Open Source Tomb Raider Engine
Du kannst nicht mehr als 25 Themen auswählen Themen müssen mit entweder einem Buchstaben oder einer Ziffer beginnen. Sie können Bindestriche („-“) enthalten und bis zu 35 Zeichen lang sein.

FindSDL2.cmake 6.0KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163
  1. # Locate SDL2 library
  2. # This module defines
  3. # SDL2_LIBRARY, the name of the library to link against
  4. # SDL2_FOUND, if false, do not try to link to SDL2
  5. # SDL2_INCLUDE_DIR, where to find SDL.h
  6. #
  7. # This module responds to the the flag:
  8. # SDL2_BUILDING_LIBRARY
  9. # If this is defined, then no SDL2main will be linked in because
  10. # only applications need main().
  11. # Otherwise, it is assumed you are building an application and this
  12. # module will attempt to locate and set the the proper link flags
  13. # as part of the returned SDL2_LIBRARY variable.
  14. #
  15. # Don't forget to include SDLmain.h and SDLmain.m your project for the
  16. # OS X framework based version. (Other versions link to -lSDL2main which
  17. # this module will try to find on your behalf.) Also for OS X, this
  18. # module will automatically add the -framework Cocoa on your behalf.
  19. #
  20. #
  21. # Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
  22. # and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
  23. # (SDL2.dll, libsdl2.so, SDL2.framework, etc).
  24. # Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
  25. # Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
  26. # as appropriate. These values are used to generate the final SDL2_LIBRARY
  27. # variable, but when these values are unset, SDL2_LIBRARY does not get created.
  28. #
  29. #
  30. # $SDL2DIR is an environment variable that would
  31. # correspond to the ./configure --prefix=$SDL2DIR
  32. # used in building SDL2.
  33. # l.e.galup 9-20-02
  34. #
  35. # Modified by Eric Wing.
  36. # Added code to assist with automated building by using environmental variables
  37. # and providing a more controlled/consistent search behavior.
  38. # Added new modifications to recognize OS X frameworks and
  39. # additional Unix paths (FreeBSD, etc).
  40. # Also corrected the header search path to follow "proper" SDL guidelines.
  41. # Added a search for SDL2main which is needed by some platforms.
  42. # Added a search for threads which is needed by some platforms.
  43. # Added needed compile switches for MinGW.
  44. #
  45. # On OSX, this will prefer the Framework version (if found) over others.
  46. # People will have to manually change the cache values of
  47. # SDL2_LIBRARY to override this selection or set the CMake environment
  48. # CMAKE_INCLUDE_PATH to modify the search paths.
  49. #
  50. # Note that the header path has changed from SDL2/SDL.h to just SDL.h
  51. # This needed to change because "proper" SDL convention
  52. # is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
  53. # reasons because not all systems place things in SDL2/ (see FreeBSD).
  54. #=============================================================================
  55. # Copyright 2003-2009 Kitware, Inc.
  56. #
  57. # Distributed under the OSI-approved BSD License (the "License");
  58. # see accompanying file Copyright.txt for details.
  59. #
  60. # This software is distributed WITHOUT ANY WARRANTY; without even the
  61. # implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
  62. # See the License for more information.
  63. #=============================================================================
  64. # (To distribute this file outside of CMake, substitute the full
  65. # License text for the above reference.)
  66. SET(SDL2_SEARCH_PATHS
  67. ~/Library/Frameworks
  68. /Library/Frameworks
  69. /usr/local
  70. /usr
  71. /sw # Fink
  72. /opt/local # DarwinPorts
  73. /opt/csw # Blastwave
  74. /opt
  75. )
  76. FIND_PATH(SDL2_INCLUDE_DIR SDL.h
  77. HINTS
  78. $ENV{SDL2DIR}
  79. PATH_SUFFIXES include/SDL2 include
  80. PATHS ${SDL2_SEARCH_PATHS}
  81. )
  82. FIND_LIBRARY(SDL2_LIBRARY_TEMP
  83. NAMES SDL2
  84. HINTS
  85. $ENV{SDL2DIR}
  86. PATH_SUFFIXES lib64 lib
  87. PATHS ${SDL2_SEARCH_PATHS}
  88. )
  89. IF(NOT SDL2_BUILDING_LIBRARY)
  90. IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
  91. # Non-OS X framework versions expect you to also dynamically link to
  92. # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
  93. # seem to provide SDL2main for compatibility even though they don't
  94. # necessarily need it.
  95. FIND_LIBRARY(SDL2MAIN_LIBRARY
  96. NAMES SDL2main
  97. HINTS
  98. $ENV{SDL2DIR}
  99. PATH_SUFFIXES lib64 lib
  100. PATHS ${SDL2_SEARCH_PATHS}
  101. )
  102. ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
  103. ENDIF(NOT SDL2_BUILDING_LIBRARY)
  104. # SDL2 may require threads on your system.
  105. # The Apple build may not need an explicit flag because one of the
  106. # frameworks may already provide it.
  107. # But for non-OSX systems, I will use the CMake Threads package.
  108. IF(NOT APPLE)
  109. FIND_PACKAGE(Threads)
  110. ENDIF(NOT APPLE)
  111. # MinGW needs an additional library, mwindows
  112. # It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
  113. # (Actually on second look, I think it only needs one of the m* libraries.)
  114. IF(MINGW)
  115. SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
  116. ENDIF(MINGW)
  117. IF(SDL2_LIBRARY_TEMP)
  118. # For SDL2main
  119. IF(NOT SDL2_BUILDING_LIBRARY)
  120. IF(SDL2MAIN_LIBRARY)
  121. SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
  122. ENDIF(SDL2MAIN_LIBRARY)
  123. ENDIF(NOT SDL2_BUILDING_LIBRARY)
  124. # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
  125. # CMake doesn't display the -framework Cocoa string in the UI even
  126. # though it actually is there if I modify a pre-used variable.
  127. # I think it has something to do with the CACHE STRING.
  128. # So I use a temporary variable until the end so I can set the
  129. # "real" variable in one-shot.
  130. IF(APPLE)
  131. SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
  132. ENDIF(APPLE)
  133. # For threads, as mentioned Apple doesn't need this.
  134. # In fact, there seems to be a problem if I used the Threads package
  135. # and try using this line, so I'm just skipping it entirely for OS X.
  136. IF(NOT APPLE)
  137. SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
  138. ENDIF(NOT APPLE)
  139. # For MinGW library
  140. IF(MINGW)
  141. SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
  142. ENDIF(MINGW)
  143. # Set the final string here so the GUI reflects the final state.
  144. SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
  145. # Set the temp variable to INTERNAL so it is not seen in the CMake GUI
  146. SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
  147. ENDIF(SDL2_LIBRARY_TEMP)
  148. INCLUDE(FindPackageHandleStandardArgs)
  149. FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)