Open Source Tomb Raider Engine
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- # Source files
- set (UTIL_SRCS ${UTIL_SRCS} "binary.cpp" "../../include/utils/binary.h")
- set (UTIL_SRCS ${UTIL_SRCS} "filesystem.cpp" "../../include/utils/filesystem.h")
- set (UTIL_SRCS ${UTIL_SRCS} "Folder.cpp" "../../include/utils/Folder.h")
- set (UTIL_SRCS ${UTIL_SRCS} "FolderRecursive.cpp")
- set (UTIL_SRCS ${UTIL_SRCS} "pcx.cpp" "../../include/utils/pcx.h")
- set (UTIL_SRCS ${UTIL_SRCS} "pixel.cpp" "../../include/utils/pixel.h")
- set (UTIL_SRCS ${UTIL_SRCS} "random.cpp" "../../include/utils/random.h")
- set (UTIL_SRCS ${UTIL_SRCS} "strings.cpp" "../../include/utils/strings.h")
- set (UTIL_SRCS ${UTIL_SRCS} "time.cpp" "../../include/utils/time.h")
-
- # Add library
- add_library (OpenRaider_utils OBJECT ${UTIL_SRCS})
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