Thomas Buck 55575195d7 Removed more cruft. | 11 years ago | |
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data | 11 years ago | |
doc | 11 years ago | |
mac_dist | 11 years ago | |
src | 11 years ago | |
.gitignore | 11 years ago | |
BUGS | 11 years ago | |
COPYING | 11 years ago | |
ChangeLog | 11 years ago | |
Makefile | 11 years ago | |
README.md | 11 years ago | |
README.old | 11 years ago | |
Requirements | 11 years ago | |
TODO | 11 years ago | |
deps.sh | 11 years ago | |
setup.sh | 11 years ago |
OpenRaider is an Open Source implementation of the classic Tomb Raider Game Engine. It was abandoned in 2003.
This project aims to get OpenRaider running in a modern Unix.
On Mac OS X 10.9 with XCode and MacPorts installed, the following should be enough to get all dependencies:
sudo port install zlib cmake libsdl libsdl_ttf
You will also need an installed X11 Server!
Also, to get Sound, get freealut and compile it like this:
mkdir build
cd build
cmake .. -DCMAKE_INSTALL_PREFIX:STRING="/opt/local" -DCMAKE_C_FLAGS:STRING="-O2"
make
sudo make install
Then, just make debug
and run bin/debug/OpenRaider.
Alternatively, run make bundle
to create a Mac App Bundle, or make bundle-image
to put this App Bundle in a Distributable .DMG file.
OpenRaider is based on code, specs, and alogrithms from:
All code should be GPLed, unless otherwise noted.
2013 Housekeeping by xythobuz.