Open Source Tomb Raider Engine
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ChangeLog 44KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140303 ]
  6. * Removed Map.h & Tree.h, using std::map instead...
  7. [ 20140221 ]
  8. * Removed the `Map` command. Now the PakDir command causes
  9. a recursive search of the specified directory. Every file found
  10. is added to the map list if it validates.
  11. * The menu map list can now be stepped per folder with the
  12. right and left arrows.
  13. * Methods wrapping printf-style functions now get compiler warnings
  14. * Reenabled some warnings and fixed them
  15. [ 20140216 ]
  16. * Removed the FastCard option. Not necessary on todays hardware?!
  17. * Removed UNICODE_SUPPORT, not working this way with SDL2
  18. [ 20140215 ]
  19. * Enabled previously disabled polygon smoothing & color material
  20. when setting fastcard to true
  21. * Fixed bug in system timer millisecond conversion
  22. * Extended rc_get_bool to also accept 0 or 1 besides true and false
  23. [ 20140210 ]
  24. * Finished the Tomb Raider 1 Item/State definitions
  25. * Ported to SDL2 and SDL2-TTF using the Migration Guide:
  26. https://wiki.libsdl.org/MigrationGuide
  27. [ 20140209 ]
  28. * Renamed OpenGLMesh to Mesh
  29. * Removed unused flags, enums, ...
  30. [ 20140202 ]
  31. * Fixed more cppcheck warnings
  32. * Removed unnecessary defines (USING_xxx)
  33. [ 20140201 ]
  34. * Rewrote Memory Unit Test using greatest
  35. * Used C++ static analysis tool cppcheck and tried to fix
  36. its warnings
  37. [ 20140131 ]
  38. * All unit tests buildable again and no more warnings
  39. [ 20140129 ]
  40. * Removed unused libferit stuff
  41. * Changed code to generate much less warnings
  42. * Using relative epsilon for float comparison
  43. [ 20140124 ]
  44. * Fixed some TombRaider.cpp warnings
  45. [ 20140120 ]
  46. * Removed HAVE_SDL & HAVE_SDL_TTF flags. SDL & TTF always required!
  47. * Converted all tabs to spaces (4 spaces per tab)
  48. * Auto indented all cpp files
  49. [ 20140119 ]
  50. * Enabled linear texture filtering for fonts, resulting in nicer
  51. looking down scaling
  52. * Removed unused TGA font parts of GLString with slight API changes
  53. * Modified GLString Unit Test to work with new GLString
  54. * Removed unused glDrawGrid, glDrawAxis, glPrintf2d, glPrintf3d
  55. from SDLSystem
  56. * Silenced many more warnings
  57. [ 20140118 ]
  58. * Removed unused (and pretty empty) Entity class
  59. [ 20140117 ]
  60. * Reenabled room hopping on launch
  61. * Now using C++11 standard.
  62. * Turned on many more warnings and silenced some of them.
  63. * Removed empty Quaternion Unit Test
  64. [ 20140111 ]
  65. * Rewrote GLString Unit Test, now using TTF Font
  66. * Removed included TGA font and loading code
  67. * Rewrote Matrix Unit Test now using greatest
  68. * Documented MatMath, fixed bug in helRandomNum(),
  69. added better Unit Test
  70. * Only one way of conversion between Deg and Rad in MatMath
  71. * Use the same style of include guards in all headers
  72. * Added memory test to SkeletalModel. Adding to OpenGLMesh causes
  73. a segfault on launch
  74. [ 20140110 ]
  75. * Removed endian.(h/cpp) as it shouldn't be needed. See:
  76. http://commandcenter.blogspot.de/2012/04/byte-order-fallacy.html
  77. * Removed empty Light.cpp
  78. * All Unit Tests build without warning
  79. * Converted many FIXME comments to be in the doxygen documentation
  80. * Removed hel & mstl folders, moved into parent directory
  81. * mtk_tga Unit Test uses greatest
  82. * Moved remaining Unit Tests (Network & TombRaider)
  83. * memory_test Unit Test no longer produces warnings
  84. * Building a memory test build no longer produces warnings
  85. [ 20140109 ]
  86. * Added greatest Test Framework, rewrote Sound Test
  87. * Renamed all memeory references to memory
  88. * Moved headers into include/
  89. * Put Unit Tests into test/
  90. [ 20140107 ]
  91. * Removed hel/Mass. There was an object of this class in World,
  92. but it was never used!
  93. * Removed even more unused files (mstl/Vector.cpp,
  94. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  95. mstl/Stack.h)
  96. * Completely removed hel/Simulation, as it depends on missing
  97. files (hel/CollisionObject)
  98. * Improved Makefile portability
  99. [ 20140106 ]
  100. * Hel Simulation Test builds, but doesn't work!
  101. [ 20140105 ]
  102. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  103. * Fixed strange Mouse Y-Axis Overflow bug
  104. * Cleanup of Makefile
  105. [ 20140104 ]
  106. * Hel Unit Test build & passes
  107. * Spring & Simulation Tests unbuildable, missing files?
  108. * GLString Unit Test builds, works not every time?
  109. * TombRaider Unit & Regression Test working
  110. [ 20140103 ]
  111. * Removed more (unused?) code, PSKModel & UTPackage
  112. * Removed unused MD3, mtk3d, MtkImage stuff!
  113. [ 20140102 ]
  114. * Improved the Mac build steps...
  115. Freealut now in /usr/local so we don't need to call
  116. install_name_tool on the built binary
  117. * Removed the old & unused GLUTSystem
  118. * Replaced the (unknown) included sample sound file
  119. * Removed some redundant build config defines
  120. [ 20140101 ]
  121. * Fixed Wavebuffer loading of Sound subsystem, as well as
  122. making the Sound Unit Test buildable on Mac.
  123. Added new argument to loadWav, length of buffer.
  124. * Changed (unknown) included Font to Droid Sans Mono
  125. * Fixed Render bug, now console is visible again
  126. * Implemented CMD + Q shortcut on Mac to quit
  127. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  128. the first received mouse event, because its faulty, thanks
  129. to an SDL bug:
  130. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  131. * Fixed incredibly slow mouse/camera movements
  132. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  133. invisible and grab it in windowed mode
  134. [ 20131231 ]
  135. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  136. mode on Mac, still not working correctly, but better :)
  137. [ 20131227 ]
  138. * Moved included documents into GitHub Repo wiki
  139. (https://github.com/xythobuz/OpenRaider/wiki)
  140. * Reduced start up time by increasing animation speed
  141. [ 20131221 ]
  142. * Reimplemented deprecated gluLookAt()
  143. * Reimplemented deprecated gluPerspective()
  144. * Reimplemented deprecated gluBuild2DMipmaps()
  145. * Reimplemented alutLoadWAVFile(), seems not to be working
  146. * Moved mac distribution logic from makefile into scripts
  147. [ 20131219 ]
  148. * Bundle now contains dynamic libraries not included with Mac OS X
  149. * Bundle now runs setup if needed
  150. * Fixed memory test builds not running on OS X
  151. [ 20131218 ]
  152. * Enabled ALUT on Mac OS X
  153. * Silenced many warnings regarding non-writable string constants
  154. * Fixed issues with linked libraries on Mac OS X
  155. * Implemented support for bundling OpenRaider as Mac App
  156. * Removed Microsoft Visual Studio Project files
  157. * Removed Screenshot Script
  158. [ 20131217 ]
  159. * No longer segfaults on launch in Mac OS X
  160. [ 20131215 ]
  161. * Wrote new README file
  162. * Added stub for missing hel/CollisionObject
  163. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  164. [ 20030713 ]
  165. * UTPackage class forked from PSKModel class
  166. * System class gets download, dir backports
  167. * libferit usage in public CVS
  168. * mtk_tga gets filename parm save and drops color swaping
  169. [ 20030704 ]
  170. * Tested PSKModel with models from:
  171. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  172. * On the fly resolution change like in unit tests
  173. * GLString obsoleted, undefining HAVE_SDL_TTF
  174. will cause OR to use font.tga texture fallback
  175. * Merged GLString and SDL_TTF utils Texture usage
  176. * TTF renderer replaces texture font system
  177. * Font system using new ortho projection
  178. * Requirements file now in cvs
  179. * Fixed all known level loading issues from new codebase
  180. * Loadlevel command using mapname string
  181. * Maps are validated on rc load
  182. * Experimental TTF support in OpenRaider, Look in RC file
  183. * Removed Console, MtkImage classes from private tree
  184. [ 20030701 ]
  185. * Removing OpenRaider Map use for level/music string storage
  186. ( This means if you set a map to a certain number in rc, then
  187. you can no longer call it by 'load #' )
  188. * Fixed PSKModel unit test build
  189. * Fixed Hel Simulation, Spring unit test builds
  190. [ 20030630 ]
  191. * EXPERIMENTAL on the fly colored -> textured polygon code
  192. ( It's not even funny how bad the colors match currently )
  193. * API changes in Texture class to make it easier to upgrade
  194. * Screeshots stored in ~/.OpenRaider/sshots/
  195. * Fixed broke new multitexture support in Texture class
  196. * Texture class gets color texture generator
  197. * Texture class gets SDL_TTF support from SDLSystem
  198. * Update to OR Texture class ( backports from UnRaider )
  199. * Fixed matrix multiplcation issues with fixed code generator
  200. * Reworking broken Matrix changes into rollback fix
  201. * Fixes for Matrix based math breakage ( just rolled it rollback )
  202. [ 20030618 ]
  203. * Redone a lot of hel and it's use, broke a lot of things
  204. * UTF-8 and TTF font texture generation support
  205. * Camera broken, Matrix broken, Quaternion broken?
  206. * About finished mtk3d and hel converging
  207. * Phyiscs system base work done
  208. [ 20030604 ]
  209. * Console/command rollover not finished, but working
  210. * BUG portals/walk block too often with current collision
  211. * BUG room sprites have wrong texture ID?
  212. * Unicode key support?
  213. * Some more user definable keys using 'bind' command
  214. * System gets old resource system, new resource system
  215. based on it with dynamic modes and command parsing
  216. [ 20030602 ]
  217. * Mouse grab command
  218. * New key input design, currently using ASCII to
  219. be compatible with old code
  220. * SDL mouse grab toggle back in SDLSystem
  221. * SDL_TTF support starts in SDLSystem
  222. * Made printf string buffering part of System
  223. * Simulation fixes, GL unit test
  224. * Removed main.* from CVS
  225. * Removed Raider.*, gl_util.* from local tree
  226. * Added Mass, ParticleMass, Simulation to CVS
  227. * More stat commands for debugging
  228. * Fix for console command marker strip
  229. * Updates to Hel, mass simulator, more vector operators
  230. [ 20030528 ]
  231. * RC file now allows imports of another RC file
  232. ( If you want to be a jackass you *can make it loop )
  233. * RC file now interprets spaces ( User request )
  234. * RC file allows trailing comments now
  235. * Room hopping disabled by default now
  236. ( command hop to enable )
  237. * Swimming movement added to stop-gap movement system
  238. [ 20030526 ]
  239. * Removed some test code from TombRaider
  240. * Fix for TR4 loading using TRC loader
  241. * Fix for solid mode rendering debug ( solid, r_light 1 )
  242. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  243. * Finished up element API, some TRC support for faces
  244. * Stopping work on array renderer until the element
  245. system is back up ( possible backport for 0.1.0? )
  246. * Cleaning up OpenGLMesh prototype API
  247. [ 20030524 ]
  248. * New OpenGLMesh array renderer
  249. * Fix for Vector collection empty handling
  250. * Fix for the 20030519 segfault/lock on exit bug
  251. * More API unification coding, and OpenRaider usage
  252. for room loading
  253. * Watch for a lot of new bugs, this is a lot of
  254. coding changing around
  255. [ 20030522 ]
  256. * More unification, including TRC room translation
  257. support starts ( convert from TRC to OR )
  258. * Handle TRC loading in OpenRaider CVS builds
  259. * TR5 loading tweaking to work for demo paks as well
  260. * Room sprite processing factored out
  261. [ 20030521 ]
  262. * TR5/TRC Sound ripping/in game loading finished
  263. * More TombRaider format unification
  264. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  265. * TR5/TRC loader finished - loads only nondemo map I have
  266. [ 20030519 ]
  267. * More work on TR5/TRC support now using doc std
  268. * Refactored skeletal class structure
  269. * BUG seems to be leak fix related world clear lock
  270. * Fix: Skeletal animation memory leak
  271. * New rendering routine for new temp mesh type
  272. ( Buggy and expensive, but it's a stop gap )
  273. ( Colored polygons aren't really rendered as such )
  274. * Fix: OpenRaider new mesh API stop-gap handling
  275. * Fix: TombRaider new mesh loader API
  276. [ 20030517 ]
  277. * BUG found in new mesh loader API
  278. ( Quad tess is broken in TombRaider for meshes )
  279. ( Vertex array translation from TombRaider broken )
  280. * Event system partially in place, needs glue as well
  281. * Console commands from RC hack/fix
  282. [ 20030516 ]
  283. * Mesh rendering temp disabled until mesh renderer
  284. is fully redone
  285. * Finally getting a lot of the more complex mesh
  286. building routines pushed behind clean API from
  287. the OpenRaider to the TombRaider class
  288. ( Could cause a lot of new bugs? )
  289. * Event system test structures introduced to World
  290. * Some major work on model_mesh rendering, also
  291. abstracting interface for their construction
  292. * Some minor work on OpenGLMesh renderer, with code
  293. in place to increase performance
  294. [ 20030513 ]
  295. * TombRaider engine abstraction for room
  296. vertex and color loading and parsing
  297. [ 20030512 ]
  298. * New external SFX use for TR2/TR3 paks -- now
  299. all versions load sound files into the game engine
  300. See README for help using external paks.
  301. * New external SFX pak loading support for TR2 and TR3
  302. * Documentation updates and user usability package tests
  303. ( thanks Josh )
  304. * Apt source in place ( see README )
  305. * Automated debian packaging in Makefile ( make debian )
  306. * Animation half ass restored in non lara models agian
  307. * BUG found in SkeletalModel::setFrame - quick disable to
  308. remove crash bug CLOSES 20030101 tmp filing
  309. [ 20030510 ]
  310. * Old TR4 sound support moved behind new interface
  311. * Sound support for TR1 using new interface - have to wait
  312. for external sound pak support for TR2 and TR3
  313. * New sound sample management/interface in TombRaider class
  314. [ 20030509 ]
  315. * Manually patched with JML's UNICODE support
  316. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  317. [ 20030101 ]
  318. * Seriously broken animation! =)
  319. * I wonder how much this breaks - hacks shoved in to
  320. keep it runnable until the new event system is started
  321. * Skeletal model refactoring
  322. * Seperating entity and animation states and it's ugly
  323. * Finer animation control starts
  324. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  325. [ 20021228 ]
  326. * Md3 refactoring
  327. * Many Md3 fixes and features out of unit test work
  328. * Huge Md3 unit, testing ground for future TR unit test
  329. [ 20021227 ]
  330. * Md3 easter egg in cvs
  331. * State system work and testing
  332. [ 20021224 ]
  333. * Wireframe color code doc in README
  334. * Minor compile fixes for gcc 3.x
  335. * Default portal display in wireframe mode now
  336. * New hop command to disable room hopping movement
  337. * New r_animate command to enable entity animation test
  338. * Fixed showfps fault on load screen
  339. * Review of System timer
  340. * Replaced FPS estimation with pure frame rate counter
  341. * SDLSystem uses SDL timer now
  342. * Removed some dupilcate console commands out documented
  343. * Depth sorted particles
  344. * Lots of minor depth sorting and vising work
  345. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  346. * Entity vis no longer considers rooms agian
  347. * New Vector replaces List as renderable container
  348. for a great deal of memory savings
  349. * Room mesh/sprites rendering in nontexture modes agian
  350. * Documentation updates
  351. * Fix entity out of room fix
  352. * New OGL mesh can render with multitexture
  353. * New all bumpmaps are now loaded into texture memory
  354. * New [Network.Server] RC support
  355. * Run console commands from RC file
  356. * Neat new multitexture logo effect
  357. * Hel only build from now on
  358. * "Shooting" test in cvs
  359. * Fixes for depth rendering
  360. * New wireframe mode color codes for renderable type
  361. * Entity sprites back
  362. * Time to move to beta versioning
  363. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  364. * New sshot upload script for my conv ;)
  365. * New entity rendering vising starts, primative depth sort
  366. * Static ( room models ) using sphere bounding volumes now
  367. * New enumeration coding style project wide starts
  368. * New room depth sorting code starts
  369. * Fix for version stamp in corner
  370. * New update room render list per frame command
  371. * Misc minor sound/animation updates
  372. * Hel vising fix in ViewVolume, hel enabled by default
  373. * Look for bugs caused by huge refactoring of codebase
  374. * Hel objects in all builds
  375. * World class temp keeps Light and OpenGLMesh deps for now
  376. * Refactoring: OpenRaider, Render, TombRaider classes
  377. * World class emerges in cvs ( Big refactoring job )
  378. * Texture use moved into Render class
  379. * Emitter use moved into Render class
  380. * Seperation of physical and rendered world starts
  381. * Hel clean up, unit testing fixes
  382. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  383. * New Camera API, clean up starting
  384. * Quaternion ( class ) in cvs
  385. * Toggle for hel use
  386. * Fix port reporting is expected host order agian
  387. * libHel starts creeping into cvs build starting with some vising
  388. * Netcode fix
  389. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  390. * Inactive text no longer rendered
  391. * More libhel work
  392. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  393. * Little manual route chaining test for the fun of it
  394. * Trace tests
  395. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  396. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  397. * Fix for console use before level load crash
  398. * TR4 hack to play footsteps when running
  399. * TR4 pak sounds loaded and playable - just not sourced yet
  400. * New play command
  401. * Improved sound support
  402. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  403. * TR4 pak sound reading and dumping
  404. ( I couldn't find any paks using compression - however
  405. my algorithm can handle those that may )
  406. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  407. * TR4 ponytail type guessing algorithm works with TR4 paks
  408. ( May not apply to all custom lara models )
  409. * TR4 pigtails rendering algorithm now too
  410. * In TR4 ponytail works great with default settings
  411. * Up key now gets last command entered
  412. * r_ponytail console command
  413. * All builds use same texture binds as former EXPERMENTAL builds
  414. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  415. in list and handling
  416. * TR4 GL light support ( pretty )
  417. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  418. * One room render command and changes for other old commands
  419. * Fix for crash using new room ->adJRoom vector
  420. * Fixed room vertex lighting
  421. * Documentation updates
  422. * New scripts for installing
  423. * New client/server kills
  424. * Thanks dan for tesing multiplayer - lots of bugs found
  425. * Started moving room struct into more of a class type of
  426. collections and what not
  427. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  428. * Hack to handle camera out of world - moves to like a FPS
  429. viewpoint -- needs quats and 'dragging' to make it smoother
  430. * Entities drawn in different order to handle large alpha
  431. polygon in rooms ( Hack until sorting algorithm is in place )
  432. * Little hack to force exit of threads w/o calling back
  433. * Lowered network traffic rate and disabled debugging to stdout
  434. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  435. * Code to handle bad texture ids, like in Nasa.tr2
  436. * Network multiplayer test Client/Server can now connect
  437. and pass data and generate clients on each end of game
  438. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  439. * Network code starts
  440. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  441. * Speed boost for entity room clipping
  442. * Fixed color lighting - still some polygons can go all white
  443. * Console commands for clipping and new fly mode
  444. * Getting ready to seperate world clipping and storage from Render
  445. * Cheap wall clipping hack ( works great however )
  446. Doesn't take into account adjoint rooms ( there is a reason )
  447. * EXPERIMENTAL Better GL light support for font/world interaction
  448. * EXPERIMENTAL new level texture loading
  449. * Switching maps in game should never cause crashs anymore
  450. * Found then fixed several memory leaks
  451. * Makefile rule just for memory profiling build ( make memory )
  452. * Vectors replacing Lists for most collection implementations in Render
  453. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  454. * Turn animation for fun
  455. * Room vertex lighting back in
  456. * Vertex color/normal support changes for model meshes
  457. * Skeletal model/mesh model collision _support_
  458. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  459. * Hop up/down to rooms when in void
  460. * Primative 3rd person camera
  461. * GL light support for TR1-TR3
  462. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  463. * Removed room mesh rendering from Render
  464. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  465. * OpenGLMesh and Light classes start
  466. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  467. * Ah, a little free time -- cleaning up Render class a little
  468. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  469. * Auto depends generation for certian people =p
  470. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  471. * Time based animation tracer
  472. * Rounded out mtk3d a little more with common func from
  473. other projects
  474. * New pathing subsystem
  475. * Relocatable data dir ( thanks joshua for idea )
  476. Set by using init var 'HomeDir'
  477. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  478. * Fixed room mesh cache tris texcoors
  479. * Changed room tracking code
  480. * Replaced old room cache mesh texcoor system for tris
  481. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  482. * New menu state for keys
  483. * Major OpenRaider class clean up, reducing, reformatting for
  484. use with picky compilers, etc
  485. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  486. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  487. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  488. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  489. * Wall detection ( no clipping yet )
  490. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  491. values b/c assigned to wrong structure )
  492. * More debugging for bad cache room mesh crash
  493. * New animation fix by making getNumAnimsForMoveable use signed
  494. values ( seems to make TR4 and other levels loadable agian )
  495. * Stopped flickering idle lara by only drawing 1 frame of idle
  496. * Better bad cache quad handling?
  497. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  498. * Fix for room quad's texture bug
  499. * Console print system prototype
  500. * Misc clean ups
  501. * Level load menu prototype active by default
  502. * New debug info in game room/sector/pos
  503. * Floor player clipping by sector ( yay )
  504. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  505. * Floor player clipping by box ( hhmmm... )
  506. * Backport of Camera
  507. * Backport of SDLSystem prototype to replace SDL wrapper
  508. * Backport of mtk3d with GL style matrices and etc
  509. * Hacky fix for texture ids for room polygons
  510. ( Caused by new fast cache room polygon builder )
  511. * Backport of UnRaider Texture handler
  512. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  513. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  514. * Bug found Texture ids broken on new room mesh translation
  515. * Texcoord fix for quads
  516. * Removed damned vertex arrays
  517. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  518. * Partially fixed new renderer/translator
  519. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  520. * New Makefile optional memeory_test.cpp OBJ injection
  521. * "Commit of Doom" to break cvs source, yay!
  522. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  523. * Render cleaned up a little more
  524. * New room mesh system using arrays
  525. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  526. * Fixed TR4 bone layering
  527. * Worked on finiding/rendering ponytail some more
  528. * Moved angle clac for tags back into TombRaider class
  529. * Screenshot TGA file fix
  530. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  531. * Ponytail hack
  532. * Better UV generation
  533. * Broke TR2 with the new animation framing
  534. * Animation frame 'safety valve' to prevent overflows
  535. until it can be fixed correctly
  536. * Animation translation fixes
  537. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  538. * More TR format notes
  539. * TR4 object header
  540. * Minor changes to OpenRaider for speed/calarity
  541. * Idle aframe test code in
  542. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  543. * Fix for Lara model picking in TR4
  544. * Fix for TR4 loading ( tr4_light )
  545. * Fix for TR4 loading ( tr4_ai_data )
  546. * Fog support
  547. * Fix for world geo ( room bbox adjust )
  548. * Fix for bad mem usage reporting for overhead
  549. * Fix for HUGE memory leaks in TombRaider class
  550. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  551. * Fix for memfile size reporting
  552. * Fix for GLString truncation
  553. * New audio dir support back in
  554. * Fix for insert of tree_insert for memeory
  555. * Iterative version of tree_insert for memeory togglable
  556. at compile time
  557. * Fix for m-string max accounting
  558. * RBTree fix for memeory ( must stop coding after 0200 )
  559. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  560. * Stability has degraded with aggressive feature prototyping
  561. * More information for zero allocs
  562. * Fix for some 0 byte allocatations found in project
  563. * Check for 0 byte allocatations
  564. * Old List back in for now - slower, smaller
  565. * Removed many unnessacary sleeps from older builds
  566. * New feature tracks memory usage by file
  567. * Print to screen while loading back
  568. * New GLString now has helper functions for speedy string
  569. updates to replace hacks
  570. * Fixed damn 'memeory' rbtree
  571. * More verbose fatal error reporting
  572. * Reworked memeory prototype into better code
  573. * Removed working list tracker from memeory
  574. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  575. * Memeory memory overhead reduction for filename storage
  576. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  577. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  578. * Back to dynamic C-strings to save 'memeory memory'
  579. * Wrote a RBTree implementation directly into Memeory util
  580. * TGA debug fix
  581. * Looking at writing RBTree directly into Memeory util
  582. * Fixed driver string memory leak in main found with Memeory
  583. * Fixed GLString memory leak just found with Memeory
  584. * Fixes for release build to avoid memeory debugger
  585. * Memeory changes to avoid new/delete calls internally
  586. affecting MEMEORY_ERROR reports ( much much slower list based )
  587. * New iostreams and memeory header guards
  588. * Doh, corerction on pointer 0 padding
  589. * New delete accounting hack
  590. * New Memeory unit test features/fixes
  591. * Printing addr with hexadecimal for obvious reasons
  592. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  593. * Fixed overlapped vars/data members
  594. * Dumps memeory report filename fix
  595. * Dumps memeory report for unfreed on exit now?
  596. * Console commands to debug 'memeory'
  597. * New c func printing option in Tree
  598. * Memeory profiling system starting
  599. * Font data fixes
  600. * Fixed sourceforge cvs tree
  601. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  602. * Fixed bug where ent draw didn't account for viewmodel
  603. in same room
  604. * New texture binding method for strict checking and
  605. to avoid prechecks on unsorted polygons
  606. * More rendering toggles for more testing
  607. * Draw room bbox with r_portal
  608. * Moved more commands to console only ( See README )
  609. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  610. * Fix rendering bug with r_portal
  611. * RC uses pakdir for strict path enforcement now
  612. * New RC commands for Map/Music that represent backend correctly
  613. ( It's a FIFO, not a sorter )
  614. * RC parser now uses console command parser helper too
  615. * Improvements to console command parser
  616. ( less memory, faster normal case, easier to add new commands )
  617. * Hack to try to unload level shows it's time to start a
  618. rewrite =)
  619. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  620. * Screenshot console command
  621. * View model render toggle console command
  622. * View model index fix for entity use
  623. * Console command naming clean up starting
  624. * Console fix for backspacing over prompt
  625. * Load command to load levels by index
  626. * Many more console commands, replacing some key commands
  627. * Sprites render after players now for more accurate scene
  628. * Collapsed some rendering gobals into temp LARA entity gobal
  629. * Portal visual debugging
  630. * Console fix for prompt display after command given
  631. * Fix for bad cvs sync
  632. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  633. * Portal (precompiled) use starts
  634. * Very basic console prototype in place
  635. * Render control flags ( Not same as mode flags )
  636. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  637. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  638. * Fix for RC loader
  639. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  640. * Temp resource redundency pruning solution
  641. * More string safety auditing and fixes
  642. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  643. * Hack to fix texture dumping
  644. * More string clean up
  645. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  646. * Minor TR support work
  647. * Texture dumping fix for new mtk_tga
  648. * New tristrip rendering sprites
  649. * Changed to snprint in all objects now
  650. * Clean up in texture use
  651. * Clean up in screenshot code
  652. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  653. * Animation frame testing hack back keys '[' and ']'
  654. * Reduction of room rendering top levels ( consistent speed? )
  655. * Improvments to texture handling and loading
  656. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  657. * Updated mtk_tga from my current mtk_image source
  658. fixes tga save bug and more stuff
  659. * New more correct FPS counter for alpha testers amusement
  660. DisplayFPS=true in init and key command 'f'
  661. * Refactoring and clean up in OpenRaider
  662. * TombRaider getting ready for testing new class based system
  663. * Got new specs for TR4 and TR5
  664. * Readying class based system for new physics and rendering
  665. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  666. * Fixes for fast texture cache for older tombraider data
  667. * Fixes for TombRaider unit test
  668. * Makefile changes for gcc 3.0
  669. * GLString use fix, forgot to disable culling - thanks dan
  670. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  671. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  672. * Tune up of Sound
  673. * Disable cusor show on switch to fullscreen also
  674. * GLString scaling
  675. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  676. * New Sound flags ( allows for easier expansion )
  677. * Start loadscreen before caching sound now
  678. * NOTE audio support is fine - just low memory condition kill
  679. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  680. * Broke audio support by switching around
  681. OpenRaider, LoadLevel/SetupAudio
  682. * README update
  683. * Texture caching while reading from diskfile in callback
  684. * New load screen percentage feedback via callback
  685. * Fix for Tombraider multiple Clear() bug
  686. * New load ordering, might break some things
  687. * More work on GLString use in OR
  688. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  689. * Speed set on Camera
  690. * Played with some refactoring in OpenRaider class
  691. and thread hacks for external texture use
  692. * New texture loading to make external textures
  693. id independent of TR texture id at load time
  694. * Changed 'load screen' layout and particle setup
  695. * Removed dependence of Emitter on Texture agent - calls
  696. GL texture bind directly now
  697. * Particle partial resync with freyja_particle tree
  698. * Emitter partial resync with freyja_particle tree
  699. * Render minor reduction/refactoring, breaking up some code
  700. * New GL font system for OpenRaider ( GLString )
  701. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  702. * GlGetString use 'correct' fix
  703. * Music list reimplemented for CVS
  704. * Emitter commited to CVS ( oopsie )
  705. * Changlog reformated
  706. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  707. * New Changlog format
  708. * Minor GL string use 'temp fix' in Render
  709. * ModelDebug option to RC to disable model load debugging
  710. * TODO update
  711. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  712. * Minor rendering changes
  713. * Particle test fix
  714. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  715. * Particle testing ( Using one of my freyja prototypes )
  716. * Fullscreen toggle - '9' key
  717. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  718. * Timer prototype starts, just using a time delay for now
  719. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  720. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  721. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  722. * Set up new box just for windows TR compatibility tests
  723. ( got old ppro out, bought a hdd for it - weee )
  724. * Testing exported meshes with Freyja
  725. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  726. * Mesh export test for TombRaider
  727. * Texel adjustment method rolled back into TombRaider
  728. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  729. * TR4 sky mesh?
  730. * Texture changes
  731. * Freyja work with ponytail graphing
  732. * New FPS counter uses larger frame samples and reset
  733. ( readings still off by a little )
  734. * Splash screen for threaded loads (shakes for fullscreen feedback)
  735. * Particle engine research ( no code )
  736. * Threading testing
  737. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  738. * Might wait to install X 4.0.1 to work on bump map rendering
  739. * Render check for multitexture
  740. * Fixed OpenRaider to use new TombRaider::Texture API
  741. * Bump map use with new TombRaider backend API
  742. * "TR3 objtexture alpha clip" back in for 32bit textiles
  743. * More testing features like texture dumping for all versions
  744. * Special texture loading default use in TR4/TR5
  745. * Zero padding on dumped textures - yes, it is about time
  746. * Fixed special texture loading/dumping
  747. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  748. * 32bit texture default use in TR4/TR5
  749. * 32bit texture testing in TR5
  750. * Make rule regression testing in cvs tree
  751. `make tombraider.test`
  752. * Better make rules for tombraider.test
  753. * TombRaider fixes for compression use and dellocation
  754. * New TombRaider::LoadTR5
  755. * Worked on TombRaider agent
  756. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  757. * Added *some of the TR5 spec to regression test build
  758. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  759. * Some minor checks for bad allocation of meshes?
  760. * Changed moveable code to assume nonanimated entity
  761. * Entity drawing tied to room drawing
  762. (For vising, later use an entity cache per room to avoid full cycle)
  763. * Screenshot name now based on VERSION string (better bugs reports)
  764. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  765. * Fixed Freyja tree's colored polygons
  766. * More debug output on animation building
  767. * Fixed Freyja's tree too
  768. * Fixed TR4 decompress bug
  769. ( silly me, it only worked because of opt, didn't clear a var )
  770. * Animation grouping prototype
  771. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  772. * Fixes for mesh rendering ambient light level
  773. * Fixes for animtion rendering
  774. * Fixes for animation loading
  775. (TR2+ lara has some animation problems still, with junk frames)
  776. (TR1 lara works because all the right indices = 0)
  777. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  778. * Fixed animations using steping fix I wrote for libfreyja_egg
  779. this breaks the old TR aniamtion hacks though =)
  780. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  781. * Back porting to Freyja to help figure out TR animation problems
  782. * Worked on TR5 and TR4 texture alpha flags
  783. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  784. * Fixed skeletal/moveable loading and animation
  785. * Starting entity mapping tracer
  786. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  787. * NOTE make enities list so dup models won't draw to same position
  788. * Caching caused segfault - so now emulate dumb smart pointers
  789. * Removed Free TR data, it caused to many segfaults,
  790. for some reason it frees twice even with Clear()
  791. * Caching for duplicate models ( saves tons of memory )
  792. * Fixed loading and animation for all models in level
  793. * Broke animation with new loader?! (caused by new moveable loading)
  794. * Free TR data after load ( May cause segfault on exit )
  795. * Simple vising for items back in
  796. * Oops, removed mesh draw from viewmodel renderer
  797. ( was debuging item meshes )
  798. * Fixed tr4 (2 layer tags) flag set on non lara models
  799. * Fixed moveable loading
  800. * Looking for moveable object drawing problems ( werid )
  801. * Fixed item positioning set on load
  802. * Fixed sprite/room amb lighting back to white ( heh, oops )
  803. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  804. * Void color only when outside world
  805. * Various minor renderer changes
  806. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  807. * Fixed lara's colored polygons index bug for TR1
  808. * Autoload lara as view model
  809. * Tr4 two mesh system use
  810. * Basic skeletal model animation (frame rate based)
  811. * Skeletal model rendering
  812. * Skeletal model loader finished
  813. * No quaterions generated in current skeletal loader
  814. It'll be easy to add bone lerping later, but first I want
  815. correct behavior ( ie animation and placement )
  816. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  817. * Planning rendering engine #3
  818. * Once skeletal models are in rendering engine #2
  819. physics code can start
  820. * EXPERIMENTAL moveable code starts
  821. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  822. * Moveable code finaling coming back in ( now with quats )
  823. * Bug fix to ignore bad meshes in some TR4 levels?
  824. * TombRaider class test
  825. * Some TR5 specs fell in my lap today =)
  826. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  827. * Mouse motion control fixes
  828. * Item sprite rendering ( TR1, TR2, and should work for others )
  829. * Item sprite loading ( TR1, TR2, and should work for others )
  830. * Fixed room sprite loading
  831. * Hack temp fixes for camera ( broke it bad last night )
  832. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  833. * Baisc strafing and better forward/backward movement on camera
  834. * More user documentation and bug tracking
  835. * Portal toggle
  836. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  837. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  838. * Mouse look code
  839. * The portal code is hindered by the old XZ vis check =(
  840. once it's replaced it should be 100% correct
  841. * Added portal code, and is almost fully working now
  842. * Worked on portal code (testing)
  843. * Since adding quaternion camera, segfault on exit... hhmmm...
  844. * Finished quaternion based camera and rendering
  845. * Planning to break mtk3d into base type classes and expand it as
  846. a library with learping functions for use in animation also =)
  847. * Started on quaternion camera and quaternion support in mtk3d
  848. * TR4 sound fx postioning loader starts
  849. * GL driver string from resource
  850. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  851. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  852. * SDL key code fixes
  853. * More SDL fixes for rendering
  854. * More SDL work, fixes
  855. * FPS counter prints to console every 100 frames
  856. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  857. * SDL is very slow atm ( drag ass )
  858. You can edit Makefile to set it to use it if you want
  859. * Finished basic test SDL interface
  860. * Started on item sprite loading (likes a little more, but not priority)
  861. * Aren't you all gald I ditched render engine #1 now? ;)
  862. * New sprite rendering code
  863. * Fixed bug that drew static room meshes twice
  864. * Fixed bug that drew alpha sorted tris 3 times
  865. (Fixes all known alpha rendering bugs)
  866. * Room sprite loading code
  867. * Cleaned code, fixed some documentation
  868. * Started work on Resource agent, not ready to replace old code yet
  869. * No longer dump textures, unless explictly set in rc file
  870. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  871. * Fixed XEmacs modes should have been 'Mode: C++'
  872. * Looked at portal design guide, was useless
  873. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  874. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  875. * SDL support starts back
  876. * Added my old linux joystick code
  877. * Basic sorted alpha poly render second pass with very small penalty
  878. ( An all new rendering feature never in engine before )
  879. * Figured out best way to sort alpha polys exp with rooms only for now
  880. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  881. * Static mesh rendering back ( doesn't use room lighting
  882. intensity for now )
  883. * Texel alignment
  884. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  885. * Static meshes
  886. * Model meshes
  887. * Mipmaps in Texture as option
  888. * Code clean up
  889. * Item sprite and room sprite loader code about finished
  890. * Finished adding my screenshot code from Freyja, and
  891. made it produce TGAs instead of PPMs ( cmd 'S' )
  892. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  893. * POublic CVS Release
  894. * Vertex lighting now functional and stable in new engine
  895. * Fix for TR4 water alpha via textile generator, but
  896. some light shards are still black - might be other
  897. alpha flags that are unknown
  898. * New level loader using _map_list
  899. * New Map list RC rule
  900. * Start of item sprite code in new engine
  901. * Leaving old Texture calls for compaiblity with obsolete
  902. * New textile loading by moving new code into Freyja's
  903. TombRaider module to handle *all pixmap generation
  904. * User documentation
  905. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  906. * Testing
  907. * Resource system back in
  908. * AL init threaded off
  909. * Switched order of AL and GL inits
  910. ( so you can have in game progess loader for loading )
  911. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  912. * Should have all the best of the engines merged by Monday!
  913. * Started model rendering code for engine #2
  914. * New mode control for WIREFRAME, SOLID, TEXTURE
  915. * Fixed texel index bug for rooms
  916. * New Camera methods for visibility and more accessors
  917. * Render engine #2 feature upgrade by merging with engine #1
  918. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  919. * Rendering engine #2 fixes
  920. * New Camera method for positioning
  921. * Rendering engine #2 update
  922. * Added documentation to Sound agent
  923. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  924. * Texture manager fixes
  925. * Tesselated quads
  926. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  927. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  928. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  929. * Render fixes
  930. * OpenAL fixes for /dev/dsp in use and _init guard
  931. * Added Sound manager, OpenAL support for groovy 3d audio =)
  932. * Dropped all OSS code
  933. * Fixed segfault by freeing _texture and _tombraider twice
  934. * TR4 texture fixes ported from gegg
  935. * Fixed segfault on texture handling
  936. * Removed splash screen code completely
  937. ( Will later use loader screens just like TR )
  938. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  939. * Splash screen as compile time support
  940. * PThread support as compile time option
  941. * TR4 texel loading fixes
  942. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  943. * OpenRaider request for sourceforge hosting
  944. * New Render class is now the new renderer
  945. * GLUT use abstracted and placed into openraider.cpp
  946. * Mtk Image manager
  947. * Mtk texture manager
  948. * Thread for Freyja loader
  949. * Freyja camera
  950. * OpenRaider RC system design
  951. * Freyja loader replaces yuri loader in test build
  952. * Splash screen
  953. * New engine starts
  954. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  955. * Removed drawing another lara as an error marker for movables
  956. * Removed level dumping and saving
  957. * Split up mesh rendering
  958. * New 3rd person lara camera rendering
  959. * New animation control
  960. * This project is based on trueview by yuri and some patches
  961. and porting to linux by Mongoose along with code from
  962. GooseEgg by Mongoose
  963. * Log started