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- /* -*- Mode: C++; tab-width: 3; indent-tabs-mode: t; c-basic-offset: 3 -*- */
- /*================================================================
- *
- * Project : libHel
- * Author : Terry 'Mongoose' Hendrix II
- * Website : http://www.westga.edu/~stu7440/
- * Email : stu7440@westga.edu
- * Object : CollisionObject
- * License : No use w/o permission (C) 2002 Mongoose
- * Comments: Bounding volume class for world/vis
- * culling/clipping/collision stuff
- *
- *
- * This file was generated using Mongoose's C++
- * template generator script. <stu7440@westga.edu>
- *
- *-- Test Defines -----------------------------------------------
- *
- * UNIT_TEST_BOUNDINGVOLUME - Builds BoundingVolume class unit test
- *
- *-- History ------------------------------------------------
- *
- * 2002.11.27:
- * Mongoose - Created
- ================================================================*/
-
-
- #ifndef GUARD__LIBHEL_MONGOOSE_COLLISIONOBJECT_H_
- #define GUARD__LIBHEL_MONGOOSE_COLLISIONOBJECT_H_
-
- #include <hel/Vector3d.h>
-
- class CollisionObject
- {
- public:
-
- ////////////////////////////////////////////////////////////
- // Constructors
- ////////////////////////////////////////////////////////////
-
- CollisionObject();
- /*------------------------------------------------------
- * Pre :
- * Post : Constructs an object of CollisionObject
- *
- *-- History ------------------------------------------
- *
- * 2002.11.27:
- * Mongoose - Created
- ------------------------------------------------------*/
-
- ~CollisionObject();
- /*------------------------------------------------------
- * Pre : CollisionObject object is allocated
- * Post : Deconstructs an object of CollisionObject
- *
- *-- History ------------------------------------------
- *
- * 2002.11.27:
- * Mongoose - Created
- ------------------------------------------------------*/
-
-
- ////////////////////////////////////////////////////////////
- // Public Accessors
- ////////////////////////////////////////////////////////////
-
- bool intersectPoint(Vector3d p);
-
- ////////////////////////////////////////////////////////////
- // Public Mutators
- ////////////////////////////////////////////////////////////
-
- Vector3d mIntersection;
-
-
- private:
-
- ////////////////////////////////////////////////////////////
- // Private Accessors
- ////////////////////////////////////////////////////////////
-
-
- ////////////////////////////////////////////////////////////
- // Private Mutators
- ////////////////////////////////////////////////////////////
-
-
- /* */
- };
-
- #endif
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