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- /*!
- * \file include/Mesh.h
- * \brief OpenGL Mesh
- *
- * \author Mongoose
- *
- * \todo Unify the parallel systems here, arrays and the allocate/set
- */
-
- #ifndef _MESH_H_
- #define _MESH_H_
-
- /*!
- * \brief OpenGL Mesh
- */
- class Mesh {
- public:
-
- typedef enum {
- MeshModeSolid,
- MeshModeWireframe,
- MeshModeTexture,
- MeshModeMultiTexture
- } MeshMode;
-
- typedef enum {
- fMesh_UseVertexArray = (1 << 0)
- } MeshFlags;
-
- typedef struct {
- int texture;
- #ifdef MULTITEXTURE
- int bumpmap;
- #endif
-
- unsigned int cnum_triangles;
- unsigned int cnum_alpha_triangles;
-
- unsigned int num_texcoors;
- float **texcoors; // 2D
-
- unsigned int num_texcoors2;
- float **texcoors2; // 2D
-
- //! Arrays of triangle indices sorted by texture
- unsigned int num_triangles;
- unsigned int *triangles; //!< ABCABCABC...
-
- //! Arrays of alpha triangle indices sorted by texture
- unsigned int num_alpha_triangles;
- unsigned int *alpha_triangles; //!< ABCABCABC...
- } tris_t;
-
- typedef struct {
-
- int texture;
- #ifdef MULTITEXTURE
- int bumpmap;
- #endif
-
- unsigned int cnum_quads;
- unsigned int cnum_alpha_quads;
-
- unsigned int num_texcoors;
- float **texcoors; // 2D
-
- unsigned int num_texcoors2;
- float **texcoors2; // 2D
-
- //! Arrays of rectangle indices sorted by texture
- unsigned int num_quads;
- unsigned int *quads; //!< ABCDABCDABCD...
-
- //! Arrays of alpha rectangle indices sorted by texture
- unsigned int num_alpha_quads;
- unsigned int *alpha_quads; //!< ABCDABCDABCD...
-
- } rect_t;
-
- /*!
- * \brief Constructs an object of Mesh
- */
- Mesh();
-
- /*!
- * \brief Deconstructs an object of Mesh
- */
- ~Mesh();
-
- void drawAlpha();
-
- void drawSolid();
-
- void allocateColors(unsigned int n);
-
- void allocateNormals(unsigned int n);
-
- void allocateRectangles(unsigned int n);
-
- void allocateTriangles(unsigned int n);
-
- void allocateVertices(unsigned int n);
-
- void bufferColorArray(unsigned int colorCount, float *colors);
-
- void bufferNormalArray(unsigned int normalCount, float *normals);
-
- void bufferTriangles(unsigned int count,
- unsigned int *indices, float *texCoords,
- int *textures, unsigned int *flags);
-
- void bufferVertexArray(unsigned int vertexCount, float *vertices);
-
- void setColor(unsigned int index, float r, float g, float b, float a);
-
- void setColor(unsigned int index, float rgba[4]);
-
- void setNormal(unsigned int index, float i, float j, float k);
-
- void setVertex(unsigned int index, float x, float y, float z);
-
- #ifdef NOT_IMPLEMENTED
- void sortFacesByTexture();
-
- void addFace(int textureIndex, int textureIndexB, unsigned int flags,
- unsigned int vertexIndexCount, float *vertexIndices);
-
- void addTexTiledFace(int textureIndex, int textureIndexB,
- unsigned int flags, unsigned int indexCount,
- float *vertexIndices, float *texcoords);
-
- void bufferTexcoords(unsigned int texcoordCount, float *texcoords);
-
- void duplicateArraysForTexTiledTexcoords();
- #endif
-
- unsigned int mFlags;
-
- MeshMode mMode;
-
- unsigned int mNumVertices;
- float **mVertices; //!< XYZ
-
- unsigned int mNumNormals;
- float **mNormals; //!< IJK
-
- unsigned int mNumColors;
- float **mColors; //!< RGBA
-
- unsigned int mNumTris;
- tris_t *mTris;
-
- unsigned int mNumQuads;
- rect_t *mQuads;
-
- unsigned int mTriangleCount;
- int *mTriangleTextures;
- unsigned int *mTriangleIndices;
- unsigned int *mTriangleFlags;
- float *mTriangleTexCoordArray;
-
- float *mVertexArray;
- float *mNormalArray;
- float *mColorArray;
- };
-
- #endif
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