Open Source Tomb Raider Engine
Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.

stb_rect_pack.h 16KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546
  1. // stb_rect_pack.h - v0.05 - public domain - rectangle packing
  2. // Sean Barrett 2014
  3. //
  4. // Useful for e.g. packing rectangular textures into an atlas.
  5. // Does not do rotation.
  6. //
  7. // Not necessarily the awesomest packing method, but better than
  8. // the totally naive one in stb_truetype (which is primarily what
  9. // this is meant to replace).
  10. //
  11. // Has only had a few tests run, may have issues.
  12. //
  13. // More docs to come.
  14. //
  15. // No memory allocations; uses qsort() and assert() from stdlib.
  16. //
  17. // This library currently uses the Skyline Bottom-Left algorithm.
  18. //
  19. // Please note: better rectangle packers are welcome! Please
  20. // implement them to the same API, but with a different init
  21. // function.
  22. //
  23. // Version history:
  24. //
  25. // 0.05: added STBRP_ASSERT to allow replacing assert
  26. // 0.04: fixed minor bug in STBRP_LARGE_RECTS support
  27. // 0.01: initial release
  28. //////////////////////////////////////////////////////////////////////////////
  29. //
  30. // INCLUDE SECTION
  31. //
  32. #ifndef STB_INCLUDE_STB_RECT_PACK_H
  33. #define STB_INCLUDE_STB_RECT_PACK_H
  34. #define STB_RECT_PACK_VERSION 1
  35. #ifdef STBRP_STATIC
  36. #define STBRP_DEF static
  37. #else
  38. #define STBRP_DEF extern
  39. #endif
  40. #ifdef __cplusplus
  41. extern "C" {
  42. #endif
  43. typedef struct stbrp_context stbrp_context;
  44. typedef struct stbrp_node stbrp_node;
  45. typedef struct stbrp_rect stbrp_rect;
  46. #ifdef STBRP_LARGE_RECTS
  47. typedef int stbrp_coord;
  48. #else
  49. typedef unsigned short stbrp_coord;
  50. #endif
  51. STBRP_DEF void stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects);
  52. // Assign packed locations to rectangles. The rectangles are of type
  53. // 'stbrp_rect' defined below, stored in the array 'rects', and there
  54. // are 'num_rects' many of them.
  55. //
  56. // Rectangles which are successfully packed have the 'was_packed' flag
  57. // set to a non-zero value and 'x' and 'y' store the minimum location
  58. // on each axis (i.e. bottom-left in cartesian coordinates, top-left
  59. // if you imagine y increasing downwards). Rectangles which do not fit
  60. // have the 'was_packed' flag set to 0.
  61. //
  62. // You should not try to access the 'rects' array from another thread
  63. // while this function is running, as the function temporarily reorders
  64. // the array while it executes.
  65. //
  66. // To pack into another rectangle, you need to call stbrp_init_target
  67. // again. To continue packing into the same rectangle, you can call
  68. // this function again. Calling this multiple times with multiple rect
  69. // arrays will probably produce worse packing results than calling it
  70. // a single time with the full rectangle array, but the option is
  71. // available.
  72. struct stbrp_rect
  73. {
  74. // reserved for your use:
  75. int id;
  76. // input:
  77. stbrp_coord w, h;
  78. // output:
  79. stbrp_coord x, y;
  80. int was_packed; // non-zero if valid packing
  81. }; // 16 bytes, nominally
  82. STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes);
  83. // Initialize a rectangle packer to:
  84. // pack a rectangle that is 'width' by 'height' in dimensions
  85. // using temporary storage provided by the array 'nodes', which is 'num_nodes' long
  86. //
  87. // You must call this function every time you start packing into a new target.
  88. //
  89. // There is no "shutdown" function. The 'nodes' memory must stay valid for
  90. // the following stbrp_pack_rects() call (or calls), but can be freed after
  91. // the call (or calls) finish.
  92. //
  93. // Note: to guarantee best results, either:
  94. // 1. make sure 'num_nodes' >= 'width'
  95. // or 2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1'
  96. //
  97. // If you don't do either of the above things, widths will be quantized to multiples
  98. // of small integers to guarantee the algorithm doesn't run out of temporary storage.
  99. //
  100. // If you do #2, then the non-quantized algorithm will be used, but the algorithm
  101. // may run out of temporary storage and be unable to pack some rectangles.
  102. STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem);
  103. // Optionally call this function after init but before doing any packing to
  104. // change the handling of the out-of-temp-memory scenario, described above.
  105. // If you call init again, this will be reset to the default (false).
  106. STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic);
  107. // Optionally select which packing heuristic the library should use. Different
  108. // heuristics will produce better/worse results for different data sets.
  109. // If you call init again, this will be reset to the default.
  110. enum
  111. {
  112. STBRP_HEURISTIC_Skyline_default=0,
  113. STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default,
  114. STBRP_HEURISTIC_Skyline_BF_sortHeight,
  115. };
  116. //////////////////////////////////////////////////////////////////////////////
  117. //
  118. // the details of the following structures don't matter to you, but they must
  119. // be visible so you can handle the memory allocations for them
  120. struct stbrp_node
  121. {
  122. stbrp_coord x,y;
  123. stbrp_node *next;
  124. };
  125. struct stbrp_context
  126. {
  127. int width;
  128. int height;
  129. int align;
  130. int init_mode;
  131. int heuristic;
  132. int num_nodes;
  133. stbrp_node *active_head;
  134. stbrp_node *free_head;
  135. stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2'
  136. };
  137. #ifdef __cplusplus
  138. }
  139. #endif
  140. #endif
  141. //////////////////////////////////////////////////////////////////////////////
  142. //
  143. // IMPLEMENTATION SECTION
  144. //
  145. #ifdef STB_RECT_PACK_IMPLEMENTATION
  146. #include <stdlib.h>
  147. #ifndef STBRP_ASSERT
  148. #include <assert.h>
  149. #define STBRP_ASSERT assert
  150. #endif
  151. enum
  152. {
  153. STBRP__INIT_skyline = 1,
  154. };
  155. STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic)
  156. {
  157. switch (context->init_mode) {
  158. case STBRP__INIT_skyline:
  159. STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight);
  160. context->heuristic = heuristic;
  161. break;
  162. default:
  163. STBRP_ASSERT(0);
  164. }
  165. }
  166. STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem)
  167. {
  168. if (allow_out_of_mem)
  169. // if it's ok to run out of memory, then don't bother aligning them;
  170. // this gives better packing, but may fail due to OOM (even though
  171. // the rectangles easily fit). @TODO a smarter approach would be to only
  172. // quantize once we've hit OOM, then we could get rid of this parameter.
  173. context->align = 1;
  174. else {
  175. // if it's not ok to run out of memory, then quantize the widths
  176. // so that num_nodes is always enough nodes.
  177. //
  178. // I.e. num_nodes * align >= width
  179. // align >= width / num_nodes
  180. // align = ceil(width/num_nodes)
  181. context->align = (context->width + context->num_nodes-1) / context->num_nodes;
  182. }
  183. }
  184. STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes)
  185. {
  186. int i;
  187. #ifndef STBRP_LARGE_RECTS
  188. STBRP_ASSERT(width <= 0xffff && height <= 0xffff);
  189. #endif
  190. for (i=0; i < num_nodes-1; ++i)
  191. nodes[i].next = &nodes[i+1];
  192. nodes[i].next = NULL;
  193. context->init_mode = STBRP__INIT_skyline;
  194. context->heuristic = STBRP_HEURISTIC_Skyline_default;
  195. context->free_head = &nodes[0];
  196. context->active_head = &context->extra[0];
  197. context->width = width;
  198. context->height = height;
  199. context->num_nodes = num_nodes;
  200. stbrp_setup_allow_out_of_mem(context, 0);
  201. // node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly)
  202. context->extra[0].x = 0;
  203. context->extra[0].y = 0;
  204. context->extra[0].next = &context->extra[1];
  205. context->extra[1].x = (stbrp_coord) width;
  206. #ifdef STBRP_LARGE_RECTS
  207. context->extra[1].y = (1<<30);
  208. #else
  209. context->extra[1].y = 65535;
  210. #endif
  211. context->extra[1].next = NULL;
  212. }
  213. // find minimum y position if it starts at x1
  214. static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste)
  215. {
  216. stbrp_node *node = first;
  217. int x1 = x0 + width;
  218. int min_y, visited_width, waste_area;
  219. STBRP_ASSERT(first->x <= x0);
  220. #if 0
  221. // skip in case we're past the node
  222. while (node->next->x <= x0)
  223. ++node;
  224. #else
  225. STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency
  226. #endif
  227. STBRP_ASSERT(node->x <= x0);
  228. min_y = 0;
  229. waste_area = 0;
  230. visited_width = 0;
  231. while (node->x < x1) {
  232. if (node->y > min_y) {
  233. // raise min_y higher.
  234. // we've accounted for all waste up to min_y,
  235. // but we'll now add more waste for everything we've visted
  236. waste_area += visited_width * (node->y - min_y);
  237. min_y = node->y;
  238. // the first time through, visited_width might be reduced
  239. if (node->x < x0)
  240. visited_width += node->next->x - x0;
  241. else
  242. visited_width += node->next->x - node->x;
  243. } else {
  244. // add waste area
  245. int under_width = node->next->x - node->x;
  246. if (under_width + visited_width > width)
  247. under_width = width - visited_width;
  248. waste_area += under_width * (min_y - node->y);
  249. visited_width += under_width;
  250. }
  251. node = node->next;
  252. }
  253. *pwaste = waste_area;
  254. return min_y;
  255. }
  256. typedef struct
  257. {
  258. int x,y;
  259. stbrp_node **prev_link;
  260. } stbrp__findresult;
  261. static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height)
  262. {
  263. int best_waste = (1<<30), best_x, best_y = (1 << 30);
  264. stbrp__findresult fr;
  265. stbrp_node **prev, *node, *tail, **best = NULL;
  266. // align to multiple of c->align
  267. width = (width + c->align - 1);
  268. width -= width % c->align;
  269. STBRP_ASSERT(width % c->align == 0);
  270. node = c->active_head;
  271. prev = &c->active_head;
  272. while (node->x + width <= c->width) {
  273. int y,waste;
  274. y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste);
  275. if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL
  276. // bottom left
  277. if (y < best_y) {
  278. best_y = y;
  279. best = prev;
  280. }
  281. } else {
  282. // best-fit
  283. if (y + height <= c->height) {
  284. // can only use it if it first vertically
  285. if (y < best_y || (y == best_y && waste < best_waste)) {
  286. best_y = y;
  287. best_waste = waste;
  288. best = prev;
  289. }
  290. }
  291. }
  292. prev = &node->next;
  293. node = node->next;
  294. }
  295. best_x = (best == NULL) ? 0 : (*best)->x;
  296. // if doing best-fit (BF), we also have to try aligning right edge to each node position
  297. //
  298. // e.g, if fitting
  299. //
  300. // ____________________
  301. // |____________________|
  302. //
  303. // into
  304. //
  305. // | |
  306. // | ____________|
  307. // |____________|
  308. //
  309. // then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned
  310. //
  311. // This makes BF take about 2x the time
  312. if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) {
  313. tail = c->active_head;
  314. node = c->active_head;
  315. prev = &c->active_head;
  316. // find first node that's admissible
  317. while (tail->x < width)
  318. tail = tail->next;
  319. while (tail) {
  320. int xpos = tail->x - width;
  321. int y,waste;
  322. STBRP_ASSERT(xpos >= 0);
  323. // find the left position that matches this
  324. while (node->next->x <= xpos) {
  325. prev = &node->next;
  326. node = node->next;
  327. }
  328. STBRP_ASSERT(node->next->x > xpos && node->x <= xpos);
  329. y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste);
  330. if (y + height < c->height) {
  331. if (y <= best_y) {
  332. if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) {
  333. best_x = xpos;
  334. STBRP_ASSERT(y <= best_y);
  335. best_y = y;
  336. best_waste = waste;
  337. best = prev;
  338. }
  339. }
  340. }
  341. tail = tail->next;
  342. }
  343. }
  344. fr.prev_link = best;
  345. fr.x = best_x;
  346. fr.y = best_y;
  347. return fr;
  348. }
  349. static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height)
  350. {
  351. // find best position according to heuristic
  352. stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height);
  353. stbrp_node *node, *cur;
  354. // bail if:
  355. // 1. it failed
  356. // 2. the best node doesn't fit (we don't always check this)
  357. // 3. we're out of memory
  358. if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) {
  359. res.prev_link = NULL;
  360. return res;
  361. }
  362. // on success, create new node
  363. node = context->free_head;
  364. node->x = (stbrp_coord) res.x;
  365. node->y = (stbrp_coord) (res.y + height);
  366. context->free_head = node->next;
  367. // insert the new node into the right starting point, and
  368. // let 'cur' point to the remaining nodes needing to be
  369. // stiched back in
  370. cur = *res.prev_link;
  371. if (cur->x < res.x) {
  372. // preserve the existing one, so start testing with the next one
  373. stbrp_node *next = cur->next;
  374. cur->next = node;
  375. cur = next;
  376. } else {
  377. *res.prev_link = node;
  378. }
  379. // from here, traverse cur and free the nodes, until we get to one
  380. // that shouldn't be freed
  381. while (cur->next && cur->next->x <= res.x + width) {
  382. stbrp_node *next = cur->next;
  383. // move the current node to the free list
  384. cur->next = context->free_head;
  385. context->free_head = cur;
  386. cur = next;
  387. }
  388. // stitch the list back in
  389. node->next = cur;
  390. if (cur->x < res.x + width)
  391. cur->x = (stbrp_coord) (res.x + width);
  392. #ifdef _DEBUG
  393. cur = context->active_head;
  394. while (cur->x < context->width) {
  395. STBRP_ASSERT(cur->x < cur->next->x);
  396. cur = cur->next;
  397. }
  398. STBRP_ASSERT(cur->next == NULL);
  399. {
  400. stbrp_node *L1 = NULL, *L2 = NULL;
  401. int count=0;
  402. cur = context->active_head;
  403. while (cur) {
  404. L1 = cur;
  405. cur = cur->next;
  406. ++count;
  407. }
  408. cur = context->free_head;
  409. while (cur) {
  410. L2 = cur;
  411. cur = cur->next;
  412. ++count;
  413. }
  414. STBRP_ASSERT(count == context->num_nodes+2);
  415. }
  416. #endif
  417. return res;
  418. }
  419. static int rect_height_compare(const void *a, const void *b)
  420. {
  421. stbrp_rect *p = (stbrp_rect *) a;
  422. stbrp_rect *q = (stbrp_rect *) b;
  423. if (p->h > q->h)
  424. return -1;
  425. if (p->h < q->h)
  426. return 1;
  427. return (p->w > q->w) ? -1 : (p->w < q->w);
  428. }
  429. static int rect_width_compare(const void *a, const void *b)
  430. {
  431. stbrp_rect *p = (stbrp_rect *) a;
  432. stbrp_rect *q = (stbrp_rect *) b;
  433. if (p->w > q->w)
  434. return -1;
  435. if (p->w < q->w)
  436. return 1;
  437. return (p->h > q->h) ? -1 : (p->h < q->h);
  438. }
  439. static int rect_original_order(const void *a, const void *b)
  440. {
  441. stbrp_rect *p = (stbrp_rect *) a;
  442. stbrp_rect *q = (stbrp_rect *) b;
  443. return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed);
  444. }
  445. #ifdef STBRP_LARGE_RECTS
  446. #define STBRP__MAXVAL 0xffffffff
  447. #else
  448. #define STBRP__MAXVAL 0xffff
  449. #endif
  450. STBRP_DEF void stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects)
  451. {
  452. int i;
  453. // we use the 'was_packed' field internally to allow sorting/unsorting
  454. for (i=0; i < num_rects; ++i) {
  455. rects[i].was_packed = i;
  456. #ifndef STBRP_LARGE_RECTS
  457. STBRP_ASSERT(rects[i].w <= 0xffff && rects[i].h <= 0xffff);
  458. #endif
  459. }
  460. // sort according to heuristic
  461. qsort(rects, num_rects, sizeof(rects[0]), rect_height_compare);
  462. for (i=0; i < num_rects; ++i) {
  463. stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h);
  464. if (fr.prev_link) {
  465. rects[i].x = (stbrp_coord) fr.x;
  466. rects[i].y = (stbrp_coord) fr.y;
  467. } else {
  468. rects[i].x = rects[i].y = STBRP__MAXVAL;
  469. }
  470. }
  471. // unsort
  472. qsort(rects, num_rects, sizeof(rects[0]), rect_original_order);
  473. // set was_packed flags
  474. for (i=0; i < num_rects; ++i)
  475. rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL);
  476. }
  477. #endif