Open Source Tomb Raider Engine
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CommandGame.cpp 1.3KB

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  1. /*!
  2. * \file src/commands/CommandGame.cpp
  3. * \brief Game meta-commands
  4. *
  5. * \author xythobuz
  6. */
  7. #include "global.h"
  8. #include "Game.h"
  9. #include "Log.h"
  10. #include "RunTime.h"
  11. #include "World.h"
  12. #include "commands/CommandGame.h"
  13. std::string CommandPos::name() {
  14. return "pos";
  15. }
  16. std::string CommandPos::brief() {
  17. return "Print position info";
  18. }
  19. int CommandPos::execute(std::istream& args) {
  20. if ((!getRunTime().isRunning()) || (!getGame().isLoaded())) {
  21. getLog() << "Use pos command interactively!" << Log::endl;
  22. return -1;
  23. }
  24. getGame().getLara().print();
  25. return 0;
  26. }
  27. // --------------------------------------
  28. std::string CommandViewmodel::name() {
  29. return "viewmodel";
  30. }
  31. std::string CommandViewmodel::brief() {
  32. return "INT - Change Laras model";
  33. }
  34. int CommandViewmodel::execute(std::istream& args) {
  35. if ((!getRunTime().isRunning()) || (!getGame().isLoaded())) {
  36. getLog() << "Use viewmodel command interactively!" << Log::endl;
  37. return -1;
  38. }
  39. //! \fixme Validate input
  40. std::string s;
  41. args >> s;
  42. unsigned int n = atoi(s.c_str());
  43. if (n < getWorld().sizeSkeletalModel()) {
  44. getGame().getLara().setSkeletalModel(n);
  45. return 0;
  46. } else {
  47. getLog() << "Invalid SkeletalModel index!" << Log::endl;
  48. return -2;
  49. }
  50. }