Open Source Tomb Raider Engine
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CMakeLists.txt 8.9KB

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  1. # Add OpenGL Library
  2. find_package (OpenGL REQUIRED)
  3. include_directories (SYSTEM ${OPENGL_INCLUDE_DIRS})
  4. set (LIBS ${LIBS} ${OPENGL_LIBRARIES})
  5. # Add Z Library
  6. find_package (ZLIB REQUIRED)
  7. include_directories (SYSTEM ${ZLIB_INCLUDE_DIRS})
  8. set (LIBS ${LIBS} ${ZLIB_LIBRARIES})
  9. # Add SDL2 Library
  10. find_package (SDL2)
  11. if (SDL2_FOUND)
  12. include_directories (SYSTEM ${SDL2_INCLUDE_DIR})
  13. set (LIBS ${LIBS} ${SDL2_LIBRARY})
  14. # Add SDL2_ttf Library
  15. find_package (SDL2TTF)
  16. if (SDL2TTF_FOUND)
  17. include_directories (SYSTEM ${SDL2TTF_INCLUDE_DIR})
  18. set (LIBS ${LIBS} ${SDL2TTF_LIBRARY})
  19. endif (SDL2TTF_FOUND)
  20. endif (SDL2_FOUND)
  21. # Add OpenAL Library
  22. find_package (OpenAL)
  23. if (OPENAL_FOUND)
  24. include_directories (SYSTEM ${OPENAL_INCLUDE_DIRS})
  25. set (LIBS ${LIBS} ${OPENAL_LIBRARIES})
  26. # Add ALUT Library
  27. find_package (ALUT)
  28. if (ALUT_FOUND)
  29. include_directories (SYSTEM ${ALUT_INCLUDE_DIRS})
  30. set (LIBS ${LIBS} ${ALUT_LIBRARIES})
  31. endif (ALUT_FOUND)
  32. endif (OPENAL_FOUND)
  33. #################################################################
  34. # Set Source files
  35. set (SRCS ${SRCS} "Camera.cpp")
  36. set (SRCS ${SRCS} "Command.cpp")
  37. set (SRCS ${SRCS} "Console.cpp")
  38. set (SRCS ${SRCS} "Entity.cpp")
  39. set (SRCS ${SRCS} "Font.cpp")
  40. set (SRCS ${SRCS} "FontManager.cpp")
  41. set (SRCS ${SRCS} "FontTRLE.cpp")
  42. set (SRCS ${SRCS} "Game.cpp")
  43. set (SRCS ${SRCS} "main.cpp")
  44. set (SRCS ${SRCS} "Menu.cpp")
  45. set (SRCS ${SRCS} "Mesh.cpp")
  46. set (SRCS ${SRCS} "OpenRaider.cpp")
  47. set (SRCS ${SRCS} "Render.cpp")
  48. set (SRCS ${SRCS} "Room.cpp")
  49. set (SRCS ${SRCS} "RoomData.cpp")
  50. set (SRCS ${SRCS} "SkeletalModel.cpp")
  51. set (SRCS ${SRCS} "Sound.cpp")
  52. set (SRCS ${SRCS} "Sprite.cpp")
  53. set (SRCS ${SRCS} "Texture.cpp")
  54. set (SRCS ${SRCS} "TombRaider.cpp")
  55. set (SRCS ${SRCS} "ViewVolume.cpp")
  56. set (SRCS ${SRCS} "Window.cpp")
  57. set (SRCS ${SRCS} "World.cpp")
  58. # Select available Sound library
  59. option (ENABLE_AUDIO "Enable Sound Output" YES)
  60. if (OPENAL_FOUND AND ALUT_FOUND AND ENABLE_AUDIO)
  61. set (SRCS ${SRCS} "SoundAL.cpp")
  62. set (USING_AL TRUE)
  63. else (OPENAL_FOUND AND ALUT_FOUND AND ENABLE_AUDIO)
  64. set (SRCS ${SRCS} "SoundNull.cpp")
  65. set (USING_AL FALSE)
  66. message (STATUS "Disabled Sound support (no OpenAL and ALUT)!")
  67. endif (OPENAL_FOUND AND ALUT_FOUND AND ENABLE_AUDIO)
  68. # Select available Windowing library
  69. if (SDL2_FOUND)
  70. set (SRCS ${SRCS} "WindowSDL.cpp")
  71. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -DUSING_SDL")
  72. if (SDL2TTF_FOUND)
  73. set (SRCS ${SRCS} "FontSDL.cpp")
  74. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -DUSING_SDL_FONT")
  75. endif (SDL2TTF_FOUND)
  76. else (SDL2_FOUND)
  77. message (FATAL_ERROR "SDL2 is required at the moment!")
  78. endif (SDL2_FOUND)
  79. #################################################################
  80. # Check for header/function presence
  81. include (CheckIncludeFiles)
  82. include (CheckFunctionExists)
  83. include (CheckSymbolExists)
  84. # backtrace() for assert with call stack output
  85. check_include_files (execinfo.h HAVE_EXECINFO_H)
  86. check_function_exists (backtrace HAVE_BACKTRACE)
  87. check_function_exists (backtrace_symbols HAVE_BACKTRACE_SYMBOLS)
  88. # readdir() for recursive folder traversal
  89. check_include_files (dirent.h HAVE_DIRENT_H)
  90. check_function_exists (opendir HAVE_OPENDIR)
  91. check_function_exists (readdir_r HAVE_READDIR_R)
  92. check_function_exists (closedir HAVE_CLOSEDIR)
  93. check_symbol_exists (DT_DIR "dirent.h" HAVE_DT_DIR)
  94. # recursive folder traversal for Windows
  95. check_include_files (windows.h HAVE_WINDOWS_H)
  96. check_function_exists (FindFirstFile HAVE_FINDFIRSTFILE)
  97. check_function_exists (FindNextFile HAVE_FINDNEXTFILE)
  98. check_function_exists (FindClose HAVE_FINDCLOSE)
  99. #################################################################
  100. # Configuration Header file
  101. configure_file (
  102. "${PROJECT_SOURCE_DIR}/include/config.h.in"
  103. "${PROJECT_BINARY_DIR}/config.h"
  104. )
  105. #################################################################
  106. # Apple specific bundling
  107. if (APPLE)
  108. # Mac Bundle Data
  109. set (MACOSX_BUNDLE_INFO_STRING "OpenSource TombRaider Game Engine")
  110. set (MACOSX_BUNDLE_ICON_FILE "AppIcon")
  111. set (MACOSX_BUNDLE_GUI_IDENTIFIER "de.xythobuz.OpenRaider")
  112. set (MACOSX_BUNDLE_BUNDLE_NAME "OpenRaider")
  113. set (MACOSX_BUNDLE_SHORT_VERSION_STRING "${OpenRaider_VERSION_MAJOR}.${OpenRaider_VERSION_MINOR}.${OpenRaider_VERSION_MICRO}${OpenRaider_VERSION_RELEASE}")
  114. set (MACOSX_BUNDLE_LONG_VERSION_STRING "${OpenRaider_VERSION_MAJOR}.${OpenRaider_VERSION_MINOR}.${OpenRaider_VERSION_MICRO}${OpenRaider_VERSION_RELEASE} (${CMAKE_BUILD_TYPE})")
  115. set (MACOSX_BUNDLE_BUNDLE_VERSION "${OpenRaider_VERSION_MAJOR}.${OpenRaider_VERSION_MINOR}.${OpenRaider_VERSION_MICRO}${OpenRaider_VERSION_RELEASE} (${CMAKE_BUILD_TYPE})")
  116. set (MACOSX_BUNDLE_COPYRIGHT "2001 - 2014")
  117. # Copy Icon
  118. set (MAC_ICON "../cmake/AppIcon.icns")
  119. set_source_files_properties (${MAC_ICON} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
  120. set (SRCS ${SRCS} ${MAC_ICON})
  121. # Copy Data
  122. set (MAC_DATA "../data/font.pc" "../data/OpenRaider.ini" "../data/test.ttf" "../data/splash.tga")
  123. set_source_files_properties (${MAC_DATA} PROPERTIES MACOSX_PACKAGE_LOCATION Resources/defaults)
  124. set (SRCS ${SRCS} ${MAC_DATA})
  125. endif (APPLE)
  126. #################################################################
  127. # Check for SSE, enable if available
  128. include (../cmake/FindSSE.cmake)
  129. if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
  130. if (SSE_FOUND)
  131. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSE")
  132. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -msse")
  133. endif (SSE_FOUND)
  134. if (SSE2_FOUND)
  135. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSE2")
  136. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -msse2")
  137. endif (SSE2_FOUND)
  138. if (SSE3_FOUND)
  139. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSE3")
  140. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -msse3")
  141. endif (SSE3_FOUND)
  142. if (SSSE3_FOUND)
  143. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSSE3")
  144. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -mssse3")
  145. endif (SSSE3_FOUND)
  146. if (SSE4_1_FOUND)
  147. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSE4.1")
  148. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -msse4.1")
  149. endif (SSE4_1_FOUND)
  150. # Display message if something is enabled
  151. if (NOT "${SSE_FOUND_MSG}" STREQUAL "")
  152. message (STATUS "Enabled${SSE_FOUND_MSG}...")
  153. endif (NOT "${SSE_FOUND_MSG}" STREQUAL "")
  154. endif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
  155. # Apply Flags
  156. set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenRaider_CXX_FLAGS}")
  157. set (CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${OpenRaider_CXX_FLAGS} ${OpenRaider_CXX_FLAGS_DEBUG}")
  158. set (CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} ${OpenRaider_CXX_FLAGS} ${OpenRaider_CXX_FLAGS_RELEASE}")
  159. # Add subdirectories
  160. add_subdirectory ("math")
  161. add_subdirectory ("utils")
  162. # Add Executable
  163. add_executable (OpenRaider MACOSX_BUNDLE ${SRCS})
  164. #################################################################
  165. if (APPLE)
  166. if (${CMAKE_GENERATOR} STREQUAL "Unix Makefiles")
  167. # Copy setup script
  168. add_custom_command (TARGET OpenRaider POST_BUILD
  169. COMMAND echo "Injecting setup script..."
  170. COMMAND cp "${PROJECT_SOURCE_DIR}/cmake/setup_mac.sh" "${PROJECT_BINARY_DIR}/src/OpenRaider.app/Contents/MacOS/OpenRaider.sh"
  171. COMMAND chmod "a+x" "${PROJECT_BINARY_DIR}/src/OpenRaider.app/Contents/MacOS/OpenRaider.sh"
  172. )
  173. # Fix executable name, so setup script will be called
  174. add_custom_command (TARGET OpenRaider POST_BUILD
  175. COMMAND echo "Changing executable name..."
  176. COMMAND /usr/libexec/PlistBuddy -c "Set :CFBundleExecutable OpenRaider.sh" Info.plist
  177. WORKING_DIRECTORY ${PROJECT_BINARY_DIR}/src/OpenRaider.app/Contents
  178. )
  179. # Preparing the bundle on install
  180. # http://www.cmake.org/Wiki/BundleUtilitiesExample
  181. set (plugin_dest_dir OpenRaider.app/Contents/MacOS)
  182. set (APPS "${PROJECT_BINARY_DIR}/src/OpenRaider.app")
  183. install (CODE "
  184. file(GLOB_RECURSE PLUGINS
  185. \"\${CMAKE_INSTALL_PREFIX}/${plugin_dest_dir}/plugins/*${CMAKE_SHARED_LIBRARY_SUFFIX}\")
  186. include(BundleUtilities)
  187. fixup_bundle(\"${APPS}\" \"\${PLUGINS}\" \"\")
  188. " COMPONENT Runtime
  189. )
  190. endif (${CMAKE_GENERATOR} STREQUAL "Unix Makefiles")
  191. endif (APPLE)
  192. #################################################################
  193. if (NOT APPLE)
  194. # Install binary
  195. install (TARGETS OpenRaider
  196. RUNTIME DESTINATION bin
  197. )
  198. endif (NOT APPLE)
  199. #################################################################
  200. # Add Math Library
  201. if (UNIX)
  202. set (LIBS ${LIBS} m)
  203. endif (UNIX)
  204. # Add utils Library
  205. set (LIBS ${LIBS} OpenRaider_math)
  206. set (LIBS ${LIBS} OpenRaider_utils)
  207. # Link to all found libs
  208. target_link_libraries (OpenRaider ${LIBS})
  209. #################################################################
  210. # Add target to run executable
  211. add_custom_target(run COMMAND OpenRaider DEPENDS OpenRaider WORKING_DIRECTORY ${CMAKE_PROJECT_DIR})