Open Source Tomb Raider Engine
選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。

ChangeLog 47KB

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  1. # OpenRaider Developer Branch ChangeLog
  2. ## OpenRaider (0.1.3) xythobuz <xythobuz@xythobuz.de>
  3. [ 20140405 ]
  4. * "Ported" all commands from old source
  5. * Slimmed down Camera considerably
  6. * Removed Emitter & Particle
  7. [ 20140403 ]
  8. * Now using "service locator" pattern for global singleton objects:
  9. http://gameprogrammingpatterns.com/service-locator.html
  10. * Made abstract sound interface to provide different implementations
  11. in the future (eg. for Windows)
  12. * "Backported" more commands from old source
  13. [ 20140330 ]
  14. * Fixed some segfaults relating to missing upper-bound-checks
  15. while accessing std::vectors in World/Render
  16. * Added animation test command, FPS display
  17. [ 20140329 ]
  18. * Proper fix for texture offset bug
  19. * Added more asserts
  20. [ 20140327 ]
  21. * Started reimplementing game/render commands
  22. * Using only colors defined for renderer
  23. [ 20140326 ]
  24. * Fixed Sound segfault
  25. * Added basic camera and entity movement
  26. [ 20140324 ]
  27. * Hacked Texture Offset fix
  28. [ 20140323 ]
  29. * Try to load external sound effect files
  30. * Added Renderer
  31. * Moved gWorld, LARA into Game
  32. * Moved Camera sensitivity into OpenRaider
  33. * Re-Added LoadScreen render mode
  34. * Added level data processing code
  35. [ 20140322 ]
  36. * Added Game class, TombRaider level loader, Camera, Emitter,
  37. Mesh, Particle, ViewVolume, Texture
  38. * Added SkeletalModel, now using std::vector
  39. * Added World, now using std::vector and std::list
  40. [ 20140321 ]
  41. * Added help command
  42. * Added proper command history for console
  43. * Added mouse scrolling support
  44. * Can bind mouse actions
  45. [ 20140316 ]
  46. * Added mouse support, also for menu
  47. * Added Console
  48. * Fixed system timer for BSDs (like Mac OS X)
  49. [ 20140315 ]
  50. * Added Window interface and WindowSDL implementation
  51. * Prepared cmake to make SDL optional in the future
  52. * Added event handling and font support
  53. * Started implementing command system
  54. * Config file now has .ini extension
  55. * Added transparent menu overlay
  56. * Implemented key bindings
  57. [ 20140314 ]
  58. * Started more or less complete re-write...
  59. * Sound now uses std::vector, volume setting, clear()
  60. * Moved math, Matrix, Quaternion and Vector3d into new math lib
  61. * Added main.h/cpp with OpenRaider global
  62. * Rewrote time lib using ctime
  63. ## OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  64. [ 20140313 ]
  65. * Removed unit tests. No unit tests are better then some half-assed
  66. non working ones...
  67. [ 20140312 ]
  68. * Resizing the window works properly (except for fixed string positions)
  69. * Removed FullScreen config command and flag that had no effect
  70. * Set cursor visible when disabling mousegrab
  71. [ 20140311 ]
  72. * Removed empty Camera, Matrix, Particle, Quaternion,
  73. Vector3d and ViewVolume destructors
  74. * Removed unneeded Quaternion assignment operator
  75. * Added Vector3d copy constructor
  76. [ 20140307 ]
  77. * Removed duplicated GL initialization code
  78. * Removed duplicated TGA writing code from Texture
  79. * Moved system_timer into time utilities, changed its API
  80. * Fixed a bug that prevented input of console commands using
  81. the shift key for eg. uppercase letters or symbols
  82. * Removed (totally unfinished) networking support
  83. [ 20140306 ]
  84. * Created utility library
  85. * Rewrote bufferString()
  86. * Rewrote and fixed fullPath(), it worked more or less by accident
  87. [ 20140305 ]
  88. * Now using cmake build system
  89. * Pak file extensions are checked to see if they could be valid
  90. * Bugfix: String was used after being deleted in OpenRaider.cpp
  91. [ 20140304 ]
  92. * Removed memory test
  93. [ 20140303 ]
  94. * Removed Map.h & Tree.h, using std::map instead...
  95. [ 20140221 ]
  96. * Removed the `Map` command. Now the PakDir command causes
  97. a recursive search of the specified directory. Every file found
  98. is added to the map list if it validates.
  99. * The menu map list can now be stepped per folder with the
  100. right and left arrows.
  101. * Methods wrapping printf-style functions now get compiler warnings
  102. * Reenabled some warnings and fixed them
  103. [ 20140216 ]
  104. * Removed the FastCard option. Not necessary on todays hardware?!
  105. * Removed UNICODE_SUPPORT, not working this way with SDL2
  106. [ 20140215 ]
  107. * Enabled previously disabled polygon smoothing & color material
  108. when setting fastcard to true
  109. * Fixed bug in system timer millisecond conversion
  110. * Extended rc_get_bool to also accept 0 or 1 besides true and false
  111. [ 20140210 ]
  112. * Finished the Tomb Raider 1 Item/State definitions
  113. * Ported to SDL2 and SDL2-TTF using the Migration Guide:
  114. https://wiki.libsdl.org/MigrationGuide
  115. [ 20140209 ]
  116. * Renamed OpenGLMesh to Mesh
  117. * Removed unused flags, enums, ...
  118. [ 20140202 ]
  119. * Fixed more cppcheck warnings
  120. * Removed unnecessary defines (USING_xxx)
  121. [ 20140201 ]
  122. * Rewrote Memory Unit Test using greatest
  123. * Used C++ static analysis tool cppcheck and tried to fix
  124. its warnings
  125. [ 20140131 ]
  126. * All unit tests buildable again and no more warnings
  127. [ 20140129 ]
  128. * Removed unused libferit stuff
  129. * Changed code to generate much less warnings
  130. * Using relative epsilon for float comparison
  131. [ 20140124 ]
  132. * Fixed some TombRaider.cpp warnings
  133. [ 20140120 ]
  134. * Removed HAVE_SDL & HAVE_SDL_TTF flags. SDL & TTF always required!
  135. * Converted all tabs to spaces (4 spaces per tab)
  136. * Auto indented all cpp files
  137. [ 20140119 ]
  138. * Enabled linear texture filtering for fonts, resulting in nicer
  139. looking down scaling
  140. * Removed unused TGA font parts of GLString with slight API changes
  141. * Modified GLString Unit Test to work with new GLString
  142. * Removed unused glDrawGrid, glDrawAxis, glPrintf2d, glPrintf3d
  143. from SDLSystem
  144. * Silenced many more warnings
  145. [ 20140118 ]
  146. * Removed unused (and pretty empty) Entity class
  147. [ 20140117 ]
  148. * Reenabled room hopping on launch
  149. * Now using C++11 standard.
  150. * Turned on many more warnings and silenced some of them.
  151. * Removed empty Quaternion Unit Test
  152. [ 20140111 ]
  153. * Rewrote GLString Unit Test, now using TTF Font
  154. * Removed included TGA font and loading code
  155. * Rewrote Matrix Unit Test now using greatest
  156. * Documented MatMath, fixed bug in helRandomNum(),
  157. added better Unit Test
  158. * Only one way of conversion between Deg and Rad in MatMath
  159. * Use the same style of include guards in all headers
  160. * Added memory test to SkeletalModel. Adding to OpenGLMesh causes
  161. a segfault on launch
  162. [ 20140110 ]
  163. * Removed endian.(h/cpp) as it shouldn't be needed. See:
  164. http://commandcenter.blogspot.de/2012/04/byte-order-fallacy.html
  165. * Removed empty Light.cpp
  166. * All Unit Tests build without warning
  167. * Converted many FIXME comments to be in the doxygen documentation
  168. * Removed hel & mstl folders, moved into parent directory
  169. * mtk_tga Unit Test uses greatest
  170. * Moved remaining Unit Tests (Network & TombRaider)
  171. * memory_test Unit Test no longer produces warnings
  172. * Building a memory test build no longer produces warnings
  173. [ 20140109 ]
  174. * Added greatest Test Framework, rewrote Sound Test
  175. * Renamed all memeory references to memory
  176. * Moved headers into include/
  177. * Put Unit Tests into test/
  178. [ 20140107 ]
  179. * Removed hel/Mass. There was an object of this class in World,
  180. but it was never used!
  181. * Removed even more unused files (mstl/Vector.cpp,
  182. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  183. mstl/Stack.h)
  184. * Completely removed hel/Simulation, as it depends on missing
  185. files (hel/CollisionObject)
  186. * Improved Makefile portability
  187. [ 20140106 ]
  188. * Hel Simulation Test builds, but doesn't work!
  189. [ 20140105 ]
  190. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  191. * Fixed strange Mouse Y-Axis Overflow bug
  192. * Cleanup of Makefile
  193. [ 20140104 ]
  194. * Hel Unit Test build & passes
  195. * Spring & Simulation Tests unbuildable, missing files?
  196. * GLString Unit Test builds, works not every time?
  197. * TombRaider Unit & Regression Test working
  198. [ 20140103 ]
  199. * Removed more (unused?) code, PSKModel & UTPackage
  200. * Removed unused MD3, mtk3d, MtkImage stuff!
  201. [ 20140102 ]
  202. * Improved the Mac build steps...
  203. Freealut now in /usr/local so we don't need to call
  204. install_name_tool on the built binary
  205. * Removed the old & unused GLUTSystem
  206. * Replaced the (unknown) included sample sound file
  207. * Removed some redundant build config defines
  208. [ 20140101 ]
  209. * Fixed Wavebuffer loading of Sound subsystem, as well as
  210. making the Sound Unit Test buildable on Mac.
  211. Added new argument to loadWav, length of buffer.
  212. * Changed (unknown) included Font to Droid Sans Mono
  213. * Fixed Render bug, now console is visible again
  214. * Implemented CMD + Q shortcut on Mac to quit
  215. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  216. the first received mouse event, because its faulty, thanks
  217. to an SDL bug:
  218. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  219. * Fixed incredibly slow mouse/camera movements
  220. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  221. invisible and grab it in windowed mode
  222. [ 20131231 ]
  223. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  224. mode on Mac, still not working correctly, but better :)
  225. [ 20131227 ]
  226. * Moved included documents into GitHub Repo wiki
  227. (https://github.com/xythobuz/OpenRaider/wiki)
  228. * Reduced start up time by increasing animation speed
  229. [ 20131221 ]
  230. * Reimplemented deprecated gluLookAt()
  231. * Reimplemented deprecated gluPerspective()
  232. * Reimplemented deprecated gluBuild2DMipmaps()
  233. * Reimplemented alutLoadWAVFile(), seems not to be working
  234. * Moved mac distribution logic from makefile into scripts
  235. [ 20131219 ]
  236. * Bundle now contains dynamic libraries not included with Mac OS X
  237. * Bundle now runs setup if needed
  238. * Fixed memory test builds not running on OS X
  239. [ 20131218 ]
  240. * Enabled ALUT on Mac OS X
  241. * Silenced many warnings regarding non-writable string constants
  242. * Fixed issues with linked libraries on Mac OS X
  243. * Implemented support for bundling OpenRaider as Mac App
  244. * Removed Microsoft Visual Studio Project files
  245. * Removed Screenshot Script
  246. [ 20131217 ]
  247. * No longer segfaults on launch in Mac OS X
  248. [ 20131215 ]
  249. * Wrote new README file
  250. * Added stub for missing hel/CollisionObject
  251. ## OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  252. [ 20030713 ]
  253. * UTPackage class forked from PSKModel class
  254. * System class gets download, dir backports
  255. * libferit usage in public CVS
  256. * mtk_tga gets filename parm save and drops color swaping
  257. [ 20030704 ]
  258. * Tested PSKModel with models from:
  259. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  260. * On the fly resolution change like in unit tests
  261. * GLString obsoleted, undefining HAVE_SDL_TTF
  262. will cause OR to use font.tga texture fallback
  263. * Merged GLString and SDL_TTF utils Texture usage
  264. * TTF renderer replaces texture font system
  265. * Font system using new ortho projection
  266. * Requirements file now in cvs
  267. * Fixed all known level loading issues from new codebase
  268. * Loadlevel command using mapname string
  269. * Maps are validated on rc load
  270. * Experimental TTF support in OpenRaider, Look in RC file
  271. * Removed Console, MtkImage classes from private tree
  272. [ 20030701 ]
  273. * Removing OpenRaider Map use for level/music string storage
  274. ( This means if you set a map to a certain number in rc, then
  275. you can no longer call it by 'load #' )
  276. * Fixed PSKModel unit test build
  277. * Fixed Hel Simulation, Spring unit test builds
  278. [ 20030630 ]
  279. * EXPERIMENTAL on the fly colored -> textured polygon code
  280. ( It's not even funny how bad the colors match currently )
  281. * API changes in Texture class to make it easier to upgrade
  282. * Screeshots stored in ~/.OpenRaider/sshots/
  283. * Fixed broke new multitexture support in Texture class
  284. * Texture class gets color texture generator
  285. * Texture class gets SDL_TTF support from SDLSystem
  286. * Update to OR Texture class ( backports from UnRaider )
  287. * Fixed matrix multiplcation issues with fixed code generator
  288. * Reworking broken Matrix changes into rollback fix
  289. * Fixes for Matrix based math breakage ( just rolled it rollback )
  290. [ 20030618 ]
  291. * Redone a lot of hel and it's use, broke a lot of things
  292. * UTF-8 and TTF font texture generation support
  293. * Camera broken, Matrix broken, Quaternion broken?
  294. * About finished mtk3d and hel converging
  295. * Phyiscs system base work done
  296. [ 20030604 ]
  297. * Console/command rollover not finished, but working
  298. * BUG portals/walk block too often with current collision
  299. * BUG room sprites have wrong texture ID?
  300. * Unicode key support?
  301. * Some more user definable keys using 'bind' command
  302. * System gets old resource system, new resource system
  303. based on it with dynamic modes and command parsing
  304. [ 20030602 ]
  305. * Mouse grab command
  306. * New key input design, currently using ASCII to
  307. be compatible with old code
  308. * SDL mouse grab toggle back in SDLSystem
  309. * SDL_TTF support starts in SDLSystem
  310. * Made printf string buffering part of System
  311. * Simulation fixes, GL unit test
  312. * Removed main.* from CVS
  313. * Removed Raider.*, gl_util.* from local tree
  314. * Added Mass, ParticleMass, Simulation to CVS
  315. * More stat commands for debugging
  316. * Fix for console command marker strip
  317. * Updates to Hel, mass simulator, more vector operators
  318. [ 20030528 ]
  319. * RC file now allows imports of another RC file
  320. ( If you want to be a jackass you *can make it loop )
  321. * RC file now interprets spaces ( User request )
  322. * RC file allows trailing comments now
  323. * Room hopping disabled by default now
  324. ( command hop to enable )
  325. * Swimming movement added to stop-gap movement system
  326. [ 20030526 ]
  327. * Removed some test code from TombRaider
  328. * Fix for TR4 loading using TRC loader
  329. * Fix for solid mode rendering debug ( solid, r_light 1 )
  330. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  331. * Finished up element API, some TRC support for faces
  332. * Stopping work on array renderer until the element
  333. system is back up ( possible backport for 0.1.0? )
  334. * Cleaning up OpenGLMesh prototype API
  335. [ 20030524 ]
  336. * New OpenGLMesh array renderer
  337. * Fix for Vector collection empty handling
  338. * Fix for the 20030519 segfault/lock on exit bug
  339. * More API unification coding, and OpenRaider usage
  340. for room loading
  341. * Watch for a lot of new bugs, this is a lot of
  342. coding changing around
  343. [ 20030522 ]
  344. * More unification, including TRC room translation
  345. support starts ( convert from TRC to OR )
  346. * Handle TRC loading in OpenRaider CVS builds
  347. * TR5 loading tweaking to work for demo paks as well
  348. * Room sprite processing factored out
  349. [ 20030521 ]
  350. * TR5/TRC Sound ripping/in game loading finished
  351. * More TombRaider format unification
  352. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  353. * TR5/TRC loader finished - loads only nondemo map I have
  354. [ 20030519 ]
  355. * More work on TR5/TRC support now using doc std
  356. * Refactored skeletal class structure
  357. * BUG seems to be leak fix related world clear lock
  358. * Fix: Skeletal animation memory leak
  359. * New rendering routine for new temp mesh type
  360. ( Buggy and expensive, but it's a stop gap )
  361. ( Colored polygons aren't really rendered as such )
  362. * Fix: OpenRaider new mesh API stop-gap handling
  363. * Fix: TombRaider new mesh loader API
  364. [ 20030517 ]
  365. * BUG found in new mesh loader API
  366. ( Quad tess is broken in TombRaider for meshes )
  367. ( Vertex array translation from TombRaider broken )
  368. * Event system partially in place, needs glue as well
  369. * Console commands from RC hack/fix
  370. [ 20030516 ]
  371. * Mesh rendering temp disabled until mesh renderer
  372. is fully redone
  373. * Finally getting a lot of the more complex mesh
  374. building routines pushed behind clean API from
  375. the OpenRaider to the TombRaider class
  376. ( Could cause a lot of new bugs? )
  377. * Event system test structures introduced to World
  378. * Some major work on model_mesh rendering, also
  379. abstracting interface for their construction
  380. * Some minor work on OpenGLMesh renderer, with code
  381. in place to increase performance
  382. [ 20030513 ]
  383. * TombRaider engine abstraction for room
  384. vertex and color loading and parsing
  385. [ 20030512 ]
  386. * New external SFX use for TR2/TR3 paks -- now
  387. all versions load sound files into the game engine
  388. See README for help using external paks.
  389. * New external SFX pak loading support for TR2 and TR3
  390. * Documentation updates and user usability package tests
  391. ( thanks Josh )
  392. * Apt source in place ( see README )
  393. * Automated debian packaging in Makefile ( make debian )
  394. * Animation half ass restored in non lara models agian
  395. * BUG found in SkeletalModel::setFrame - quick disable to
  396. remove crash bug CLOSES 20030101 tmp filing
  397. [ 20030510 ]
  398. * Old TR4 sound support moved behind new interface
  399. * Sound support for TR1 using new interface - have to wait
  400. for external sound pak support for TR2 and TR3
  401. * New sound sample management/interface in TombRaider class
  402. [ 20030509 ]
  403. * Manually patched with JML's UNICODE support
  404. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  405. [ 20030101 ]
  406. * Seriously broken animation! =)
  407. * I wonder how much this breaks - hacks shoved in to
  408. keep it runnable until the new event system is started
  409. * Skeletal model refactoring
  410. * Seperating entity and animation states and it's ugly
  411. * Finer animation control starts
  412. ## OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  413. [ 20021228 ]
  414. * Md3 refactoring
  415. * Many Md3 fixes and features out of unit test work
  416. * Huge Md3 unit, testing ground for future TR unit test
  417. [ 20021227 ]
  418. * Md3 easter egg in cvs
  419. * State system work and testing
  420. [ 20021224 ]
  421. * Wireframe color code doc in README
  422. * Minor compile fixes for gcc 3.x
  423. * Default portal display in wireframe mode now
  424. * New hop command to disable room hopping movement
  425. * New r_animate command to enable entity animation test
  426. * Fixed showfps fault on load screen
  427. * Review of System timer
  428. * Replaced FPS estimation with pure frame rate counter
  429. * SDLSystem uses SDL timer now
  430. * Removed some dupilcate console commands out documented
  431. * Depth sorted particles
  432. * Lots of minor depth sorting and vising work
  433. ## OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  434. * Entity vis no longer considers rooms agian
  435. * New Vector replaces List as renderable container
  436. for a great deal of memory savings
  437. * Room mesh/sprites rendering in nontexture modes agian
  438. * Documentation updates
  439. * Fix entity out of room fix
  440. * New OGL mesh can render with multitexture
  441. * New all bumpmaps are now loaded into texture memory
  442. * New [Network.Server] RC support
  443. * Run console commands from RC file
  444. * Neat new multitexture logo effect
  445. * Hel only build from now on
  446. * "Shooting" test in cvs
  447. * Fixes for depth rendering
  448. * New wireframe mode color codes for renderable type
  449. * Entity sprites back
  450. * Time to move to beta versioning
  451. ## OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  452. * New sshot upload script for my conv ;)
  453. * New entity rendering vising starts, primative depth sort
  454. * Static ( room models ) using sphere bounding volumes now
  455. * New enumeration coding style project wide starts
  456. * New room depth sorting code starts
  457. * Fix for version stamp in corner
  458. * New update room render list per frame command
  459. * Misc minor sound/animation updates
  460. * Hel vising fix in ViewVolume, hel enabled by default
  461. * Look for bugs caused by huge refactoring of codebase
  462. * Hel objects in all builds
  463. * World class temp keeps Light and OpenGLMesh deps for now
  464. * Refactoring: OpenRaider, Render, TombRaider classes
  465. * World class emerges in cvs ( Big refactoring job )
  466. * Texture use moved into Render class
  467. * Emitter use moved into Render class
  468. * Seperation of physical and rendered world starts
  469. * Hel clean up, unit testing fixes
  470. ## OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  471. * New Camera API, clean up starting
  472. * Quaternion ( class ) in cvs
  473. * Toggle for hel use
  474. * Fix port reporting is expected host order agian
  475. * libHel starts creeping into cvs build starting with some vising
  476. * Netcode fix
  477. ## OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  478. * Inactive text no longer rendered
  479. * More libhel work
  480. ## OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  481. * Little manual route chaining test for the fun of it
  482. * Trace tests
  483. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  484. ## OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  485. * Fix for console use before level load crash
  486. * TR4 hack to play footsteps when running
  487. * TR4 pak sounds loaded and playable - just not sourced yet
  488. * New play command
  489. * Improved sound support
  490. ## OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  491. * TR4 pak sound reading and dumping
  492. ( I couldn't find any paks using compression - however
  493. my algorithm can handle those that may )
  494. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  495. * TR4 ponytail type guessing algorithm works with TR4 paks
  496. ( May not apply to all custom lara models )
  497. * TR4 pigtails rendering algorithm now too
  498. * In TR4 ponytail works great with default settings
  499. * Up key now gets last command entered
  500. * r_ponytail console command
  501. * All builds use same texture binds as former EXPERMENTAL builds
  502. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  503. in list and handling
  504. * TR4 GL light support ( pretty )
  505. ## OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  506. * One room render command and changes for other old commands
  507. * Fix for crash using new room ->adJRoom vector
  508. * Fixed room vertex lighting
  509. * Documentation updates
  510. * New scripts for installing
  511. * New client/server kills
  512. * Thanks dan for tesing multiplayer - lots of bugs found
  513. * Started moving room struct into more of a class type of
  514. collections and what not
  515. ## OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  516. * Hack to handle camera out of world - moves to like a FPS
  517. viewpoint -- needs quats and 'dragging' to make it smoother
  518. * Entities drawn in different order to handle large alpha
  519. polygon in rooms ( Hack until sorting algorithm is in place )
  520. * Little hack to force exit of threads w/o calling back
  521. * Lowered network traffic rate and disabled debugging to stdout
  522. ## OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  523. * Code to handle bad texture ids, like in Nasa.tr2
  524. * Network multiplayer test Client/Server can now connect
  525. and pass data and generate clients on each end of game
  526. ## OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  527. * Network code starts
  528. ## OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  529. * Speed boost for entity room clipping
  530. * Fixed color lighting - still some polygons can go all white
  531. * Console commands for clipping and new fly mode
  532. * Getting ready to seperate world clipping and storage from Render
  533. * Cheap wall clipping hack ( works great however )
  534. Doesn't take into account adjoint rooms ( there is a reason )
  535. * EXPERIMENTAL Better GL light support for font/world interaction
  536. * EXPERIMENTAL new level texture loading
  537. * Switching maps in game should never cause crashs anymore
  538. * Found then fixed several memory leaks
  539. * Makefile rule just for memory profiling build ( make memory )
  540. * Vectors replacing Lists for most collection implementations in Render
  541. ## OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  542. * Turn animation for fun
  543. * Room vertex lighting back in
  544. * Vertex color/normal support changes for model meshes
  545. * Skeletal model/mesh model collision _support_
  546. ## OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  547. * Hop up/down to rooms when in void
  548. * Primative 3rd person camera
  549. * GL light support for TR1-TR3
  550. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  551. * Removed room mesh rendering from Render
  552. ## OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  553. * OpenGLMesh and Light classes start
  554. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  555. * Ah, a little free time -- cleaning up Render class a little
  556. ## OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  557. * Auto depends generation for certian people =p
  558. ## OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  559. * Time based animation tracer
  560. * Rounded out mtk3d a little more with common func from
  561. other projects
  562. * New pathing subsystem
  563. * Relocatable data dir ( thanks joshua for idea )
  564. Set by using init var 'HomeDir'
  565. ## OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  566. * Fixed room mesh cache tris texcoors
  567. * Changed room tracking code
  568. * Replaced old room cache mesh texcoor system for tris
  569. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  570. * New menu state for keys
  571. * Major OpenRaider class clean up, reducing, reformatting for
  572. use with picky compilers, etc
  573. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  574. ## OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  575. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  576. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  577. * Wall detection ( no clipping yet )
  578. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  579. values b/c assigned to wrong structure )
  580. * More debugging for bad cache room mesh crash
  581. * New animation fix by making getNumAnimsForMoveable use signed
  582. values ( seems to make TR4 and other levels loadable agian )
  583. * Stopped flickering idle lara by only drawing 1 frame of idle
  584. * Better bad cache quad handling?
  585. ## OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  586. * Fix for room quad's texture bug
  587. * Console print system prototype
  588. * Misc clean ups
  589. * Level load menu prototype active by default
  590. * New debug info in game room/sector/pos
  591. * Floor player clipping by sector ( yay )
  592. ## OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  593. * Floor player clipping by box ( hhmmm... )
  594. * Backport of Camera
  595. * Backport of SDLSystem prototype to replace SDL wrapper
  596. * Backport of mtk3d with GL style matrices and etc
  597. * Hacky fix for texture ids for room polygons
  598. ( Caused by new fast cache room polygon builder )
  599. * Backport of UnRaider Texture handler
  600. ## OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  601. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  602. * Bug found Texture ids broken on new room mesh translation
  603. * Texcoord fix for quads
  604. * Removed damned vertex arrays
  605. ## OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  606. * Partially fixed new renderer/translator
  607. ## OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  608. * New Makefile optional memeory_test.cpp OBJ injection
  609. * "Commit of Doom" to break cvs source, yay!
  610. ## OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  611. * Render cleaned up a little more
  612. * New room mesh system using arrays
  613. ## OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  614. * Fixed TR4 bone layering
  615. * Worked on finiding/rendering ponytail some more
  616. * Moved angle clac for tags back into TombRaider class
  617. * Screenshot TGA file fix
  618. ## OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  619. * Ponytail hack
  620. * Better UV generation
  621. * Broke TR2 with the new animation framing
  622. * Animation frame 'safety valve' to prevent overflows
  623. until it can be fixed correctly
  624. * Animation translation fixes
  625. ## OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  626. * More TR format notes
  627. * TR4 object header
  628. * Minor changes to OpenRaider for speed/calarity
  629. * Idle aframe test code in
  630. ## OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  631. * Fix for Lara model picking in TR4
  632. * Fix for TR4 loading ( tr4_light )
  633. * Fix for TR4 loading ( tr4_ai_data )
  634. * Fog support
  635. * Fix for world geo ( room bbox adjust )
  636. * Fix for bad mem usage reporting for overhead
  637. * Fix for HUGE memory leaks in TombRaider class
  638. ## OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  639. * Fix for memfile size reporting
  640. * Fix for GLString truncation
  641. * New audio dir support back in
  642. * Fix for insert of tree_insert for memeory
  643. * Iterative version of tree_insert for memeory togglable
  644. at compile time
  645. * Fix for m-string max accounting
  646. * RBTree fix for memeory ( must stop coding after 0200 )
  647. ## OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  648. * Stability has degraded with aggressive feature prototyping
  649. * More information for zero allocs
  650. * Fix for some 0 byte allocatations found in project
  651. * Check for 0 byte allocatations
  652. * Old List back in for now - slower, smaller
  653. * Removed many unnessacary sleeps from older builds
  654. * New feature tracks memory usage by file
  655. * Print to screen while loading back
  656. * New GLString now has helper functions for speedy string
  657. updates to replace hacks
  658. * Fixed damn 'memeory' rbtree
  659. * More verbose fatal error reporting
  660. * Reworked memeory prototype into better code
  661. * Removed working list tracker from memeory
  662. ## OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  663. * Memeory memory overhead reduction for filename storage
  664. ## OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  665. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  666. * Back to dynamic C-strings to save 'memeory memory'
  667. * Wrote a RBTree implementation directly into Memeory util
  668. * TGA debug fix
  669. * Looking at writing RBTree directly into Memeory util
  670. * Fixed driver string memory leak in main found with Memeory
  671. * Fixed GLString memory leak just found with Memeory
  672. * Fixes for release build to avoid memeory debugger
  673. * Memeory changes to avoid new/delete calls internally
  674. affecting MEMEORY_ERROR reports ( much much slower list based )
  675. * New iostreams and memeory header guards
  676. * Doh, corerction on pointer 0 padding
  677. * New delete accounting hack
  678. * New Memeory unit test features/fixes
  679. * Printing addr with hexadecimal for obvious reasons
  680. ## OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  681. * Fixed overlapped vars/data members
  682. * Dumps memeory report filename fix
  683. * Dumps memeory report for unfreed on exit now?
  684. * Console commands to debug 'memeory'
  685. * New c func printing option in Tree
  686. * Memeory profiling system starting
  687. * Font data fixes
  688. * Fixed sourceforge cvs tree
  689. ## OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  690. * Fixed bug where ent draw didn't account for viewmodel
  691. in same room
  692. * New texture binding method for strict checking and
  693. to avoid prechecks on unsorted polygons
  694. * More rendering toggles for more testing
  695. * Draw room bbox with r_portal
  696. * Moved more commands to console only ( See README )
  697. ## OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  698. * Fix rendering bug with r_portal
  699. * RC uses pakdir for strict path enforcement now
  700. * New RC commands for Map/Music that represent backend correctly
  701. ( It's a FIFO, not a sorter )
  702. * RC parser now uses console command parser helper too
  703. * Improvements to console command parser
  704. ( less memory, faster normal case, easier to add new commands )
  705. * Hack to try to unload level shows it's time to start a
  706. rewrite =)
  707. ## OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  708. * Screenshot console command
  709. * View model render toggle console command
  710. * View model index fix for entity use
  711. * Console command naming clean up starting
  712. * Console fix for backspacing over prompt
  713. * Load command to load levels by index
  714. * Many more console commands, replacing some key commands
  715. * Sprites render after players now for more accurate scene
  716. * Collapsed some rendering gobals into temp LARA entity gobal
  717. * Portal visual debugging
  718. * Console fix for prompt display after command given
  719. * Fix for bad cvs sync
  720. ## OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  721. * Portal (precompiled) use starts
  722. * Very basic console prototype in place
  723. * Render control flags ( Not same as mode flags )
  724. ## OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  725. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  726. * Fix for RC loader
  727. ## OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  728. * Temp resource redundency pruning solution
  729. * More string safety auditing and fixes
  730. ## OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  731. * Hack to fix texture dumping
  732. * More string clean up
  733. ## OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  734. * Minor TR support work
  735. * Texture dumping fix for new mtk_tga
  736. * New tristrip rendering sprites
  737. * Changed to snprint in all objects now
  738. * Clean up in texture use
  739. * Clean up in screenshot code
  740. ## OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  741. * Animation frame testing hack back keys '[' and ']'
  742. * Reduction of room rendering top levels ( consistent speed? )
  743. * Improvments to texture handling and loading
  744. ## OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  745. * Updated mtk_tga from my current mtk_image source
  746. fixes tga save bug and more stuff
  747. * New more correct FPS counter for alpha testers amusement
  748. DisplayFPS=true in init and key command 'f'
  749. * Refactoring and clean up in OpenRaider
  750. * TombRaider getting ready for testing new class based system
  751. * Got new specs for TR4 and TR5
  752. * Readying class based system for new physics and rendering
  753. ## OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  754. * Fixes for fast texture cache for older tombraider data
  755. * Fixes for TombRaider unit test
  756. * Makefile changes for gcc 3.0
  757. * GLString use fix, forgot to disable culling - thanks dan
  758. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  759. ## OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  760. * Tune up of Sound
  761. * Disable cusor show on switch to fullscreen also
  762. * GLString scaling
  763. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  764. * New Sound flags ( allows for easier expansion )
  765. * Start loadscreen before caching sound now
  766. * NOTE audio support is fine - just low memory condition kill
  767. ## OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  768. * Broke audio support by switching around
  769. OpenRaider, LoadLevel/SetupAudio
  770. * README update
  771. * Texture caching while reading from diskfile in callback
  772. * New load screen percentage feedback via callback
  773. * Fix for Tombraider multiple Clear() bug
  774. * New load ordering, might break some things
  775. * More work on GLString use in OR
  776. ## OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  777. * Speed set on Camera
  778. * Played with some refactoring in OpenRaider class
  779. and thread hacks for external texture use
  780. * New texture loading to make external textures
  781. id independent of TR texture id at load time
  782. * Changed 'load screen' layout and particle setup
  783. * Removed dependence of Emitter on Texture agent - calls
  784. GL texture bind directly now
  785. * Particle partial resync with freyja_particle tree
  786. * Emitter partial resync with freyja_particle tree
  787. * Render minor reduction/refactoring, breaking up some code
  788. * New GL font system for OpenRaider ( GLString )
  789. ## OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  790. * GlGetString use 'correct' fix
  791. * Music list reimplemented for CVS
  792. * Emitter commited to CVS ( oopsie )
  793. * Changlog reformated
  794. ## OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  795. * New Changlog format
  796. * Minor GL string use 'temp fix' in Render
  797. * ModelDebug option to RC to disable model load debugging
  798. * TODO update
  799. ## OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  800. * Minor rendering changes
  801. * Particle test fix
  802. ## OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  803. * Particle testing ( Using one of my freyja prototypes )
  804. * Fullscreen toggle - '9' key
  805. ## OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  806. * Timer prototype starts, just using a time delay for now
  807. ## OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  808. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  809. ## OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  810. * Set up new box just for windows TR compatibility tests
  811. ( got old ppro out, bought a hdd for it - weee )
  812. * Testing exported meshes with Freyja
  813. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  814. * Mesh export test for TombRaider
  815. * Texel adjustment method rolled back into TombRaider
  816. ## OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  817. * TR4 sky mesh?
  818. * Texture changes
  819. * Freyja work with ponytail graphing
  820. * New FPS counter uses larger frame samples and reset
  821. ( readings still off by a little )
  822. * Splash screen for threaded loads (shakes for fullscreen feedback)
  823. * Particle engine research ( no code )
  824. * Threading testing
  825. ## OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  826. * Might wait to install X 4.0.1 to work on bump map rendering
  827. * Render check for multitexture
  828. * Fixed OpenRaider to use new TombRaider::Texture API
  829. * Bump map use with new TombRaider backend API
  830. * "TR3 objtexture alpha clip" back in for 32bit textiles
  831. * More testing features like texture dumping for all versions
  832. * Special texture loading default use in TR4/TR5
  833. * Zero padding on dumped textures - yes, it is about time
  834. * Fixed special texture loading/dumping
  835. ## OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  836. * 32bit texture default use in TR4/TR5
  837. * 32bit texture testing in TR5
  838. * Make rule regression testing in cvs tree
  839. `make tombraider.test`
  840. * Better make rules for tombraider.test
  841. * TombRaider fixes for compression use and dellocation
  842. * New TombRaider::LoadTR5
  843. * Worked on TombRaider agent
  844. ## OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  845. * Added *some of the TR5 spec to regression test build
  846. ## OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  847. * Some minor checks for bad allocation of meshes?
  848. * Changed moveable code to assume nonanimated entity
  849. * Entity drawing tied to room drawing
  850. (For vising, later use an entity cache per room to avoid full cycle)
  851. * Screenshot name now based on VERSION string (better bugs reports)
  852. ## OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  853. * Fixed Freyja tree's colored polygons
  854. * More debug output on animation building
  855. * Fixed Freyja's tree too
  856. * Fixed TR4 decompress bug
  857. ( silly me, it only worked because of opt, didn't clear a var )
  858. * Animation grouping prototype
  859. ## OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  860. * Fixes for mesh rendering ambient light level
  861. * Fixes for animtion rendering
  862. * Fixes for animation loading
  863. (TR2+ lara has some animation problems still, with junk frames)
  864. (TR1 lara works because all the right indices = 0)
  865. ## OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  866. * Fixed animations using steping fix I wrote for libfreyja_egg
  867. this breaks the old TR aniamtion hacks though =)
  868. ## OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  869. * Back porting to Freyja to help figure out TR animation problems
  870. * Worked on TR5 and TR4 texture alpha flags
  871. ## OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  872. * Fixed skeletal/moveable loading and animation
  873. * Starting entity mapping tracer
  874. ## OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  875. * NOTE make enities list so dup models won't draw to same position
  876. * Caching caused segfault - so now emulate dumb smart pointers
  877. * Removed Free TR data, it caused to many segfaults,
  878. for some reason it frees twice even with Clear()
  879. * Caching for duplicate models ( saves tons of memory )
  880. * Fixed loading and animation for all models in level
  881. * Broke animation with new loader?! (caused by new moveable loading)
  882. * Free TR data after load ( May cause segfault on exit )
  883. * Simple vising for items back in
  884. * Oops, removed mesh draw from viewmodel renderer
  885. ( was debuging item meshes )
  886. * Fixed tr4 (2 layer tags) flag set on non lara models
  887. * Fixed moveable loading
  888. * Looking for moveable object drawing problems ( werid )
  889. * Fixed item positioning set on load
  890. * Fixed sprite/room amb lighting back to white ( heh, oops )
  891. ## OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  892. * Void color only when outside world
  893. * Various minor renderer changes
  894. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  895. * Fixed lara's colored polygons index bug for TR1
  896. * Autoload lara as view model
  897. * Tr4 two mesh system use
  898. * Basic skeletal model animation (frame rate based)
  899. * Skeletal model rendering
  900. * Skeletal model loader finished
  901. * No quaterions generated in current skeletal loader
  902. It'll be easy to add bone lerping later, but first I want
  903. correct behavior ( ie animation and placement )
  904. ## OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  905. * Planning rendering engine #3
  906. * Once skeletal models are in rendering engine #2
  907. physics code can start
  908. * EXPERIMENTAL moveable code starts
  909. ## OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  910. * Moveable code finaling coming back in ( now with quats )
  911. * Bug fix to ignore bad meshes in some TR4 levels?
  912. * TombRaider class test
  913. * Some TR5 specs fell in my lap today =)
  914. ## OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  915. * Mouse motion control fixes
  916. * Item sprite rendering ( TR1, TR2, and should work for others )
  917. * Item sprite loading ( TR1, TR2, and should work for others )
  918. * Fixed room sprite loading
  919. * Hack temp fixes for camera ( broke it bad last night )
  920. ## OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  921. * Baisc strafing and better forward/backward movement on camera
  922. * More user documentation and bug tracking
  923. * Portal toggle
  924. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  925. ## OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  926. * Mouse look code
  927. * The portal code is hindered by the old XZ vis check =(
  928. once it's replaced it should be 100% correct
  929. * Added portal code, and is almost fully working now
  930. * Worked on portal code (testing)
  931. * Since adding quaternion camera, segfault on exit... hhmmm...
  932. * Finished quaternion based camera and rendering
  933. * Planning to break mtk3d into base type classes and expand it as
  934. a library with learping functions for use in animation also =)
  935. * Started on quaternion camera and quaternion support in mtk3d
  936. * TR4 sound fx postioning loader starts
  937. * GL driver string from resource
  938. ## OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  939. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  940. * SDL key code fixes
  941. * More SDL fixes for rendering
  942. * More SDL work, fixes
  943. * FPS counter prints to console every 100 frames
  944. ## OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  945. * SDL is very slow atm ( drag ass )
  946. You can edit Makefile to set it to use it if you want
  947. * Finished basic test SDL interface
  948. * Started on item sprite loading (likes a little more, but not priority)
  949. * Aren't you all gald I ditched render engine #1 now? ;)
  950. * New sprite rendering code
  951. * Fixed bug that drew static room meshes twice
  952. * Fixed bug that drew alpha sorted tris 3 times
  953. (Fixes all known alpha rendering bugs)
  954. * Room sprite loading code
  955. * Cleaned code, fixed some documentation
  956. * Started work on Resource agent, not ready to replace old code yet
  957. * No longer dump textures, unless explictly set in rc file
  958. ## OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  959. * Fixed XEmacs modes should have been 'Mode: C++'
  960. * Looked at portal design guide, was useless
  961. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  962. ## OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  963. * SDL support starts back
  964. * Added my old linux joystick code
  965. * Basic sorted alpha poly render second pass with very small penalty
  966. ( An all new rendering feature never in engine before )
  967. * Figured out best way to sort alpha polys exp with rooms only for now
  968. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  969. * Static mesh rendering back ( doesn't use room lighting
  970. intensity for now )
  971. * Texel alignment
  972. ## OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  973. * Static meshes
  974. * Model meshes
  975. * Mipmaps in Texture as option
  976. * Code clean up
  977. * Item sprite and room sprite loader code about finished
  978. * Finished adding my screenshot code from Freyja, and
  979. made it produce TGAs instead of PPMs ( cmd 'S' )
  980. ## OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  981. * POublic CVS Release
  982. * Vertex lighting now functional and stable in new engine
  983. * Fix for TR4 water alpha via textile generator, but
  984. some light shards are still black - might be other
  985. alpha flags that are unknown
  986. * New level loader using _map_list
  987. * New Map list RC rule
  988. * Start of item sprite code in new engine
  989. * Leaving old Texture calls for compaiblity with obsolete
  990. * New textile loading by moving new code into Freyja's
  991. TombRaider module to handle *all pixmap generation
  992. * User documentation
  993. ## OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  994. * Testing
  995. * Resource system back in
  996. * AL init threaded off
  997. * Switched order of AL and GL inits
  998. ( so you can have in game progess loader for loading )
  999. ## OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  1000. * Should have all the best of the engines merged by Monday!
  1001. * Started model rendering code for engine #2
  1002. * New mode control for WIREFRAME, SOLID, TEXTURE
  1003. * Fixed texel index bug for rooms
  1004. * New Camera methods for visibility and more accessors
  1005. * Render engine #2 feature upgrade by merging with engine #1
  1006. ## OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  1007. * Rendering engine #2 fixes
  1008. * New Camera method for positioning
  1009. * Rendering engine #2 update
  1010. * Added documentation to Sound agent
  1011. ## OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  1012. * Texture manager fixes
  1013. * Tesselated quads
  1014. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  1015. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  1016. ## OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  1017. * Render fixes
  1018. * OpenAL fixes for /dev/dsp in use and _init guard
  1019. * Added Sound manager, OpenAL support for groovy 3d audio =)
  1020. * Dropped all OSS code
  1021. * Fixed segfault by freeing _texture and _tombraider twice
  1022. * TR4 texture fixes ported from gegg
  1023. * Fixed segfault on texture handling
  1024. * Removed splash screen code completely
  1025. ( Will later use loader screens just like TR )
  1026. ## OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  1027. * Splash screen as compile time support
  1028. * PThread support as compile time option
  1029. * TR4 texel loading fixes
  1030. ## OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  1031. * OpenRaider request for sourceforge hosting
  1032. * New Render class is now the new renderer
  1033. * GLUT use abstracted and placed into openraider.cpp
  1034. * Mtk Image manager
  1035. * Mtk texture manager
  1036. * Thread for Freyja loader
  1037. * Freyja camera
  1038. * OpenRaider RC system design
  1039. * Freyja loader replaces yuri loader in test build
  1040. * Splash screen
  1041. * New engine starts
  1042. ## OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  1043. * Removed drawing another lara as an error marker for movables
  1044. * Removed level dumping and saving
  1045. * Split up mesh rendering
  1046. * New 3rd person lara camera rendering
  1047. * New animation control
  1048. * This project is based on trueview by yuri and some patches
  1049. and porting to linux by Mongoose along with code from
  1050. GooseEgg by Mongoose
  1051. * Log started