Open Source Tomb Raider Engine
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Thomas Buck 54741ed7bd Added World, WorldData, using std list and vector. 10 jaren geleden
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games Added TombRaider1.h 10 jaren geleden
math Slimmed down math/math.h 10 jaren geleden
utils Added mouse scrolling support. Used in Console to scroll the history. 10 jaren geleden
Camera.h Added Camera, Emitter, Mesh, Particle, ViewVolume 10 jaren geleden
Config.h.in Started implementing command system. 10 jaren geleden
Console.h Added mouse scrolling support. Used in Console to scroll the history. 10 jaren geleden
Emitter.h Added Camera, Emitter, Mesh, Particle, ViewVolume 10 jaren geleden
Game.h Added TombRaider level loader 10 jaren geleden
Menu.h Can now also bind mouse actions 10 jaren geleden
Mesh.h Added Camera, Emitter, Mesh, Particle, ViewVolume 10 jaren geleden
OpenRaider.h Added Game class. Moved typedefs into global header. 10 jaren geleden
Particle.h Added Camera, Emitter, Mesh, Particle, ViewVolume 10 jaren geleden
SkeletalModel.h Added SkeletalModel, now using std::vector 10 jaren geleden
Sound.h Added Sound initialization 10 jaren geleden
Texture.h Added Texture 10 jaren geleden
TombRaider.h Validating pak before putting it in menu list 10 jaren geleden
TombRaiderData.h Validating pak before putting it in menu list 10 jaren geleden
ViewVolume.h Added Camera, Emitter, Mesh, Particle, ViewVolume 10 jaren geleden
Window.h Added Game class. Moved typedefs into global header. 10 jaren geleden
WindowSDL.h Moved drawText into WindowSDL. Added Console. 10 jaren geleden
World.h Added World, WorldData, using std list and vector. 10 jaren geleden
WorldData.h Added World, WorldData, using std list and vector. 10 jaren geleden
global.h Added Game class. Moved typedefs into global header. 10 jaren geleden
main.h Added Menu 10 jaren geleden