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games
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Added TombRaider1.h
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10 years ago |
math
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Added walk action. No longer crashes in World::isWall()
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10 years ago |
utils
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tga methods now take filename instead of FILE *
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10 years ago |
Camera.h
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unsigned char instead of float for colors
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10 years ago |
Console.h
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Various little fixes
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10 years ago |
Entity.h
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wip
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10 years ago |
Font.h
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unsigned char instead of float for colors
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10 years ago |
FontManager.h
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Added FontManager
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10 years ago |
FontSDL.h
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Added FontManager
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10 years ago |
FontTRLE.h
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Added FontManager
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10 years ago |
Game.h
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Created StaticMesh class
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10 years ago |
Menu.h
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Split Font subsystem from Window
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10 years ago |
Mesh.h
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Added Camera, Emitter, Mesh, Particle, ViewVolume
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10 years ago |
OpenRaider.h
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Split Font subsystem from Window
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10 years ago |
Render.h
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Texture now TextureManager
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10 years ago |
Room.h
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Moved methods from World into Room. Also changed some strange old delete-guards.
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10 years ago |
RoomData.h
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unsigned char instead of float for colors
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10 years ago |
SkeletalModel.h
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Fixed SkeletalModel animation creation
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10 years ago |
Sound.h
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New assert implementation, meta improvements
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10 years ago |
SoundAL.h
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Sound interface now abstract
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10 years ago |
SoundNull.h
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Prepared for Windows support
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10 years ago |
Sprite.h
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No longer crashes on exit
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10 years ago |
StaticMesh.h
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Simplified StaticMesh data storage
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10 years ago |
TextureManager.h
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unsigned char instead of float for colors
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10 years ago |
TombRaider.h
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Moved methods from World into Room. Also changed some strange old delete-guards.
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10 years ago |
TombRaiderData.h
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Fixed Lara no longer rotating with camera
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10 years ago |
ViewVolume.h
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Created BoundingBox class
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10 years ago |
Window.h
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Split Font subsystem from Window
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10 years ago |
WindowSDL.h
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Split Font subsystem from Window
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10 years ago |
World.h
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Created StaticMesh class
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10 years ago |
config.h.in
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Added PNG reading/writing
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10 years ago |
global.h
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unsigned char instead of float for colors
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10 years ago |