULL);
  590. };
  591. //-----------------------------------------------------------------------------
  592. // Draw List
  593. // Hold a series of drawing commands. The user provide a renderer for ImDrawList
  594. //-----------------------------------------------------------------------------
  595. struct ImDrawCmd
  596. {
  597. unsigned int vtx_count;
  598. ImVec4 clip_rect;
  599. };
  600. #ifndef IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT
  601. // Default vertex layout
  602. struct ImDrawVert
  603. {
  604. ImVec2 pos;
  605. ImVec2 uv;
  606. ImU32 col;
  607. };
  608. #else
  609. // You can change the vertex format layout by defining IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT.
  610. // The code expect ImVec2 pos (8 bytes), ImVec2 uv (8 bytes), ImU32 col (4 bytes), but you can re-order them or add other fields as needed to simplify integration in your engine.
  611. // The type has to be described by the #define (you can either declare the struct or use a typedef)
  612. IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT;
  613. #endif
  614. // Draw command list
  615. // This is the low-level list of polygon that ImGui:: functions are creating. At the end of the frame, all command lists are passed to your ImGuiIO::RenderDrawListFn function for rendering.
  616. // At the moment, each ImGui window contains its own ImDrawList but they could potentially be merged.
  617. // If you want to add custom rendering within a window, you can use ImGui::GetWindowDrawList() to access the current draw list and add your own primitives.
  618. // You can interleave normal ImGui:: calls and adding primitives to the current draw list.
  619. // Note that this only gives you access to rendering polygons. If your intent is to create custom widgets and the publicly exposed functions/data aren't sufficient, you can add code in imgui_user.inl
  620. struct ImDrawList
  621. {
  622. // This is what you have to render
  623. ImVector<ImDrawCmd> commands; // commands
  624. ImVector<ImDrawVert> vtx_buffer; // each command consume ImDrawCmd::vtx_count of those
  625. // [Internal to ImGui]
  626. ImVector<ImVec4> clip_rect_stack; // [internal] clip rect stack while building the command-list (so text command can perform clipping early on)
  627. ImDrawVert* vtx_write; // [internal] point within vtx_buffer after each add command (to avoid using the ImVector<> operators too much)
  628. ImDrawList() { Clear(); }
  629. IMGUI_API void Clear();
  630. IMGUI_API void PushClipRect(const ImVec4& clip_rect);
  631. IMGUI_API void PopClipRect();
  632. IMGUI_API void ReserveVertices(unsigned int vtx_count);
  633. IMGUI_API void AddVtx(const ImVec2& pos, ImU32 col);
  634. IMGUI_API void AddVtxLine(const ImVec2& a, const ImVec2& b, ImU32 col);
  635. // Primitives
  636. IMGUI_API void AddLine(const ImVec2& a, const ImVec2& b, ImU32 col);
  637. IMGUI_API void AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners=0x0F);
  638. IMGUI_API void AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners=0x0F);
  639. IMGUI_API void AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col);
  640. IMGUI_API void AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12);
  641. IMGUI_API void AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12);
  642. IMGUI_API void AddArc(const ImVec2& center, float rad, ImU32 col, int a_min, int a_max, bool tris = false, const ImVec2& third_point_offset = ImVec2(0,0));
  643. IMGUI_API void AddText(ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL, float wrap_width = 0.0f);
  644. };
  645. // Bitmap font data loader & renderer into vertices
  646. // Using the .fnt format exported by BMFont
  647. // - tool: http://www.angelcode.com/products/bmfont
  648. // - file-format: http://www.angelcode.com/products/bmfont/doc/file_format.html
  649. // Assume valid file data (won't handle invalid/malicious data)
  650. // Handle a subset of the options, namely:
  651. // - kerning pair are not supported (because some ImGui code does per-character CalcTextSize calls, need to turn it into something more state-ful to allow for kerning)
  652. struct ImFont
  653. {
  654. struct FntInfo;
  655. struct FntCommon;
  656. struct FntGlyph;
  657. struct FntKerning;
  658. // Settings
  659. float Scale; // = 1.0f // Base font scale, multiplied by the per-window font scale which you can adjust with SetFontScale()
  660. ImVec2 DisplayOffset; // = (0.0f,0.0f // Offset font rendering by xx pixels
  661. ImVec2 TexUvForWhite; // = (0.0f,0.0f) // Font texture must have a white pixel at this UV coordinate. Adjust if you are using custom texture.
  662. ImWchar FallbackChar; // = '?' // Replacement glyph is one isn't found.
  663. // Data
  664. unsigned char* Data; // Raw data, content of .fnt file
  665. size_t DataSize; //
  666. bool DataOwned; //
  667. const FntInfo* Info; // (point into raw data)
  668. const FntCommon* Common; // (point into raw data)
  669. const FntGlyph* Glyphs; // (point into raw data)
  670. size_t GlyphsCount; //
  671. const FntKerning* Kerning; // (point into raw data) - NB: kerning is unsupported
  672. size_t KerningCount; //
  673. ImVector<const char*> Filenames; // (point into raw data)
  674. ImVector<int> IndexLookup; // (built)
  675. const FntGlyph* FallbackGlyph; // == FindGlyph(FontFallbackChar)
  676. IMGUI_API ImFont();
  677. IMGUI_API ~ImFont() { Clear(); }
  678. IMGUI_API bool LoadFromMemory(const void* data, size_t data_size);
  679. IMGUI_API bool LoadFromFile(const char* filename);
  680. IMGUI_API void Clear();
  681. IMGUI_API void BuildLookupTable();
  682. IMGUI_API const FntGlyph* FindGlyph(unsigned short c) const;
  683. IMGUI_API bool IsLoaded() const { return Info != NULL && Common != NULL && Glyphs != NULL; }
  684. // 'max_width' stops rendering after a certain width (could be turned into a 2d size). FLT_MAX to disable.
  685. // 'wrap_width' enable automatic word-wrapping across multiple lines to fit into given width. 0.0f to disable.
  686. IMGUI_API ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end = NULL, const char** remaining = NULL) const; // utf8
  687. IMGUI_API ImVec2 CalcTextSizeW(float size, float max_width, const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining = NULL) const; // wchar
  688. IMGUI_API void RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, ImDrawVert*& out_vertices, float wrap_width = 0.0f) const;
  689. IMGUI_API const char* CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const;
  690. #pragma pack(push, 1)
  691. struct FntInfo
  692. {
  693. signed short FontSize;
  694. unsigned char BitField; // bit 0: smooth, bit 1: unicode, bit 2: italic, bit 3: bold, bit 4: fixedHeight, bits 5-7: reserved
  695. unsigned char CharSet;
  696. unsigned short StretchH;
  697. unsigned char AA;
  698. unsigned char PaddingUp, PaddingRight, PaddingDown, PaddingLeft;
  699. unsigned char SpacingHoriz, SpacingVert, Outline;
  700. //char FontName[];
  701. };
  702. struct FntCommon
  703. {
  704. unsigned short LineHeight, Base;
  705. unsigned short ScaleW, ScaleH;
  706. unsigned short Pages;
  707. unsigned char BitField;
  708. unsigned char Channels[4];
  709. };
  710. struct FntGlyph
  711. {
  712. unsigned int Id;
  713. unsigned short X, Y, Width, Height;
  714. signed short XOffset, YOffset;
  715. signed short XAdvance;
  716. unsigned char Page;
  717. unsigned char Channel;
  718. };
  719. struct FntKerning
  720. {
  721. unsigned int IdFirst;
  722. unsigned int IdSecond;
  723. signed short Amount;
  724. };
  725. #pragma pack(pop)
  726. };
  727. //---- Include imgui_user.h at the end of imgui.h
  728. //---- So you can include code that extends ImGui using any of the types declared above.
  729. //---- (also convenient for user to only explicitly include vanilla imgui.h)
  730. #ifdef IMGUI_INCLUDE_IMGUI_USER_H
  731. #include "imgui_user.h"
  732. #endif