Open Source Tomb Raider Engine
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CMakeLists.txt 11KB

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  1. # Options
  2. option (ENABLE_AUDIO "Enable Sound Output" YES)
  3. option (FORCE_GLFW "Use GLFW even if SDL2 was found" NO)
  4. # Add OpenGL Library
  5. find_package (OpenGL REQUIRED)
  6. include_directories (SYSTEM ${OPENGL_INCLUDE_DIRS})
  7. set (LIBS ${LIBS} ${OPENGL_LIBRARIES})
  8. # Add Z Library
  9. find_package (ZLIB REQUIRED)
  10. include_directories (SYSTEM ${ZLIB_INCLUDE_DIRS})
  11. set (LIBS ${LIBS} ${ZLIB_LIBRARIES})
  12. # Add SDL2 Library
  13. find_package (SDL2)
  14. if (SDL2_FOUND AND NOT FORCE_GLFW)
  15. include_directories (SYSTEM ${SDL2_INCLUDE_DIR})
  16. set (LIBS ${LIBS} ${SDL2_LIBRARY})
  17. else (SDL2_FOUND AND NOT FORCE_GLFW)
  18. find_package (GLFW)
  19. if (GLFW_FOUND)
  20. include_directories (SYSTEM ${GLFW_INCLUDE_DIRS})
  21. set (LIBS ${LIBS} ${GLFW_LIBRARIES})
  22. endif (GLFW_FOUND)
  23. endif (SDL2_FOUND AND NOT FORCE_GLFW)
  24. # Add OpenAL Library
  25. find_package (OpenAL)
  26. if (OPENAL_FOUND)
  27. include_directories (SYSTEM ${OPENAL_INCLUDE_DIRS})
  28. set (LIBS ${LIBS} ${OPENAL_LIBRARIES})
  29. # Add ALUT Library
  30. find_package (ALUT)
  31. if (ALUT_FOUND)
  32. include_directories (SYSTEM ${ALUT_INCLUDE_DIRS})
  33. set (LIBS ${LIBS} ${ALUT_LIBRARIES})
  34. endif (ALUT_FOUND)
  35. endif (OPENAL_FOUND)
  36. # Add GLM Library
  37. find_package (GLM REQUIRED)
  38. if (GLM_FOUND)
  39. include_directories (SYSTEM ${GLM_INCLUDE_DIRS})
  40. endif (GLM_FOUND)
  41. #################################################################
  42. # Set Source files
  43. set (SRCS ${SRCS} "Camera.cpp" "../include/Camera.h")
  44. set (SRCS ${SRCS} "Console.cpp" "../include/Console.h")
  45. set (SRCS ${SRCS} "Entity.cpp" "../include/Entity.h")
  46. set (SRCS ${SRCS} "Game.cpp" "../include/Game.h")
  47. set (SRCS ${SRCS} "Log.cpp" "../include/Log.h")
  48. set (SRCS ${SRCS} "main.cpp")
  49. set (SRCS ${SRCS} "Menu.cpp" "../include/Menu.h")
  50. set (SRCS ${SRCS} "MenuFolder.cpp" "../include/MenuFolder.h")
  51. set (SRCS ${SRCS} "Mesh.cpp" "../include/Mesh.h")
  52. set (SRCS ${SRCS} "Render.cpp" "../include/Render.h")
  53. set (SRCS ${SRCS} "Room.cpp" "../include/Room.h")
  54. set (SRCS ${SRCS} "RoomData.cpp" "../include/RoomData.h")
  55. set (SRCS ${SRCS} "RoomMesh.cpp" "../include/RoomMesh.h")
  56. set (SRCS ${SRCS} "RunTime.cpp" "../include/RunTime.h")
  57. set (SRCS ${SRCS} "Script.cpp" "../include/Script.h")
  58. set (SRCS ${SRCS} "SkeletalModel.cpp" "../include/SkeletalModel.h")
  59. set (SRCS ${SRCS} "SoundManager.cpp" "../include/SoundManager.h")
  60. set (SRCS ${SRCS} "Sprite.cpp" "../include/Sprite.h")
  61. set (SRCS ${SRCS} "StaticMesh.cpp" "../include/StaticMesh.h")
  62. set (SRCS ${SRCS} "TextureManager.cpp" "../include/TextureManager.h")
  63. set (SRCS ${SRCS} "UI.cpp" "../include/UI.h")
  64. set (SRCS ${SRCS} "World.cpp" "../include/World.h")
  65. # Select available Sound library
  66. if (OPENAL_FOUND AND ALUT_FOUND AND ENABLE_AUDIO)
  67. set (USING_AL TRUE)
  68. else (OPENAL_FOUND AND ALUT_FOUND AND ENABLE_AUDIO)
  69. set (USING_AL FALSE)
  70. message (STATUS "Disabled Sound support (no OpenAL and ALUT)!")
  71. endif (OPENAL_FOUND AND ALUT_FOUND AND ENABLE_AUDIO)
  72. # Select available Windowing library
  73. if (SDL2_FOUND AND NOT FORCE_GLFW)
  74. set (USING_GLFW FALSE)
  75. set (USING_SDL TRUE)
  76. else (SDL2_FOUND AND NOT FORCE_GLFW)
  77. set (USING_SDL FALSE)
  78. if (GLFW_FOUND)
  79. set (USING_GLFW TRUE)
  80. else (GLFW_FOUND)
  81. set (USING_GLFW FALSE)
  82. message (FATAL_ERROR "SDL2 or GLFW are required!")
  83. endif (GLFW_FOUND)
  84. endif (SDL2_FOUND AND NOT FORCE_GLFW)
  85. #################################################################
  86. # Check for header/function presence
  87. include (CheckIncludeFiles)
  88. include (CheckFunctionExists)
  89. include (CheckSymbolExists)
  90. # backtrace() for assert with call stack output
  91. check_include_files (execinfo.h HAVE_EXECINFO_H)
  92. check_function_exists (backtrace HAVE_BACKTRACE)
  93. check_function_exists (backtrace_symbols HAVE_BACKTRACE_SYMBOLS)
  94. # readdir() for recursive folder traversal
  95. check_include_files (dirent.h HAVE_DIRENT_H)
  96. check_function_exists (opendir HAVE_OPENDIR)
  97. check_function_exists (readdir_r HAVE_READDIR_R)
  98. check_function_exists (closedir HAVE_CLOSEDIR)
  99. check_symbol_exists (DT_DIR "dirent.h" HAVE_DT_DIR)
  100. # getcwd() for the current working directory
  101. check_include_files (unistd.h HAVE_UNISTD_H)
  102. check_function_exists (getcwd HAVE_GETCWD)
  103. # getenv() for reading environment variables
  104. check_include_files (stdlib.h HAVE_STDLIB_H)
  105. check_function_exists (getenv HAVE_GETENV)
  106. #################################################################
  107. # Configuration Header file
  108. configure_file (
  109. "${PROJECT_SOURCE_DIR}/include/config.h.in"
  110. "${PROJECT_BINARY_DIR}/config.h"
  111. )
  112. # Configuration Source file
  113. configure_file (
  114. "${PROJECT_SOURCE_DIR}/src/config.cpp.in"
  115. "${PROJECT_BINARY_DIR}/config.cpp"
  116. )
  117. set (SRCS ${SRCS} "${PROJECT_BINARY_DIR}/config.cpp")
  118. #################################################################
  119. # Apple specific bundling
  120. if (APPLE)
  121. # Mac Bundle Data
  122. set (MACOSX_BUNDLE_INFO_STRING "OpenSource TombRaider Game Engine")
  123. set (MACOSX_BUNDLE_ICON_FILE "AppIcon")
  124. set (MACOSX_BUNDLE_GUI_IDENTIFIER "de.xythobuz.OpenRaider")
  125. set (MACOSX_BUNDLE_BUNDLE_NAME "OpenRaider")
  126. set (MACOSX_BUNDLE_SHORT_VERSION_STRING "${OpenRaider_VERSION_MAJOR}.${OpenRaider_VERSION_MINOR}.${OpenRaider_VERSION_MICRO}${OpenRaider_VERSION_RELEASE}")
  127. set (MACOSX_BUNDLE_LONG_VERSION_STRING "${OpenRaider_VERSION_MAJOR}.${OpenRaider_VERSION_MINOR}.${OpenRaider_VERSION_MICRO}${OpenRaider_VERSION_RELEASE} (${CMAKE_BUILD_TYPE})")
  128. set (MACOSX_BUNDLE_BUNDLE_VERSION "${OpenRaider_VERSION_MAJOR}.${OpenRaider_VERSION_MINOR}.${OpenRaider_VERSION_MICRO}${OpenRaider_VERSION_RELEASE} (${CMAKE_BUILD_TYPE})")
  129. set (MACOSX_BUNDLE_COPYRIGHT "2001 - 2014")
  130. # Copy Icon
  131. set (MAC_ICON "../cmake/AppIcon.icns")
  132. set_source_files_properties (${MAC_ICON} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
  133. set (RESRCS ${RESRCS} ${MAC_ICON})
  134. # Copy Data
  135. set (MAC_DATA "../data/font.pc" "../data/OpenRaider.ini" "../data/test.ttf" "../data/splash.tga")
  136. set_source_files_properties (${MAC_DATA} PROPERTIES MACOSX_PACKAGE_LOCATION Resources/defaults)
  137. set (RESRCS ${RESRCS} ${MAC_DATA})
  138. endif (APPLE)
  139. #################################################################
  140. # Check for SSE, enable if available
  141. include (../cmake/FindSSE.cmake)
  142. if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
  143. if (SSE_FOUND)
  144. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSE")
  145. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -msse")
  146. endif (SSE_FOUND)
  147. if (SSE2_FOUND)
  148. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSE2")
  149. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -msse2")
  150. endif (SSE2_FOUND)
  151. if (SSE3_FOUND)
  152. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSE3")
  153. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -msse3")
  154. endif (SSE3_FOUND)
  155. if (SSSE3_FOUND)
  156. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSSE3")
  157. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -mssse3")
  158. endif (SSSE3_FOUND)
  159. if (SSE4_1_FOUND)
  160. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSE4.1")
  161. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -msse4.1")
  162. endif (SSE4_1_FOUND)
  163. # Display message if something is enabled
  164. if (NOT "${SSE_FOUND_MSG}" STREQUAL "")
  165. message (STATUS "Enabled${SSE_FOUND_MSG}...")
  166. endif (NOT "${SSE_FOUND_MSG}" STREQUAL "")
  167. endif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
  168. # Apply Flags
  169. set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenRaider_CXX_FLAGS}")
  170. set (CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${OpenRaider_CXX_FLAGS} ${OpenRaider_CXX_FLAGS_DEBUG}")
  171. set (CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} ${OpenRaider_CXX_FLAGS} ${OpenRaider_CXX_FLAGS_RELEASE}")
  172. # Add subdirectories
  173. add_subdirectory ("commands")
  174. add_subdirectory ("deps")
  175. add_subdirectory ("loader")
  176. add_subdirectory ("system")
  177. add_subdirectory ("utils")
  178. # Add Executable
  179. add_executable (OpenRaider MACOSX_BUNDLE ${RESRCS}
  180. ${SRCS} $<TARGET_OBJECTS:OpenRaider_commands>
  181. $<TARGET_OBJECTS:OpenRaider_deps> $<TARGET_OBJECTS:OpenRaider_loader>
  182. $<TARGET_OBJECTS:OpenRaider_utils> $<TARGET_OBJECTS:OpenRaider_system>
  183. )
  184. #################################################################
  185. if (APPLE)
  186. if (${CMAKE_GENERATOR} STREQUAL "Unix Makefiles")
  187. # Copy setup script
  188. add_custom_command (TARGET OpenRaider POST_BUILD
  189. COMMAND echo "Injecting setup script..."
  190. COMMAND cp "${PROJECT_SOURCE_DIR}/cmake/setup_mac.sh" "${PROJECT_BINARY_DIR}/src/OpenRaider.app/Contents/MacOS/OpenRaider.sh"
  191. COMMAND chmod "a+x" "${PROJECT_BINARY_DIR}/src/OpenRaider.app/Contents/MacOS/OpenRaider.sh"
  192. )
  193. # Fix executable name, so setup script will be called
  194. add_custom_command (TARGET OpenRaider POST_BUILD
  195. COMMAND echo "Changing executable name..."
  196. COMMAND /usr/libexec/PlistBuddy -c "Set :CFBundleExecutable OpenRaider.sh" Info.plist
  197. WORKING_DIRECTORY ${PROJECT_BINARY_DIR}/src/OpenRaider.app/Contents
  198. )
  199. # Preparing the bundle on install
  200. # http://www.cmake.org/Wiki/BundleUtilitiesExample
  201. set (plugin_dest_dir OpenRaider.app/Contents/MacOS)
  202. set (APPS "${PROJECT_BINARY_DIR}/src/OpenRaider.app")
  203. install (CODE "
  204. file(GLOB_RECURSE PLUGINS
  205. \"\${CMAKE_INSTALL_PREFIX}/${plugin_dest_dir}/plugins/*${CMAKE_SHARED_LIBRARY_SUFFIX}\")
  206. include(BundleUtilities)
  207. fixup_bundle(\"${APPS}\" \"\${PLUGINS}\" \"\")
  208. " COMPONENT Runtime
  209. )
  210. endif (${CMAKE_GENERATOR} STREQUAL "Unix Makefiles")
  211. endif (APPLE)
  212. #################################################################
  213. # Install rules
  214. if (APPLE)
  215. # We want to install to /Applications by default, not /usr
  216. set (OR_INSTALL_PREFIX "/" CACHE PATH "Prefix prepended to
  217. install directories")
  218. set (CMAKE_INSTALL_PREFIX "${OR_INSTALL_PREFIX}" CACHE INTERNAL "Prefix
  219. prepended to install directories" FORCE)
  220. # Only the App Bundle is required on OS X
  221. install (TARGETS OpenRaider BUNDLE DESTINATION Applications)
  222. elseif (NOT WIN32)
  223. # We need a special config file for this install method
  224. configure_file (
  225. "${PROJECT_SOURCE_DIR}/data/Unix.in"
  226. "${PROJECT_BINARY_DIR}/Unix.ini"
  227. )
  228. # Executable
  229. install (TARGETS OpenRaider RUNTIME DESTINATION bin)
  230. # Config file
  231. install (FILES "${PROJECT_BINARY_DIR}/Unix.ini"
  232. DESTINATION "share/OpenRaider"
  233. RENAME "OpenRaider.ini")
  234. # Data files
  235. install (FILES "${PROJECT_SOURCE_DIR}/data/font.pc"
  236. "${PROJECT_SOURCE_DIR}/data/splash.tga"
  237. "${PROJECT_SOURCE_DIR}/data/test.ttf"
  238. DESTINATION "share/OpenRaider")
  239. endif (APPLE)
  240. #################################################################
  241. # Add Math Library
  242. if (UNIX)
  243. set (LIBS ${LIBS} m)
  244. endif (UNIX)
  245. # Link to all found libs
  246. target_link_libraries (OpenRaider ${LIBS})
  247. #################################################################
  248. # Add target to run executable
  249. if (${CMAKE_GENERATOR} STREQUAL "Unix Makefiles" OR ${CMAKE_GENERATOR} STREQUAL "MinGW Makefiles")
  250. add_custom_target(run COMMAND OpenRaider DEPENDS OpenRaider WORKING_DIRECTORY ${CMAKE_PROJECT_DIR})
  251. endif (${CMAKE_GENERATOR} STREQUAL "Unix Makefiles" OR ${CMAKE_GENERATOR} STREQUAL "MinGW Makefiles")