Open Source Tomb Raider Engine
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Thomas Buck 86eb716b47 Fix glm includes for Travis 10 年之前
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commands Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 年之前
games Auto code indentation [skip ci] 10 年之前
loader Continued work on new Mesh implementation 10 年之前
system Fix glm includes for Travis 10 年之前
utils Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 年之前
Camera.h Fix glm includes for Travis 10 年之前
Console.h Improved Console, added auto-completion 10 年之前
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 年之前
Exception.h LoaderTR2 tries to load external SFX file 10 年之前
Game.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 年之前
Log.h Implemented get command 10 年之前
Menu.h Auto code indentation [skip ci] 10 年之前
MenuFolder.h Auto code indentation [skip ci] 10 年之前
Mesh.h Fix glm includes for Travis 10 年之前
Render.h Fix glm includes for Travis 10 年之前
Room.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 年之前
RoomData.h Fix glm includes for Travis 10 年之前
RunTime.h Added FPS histogram 10 年之前
Script.h Auto code indentation [skip ci] 10 年之前
SkeletalModel.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 年之前
SoundManager.h Rewrote OpenAL, SoundManager, added system folder 10 年之前
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 年之前
StaticMesh.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 年之前
TextureManager.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 年之前
UI.h Auto code indentation [skip ci] 10 年之前
World.h LoaderTR2 tries to load Meshes and StaticMeshes 10 年之前
config.h.in make install should work properly on Mac and Linux 10 年之前
global.h More Travis fixing... 10 年之前