Open Source Tomb Raider Engine
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Thomas Buck 436f04fd10 unsigned char instead of float for colors 10 年前
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games Added TombRaider1.h 10 年前
math Added walk action. No longer crashes in World::isWall() 10 年前
utils tga methods now take filename instead of FILE * 10 年前
Camera.h unsigned char instead of float for colors 10 年前
Console.h Various little fixes 10 年前
Entity.h wip 10 年前
Font.h unsigned char instead of float for colors 10 年前
FontManager.h Added FontManager 10 年前
FontSDL.h Added FontManager 10 年前
FontTRLE.h Added FontManager 10 年前
Game.h Created StaticMesh class 10 年前
Menu.h Split Font subsystem from Window 10 年前
Mesh.h Added Camera, Emitter, Mesh, Particle, ViewVolume 10 年前
OpenRaider.h Split Font subsystem from Window 10 年前
Render.h Texture now TextureManager 10 年前
Room.h Moved methods from World into Room. Also changed some strange old delete-guards. 10 年前
RoomData.h unsigned char instead of float for colors 10 年前
SkeletalModel.h Fixed SkeletalModel animation creation 10 年前
Sound.h New assert implementation, meta improvements 10 年前
SoundAL.h Sound interface now abstract 10 年前
SoundNull.h Prepared for Windows support 10 年前
Sprite.h No longer crashes on exit 10 年前
StaticMesh.h Simplified StaticMesh data storage 10 年前
TextureManager.h unsigned char instead of float for colors 10 年前
TombRaider.h Moved methods from World into Room. Also changed some strange old delete-guards. 10 年前
TombRaiderData.h Fixed Lara no longer rotating with camera 10 年前
ViewVolume.h Created BoundingBox class 10 年前
Window.h Split Font subsystem from Window 10 年前
WindowSDL.h Split Font subsystem from Window 10 年前
World.h Created StaticMesh class 10 年前
config.h.in Added PNG reading/writing 10 年前
global.h unsigned char instead of float for colors 10 年前