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- /*!
- * \file include/BoundingSphere.h
- * \brief 3D Bounding Sphere
- *
- * \author xythobuz
- */
-
- #ifndef _BOUNDING_SPHERE_H_
- #define _BOUNDING_SPHERE_H_
-
- #include <vector>
-
- class BoundingSphere {
- public:
- BoundingSphere(glm::vec3 p = glm::vec3(0.0f, 0.0f, 0.0f), float r = 100.0f, int res = 42) : pos(p),
- radius(r), resolution(res) { }
-
- void setPosition(glm::vec3 p) { pos = p; }
- glm::vec3 getPosition() { return pos; }
-
- void setRadius(float r) { radius = r; }
- float getRadius() { return radius; }
-
- void display(glm::mat4 VP, glm::vec3 color);
-
- static void display();
-
- private:
- glm::vec3 pos;
- float radius;
- int resolution;
-
- static std::vector<glm::vec4> vertices;
- static std::vector<glm::vec3> colors;
- };
-
- #endif
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