Open Source Tomb Raider Engine
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ChangeLog 39KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140101 ]
  6. * Fixed Wavebuffer loading of Sound subsystem, as well as
  7. making the Sound Unit Test buildable on Mac.
  8. Added new argument to loadWav, length of buffer.
  9. * Changed (unknown) included Font to Droid Sans Mono
  10. * Fixed Render bug, now console is visible again
  11. * Implemented CMD + Q shortcut on Mac to quit
  12. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  13. the first received mouse event, because its faulty, thanks
  14. to an SDL bug:
  15. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  16. * Fixed incredibly slow mouse/camera movements
  17. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  18. invisible and grab it in windowed mode
  19. [ 20131231 ]
  20. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  21. mode on Mac, still not working correctly, but better :)
  22. [ 20131227 ]
  23. * Moved included documents into GitHub Repo wiki
  24. (https://github.com/xythobuz/OpenRaider/wiki)
  25. * Reduced start up time by increasing animation speed
  26. [ 20131221 ]
  27. * Reimplemented deprecated gluLookAt()
  28. * Reimplemented deprecated gluPerspective()
  29. * Reimplemented deprecated gluBuild2DMipmaps()
  30. * Reimplemented alutLoadWAVFile(), seems not to be working
  31. * Moved mac distribution logic from makefile into scripts
  32. [ 20131219 ]
  33. * Bundle now contains dynamic libraries not included with Mac OS X
  34. * Bundle now runs setup if needed
  35. * Fixed memory test builds not running on OS X
  36. [ 20131218 ]
  37. * Enabled ALUT on Mac OS X
  38. * Silenced many warnings regarding non-writable string constants
  39. * Fixed issues with linked libraries on Mac OS X
  40. * Implemented support for bundling OpenRaider as Mac App
  41. * Removed Microsoft Visual Studio Project files
  42. * Removed Screenshot Script
  43. [ 20131217 ]
  44. * No longer segfaults on launch in Mac OS X
  45. [ 20131215 ]
  46. * Wrote new README file
  47. * Added stub for missing hel/CollisionObject
  48. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  49. [ 20030713 ]
  50. * UTPackage class forked from PSKModel class
  51. * System class gets download, dir backports
  52. * libferit usage in public CVS
  53. * mtk_tga gets filename parm save and drops color swaping
  54. [ 20030704 ]
  55. * Tested PSKModel with models from:
  56. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  57. * On the fly resolution change like in unit tests
  58. * GLString obsoleted, undefining HAVE_SDL_TTF
  59. will cause OR to use font.tga texture fallback
  60. * Merged GLString and SDL_TTF utils Texture usage
  61. * TTF renderer replaces texture font system
  62. * Font system using new ortho projection
  63. * Requirements file now in cvs
  64. * Fixed all known level loading issues from new codebase
  65. * Loadlevel command using mapname string
  66. * Maps are validated on rc load
  67. * Experimental TTF support in OpenRaider, Look in RC file
  68. * Removed Console, MtkImage classes from private tree
  69. [ 20030701 ]
  70. * Removing OpenRaider Map use for level/music string storage
  71. ( This means if you set a map to a certain number in rc, then
  72. you can no longer call it by 'load #' )
  73. * Fixed PSKModel unit test build
  74. * Fixed Hel Simulation, Spring unit test builds
  75. [ 20030630 ]
  76. * EXPERIMENTAL on the fly colored -> textured polygon code
  77. ( It's not even funny how bad the colors match currently )
  78. * API changes in Texture class to make it easier to upgrade
  79. * Screeshots stored in ~/.OpenRaider/sshots/
  80. * Fixed broke new multitexture support in Texture class
  81. * Texture class gets color texture generator
  82. * Texture class gets SDL_TTF support from SDLSystem
  83. * Update to OR Texture class ( backports from UnRaider )
  84. * Fixed matrix multiplcation issues with fixed code generator
  85. * Reworking broken Matrix changes into rollback fix
  86. * Fixes for Matrix based math breakage ( just rolled it rollback )
  87. [ 20030618 ]
  88. * Redone a lot of hel and it's use, broke a lot of things
  89. * UTF-8 and TTF font texture generation support
  90. * Camera broken, Matrix broken, Quaternion broken?
  91. * About finished mtk3d and hel converging
  92. * Phyiscs system base work done
  93. [ 20030604 ]
  94. * Console/command rollover not finished, but working
  95. * BUG portals/walk block too often with current collision
  96. * BUG room sprites have wrong texture ID?
  97. * Unicode key support?
  98. * Some more user definable keys using 'bind' command
  99. * System gets old resource system, new resource system
  100. based on it with dynamic modes and command parsing
  101. [ 20030602 ]
  102. * Mouse grab command
  103. * New key input design, currently using ASCII to
  104. be compatible with old code
  105. * SDL mouse grab toggle back in SDLSystem
  106. * SDL_TTF support starts in SDLSystem
  107. * Made printf string buffering part of System
  108. * Simulation fixes, GL unit test
  109. * Removed main.* from CVS
  110. * Removed Raider.*, gl_util.* from local tree
  111. * Added Mass, ParticleMass, Simulation to CVS
  112. * More stat commands for debugging
  113. * Fix for console command marker strip
  114. * Updates to Hel, mass simulator, more vector operators
  115. [ 20030528 ]
  116. * RC file now allows imports of another RC file
  117. ( If you want to be a jackass you *can make it loop )
  118. * RC file now interprets spaces ( User request )
  119. * RC file allows trailing comments now
  120. * Room hopping disabled by default now
  121. ( command hop to enable )
  122. * Swimming movement added to stop-gap movement system
  123. [ 20030526 ]
  124. * Removed some test code from TombRaider
  125. * Fix for TR4 loading using TRC loader
  126. * Fix for solid mode rendering debug ( solid, r_light 1 )
  127. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  128. * Finished up element API, some TRC support for faces
  129. * Stopping work on array renderer until the element
  130. system is back up ( possible backport for 0.1.0? )
  131. * Cleaning up OpenGLMesh prototype API
  132. [ 20030524 ]
  133. * New OpenGLMesh array renderer
  134. * Fix for Vector collection empty handling
  135. * Fix for the 20030519 segfault/lock on exit bug
  136. * More API unification coding, and OpenRaider usage
  137. for room loading
  138. * Watch for a lot of new bugs, this is a lot of
  139. coding changing around
  140. [ 20030522 ]
  141. * More unification, including TRC room translation
  142. support starts ( convert from TRC to OR )
  143. * Handle TRC loading in OpenRaider CVS builds
  144. * TR5 loading tweaking to work for demo paks as well
  145. * Room sprite processing factored out
  146. [ 20030521 ]
  147. * TR5/TRC Sound ripping/in game loading finished
  148. * More TombRaider format unification
  149. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  150. * TR5/TRC loader finished - loads only nondemo map I have
  151. [ 20030519 ]
  152. * More work on TR5/TRC support now using doc std
  153. * Refactored skeletal class structure
  154. * BUG seems to be leak fix related world clear lock
  155. * Fix: Skeletal animation memory leak
  156. * New rendering routine for new temp mesh type
  157. ( Buggy and expensive, but it's a stop gap )
  158. ( Colored polygons aren't really rendered as such )
  159. * Fix: OpenRaider new mesh API stop-gap handling
  160. * Fix: TombRaider new mesh loader API
  161. [ 20030517 ]
  162. * BUG found in new mesh loader API
  163. ( Quad tess is broken in TombRaider for meshes )
  164. ( Vertex array translation from TombRaider broken )
  165. * Event system partially in place, needs glue as well
  166. * Console commands from RC hack/fix
  167. [ 20030516 ]
  168. * Mesh rendering temp disabled until mesh renderer
  169. is fully redone
  170. * Finally getting a lot of the more complex mesh
  171. building routines pushed behind clean API from
  172. the OpenRaider to the TombRaider class
  173. ( Could cause a lot of new bugs? )
  174. * Event system test structures introduced to World
  175. * Some major work on model_mesh rendering, also
  176. abstracting interface for their construction
  177. * Some minor work on OpenGLMesh renderer, with code
  178. in place to increase performance
  179. [ 20030513 ]
  180. * TombRaider engine abstraction for room
  181. vertex and color loading and parsing
  182. [ 20030512 ]
  183. * New external SFX use for TR2/TR3 paks -- now
  184. all versions load sound files into the game engine
  185. See README for help using external paks.
  186. * New external SFX pak loading support for TR2 and TR3
  187. * Documentation updates and user usability package tests
  188. ( thanks Josh )
  189. * Apt source in place ( see README )
  190. * Automated debian packaging in Makefile ( make debian )
  191. * Animation half ass restored in non lara models agian
  192. * BUG found in SkeletalModel::setFrame - quick disable to
  193. remove crash bug CLOSES 20030101 tmp filing
  194. [ 20030510 ]
  195. * Old TR4 sound support moved behind new interface
  196. * Sound support for TR1 using new interface - have to wait
  197. for external sound pak support for TR2 and TR3
  198. * New sound sample management/interface in TombRaider class
  199. [ 20030509 ]
  200. * Manually patched with JML's UNICODE support
  201. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  202. [ 20030101 ]
  203. * Seriously broken animation! =)
  204. * I wonder how much this breaks - hacks shoved in to
  205. keep it runnable until the new event system is started
  206. * Skeletal model refactoring
  207. * Seperating entity and animation states and it's ugly
  208. * Finer animation control starts
  209. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  210. [ 20021228 ]
  211. * Md3 refactoring
  212. * Many Md3 fixes and features out of unit test work
  213. * Huge Md3 unit, testing ground for future TR unit test
  214. [ 20021227 ]
  215. * Md3 easter egg in cvs
  216. * State system work and testing
  217. [ 20021224 ]
  218. * Wireframe color code doc in README
  219. * Minor compile fixes for gcc 3.x
  220. * Default portal display in wireframe mode now
  221. * New hop command to disable room hopping movement
  222. * New r_animate command to enable entity animation test
  223. * Fixed showfps fault on load screen
  224. * Review of System timer
  225. * Replaced FPS estimation with pure frame rate counter
  226. * SDLSystem uses SDL timer now
  227. * Removed some dupilcate console commands out documented
  228. * Depth sorted particles
  229. * Lots of minor depth sorting and vising work
  230. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  231. * Entity vis no longer considers rooms agian
  232. * New Vector replaces List as renderable container
  233. for a great deal of memory savings
  234. * Room mesh/sprites rendering in nontexture modes agian
  235. * Documentation updates
  236. * Fix entity out of room fix
  237. * New OGL mesh can render with multitexture
  238. * New all bumpmaps are now loaded into texture memory
  239. * New [Network.Server] RC support
  240. * Run console commands from RC file
  241. * Neat new multitexture logo effect
  242. * Hel only build from now on
  243. * "Shooting" test in cvs
  244. * Fixes for depth rendering
  245. * New wireframe mode color codes for renderable type
  246. * Entity sprites back
  247. * Time to move to beta versioning
  248. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  249. * New sshot upload script for my conv ;)
  250. * New entity rendering vising starts, primative depth sort
  251. * Static ( room models ) using sphere bounding volumes now
  252. * New enumeration coding style project wide starts
  253. * New room depth sorting code starts
  254. * Fix for version stamp in corner
  255. * New update room render list per frame command
  256. * Misc minor sound/animation updates
  257. * Hel vising fix in ViewVolume, hel enabled by default
  258. * Look for bugs caused by huge refactoring of codebase
  259. * Hel objects in all builds
  260. * World class temp keeps Light and OpenGLMesh deps for now
  261. * Refactoring: OpenRaider, Render, TombRaider classes
  262. * World class emerges in cvs ( Big refactoring job )
  263. * Texture use moved into Render class
  264. * Emitter use moved into Render class
  265. * Seperation of physical and rendered world starts
  266. * Hel clean up, unit testing fixes
  267. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  268. * New Camera API, clean up starting
  269. * Quaternion ( class ) in cvs
  270. * Toggle for hel use
  271. * Fix port reporting is expected host order agian
  272. * libHel starts creeping into cvs build starting with some vising
  273. * Netcode fix
  274. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  275. * Inactive text no longer rendered
  276. * More libhel work
  277. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  278. * Little manual route chaining test for the fun of it
  279. * Trace tests
  280. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  281. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  282. * Fix for console use before level load crash
  283. * TR4 hack to play footsteps when running
  284. * TR4 pak sounds loaded and playable - just not sourced yet
  285. * New play command
  286. * Improved sound support
  287. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  288. * TR4 pak sound reading and dumping
  289. ( I couldn't find any paks using compression - however
  290. my algorithm can handle those that may )
  291. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  292. * TR4 ponytail type guessing algorithm works with TR4 paks
  293. ( May not apply to all custom lara models )
  294. * TR4 pigtails rendering algorithm now too
  295. * In TR4 ponytail works great with default settings
  296. * Up key now gets last command entered
  297. * r_ponytail console command
  298. * All builds use same texture binds as former EXPERMENTAL builds
  299. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  300. in list and handling
  301. * TR4 GL light support ( pretty )
  302. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  303. * One room render command and changes for other old commands
  304. * Fix for crash using new room ->adJRoom vector
  305. * Fixed room vertex lighting
  306. * Documentation updates
  307. * New scripts for installing
  308. * New client/server kills
  309. * Thanks dan for tesing multiplayer - lots of bugs found
  310. * Started moving room struct into more of a class type of
  311. collections and what not
  312. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  313. * Hack to handle camera out of world - moves to like a FPS
  314. viewpoint -- needs quats and 'dragging' to make it smoother
  315. * Entities drawn in different order to handle large alpha
  316. polygon in rooms ( Hack until sorting algorithm is in place )
  317. * Little hack to force exit of threads w/o calling back
  318. * Lowered network traffic rate and disabled debugging to stdout
  319. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  320. * Code to handle bad texture ids, like in Nasa.tr2
  321. * Network multiplayer test Client/Server can now connect
  322. and pass data and generate clients on each end of game
  323. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  324. * Network code starts
  325. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  326. * Speed boost for entity room clipping
  327. * Fixed color lighting - still some polygons can go all white
  328. * Console commands for clipping and new fly mode
  329. * Getting ready to seperate world clipping and storage from Render
  330. * Cheap wall clipping hack ( works great however )
  331. Doesn't take into account adjoint rooms ( there is a reason )
  332. * EXPERIMENTAL Better GL light support for font/world interaction
  333. * EXPERIMENTAL new level texture loading
  334. * Switching maps in game should never cause crashs anymore
  335. * Found then fixed several memory leaks
  336. * Makefile rule just for memory profiling build ( make memory )
  337. * Vectors replacing Lists for most collection implementations in Render
  338. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  339. * Turn animation for fun
  340. * Room vertex lighting back in
  341. * Vertex color/normal support changes for model meshes
  342. * Skeletal model/mesh model collision _support_
  343. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  344. * Hop up/down to rooms when in void
  345. * Primative 3rd person camera
  346. * GL light support for TR1-TR3
  347. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  348. * Removed room mesh rendering from Render
  349. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  350. * OpenGLMesh and Light classes start
  351. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  352. * Ah, a little free time -- cleaning up Render class a little
  353. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  354. * Auto depends generation for certian people =p
  355. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  356. * Time based animation tracer
  357. * Rounded out mtk3d a little more with common func from
  358. other projects
  359. * New pathing subsystem
  360. * Relocatable data dir ( thanks joshua for idea )
  361. Set by using init var 'HomeDir'
  362. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  363. * Fixed room mesh cache tris texcoors
  364. * Changed room tracking code
  365. * Replaced old room cache mesh texcoor system for tris
  366. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  367. * New menu state for keys
  368. * Major OpenRaider class clean up, reducing, reformatting for
  369. use with picky compilers, etc
  370. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  371. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  372. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  373. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  374. * Wall detection ( no clipping yet )
  375. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  376. values b/c assigned to wrong structure )
  377. * More debugging for bad cache room mesh crash
  378. * New animation fix by making getNumAnimsForMoveable use signed
  379. values ( seems to make TR4 and other levels loadable agian )
  380. * Stopped flickering idle lara by only drawing 1 frame of idle
  381. * Better bad cache quad handling?
  382. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  383. * Fix for room quad's texture bug
  384. * Console print system prototype
  385. * Misc clean ups
  386. * Level load menu prototype active by default
  387. * New debug info in game room/sector/pos
  388. * Floor player clipping by sector ( yay )
  389. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  390. * Floor player clipping by box ( hhmmm... )
  391. * Backport of Camera
  392. * Backport of SDLSystem prototype to replace SDL wrapper
  393. * Backport of mtk3d with GL style matrices and etc
  394. * Hacky fix for texture ids for room polygons
  395. ( Caused by new fast cache room polygon builder )
  396. * Backport of UnRaider Texture handler
  397. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  398. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  399. * Bug found Texture ids broken on new room mesh translation
  400. * Texcoord fix for quads
  401. * Removed damned vertex arrays
  402. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  403. * Partially fixed new renderer/translator
  404. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  405. * New Makefile optional memeory_test.cpp OBJ injection
  406. * "Commit of Doom" to break cvs source, yay!
  407. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  408. * Render cleaned up a little more
  409. * New room mesh system using arrays
  410. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  411. * Fixed TR4 bone layering
  412. * Worked on finiding/rendering ponytail some more
  413. * Moved angle clac for tags back into TombRaider class
  414. * Screenshot TGA file fix
  415. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  416. * Ponytail hack
  417. * Better UV generation
  418. * Broke TR2 with the new animation framing
  419. * Animation frame 'safety valve' to prevent overflows
  420. until it can be fixed correctly
  421. * Animation translation fixes
  422. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  423. * More TR format notes
  424. * TR4 object header
  425. * Minor changes to OpenRaider for speed/calarity
  426. * Idle aframe test code in
  427. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  428. * Fix for Lara model picking in TR4
  429. * Fix for TR4 loading ( tr4_light )
  430. * Fix for TR4 loading ( tr4_ai_data )
  431. * Fog support
  432. * Fix for world geo ( room bbox adjust )
  433. * Fix for bad mem usage reporting for overhead
  434. * Fix for HUGE memory leaks in TombRaider class
  435. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  436. * Fix for memfile size reporting
  437. * Fix for GLString truncation
  438. * New audio dir support back in
  439. * Fix for insert of tree_insert for memeory
  440. * Iterative version of tree_insert for memeory togglable
  441. at compile time
  442. * Fix for m-string max accounting
  443. * RBTree fix for memeory ( must stop coding after 0200 )
  444. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  445. * Stability has degraded with aggressive feature prototyping
  446. * More information for zero allocs
  447. * Fix for some 0 byte allocatations found in project
  448. * Check for 0 byte allocatations
  449. * Old List back in for now - slower, smaller
  450. * Removed many unnessacary sleeps from older builds
  451. * New feature tracks memory usage by file
  452. * Print to screen while loading back
  453. * New GLString now has helper functions for speedy string
  454. updates to replace hacks
  455. * Fixed damn 'memeory' rbtree
  456. * More verbose fatal error reporting
  457. * Reworked memeory prototype into better code
  458. * Removed working list tracker from memeory
  459. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  460. * Memeory memory overhead reduction for filename storage
  461. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  462. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  463. * Back to dynamic C-strings to save 'memeory memory'
  464. * Wrote a RBTree implementation directly into Memeory util
  465. * TGA debug fix
  466. * Looking at writing RBTree directly into Memeory util
  467. * Fixed driver string memory leak in main found with Memeory
  468. * Fixed GLString memory leak just found with Memeory
  469. * Fixes for release build to avoid memeory debugger
  470. * Memeory changes to avoid new/delete calls internally
  471. affecting MEMEORY_ERROR reports ( much much slower list based )
  472. * New iostreams and memeory header guards
  473. * Doh, corerction on pointer 0 padding
  474. * New delete accounting hack
  475. * New Memeory unit test features/fixes
  476. * Printing addr with hexadecimal for obvious reasons
  477. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  478. * Fixed overlapped vars/data members
  479. * Dumps memeory report filename fix
  480. * Dumps memeory report for unfreed on exit now?
  481. * Console commands to debug 'memeory'
  482. * New c func printing option in Tree
  483. * Memeory profiling system starting
  484. * Font data fixes
  485. * Fixed sourceforge cvs tree
  486. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  487. * Fixed bug where ent draw didn't account for viewmodel
  488. in same room
  489. * New texture binding method for strict checking and
  490. to avoid prechecks on unsorted polygons
  491. * More rendering toggles for more testing
  492. * Draw room bbox with r_portal
  493. * Moved more commands to console only ( See README )
  494. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  495. * Fix rendering bug with r_portal
  496. * RC uses pakdir for strict path enforcement now
  497. * New RC commands for Map/Music that represent backend correctly
  498. ( It's a FIFO, not a sorter )
  499. * RC parser now uses console command parser helper too
  500. * Improvements to console command parser
  501. ( less memory, faster normal case, easier to add new commands )
  502. * Hack to try to unload level shows it's time to start a
  503. rewrite =)
  504. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  505. * Screenshot console command
  506. * View model render toggle console command
  507. * View model index fix for entity use
  508. * Console command naming clean up starting
  509. * Console fix for backspacing over prompt
  510. * Load command to load levels by index
  511. * Many more console commands, replacing some key commands
  512. * Sprites render after players now for more accurate scene
  513. * Collapsed some rendering gobals into temp LARA entity gobal
  514. * Portal visual debugging
  515. * Console fix for prompt display after command given
  516. * Fix for bad cvs sync
  517. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  518. * Portal (precompiled) use starts
  519. * Very basic console prototype in place
  520. * Render control flags ( Not same as mode flags )
  521. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  522. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  523. * Fix for RC loader
  524. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  525. * Temp resource redundency pruning solution
  526. * More string safety auditing and fixes
  527. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  528. * Hack to fix texture dumping
  529. * More string clean up
  530. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  531. * Minor TR support work
  532. * Texture dumping fix for new mtk_tga
  533. * New tristrip rendering sprites
  534. * Changed to snprint in all objects now
  535. * Clean up in texture use
  536. * Clean up in screenshot code
  537. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  538. * Animation frame testing hack back keys '[' and ']'
  539. * Reduction of room rendering top levels ( consistent speed? )
  540. * Improvments to texture handling and loading
  541. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  542. * Updated mtk_tga from my current mtk_image source
  543. fixes tga save bug and more stuff
  544. * New more correct FPS counter for alpha testers amusement
  545. DisplayFPS=true in init and key command 'f'
  546. * Refactoring and clean up in OpenRaider
  547. * TombRaider getting ready for testing new class based system
  548. * Got new specs for TR4 and TR5
  549. * Readying class based system for new physics and rendering
  550. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  551. * Fixes for fast texture cache for older tombraider data
  552. * Fixes for TombRaider unit test
  553. * Makefile changes for gcc 3.0
  554. * GLString use fix, forgot to disable culling - thanks dan
  555. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  556. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  557. * Tune up of Sound
  558. * Disable cusor show on switch to fullscreen also
  559. * GLString scaling
  560. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  561. * New Sound flags ( allows for easier expansion )
  562. * Start loadscreen before caching sound now
  563. * NOTE audio support is fine - just low memory condition kill
  564. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  565. * Broke audio support by switching around
  566. OpenRaider, LoadLevel/SetupAudio
  567. * README update
  568. * Texture caching while reading from diskfile in callback
  569. * New load screen percentage feedback via callback
  570. * Fix for Tombraider multiple Clear() bug
  571. * New load ordering, might break some things
  572. * More work on GLString use in OR
  573. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  574. * Speed set on Camera
  575. * Played with some refactoring in OpenRaider class
  576. and thread hacks for external texture use
  577. * New texture loading to make external textures
  578. id independent of TR texture id at load time
  579. * Changed 'load screen' layout and particle setup
  580. * Removed dependence of Emitter on Texture agent - calls
  581. GL texture bind directly now
  582. * Particle partial resync with freyja_particle tree
  583. * Emitter partial resync with freyja_particle tree
  584. * Render minor reduction/refactoring, breaking up some code
  585. * New GL font system for OpenRaider ( GLString )
  586. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  587. * GlGetString use 'correct' fix
  588. * Music list reimplemented for CVS
  589. * Emitter commited to CVS ( oopsie )
  590. * Changlog reformated
  591. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  592. * New Changlog format
  593. * Minor GL string use 'temp fix' in Render
  594. * ModelDebug option to RC to disable model load debugging
  595. * TODO update
  596. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  597. * Minor rendering changes
  598. * Particle test fix
  599. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  600. * Particle testing ( Using one of my freyja prototypes )
  601. * Fullscreen toggle - '9' key
  602. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  603. * Timer prototype starts, just using a time delay for now
  604. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  605. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  606. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  607. * Set up new box just for windows TR compatibility tests
  608. ( got old ppro out, bought a hdd for it - weee )
  609. * Testing exported meshes with Freyja
  610. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  611. * Mesh export test for TombRaider
  612. * Texel adjustment method rolled back into TombRaider
  613. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  614. * TR4 sky mesh?
  615. * Texture changes
  616. * Freyja work with ponytail graphing
  617. * New FPS counter uses larger frame samples and reset
  618. ( readings still off by a little )
  619. * Splash screen for threaded loads (shakes for fullscreen feedback)
  620. * Particle engine research ( no code )
  621. * Threading testing
  622. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  623. * Might wait to install X 4.0.1 to work on bump map rendering
  624. * Render check for multitexture
  625. * Fixed OpenRaider to use new TombRaider::Texture API
  626. * Bump map use with new TombRaider backend API
  627. * "TR3 objtexture alpha clip" back in for 32bit textiles
  628. * More testing features like texture dumping for all versions
  629. * Special texture loading default use in TR4/TR5
  630. * Zero padding on dumped textures - yes, it is about time
  631. * Fixed special texture loading/dumping
  632. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  633. * 32bit texture default use in TR4/TR5
  634. * 32bit texture testing in TR5
  635. * Make rule regression testing in cvs tree
  636. `make tombraider.test`
  637. * Better make rules for tombraider.test
  638. * TombRaider fixes for compression use and dellocation
  639. * New TombRaider::LoadTR5
  640. * Worked on TombRaider agent
  641. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  642. * Added *some of the TR5 spec to regression test build
  643. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  644. * Some minor checks for bad allocation of meshes?
  645. * Changed moveable code to assume nonanimated entity
  646. * Entity drawing tied to room drawing
  647. (For vising, later use an entity cache per room to avoid full cycle)
  648. * Screenshot name now based on VERSION string (better bugs reports)
  649. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  650. * Fixed Freyja tree's colored polygons
  651. * More debug output on animation building
  652. * Fixed Freyja's tree too
  653. * Fixed TR4 decompress bug
  654. ( silly me, it only worked because of opt, didn't clear a var )
  655. * Animation grouping prototype
  656. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  657. * Fixes for mesh rendering ambient light level
  658. * Fixes for animtion rendering
  659. * Fixes for animation loading
  660. (TR2+ lara has some animation problems still, with junk frames)
  661. (TR1 lara works because all the right indices = 0)
  662. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  663. * Fixed animations using steping fix I wrote for libfreyja_egg
  664. this breaks the old TR aniamtion hacks though =)
  665. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  666. * Back porting to Freyja to help figure out TR animation problems
  667. * Worked on TR5 and TR4 texture alpha flags
  668. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  669. * Fixed skeletal/moveable loading and animation
  670. * Starting entity mapping tracer
  671. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  672. * NOTE make enities list so dup models won't draw to same position
  673. * Caching caused segfault - so now emulate dumb smart pointers
  674. * Removed Free TR data, it caused to many segfaults,
  675. for some reason it frees twice even with Clear()
  676. * Caching for duplicate models ( saves tons of memory )
  677. * Fixed loading and animation for all models in level
  678. * Broke animation with new loader?! (caused by new moveable loading)
  679. * Free TR data after load ( May cause segfault on exit )
  680. * Simple vising for items back in
  681. * Oops, removed mesh draw from viewmodel renderer
  682. ( was debuging item meshes )
  683. * Fixed tr4 (2 layer tags) flag set on non lara models
  684. * Fixed moveable loading
  685. * Looking for moveable object drawing problems ( werid )
  686. * Fixed item positioning set on load
  687. * Fixed sprite/room amb lighting back to white ( heh, oops )
  688. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  689. * Void color only when outside world
  690. * Various minor renderer changes
  691. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  692. * Fixed lara's colored polygons index bug for TR1
  693. * Autoload lara as view model
  694. * Tr4 two mesh system use
  695. * Basic skeletal model animation (frame rate based)
  696. * Skeletal model rendering
  697. * Skeletal model loader finished
  698. * No quaterions generated in current skeletal loader
  699. It'll be easy to add bone lerping later, but first I want
  700. correct behavior ( ie animation and placement )
  701. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  702. * Planning rendering engine #3
  703. * Once skeletal models are in rendering engine #2
  704. physics code can start
  705. * EXPERIMENTAL moveable code starts
  706. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  707. * Moveable code finaling coming back in ( now with quats )
  708. * Bug fix to ignore bad meshes in some TR4 levels?
  709. * TombRaider class test
  710. * Some TR5 specs fell in my lap today =)
  711. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  712. * Mouse motion control fixes
  713. * Item sprite rendering ( TR1, TR2, and should work for others )
  714. * Item sprite loading ( TR1, TR2, and should work for others )
  715. * Fixed room sprite loading
  716. * Hack temp fixes for camera ( broke it bad last night )
  717. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  718. * Baisc strafing and better forward/backward movement on camera
  719. * More user documentation and bug tracking
  720. * Portal toggle
  721. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  722. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  723. * Mouse look code
  724. * The portal code is hindered by the old XZ vis check =(
  725. once it's replaced it should be 100% correct
  726. * Added portal code, and is almost fully working now
  727. * Worked on portal code (testing)
  728. * Since adding quaternion camera, segfault on exit... hhmmm...
  729. * Finished quaternion based camera and rendering
  730. * Planning to break mtk3d into base type classes and expand it as
  731. a library with learping functions for use in animation also =)
  732. * Started on quaternion camera and quaternion support in mtk3d
  733. * TR4 sound fx postioning loader starts
  734. * GL driver string from resource
  735. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  736. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  737. * SDL key code fixes
  738. * More SDL fixes for rendering
  739. * More SDL work, fixes
  740. * FPS counter prints to console every 100 frames
  741. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  742. * SDL is very slow atm ( drag ass )
  743. You can edit Makefile to set it to use it if you want
  744. * Finished basic test SDL interface
  745. * Started on item sprite loading (likes a little more, but not priority)
  746. * Aren't you all gald I ditched render engine #1 now? ;)
  747. * New sprite rendering code
  748. * Fixed bug that drew static room meshes twice
  749. * Fixed bug that drew alpha sorted tris 3 times
  750. (Fixes all known alpha rendering bugs)
  751. * Room sprite loading code
  752. * Cleaned code, fixed some documentation
  753. * Started work on Resource agent, not ready to replace old code yet
  754. * No longer dump textures, unless explictly set in rc file
  755. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  756. * Fixed XEmacs modes should have been 'Mode: C++'
  757. * Looked at portal design guide, was useless
  758. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  759. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  760. * SDL support starts back
  761. * Added my old linux joystick code
  762. * Basic sorted alpha poly render second pass with very small penalty
  763. ( An all new rendering feature never in engine before )
  764. * Figured out best way to sort alpha polys exp with rooms only for now
  765. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  766. * Static mesh rendering back ( doesn't use room lighting
  767. intensity for now )
  768. * Texel alignment
  769. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  770. * Static meshes
  771. * Model meshes
  772. * Mipmaps in Texture as option
  773. * Code clean up
  774. * Item sprite and room sprite loader code about finished
  775. * Finished adding my screenshot code from Freyja, and
  776. made it produce TGAs instead of PPMs ( cmd 'S' )
  777. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  778. * POublic CVS Release
  779. * Vertex lighting now functional and stable in new engine
  780. * Fix for TR4 water alpha via textile generator, but
  781. some light shards are still black - might be other
  782. alpha flags that are unknown
  783. * New level loader using _map_list
  784. * New Map list RC rule
  785. * Start of item sprite code in new engine
  786. * Leaving old Texture calls for compaiblity with obsolete
  787. * New textile loading by moving new code into Freyja's
  788. TombRaider module to handle *all pixmap generation
  789. * User documentation
  790. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  791. * Testing
  792. * Resource system back in
  793. * AL init threaded off
  794. * Switched order of AL and GL inits
  795. ( so you can have in game progess loader for loading )
  796. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  797. * Should have all the best of the engines merged by Monday!
  798. * Started model rendering code for engine #2
  799. * New mode control for WIREFRAME, SOLID, TEXTURE
  800. * Fixed texel index bug for rooms
  801. * New Camera methods for visibility and more accessors
  802. * Render engine #2 feature upgrade by merging with engine #1
  803. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  804. * Rendering engine #2 fixes
  805. * New Camera method for positioning
  806. * Rendering engine #2 update
  807. * Added documentation to Sound agent
  808. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  809. * Texture manager fixes
  810. * Tesselated quads
  811. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  812. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  813. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  814. * Render fixes
  815. * OpenAL fixes for /dev/dsp in use and _init guard
  816. * Added Sound manager, OpenAL support for groovy 3d audio =)
  817. * Dropped all OSS code
  818. * Fixed segfault by freeing _texture and _tombraider twice
  819. * TR4 texture fixes ported from gegg
  820. * Fixed segfault on texture handling
  821. * Removed splash screen code completely
  822. ( Will later use loader screens just like TR )
  823. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  824. * Splash screen as compile time support
  825. * PThread support as compile time option
  826. * TR4 texel loading fixes
  827. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  828. * OpenRaider request for sourceforge hosting
  829. * New Render class is now the new renderer
  830. * GLUT use abstracted and placed into openraider.cpp
  831. * Mtk Image manager
  832. * Mtk texture manager
  833. * Thread for Freyja loader
  834. * Freyja camera
  835. * OpenRaider RC system design
  836. * Freyja loader replaces yuri loader in test build
  837. * Splash screen
  838. * New engine starts
  839. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  840. * Removed drawing another lara as an error marker for movables
  841. * Removed level dumping and saving
  842. * Split up mesh rendering
  843. * New 3rd person lara camera rendering
  844. * New animation control
  845. * This project is based on trueview by yuri and some patches
  846. and porting to linux by Mongoose along with code from
  847. GooseEgg by Mongoose
  848. * Log started