Open Source Tomb Raider Engine
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CMakeLists.txt 9.2KB

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  1. # Add OpenGL Library
  2. find_package (OpenGL REQUIRED)
  3. include_directories (SYSTEM ${OPENGL_INCLUDE_DIRS})
  4. set (LIBS ${LIBS} ${OPENGL_LIBRARIES})
  5. # Add Z Library
  6. find_package (ZLIB REQUIRED)
  7. include_directories (SYSTEM ${ZLIB_INCLUDE_DIRS})
  8. set (LIBS ${LIBS} ${ZLIB_LIBRARIES})
  9. # Add SDL2 Library
  10. find_package (SDL2)
  11. if (SDL2_FOUND)
  12. include_directories (SYSTEM ${SDL2_INCLUDE_DIR})
  13. set (LIBS ${LIBS} ${SDL2_LIBRARY})
  14. # Add SDL2_ttf Library
  15. find_package (SDL2TTF)
  16. if (SDL2TTF_FOUND)
  17. include_directories (SYSTEM ${SDL2TTF_INCLUDE_DIR})
  18. set (LIBS ${LIBS} ${SDL2TTF_LIBRARY})
  19. endif (SDL2TTF_FOUND)
  20. endif (SDL2_FOUND)
  21. # Add OpenAL Library
  22. find_package (OpenAL)
  23. if (OPENAL_FOUND)
  24. include_directories (SYSTEM ${OPENAL_INCLUDE_DIRS})
  25. set (LIBS ${LIBS} ${OPENAL_LIBRARIES})
  26. # Add ALUT Library
  27. find_package (ALUT)
  28. if (ALUT_FOUND)
  29. include_directories (SYSTEM ${ALUT_INCLUDE_DIRS})
  30. set (LIBS ${LIBS} ${ALUT_LIBRARIES})
  31. endif (ALUT_FOUND)
  32. endif (OPENAL_FOUND)
  33. # Add PNG Library
  34. find_package (PNG)
  35. if (PNG_FOUND)
  36. include_directories (SYSTEM ${PNG_INCLUDE_DIRS})
  37. set (LIBS ${LIBS} ${PNG_LIBRARIES})
  38. add_definitions (${PNG_DEFINITIONS})
  39. endif (PNG_FOUND)
  40. #################################################################
  41. # Set Source files
  42. set (SRCS ${SRCS} "Camera.cpp")
  43. set (SRCS ${SRCS} "Command.cpp")
  44. set (SRCS ${SRCS} "Console.cpp")
  45. set (SRCS ${SRCS} "Entity.cpp")
  46. set (SRCS ${SRCS} "Font.cpp")
  47. set (SRCS ${SRCS} "FontManager.cpp")
  48. set (SRCS ${SRCS} "FontTRLE.cpp")
  49. set (SRCS ${SRCS} "Game.cpp")
  50. set (SRCS ${SRCS} "main.cpp")
  51. set (SRCS ${SRCS} "Menu.cpp")
  52. set (SRCS ${SRCS} "Mesh.cpp")
  53. set (SRCS ${SRCS} "OpenRaider.cpp")
  54. set (SRCS ${SRCS} "Render.cpp")
  55. set (SRCS ${SRCS} "Room.cpp")
  56. set (SRCS ${SRCS} "RoomData.cpp")
  57. set (SRCS ${SRCS} "SkeletalModel.cpp")
  58. set (SRCS ${SRCS} "Sound.cpp")
  59. set (SRCS ${SRCS} "Sprite.cpp")
  60. set (SRCS ${SRCS} "StaticMesh.cpp")
  61. set (SRCS ${SRCS} "Texture.cpp")
  62. set (SRCS ${SRCS} "TombRaider.cpp")
  63. set (SRCS ${SRCS} "ViewVolume.cpp")
  64. set (SRCS ${SRCS} "Window.cpp")
  65. set (SRCS ${SRCS} "World.cpp")
  66. # Select available Sound library
  67. option (ENABLE_AUDIO "Enable Sound Output" YES)
  68. if (OPENAL_FOUND AND ALUT_FOUND AND ENABLE_AUDIO)
  69. set (SRCS ${SRCS} "SoundAL.cpp")
  70. set (USING_AL TRUE)
  71. else (OPENAL_FOUND AND ALUT_FOUND AND ENABLE_AUDIO)
  72. set (SRCS ${SRCS} "SoundNull.cpp")
  73. set (USING_AL FALSE)
  74. message (STATUS "Disabled Sound support (no OpenAL and ALUT)!")
  75. endif (OPENAL_FOUND AND ALUT_FOUND AND ENABLE_AUDIO)
  76. # Select available Windowing library
  77. if (SDL2_FOUND)
  78. set (SRCS ${SRCS} "WindowSDL.cpp")
  79. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -DUSING_SDL")
  80. if (SDL2TTF_FOUND)
  81. set (SRCS ${SRCS} "FontSDL.cpp")
  82. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -DUSING_SDL_FONT")
  83. endif (SDL2TTF_FOUND)
  84. else (SDL2_FOUND)
  85. message (FATAL_ERROR "SDL2 is required at the moment!")
  86. endif (SDL2_FOUND)
  87. if (PNG_FOUND)
  88. set (USING_PNG TRUE)
  89. else (PNG_FOUND)
  90. set (USING_PNG FALSE)
  91. endif (PNG_FOUND)
  92. #################################################################
  93. # Check for header/function presence
  94. include (CheckIncludeFiles)
  95. include (CheckFunctionExists)
  96. include (CheckSymbolExists)
  97. # backtrace() for assert with call stack output
  98. check_include_files (execinfo.h HAVE_EXECINFO_H)
  99. check_function_exists (backtrace HAVE_BACKTRACE)
  100. check_function_exists (backtrace_symbols HAVE_BACKTRACE_SYMBOLS)
  101. # readdir() for recursive folder traversal
  102. check_include_files (dirent.h HAVE_DIRENT_H)
  103. check_function_exists (opendir HAVE_OPENDIR)
  104. check_function_exists (readdir_r HAVE_READDIR_R)
  105. check_function_exists (closedir HAVE_CLOSEDIR)
  106. check_symbol_exists (DT_DIR "dirent.h" HAVE_DT_DIR)
  107. # recursive folder traversal for Windows
  108. check_include_files (windows.h HAVE_WINDOWS_H)
  109. check_function_exists (FindFirstFile HAVE_FINDFIRSTFILE)
  110. check_function_exists (FindNextFile HAVE_FINDNEXTFILE)
  111. check_function_exists (FindClose HAVE_FINDCLOSE)
  112. #################################################################
  113. # Configuration Header file
  114. configure_file (
  115. "${PROJECT_SOURCE_DIR}/include/config.h.in"
  116. "${PROJECT_BINARY_DIR}/config.h"
  117. )
  118. #################################################################
  119. # Apple specific bundling
  120. if (APPLE)
  121. # Mac Bundle Data
  122. set (MACOSX_BUNDLE_INFO_STRING "OpenSource TombRaider Game Engine")
  123. set (MACOSX_BUNDLE_ICON_FILE "AppIcon")
  124. set (MACOSX_BUNDLE_GUI_IDENTIFIER "de.xythobuz.OpenRaider")
  125. set (MACOSX_BUNDLE_BUNDLE_NAME "OpenRaider")
  126. set (MACOSX_BUNDLE_SHORT_VERSION_STRING "${OpenRaider_VERSION_MAJOR}.${OpenRaider_VERSION_MINOR}.${OpenRaider_VERSION_MICRO}${OpenRaider_VERSION_RELEASE}")
  127. set (MACOSX_BUNDLE_LONG_VERSION_STRING "${OpenRaider_VERSION_MAJOR}.${OpenRaider_VERSION_MINOR}.${OpenRaider_VERSION_MICRO}${OpenRaider_VERSION_RELEASE} (${CMAKE_BUILD_TYPE})")
  128. set (MACOSX_BUNDLE_BUNDLE_VERSION "${OpenRaider_VERSION_MAJOR}.${OpenRaider_VERSION_MINOR}.${OpenRaider_VERSION_MICRO}${OpenRaider_VERSION_RELEASE} (${CMAKE_BUILD_TYPE})")
  129. set (MACOSX_BUNDLE_COPYRIGHT "2001 - 2014")
  130. # Copy Icon
  131. set (MAC_ICON "../cmake/AppIcon.icns")
  132. set_source_files_properties (${MAC_ICON} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
  133. set (SRCS ${SRCS} ${MAC_ICON})
  134. # Copy Data
  135. set (MAC_DATA "../data/font.pc" "../data/OpenRaider.ini" "../data/test.ttf" "../data/splash.tga")
  136. set_source_files_properties (${MAC_DATA} PROPERTIES MACOSX_PACKAGE_LOCATION Resources/defaults)
  137. set (SRCS ${SRCS} ${MAC_DATA})
  138. endif (APPLE)
  139. #################################################################
  140. # Check for SSE, enable if available
  141. include (../cmake/FindSSE.cmake)
  142. if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
  143. if (SSE_FOUND)
  144. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSE")
  145. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -msse")
  146. endif (SSE_FOUND)
  147. if (SSE2_FOUND)
  148. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSE2")
  149. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -msse2")
  150. endif (SSE2_FOUND)
  151. if (SSE3_FOUND)
  152. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSE3")
  153. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -msse3")
  154. endif (SSE3_FOUND)
  155. if (SSSE3_FOUND)
  156. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSSE3")
  157. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -mssse3")
  158. endif (SSSE3_FOUND)
  159. if (SSE4_1_FOUND)
  160. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSE4.1")
  161. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -msse4.1")
  162. endif (SSE4_1_FOUND)
  163. # Display message if something is enabled
  164. if (NOT "${SSE_FOUND_MSG}" STREQUAL "")
  165. message (STATUS "Enabled${SSE_FOUND_MSG}...")
  166. endif (NOT "${SSE_FOUND_MSG}" STREQUAL "")
  167. endif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
  168. # Apply Flags
  169. set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenRaider_CXX_FLAGS}")
  170. set (CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${OpenRaider_CXX_FLAGS} ${OpenRaider_CXX_FLAGS_DEBUG}")
  171. set (CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} ${OpenRaider_CXX_FLAGS} ${OpenRaider_CXX_FLAGS_RELEASE}")
  172. # Add subdirectories
  173. add_subdirectory ("math")
  174. add_subdirectory ("utils")
  175. # Add Executable
  176. add_executable (OpenRaider MACOSX_BUNDLE ${SRCS})
  177. #################################################################
  178. if (APPLE)
  179. if (${CMAKE_GENERATOR} STREQUAL "Unix Makefiles")
  180. # Copy setup script
  181. add_custom_command (TARGET OpenRaider POST_BUILD
  182. COMMAND echo "Injecting setup script..."
  183. COMMAND cp "${PROJECT_SOURCE_DIR}/cmake/setup_mac.sh" "${PROJECT_BINARY_DIR}/src/OpenRaider.app/Contents/MacOS/OpenRaider.sh"
  184. COMMAND chmod "a+x" "${PROJECT_BINARY_DIR}/src/OpenRaider.app/Contents/MacOS/OpenRaider.sh"
  185. )
  186. # Fix executable name, so setup script will be called
  187. add_custom_command (TARGET OpenRaider POST_BUILD
  188. COMMAND echo "Changing executable name..."
  189. COMMAND /usr/libexec/PlistBuddy -c "Set :CFBundleExecutable OpenRaider.sh" Info.plist
  190. WORKING_DIRECTORY ${PROJECT_BINARY_DIR}/src/OpenRaider.app/Contents
  191. )
  192. # Preparing the bundle on install
  193. # http://www.cmake.org/Wiki/BundleUtilitiesExample
  194. set (plugin_dest_dir OpenRaider.app/Contents/MacOS)
  195. set (APPS "${PROJECT_BINARY_DIR}/src/OpenRaider.app")
  196. install (CODE "
  197. file(GLOB_RECURSE PLUGINS
  198. \"\${CMAKE_INSTALL_PREFIX}/${plugin_dest_dir}/plugins/*${CMAKE_SHARED_LIBRARY_SUFFIX}\")
  199. include(BundleUtilities)
  200. fixup_bundle(\"${APPS}\" \"\${PLUGINS}\" \"\")
  201. " COMPONENT Runtime
  202. )
  203. endif (${CMAKE_GENERATOR} STREQUAL "Unix Makefiles")
  204. endif (APPLE)
  205. #################################################################
  206. if (NOT APPLE)
  207. # Install binary
  208. install (TARGETS OpenRaider
  209. RUNTIME DESTINATION bin
  210. )
  211. endif (NOT APPLE)
  212. #################################################################
  213. # Add Math Library
  214. if (UNIX)
  215. set (LIBS ${LIBS} m)
  216. endif (UNIX)
  217. # Add utils Library
  218. set (LIBS ${LIBS} OpenRaider_math)
  219. set (LIBS ${LIBS} OpenRaider_utils)
  220. # Link to all found libs
  221. target_link_libraries (OpenRaider ${LIBS})
  222. #################################################################
  223. # Add target to run executable
  224. add_custom_target(run COMMAND OpenRaider DEPENDS OpenRaider WORKING_DIRECTORY ${CMAKE_PROJECT_DIR})