Open Source Tomb Raider Engine
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WindowSDL.cpp 15KB

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  1. /*!
  2. * \file src/WindowSDL.cpp
  3. * \brief SDL windowing implementation
  4. *
  5. * \author xythobuz
  6. */
  7. #include <cstdio>
  8. #include "global.h"
  9. #include "OpenRaider.h"
  10. #include "utils/strings.h"
  11. #include "WindowSDL.h"
  12. #define SUBSYSTEMS_USED (SDL_INIT_VIDEO | SDL_INIT_EVENTS)
  13. WindowSDL::WindowSDL() {
  14. mInit = false;
  15. mDriver = NULL;
  16. mWidth = DEFAULT_WIDTH;
  17. mHeight = DEFAULT_HEIGHT;
  18. mFullscreen = false;
  19. mMousegrab = false;
  20. mTextInput = false;
  21. mWindow = NULL;
  22. mGLContext = NULL;
  23. #ifdef WIN32
  24. setDriver("libGL32.dll");
  25. #elif !defined(__APPLE__)
  26. setDriver("/usr/lib/libGL.so.1");
  27. #endif
  28. }
  29. WindowSDL::~WindowSDL() {
  30. if (mInit) {
  31. SDL_QuitSubSystem(SUBSYSTEMS_USED);
  32. SDL_Quit();
  33. }
  34. }
  35. void WindowSDL::setSize(unsigned int width, unsigned int height) {
  36. assert(width > 0);
  37. assert(height > 0);
  38. mWidth = width;
  39. mHeight = height;
  40. if (mInit == true) {
  41. SDL_SetWindowSize(mWindow, mWidth, mHeight);
  42. resizeGL();
  43. }
  44. }
  45. void WindowSDL::setFullscreen(bool fullscreen) {
  46. mFullscreen = fullscreen;
  47. if (mInit == true) {
  48. if (mFullscreen)
  49. SDL_SetWindowFullscreen(mWindow, SDL_WINDOW_FULLSCREEN_DESKTOP);
  50. else
  51. SDL_SetWindowFullscreen(mWindow, 0);
  52. }
  53. }
  54. void WindowSDL::setMousegrab(bool grab) {
  55. mMousegrab = grab;
  56. if (mInit == true) {
  57. if (mMousegrab) {
  58. SDL_SetRelativeMouseMode(SDL_TRUE);
  59. } else {
  60. SDL_SetRelativeMouseMode(SDL_FALSE);
  61. SDL_ShowCursor(1);
  62. }
  63. }
  64. }
  65. int WindowSDL::initialize() {
  66. assert(mInit == false);
  67. if (SDL_Init(SUBSYSTEMS_USED) != 0) {
  68. printf("SDL_Init Error: %s\n", SDL_GetError());
  69. return -1;
  70. }
  71. #ifndef __APPLE__
  72. assert(mDriver != NULL);
  73. assert(mDriver[0] != '\0');
  74. if (SDL_GL_LoadLibrary(mDriver) < 0) {
  75. SDL_ClearError();
  76. if (SDL_GL_LoadLibrary("libGL.so") < 0) {
  77. SDL_ClearError();
  78. if (SDL_GL_LoadLibrary("libGL.so.1") < 0) {
  79. printf("Could not load OpenGL driver!\n");
  80. printf("SDL_GL_LoadLibrary Error: %s\n", SDL_GetError());
  81. return -2;
  82. }
  83. }
  84. }
  85. #endif
  86. int flags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE;
  87. if (mFullscreen)
  88. flags |= SDL_WINDOW_FULLSCREEN;
  89. mInit = true;
  90. setMousegrab(mMousegrab);
  91. if ((SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5) != 0)
  92. || (SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5) != 0)
  93. || (SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5) != 0)
  94. || (SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16) != 0)
  95. || (SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1) != 0)) {
  96. printf("SDL_GL_SetAttribute Error: %s\n", SDL_GetError());
  97. mInit = false;
  98. return -3;
  99. }
  100. mWindow = SDL_CreateWindow(VERSION, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
  101. mWidth, mHeight, flags);
  102. if (mWindow == NULL) {
  103. printf("SDL_CreateWindow Error: %s\n", SDL_GetError());
  104. mInit = false;
  105. return -4;
  106. }
  107. mGLContext = SDL_GL_CreateContext(mWindow);
  108. if (mGLContext == NULL) {
  109. printf("SDL_GL_CreateContext Error: %s\n", SDL_GetError());
  110. mInit = false;
  111. return -5;
  112. }
  113. setSize(mWidth, mHeight);
  114. return 0;
  115. }
  116. void WindowSDL::eventHandling() {
  117. SDL_Event event;
  118. assert(mInit == true);
  119. while(SDL_PollEvent(&event)) {
  120. switch (event.type) {
  121. case SDL_MOUSEMOTION:
  122. getOpenRaider().handleMouseMotion(event.motion.xrel, event.motion.yrel);
  123. break;
  124. case SDL_MOUSEBUTTONDOWN:
  125. case SDL_MOUSEBUTTONUP:
  126. KeyboardButton button;
  127. if (event.button.button == SDL_BUTTON_LEFT)
  128. button = leftmouseKey;
  129. else if (event.button.button == SDL_BUTTON_RIGHT)
  130. button = rightmouseKey;
  131. else if (event.button.button == SDL_BUTTON_MIDDLE)
  132. button = middlemouseKey;
  133. else if (event.button.button == SDL_BUTTON_X1)
  134. button = fourthmouseKey;
  135. else if (event.button.button == SDL_BUTTON_X2)
  136. button = fifthmouseKey;
  137. else
  138. button = unknownKey;
  139. getOpenRaider().handleMouseClick(event.button.x, event.button.y, button, (event.type == SDL_MOUSEBUTTONUP));
  140. break;
  141. case SDL_MOUSEWHEEL:
  142. if ((event.wheel.x != 0) || (event.wheel.y != 0))
  143. getOpenRaider().handleMouseScroll(event.wheel.x, event.wheel.y);
  144. break;
  145. case SDL_TEXTINPUT:
  146. case SDL_TEXTEDITING:
  147. if (event.text.text != NULL)
  148. getOpenRaider().handleText(event.text.text, (event.type == SDL_TEXTEDITING));
  149. break;
  150. case SDL_KEYDOWN:
  151. case SDL_KEYUP:
  152. KeyboardButton key;
  153. switch (event.key.keysym.sym) {
  154. case SDLK_0:
  155. key = zeroKey;
  156. break;
  157. case SDLK_1:
  158. key = oneKey;
  159. break;
  160. case SDLK_2:
  161. key = twoKey;
  162. break;
  163. case SDLK_3:
  164. key = threeKey;
  165. break;
  166. case SDLK_4:
  167. key = fourKey;
  168. break;
  169. case SDLK_5:
  170. key = fiveKey;
  171. break;
  172. case SDLK_6:
  173. key = sixKey;
  174. break;
  175. case SDLK_7:
  176. key = sevenKey;
  177. break;
  178. case SDLK_8:
  179. key = eightKey;
  180. break;
  181. case SDLK_9:
  182. key = nineKey;
  183. break;
  184. case SDLK_a:
  185. key = aKey;
  186. break;
  187. case SDLK_b:
  188. key = bKey;
  189. break;
  190. case SDLK_c:
  191. key = cKey;
  192. break;
  193. case SDLK_d:
  194. key = dKey;
  195. break;
  196. case SDLK_e:
  197. key = eKey;
  198. break;
  199. case SDLK_f:
  200. key = fKey;
  201. break;
  202. case SDLK_g:
  203. key = gKey;
  204. break;
  205. case SDLK_h:
  206. key = hKey;
  207. break;
  208. case SDLK_i:
  209. key = iKey;
  210. break;
  211. case SDLK_j:
  212. key = jKey;
  213. break;
  214. case SDLK_k:
  215. key = kKey;
  216. break;
  217. case SDLK_l:
  218. key = lKey;
  219. break;
  220. case SDLK_m:
  221. key = mKey;
  222. break;
  223. case SDLK_n:
  224. key = nKey;
  225. break;
  226. case SDLK_o:
  227. key = oKey;
  228. break;
  229. case SDLK_p:
  230. key = pKey;
  231. break;
  232. case SDLK_q:
  233. key = qKey;
  234. break;
  235. case SDLK_r:
  236. key = rKey;
  237. break;
  238. case SDLK_s:
  239. key = sKey;
  240. break;
  241. case SDLK_t:
  242. key = tKey;
  243. break;
  244. case SDLK_u:
  245. key = uKey;
  246. break;
  247. case SDLK_v:
  248. key = vKey;
  249. break;
  250. case SDLK_w:
  251. key = wKey;
  252. break;
  253. case SDLK_x:
  254. key = xKey;
  255. break;
  256. case SDLK_y:
  257. key = yKey;
  258. break;
  259. case SDLK_z:
  260. key = zKey;
  261. break;
  262. case SDLK_QUOTE:
  263. key = quoteKey;
  264. break;
  265. case SDLK_BACKSLASH:
  266. key = backslashKey;
  267. break;
  268. case SDLK_BACKSPACE:
  269. key = backspaceKey;
  270. break;
  271. case SDLK_CAPSLOCK:
  272. key = capslockKey;
  273. break;
  274. case SDLK_COMMA:
  275. key = commaKey;
  276. break;
  277. case SDLK_DELETE:
  278. key = delKey;
  279. break;
  280. case SDLK_UP:
  281. key = upKey;
  282. break;
  283. case SDLK_DOWN:
  284. key = downKey;
  285. break;
  286. case SDLK_LEFT:
  287. key = leftKey;
  288. break;
  289. case SDLK_RIGHT:
  290. key = rightKey;
  291. break;
  292. case SDLK_END:
  293. key = endKey;
  294. break;
  295. case SDLK_EQUALS:
  296. key = equalsKey;
  297. break;
  298. case SDLK_ESCAPE:
  299. key = escapeKey;
  300. break;
  301. case SDLK_F1:
  302. key = f1Key;
  303. break;
  304. case SDLK_F2:
  305. key = f2Key;
  306. break;
  307. case SDLK_F3:
  308. key = f3Key;
  309. break;
  310. case SDLK_F4:
  311. key = f4Key;
  312. break;
  313. case SDLK_F5:
  314. key = f5Key;
  315. break;
  316. case SDLK_F6:
  317. key = f6Key;
  318. break;
  319. case SDLK_F7:
  320. key = f7Key;
  321. break;
  322. case SDLK_F8:
  323. key = f8Key;
  324. break;
  325. case SDLK_F9:
  326. key = f9Key;
  327. break;
  328. case SDLK_F10:
  329. key = f10Key;
  330. break;
  331. case SDLK_F11:
  332. key = f11Key;
  333. break;
  334. case SDLK_F12:
  335. key = f12Key;
  336. break;
  337. case SDLK_BACKQUOTE:
  338. key = backquoteKey;
  339. break;
  340. case SDLK_HOME:
  341. key = homeKey;
  342. break;
  343. case SDLK_INSERT:
  344. key = insertKey;
  345. break;
  346. case SDLK_LALT:
  347. key = leftaltKey;
  348. break;
  349. case SDLK_LCTRL:
  350. key = leftctrlKey;
  351. break;
  352. case SDLK_LEFTBRACKET:
  353. key = leftbracketKey;
  354. break;
  355. case SDLK_LGUI:
  356. key = leftguiKey;
  357. break;
  358. case SDLK_LSHIFT:
  359. key = leftshiftKey;
  360. break;
  361. case SDLK_MINUS:
  362. key = minusKey;
  363. break;
  364. case SDLK_NUMLOCKCLEAR:
  365. key = numlockKey;
  366. break;
  367. case SDLK_PAGEDOWN:
  368. key = pagedownKey;
  369. break;
  370. case SDLK_PAGEUP:
  371. key = pageupKey;
  372. break;
  373. case SDLK_PAUSE:
  374. key = pauseKey;
  375. break;
  376. case SDLK_PERIOD:
  377. key = dotKey;
  378. break;
  379. case SDLK_RALT:
  380. key = rightaltKey;
  381. break;
  382. case SDLK_RCTRL:
  383. key = rightctrlKey;
  384. break;
  385. case SDLK_RETURN:
  386. case SDLK_RETURN2:
  387. key = enterKey;
  388. break;
  389. case SDLK_RGUI:
  390. key = rightguiKey;
  391. break;
  392. case SDLK_RIGHTBRACKET:
  393. key = rightbracketKey;
  394. break;
  395. case SDLK_RSHIFT:
  396. key = rightshiftKey;
  397. break;
  398. case SDLK_SCROLLLOCK:
  399. key = scrolllockKey;
  400. break;
  401. case SDLK_SEMICOLON:
  402. key = semicolonKey;
  403. break;
  404. case SDLK_SLASH:
  405. key = slashKey;
  406. break;
  407. case SDLK_SPACE:
  408. key = spaceKey;
  409. break;
  410. case SDLK_TAB:
  411. key = tabKey;
  412. break;
  413. default:
  414. key = unknownKey;
  415. break;
  416. }
  417. getOpenRaider().handleKeyboard(key, (event.type == SDL_KEYDOWN));
  418. break;
  419. case SDL_WINDOWEVENT:
  420. if (event.window.event == SDL_WINDOWEVENT_RESIZED)
  421. setSize(event.window.data1, event.window.data2);
  422. break;
  423. case SDL_QUIT:
  424. exit(0);
  425. }
  426. }
  427. }
  428. void WindowSDL::setTextInput(bool on) {
  429. assert(mInit == true);
  430. mTextInput = on;
  431. if (mTextInput)
  432. SDL_StartTextInput();
  433. else
  434. SDL_StopTextInput();
  435. }
  436. void WindowSDL::delay(clock_t ms) {
  437. assert(mInit == true);
  438. SDL_Delay(ms);
  439. }
  440. void WindowSDL::swapBuffersGL() {
  441. assert(mInit == true);
  442. SDL_GL_SwapWindow(mWindow);
  443. }