Open Source Tomb Raider Engine
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CMakeLists.txt 7.0KB

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  1. # Add SDL2 Library
  2. find_package (SDL2)
  3. include_directories (SYSTEM ${SDL2_INCLUDE_DIR})
  4. set (LIBS ${LIBS} ${SDL2_LIBRARY})
  5. # Add SDL2_ttf Library
  6. find_package (SDL2TTF)
  7. include_directories (SYSTEM ${SDL2TTF_INCLUDE_DIR})
  8. set (LIBS ${LIBS} ${SDL2TTF_LIBRARY})
  9. # Add OpenGL Library
  10. find_package (OpenGL REQUIRED)
  11. include_directories (SYSTEM ${OPENGL_INCLUDE_DIRS})
  12. set (LIBS ${LIBS} ${OPENGL_LIBRARIES})
  13. # Add OpenAL Library
  14. find_package (OpenAL REQUIRED)
  15. include_directories (SYSTEM ${OPENAL_INCLUDE_DIRS})
  16. set (LIBS ${LIBS} ${OPENAL_LIBRARIES})
  17. # Add ALUT Library
  18. find_package (ALUT REQUIRED)
  19. include_directories (SYSTEM ${ALUT_INCLUDE_DIRS})
  20. set (LIBS ${LIBS} ${ALUT_LIBRARIES})
  21. # Add Z Library
  22. find_package (ZLIB REQUIRED)
  23. include_directories (SYSTEM ${ZLIB_INCLUDE_DIRS})
  24. set (LIBS ${LIBS} ${ZLIB_LIBRARIES})
  25. #################################################################
  26. # Set Source files
  27. set (SRCS ${SRCS} "Camera.cpp")
  28. set (SRCS ${SRCS} "Console.cpp")
  29. set (SRCS ${SRCS} "Emitter.cpp")
  30. set (SRCS ${SRCS} "Game.cpp")
  31. set (SRCS ${SRCS} "main.cpp")
  32. set (SRCS ${SRCS} "Menu.cpp")
  33. set (SRCS ${SRCS} "Mesh.cpp")
  34. set (SRCS ${SRCS} "OpenRaider.cpp")
  35. set (SRCS ${SRCS} "Particle.cpp")
  36. set (SRCS ${SRCS} "SkeletalModel.cpp")
  37. set (SRCS ${SRCS} "Sound.cpp")
  38. set (SRCS ${SRCS} "Texture.cpp")
  39. set (SRCS ${SRCS} "TombRaider.cpp")
  40. set (SRCS ${SRCS} "ViewVolume.cpp")
  41. set (SRCS ${SRCS} "Window.cpp")
  42. set (SRCS ${SRCS} "World.cpp")
  43. # Select available Windowing library
  44. if (SDL2_FOUND AND SDL2TTF_FOUND)
  45. set (SRCS ${SRCS} "WindowSDL.cpp")
  46. else (SDL2_FOUND AND SDL2TTF_FOUND)
  47. # Currently only SDL2 support
  48. message (FATAL_ERROR "SDL2 and SDL2-TTF are required!")
  49. endif (SDL2_FOUND AND SDL2TTF_FOUND)
  50. #################################################################
  51. # Configuration Header file
  52. configure_file (
  53. "${PROJECT_SOURCE_DIR}/include/Config.h.in"
  54. "${PROJECT_BINARY_DIR}/Config.h"
  55. )
  56. #################################################################
  57. # Apple specific bundling
  58. if (APPLE)
  59. # Mac Bundle Data
  60. set (MACOSX_BUNDLE_INFO_STRING "OpenSource TombRaider Game Engine")
  61. set (MACOSX_BUNDLE_ICON_FILE "AppIcon")
  62. set (MACOSX_BUNDLE_GUI_IDENTIFIER "de.xythobuz.OpenRaider")
  63. set (MACOSX_BUNDLE_BUNDLE_NAME "OpenRaider")
  64. set (MACOSX_BUNDLE_SHORT_VERSION_STRING "${OpenRaider_VERSION_MAJOR}.${OpenRaider_VERSION_MINOR}.${OpenRaider_VERSION_MICRO}${OpenRaider_VERSION_RELEASE}")
  65. set (MACOSX_BUNDLE_LONG_VERSION_STRING "${OpenRaider_VERSION_MAJOR}.${OpenRaider_VERSION_MINOR}.${OpenRaider_VERSION_MICRO}${OpenRaider_VERSION_RELEASE} (${CMAKE_BUILD_TYPE})")
  66. set (MACOSX_BUNDLE_BUNDLE_VERSION "${OpenRaider_VERSION_MAJOR}.${OpenRaider_VERSION_MINOR}.${OpenRaider_VERSION_MICRO}${OpenRaider_VERSION_RELEASE} (${CMAKE_BUILD_TYPE})")
  67. set (MACOSX_BUNDLE_COPYRIGHT "2001 - 2014")
  68. # Copy Icon
  69. set (MAC_ICON "../cmake/AppIcon.icns")
  70. set_source_files_properties (${MAC_ICON} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
  71. set (SRCS ${SRCS} ${MAC_ICON})
  72. # Copy Data
  73. set (MAC_DATA "../data/OpenRaider.ini" "../data/test.ttf")
  74. set (MAC_DATA ${MAC_DATA} "../data/snow.tga" "../data/snow2.tga" "../data/splash.tga")
  75. set_source_files_properties (${MAC_DATA} PROPERTIES MACOSX_PACKAGE_LOCATION Resources/defaults)
  76. set (SRCS ${SRCS} ${MAC_DATA})
  77. endif (APPLE)
  78. #################################################################
  79. # Check for SSE, enable if available
  80. include (../cmake/FindSSE.cmake)
  81. if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
  82. if (SSE_FOUND)
  83. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSE")
  84. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -msse")
  85. endif (SSE_FOUND)
  86. if (SSE2_FOUND)
  87. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSE2")
  88. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -msse2")
  89. endif (SSE2_FOUND)
  90. if (SSE3_FOUND)
  91. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSE3")
  92. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -msse3")
  93. endif (SSE3_FOUND)
  94. if (SSSE3_FOUND)
  95. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSSE3")
  96. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -mssse3")
  97. endif (SSSE3_FOUND)
  98. if (SSE4_1_FOUND)
  99. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSE4.1")
  100. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -msse4.1")
  101. endif (SSE4_1_FOUND)
  102. # Display message if something is enabled
  103. if (NOT "${SSE_FOUND_MSG}" STREQUAL "")
  104. message (STATUS "Enabled${SSE_FOUND_MSG}...")
  105. endif (NOT "${SSE_FOUND_MSG}" STREQUAL "")
  106. endif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
  107. # Apply Flags
  108. set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenRaider_CXX_FLAGS}")
  109. set (CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${OpenRaider_CXX_FLAGS} ${OpenRaider_CXX_FLAGS_DEBUG}")
  110. set (CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} ${OpenRaider_CXX_FLAGS} ${OpenRaider_CXX_FLAGS_RELEASE}")
  111. # Add subdirectories
  112. add_subdirectory ("math")
  113. add_subdirectory ("utils")
  114. # Add Executable
  115. add_executable (OpenRaider MACOSX_BUNDLE ${SRCS})
  116. #################################################################
  117. if (APPLE)
  118. if (${CMAKE_GENERATOR} STREQUAL "Unix Makefiles")
  119. # Copy setup script
  120. add_custom_command (TARGET OpenRaider POST_BUILD
  121. COMMAND echo "Injecting setup script..."
  122. COMMAND cp "${PROJECT_SOURCE_DIR}/cmake/setup_mac.sh" "${PROJECT_BINARY_DIR}/src/OpenRaider.app/Contents/MacOS/OpenRaider.sh"
  123. COMMAND chmod "a+x" "${PROJECT_BINARY_DIR}/src/OpenRaider.app/Contents/MacOS/OpenRaider.sh"
  124. )
  125. # Fix executable name, so setup script will be called
  126. add_custom_command (TARGET OpenRaider POST_BUILD
  127. COMMAND echo "Changing executable name..."
  128. COMMAND /usr/libexec/PlistBuddy -c "Set :CFBundleExecutable OpenRaider.sh" Info.plist
  129. WORKING_DIRECTORY ${PROJECT_BINARY_DIR}/src/OpenRaider.app/Contents
  130. )
  131. # Preparing the bundle on install
  132. # http://www.cmake.org/Wiki/BundleUtilitiesExample
  133. set (plugin_dest_dir OpenRaider.app/Contents/MacOS)
  134. set (APPS "${PROJECT_BINARY_DIR}/src/OpenRaider.app")
  135. install (CODE "
  136. file(GLOB_RECURSE PLUGINS
  137. \"\${CMAKE_INSTALL_PREFIX}/${plugin_dest_dir}/plugins/*${CMAKE_SHARED_LIBRARY_SUFFIX}\")
  138. include(BundleUtilities)
  139. fixup_bundle(\"${APPS}\" \"\${PLUGINS}\" \"\")
  140. " COMPONENT Runtime
  141. )
  142. endif (${CMAKE_GENERATOR} STREQUAL "Unix Makefiles")
  143. endif (APPLE)
  144. #################################################################
  145. if (NOT APPLE)
  146. # Install binary
  147. install (TARGET OpenRaider
  148. RUNTIME DESTINATION bin
  149. )
  150. endif (NOT APPLE)
  151. #################################################################
  152. # Add Math Library
  153. set (LIBS ${LIBS} m)
  154. # Add utils Library
  155. set (LIBS ${LIBS} OpenRaider_math)
  156. set (LIBS ${LIBS} OpenRaider_utils)
  157. # Link to all found libs
  158. target_link_libraries (OpenRaider ${LIBS})
  159. #################################################################
  160. # Add target to run executable
  161. add_custom_target(run COMMAND OpenRaider DEPENDS OpenRaider WORKING_DIRECTORY ${CMAKE_PROJECT_DIR})