Open Source Tomb Raider Engine
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FontTTF.cpp 9.0KB

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  1. /*!
  2. * \file src/system/FontTTF.cpp
  3. * \brief TrueType Font implementation
  4. *
  5. * \author xythobuz
  6. */
  7. #include <fstream>
  8. #include "global.h"
  9. #include "Log.h"
  10. #include "TextureManager.h"
  11. #include "utils/pixel.h"
  12. #include "system/FontTTF.h"
  13. #define MAP_WIDTH 512
  14. #define MAP_HEIGHT 512
  15. #define FONT_SIZE 30
  16. #define MAP_NUM_CHARS 50
  17. FontMapTTF::FontMapTTF() : begin(-1), texture(-1), charInfo(nullptr) { }
  18. FontMapTTF::FontMapTTF(FontMapTTF&& other) {
  19. begin = other.begin;
  20. texture = other.texture;
  21. other.begin = other.texture = -1;
  22. charInfo = other.charInfo;
  23. other.charInfo = nullptr;
  24. }
  25. FontMapTTF::~FontMapTTF() {
  26. if (charInfo != nullptr) {
  27. delete [] charInfo;
  28. }
  29. if (texture > -1) {
  30. //! \todo _Free_ the TextureManager buffer slot
  31. }
  32. }
  33. int FontMapTTF::initialize(unsigned char* fontData, int firstChar) {
  34. stbtt_pack_context context;
  35. unsigned char* pixels = new unsigned char[MAP_WIDTH * MAP_HEIGHT];
  36. if (!stbtt_PackBegin(&context, pixels, MAP_WIDTH, MAP_HEIGHT, 0, 1, nullptr)) {
  37. delete [] pixels;
  38. getLog() << "Error initializing font map in stbtt_PackBegin!" << Log::endl;
  39. return -1;
  40. }
  41. stbtt_PackSetOversampling(&context, 2, 2);
  42. if (charInfo != nullptr)
  43. delete [] charInfo;
  44. charInfo = new stbtt_packedchar[MAP_NUM_CHARS];
  45. if (!stbtt_PackFontRange(&context, fontData, 0, FONT_SIZE, firstChar, MAP_NUM_CHARS, charInfo)) {
  46. stbtt_PackEnd(&context);
  47. delete [] pixels;
  48. delete [] charInfo;
  49. charInfo = nullptr;
  50. getLog() << "Error packing font map!" << Log::endl;
  51. return -2;
  52. }
  53. stbtt_PackEnd(&context);
  54. unsigned char* rgb = grayscale2rgba(pixels, MAP_WIDTH, MAP_HEIGHT);
  55. delete [] pixels;
  56. texture = TextureManager::loadBufferSlot(rgb, MAP_WIDTH, MAP_HEIGHT, ColorMode::RGBA,
  57. 32, TextureStorage::SYSTEM, texture);
  58. delete [] rgb;
  59. if (texture < 0) {
  60. delete [] charInfo;
  61. charInfo = nullptr;
  62. getLog() << "Error loading new font map texture!" << Log::endl;
  63. return -3;
  64. }
  65. begin = firstChar;
  66. return 0;
  67. }
  68. bool FontMapTTF::contains(int c) {
  69. assert(begin >= 0);
  70. return (begin >= 0) && (c >= begin) && (c < (begin + MAP_NUM_CHARS));
  71. }
  72. void FontMapTTF::getQuad(int c, float* xpos, float* ypos, stbtt_aligned_quad *quad) {
  73. assert(contains(c));
  74. stbtt_GetPackedQuad(charInfo, MAP_WIDTH, MAP_HEIGHT, c - begin, xpos, ypos, quad, 0);
  75. }
  76. // ----------------------------------------------------------------------------
  77. unsigned char* FontTTF::fontData = nullptr;
  78. std::vector<FontMapTTF> FontTTF::maps;
  79. ShaderBuffer FontTTF::vertexBuffer;
  80. ShaderBuffer FontTTF::uvBuffer;
  81. int FontTTF::initialize(std::string f) {
  82. assert(f.length() > 0);
  83. std::ifstream file(f, std::ios::binary);
  84. if (!file) {
  85. getLog() << "Couldn't open file \"" << f << "\"!" << Log::endl;
  86. return -1;
  87. }
  88. file.seekg(0, std::ios::end);
  89. auto size = file.tellg();
  90. assert(size > 0);
  91. file.seekg(0);
  92. maps.clear();
  93. if (fontData != nullptr) {
  94. delete [] fontData;
  95. fontData = nullptr;
  96. }
  97. fontData = new unsigned char[size];
  98. if (!file.read(reinterpret_cast<char*>(fontData), size)) {
  99. getLog() << "Couldn't read data in \"" << f << "\"" << Log::endl;
  100. delete [] fontData;
  101. fontData = nullptr;
  102. return -2;
  103. }
  104. maps.emplace_back();
  105. if (maps.at(0).initialize(fontData, ' ') < 0) {
  106. delete [] fontData;
  107. fontData = nullptr;
  108. return -3;
  109. }
  110. return 0;
  111. }
  112. void FontTTF::shutdown() {
  113. if (fontData != nullptr) {
  114. delete [] fontData;
  115. fontData = nullptr;
  116. }
  117. maps.clear();
  118. }
  119. unsigned int FontTTF::widthText(float scale, std::string s) {
  120. float x = 0.0f, y = 0.0f;
  121. stbtt_aligned_quad q;
  122. for (int i = 0; i < s.length(); i++) {
  123. if ((s[i] < 0x20) || (s[i] == 0x7F)) {
  124. continue;
  125. }
  126. getQuad(s[i], &x, &y, &q);
  127. }
  128. return x * scale;
  129. }
  130. void FontTTF::drawText(unsigned int x, unsigned int y, float scale,
  131. const unsigned char color[4], std::string s) {
  132. glm::vec4 col(color[0] / 256.0f, color[1] / 256.0f, color[2] / 256.0f, color[3] / 256.0f);
  133. std::vector<glm::vec2> vertices;
  134. std::vector<glm::vec2> uvs;
  135. int texture = -1;
  136. float xpos = x, ypos = y + (FONT_SIZE * scale);
  137. for (int i = 0; i < s.length(); i++) {
  138. if ((s[i] < 0x20) || (s[i] == 0x7F)) {
  139. continue;
  140. }
  141. stbtt_aligned_quad quad;
  142. int tex = getQuad(s[i], &xpos, &ypos, &quad);
  143. if ((texture != tex) && (texture != -1)) {
  144. vertexBuffer.bufferData(vertices);
  145. uvBuffer.bufferData(uvs);
  146. Shader::drawGL(vertexBuffer, uvBuffer, col, texture);
  147. vertices.clear();
  148. uvs.clear();
  149. }
  150. texture = tex;
  151. glm::vec2 v1(quad.x0, quad.y0);
  152. glm::vec2 v2(quad.x0, quad.y0 + ((quad.y1 - quad.y0) * scale));
  153. glm::vec2 v3(quad.x0 + ((quad.x1 - quad.x0) * scale), quad.y0 + ((quad.y1 - quad.y0) * scale));
  154. glm::vec2 v4(quad.x0 + ((quad.x1 - quad.x0) * scale), quad.y0);
  155. glm::vec2 u1(quad.s0, quad.t0);
  156. glm::vec2 u2(quad.s0, quad.t1);
  157. glm::vec2 u3(quad.s1, quad.t1);
  158. glm::vec2 u4(quad.s1, quad.t0);
  159. vertices.push_back(v1);
  160. vertices.push_back(v2);
  161. vertices.push_back(v3);
  162. vertices.push_back(v4);
  163. vertices.push_back(v1);
  164. vertices.push_back(v3);
  165. uvs.push_back(u1);
  166. uvs.push_back(u2);
  167. uvs.push_back(u3);
  168. uvs.push_back(u4);
  169. uvs.push_back(u1);
  170. uvs.push_back(u3);
  171. }
  172. vertexBuffer.bufferData(vertices);
  173. uvBuffer.bufferData(uvs);
  174. Shader::drawGL(vertexBuffer, uvBuffer, col, texture);
  175. }
  176. unsigned int FontTTF::heightText(float scale, unsigned int maxWidth, std::string s) {
  177. float x = 0.0f, y = FONT_SIZE;
  178. stbtt_aligned_quad q;
  179. for (int i = 0; i < s.length(); i++) {
  180. if ((s[i] < 0x20) || (s[i] == 0x7F)) {
  181. continue;
  182. }
  183. getQuad(s[i], &x, &y, &q);
  184. if (x > maxWidth) {
  185. x = 0.0f;
  186. y += FONT_SIZE;
  187. }
  188. }
  189. return y * scale;
  190. }
  191. void FontTTF::drawTextWrapped(unsigned int x, unsigned int y, float scale,
  192. const unsigned char color[4], unsigned int maxWidth, std::string s) {
  193. glm::vec4 col(color[0] / 256.0f, color[1] / 256.0f, color[2] / 256.0f, color[3] / 256.0f);
  194. std::vector<glm::vec2> vertices;
  195. std::vector<glm::vec2> uvs;
  196. int texture = -1;
  197. float xpos = x, ypos = y + (FONT_SIZE * scale);
  198. for (int i = 0; i < s.length(); i++) {
  199. if ((s[i] < 0x20) || (s[i] == 0x7F)) {
  200. continue;
  201. }
  202. stbtt_aligned_quad quad;
  203. int tex = getQuad(s[i], &xpos, &ypos, &quad);
  204. if (xpos > (x + maxWidth)) {
  205. xpos = x;
  206. ypos += FONT_SIZE * scale;
  207. if (s[i] != ' ')
  208. i--;
  209. continue;
  210. }
  211. if ((texture != tex) && (texture != -1)) {
  212. vertexBuffer.bufferData(vertices);
  213. uvBuffer.bufferData(uvs);
  214. Shader::drawGL(vertexBuffer, uvBuffer, col, texture);
  215. vertices.clear();
  216. uvs.clear();
  217. }
  218. texture = tex;
  219. glm::vec2 v1(quad.x0, quad.y0);
  220. glm::vec2 v2(quad.x0, quad.y0 + ((quad.y1 - quad.y0) * scale));
  221. glm::vec2 v3(quad.x0 + ((quad.x1 - quad.x0) * scale), quad.y0 + ((quad.y1 - quad.y0) * scale));
  222. glm::vec2 v4(quad.x0 + ((quad.x1 - quad.x0) * scale), quad.y0);
  223. glm::vec2 u1(quad.s0, quad.t0);
  224. glm::vec2 u2(quad.s0, quad.t1);
  225. glm::vec2 u3(quad.s1, quad.t1);
  226. glm::vec2 u4(quad.s1, quad.t0);
  227. vertices.push_back(v1);
  228. vertices.push_back(v2);
  229. vertices.push_back(v3);
  230. vertices.push_back(v4);
  231. vertices.push_back(v1);
  232. vertices.push_back(v3);
  233. uvs.push_back(u1);
  234. uvs.push_back(u2);
  235. uvs.push_back(u3);
  236. uvs.push_back(u4);
  237. uvs.push_back(u1);
  238. uvs.push_back(u3);
  239. }
  240. vertexBuffer.bufferData(vertices);
  241. uvBuffer.bufferData(uvs);
  242. Shader::drawGL(vertexBuffer, uvBuffer, col, texture);
  243. }
  244. int FontTTF::charIsMapped(int c) {
  245. for (int i = 0; i < maps.size(); i++) {
  246. if (maps.at(i).contains(c)) {
  247. return i;
  248. }
  249. }
  250. int begin = c;
  251. if (c >= (MAP_NUM_CHARS / 2))
  252. begin -= (MAP_NUM_CHARS / 2);
  253. getLog() << "Unmapped character " << c << ", new map from " << begin << " to "
  254. << begin + MAP_NUM_CHARS - 1 << "..." << Log::endl;
  255. int p = maps.size();
  256. maps.emplace_back();
  257. if (maps.at(p).initialize(fontData, begin) < 0) {
  258. return -1;
  259. }
  260. return p;
  261. }
  262. int FontTTF::getQuad(int c, float* xpos, float* ypos, stbtt_aligned_quad *quad) {
  263. if (c < 0) {
  264. //! \todo This has nothing to do with proper UTF8 support...
  265. c += 128;
  266. }
  267. int map = charIsMapped(c);
  268. assert(map >= 0);
  269. maps.at(map).getQuad(c, xpos, ypos, quad);
  270. return maps.at(map).getTexture();
  271. }